Chaosforge Forum
Coding => FPC Valkyrie => Topic started by: Moonrise on October 11, 2010, 05:52
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Valkyrie makes use of fmod library which is not free. Therefore I cannot compile and use it using only open-source stuff.
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That does not sound right. See also this (http://www.fmod.org/index.php/sales), the licensing scheme.
Let's wait for Kornel's confirmation.
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It never stopped me from making Linux builds using only the packages from the Ubuntu repo's.
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FMOD is proprietary, but it's free.
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It never stopped me from making Linux builds using only the packages from the Ubuntu repo's.
That was a point I wanted to make, but then I realised that the stuff that Linux has for sound might not be readily available on Windows (ALSA, Timidity++ etc).
Moonrise: I seriously suggest that you PM Kornel to double check these things instead of just leaving a teaser line here. It will definitely be more useful for you, should you really want to use Valkyrie.
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Only the vfmodsound.pas is depending on proprietary sofware. It's an implementation of the vsound interface -- which on all platforms you can use vsdlsound.pas instead. The fmod version is added for convenience -- because I'm not happy with SDL Sound stability on Windows.
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Would that mean nosound version could be built for maemo repositories? All open sourced valkyrie based games are already packaged and fully working thanks to Aapo. DoomRL (and Aliens) would be very appreciated addition. I'm sure Aapo could provide help/howto's (he is maintainer of maemo FPC package and both Diablo/Berserk ports) and greater audience means more downloads/donations.
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Sound version also -- for *nix systems Valkyrie uses SDL sound.
Thanks for the maemo versions :). Please drop by on IRC if you have more questions -- as well as discussing access to DoomRL/AliensRL repos, and changes to the code that would improve maemo experience.