- April 18, 2024, 08:25
- Welcome, Guest
Show Posts
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
16
Post Mortem / Re: [H|AoB|100%|YAAM] Lucky Strike!
« on: December 19, 2013, 12:51 »
Technically, I had to start from scratch because I cleaned my computer. If it weren't because of that, I would actually have so many medals and badges it wouldn't have been funny anymore.
Anyways, Vampyre is my favourite melee build, and I tend to do it most of the time if I'm going for a fist-only run. Speaking of which, I should really do that again.
Anyways, Vampyre is my favourite melee build, and I tend to do it most of the time if I'm going for a fist-only run. Speaking of which, I should really do that again.
17
Post Mortem / [H|AoB|100%|YAAM] Lucky Strike!
« on: December 19, 2013, 09:51 »--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Kashi, level 13 Imp Lance Corporal Marine,
nuked the Mastermind at the Hell Fortress.
He survived 106051 turns and scored 222242 points.
He played for 1 hour, 10 minutes and 35 seconds.
He wasn't afraid to be hurt plenty.
He killed 871 out of 871 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Berserk!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 7
Levels completed : 7
-- Awards ----------------------------------------------------
Medal of Prejudice
Grim Reaper's Badge
Hell Armorer Badge
Gargulec Medal
Technician Silver Badge
Veteran Bronze Badge
Veteran Silver Badge
Lava Bronze Badge
Reaper Bronze Badge
Reaper Silver Badge
Reaper Gold Badge
Berserker Bronze Badge
Berserker Silver Badge
Berserker Gold Badge
Longinus Gold Badge
-- Graveyard -------------------------------------------------
###########################################################
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
.......................................................|..#
.....................................................X}|..#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
###########################################################
-- Statistics ------------------------------------------------
Health 80/40 Experience 78630/13
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 2)
Tough as nails (Level 2)
Brute (Level 3)
Berserker (Level 1)
Whizkid (Level 2)
Badass (Level 2)
Vampyre (Level 1)
Bru->Bru->Ber->Bad->TaN->MVm->Bru->TaN->Bad->Fin->Fin->WK->WK->
-- Equipment -------------------------------------------------
[a] [ Armor ] onyx armor [4] (P)
[b] [ Weapon ] Azrael's Scythe (9d9)
[c] [ Boots ] cerberus plasteel boots [0/0] (100%)
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] Medical Powerarmor [4/4] (100%)
[b] Angelic Armor [3/7] (26%)
[c] small med-pack
[d] large med-pack
[e] large med-pack
[f] large med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] homing phase device
[l] homing phase device
[m] bulk mod pack
[n] bulk mod pack
[o] blood skull
[p] fire skull
[q] tactical boots [0/0] (75%)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 100%
Fire - internal 60% torso 60% feet 100%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
99 former humans
80 former sergeants
44 former captains
129 imps
45 demons
255 lost souls
44 cacodemons
43 hell knights
20 barons of hell
20 arachnotrons
11 former commandos
10 pain elementals
12 revenants
18 mancubi
19 arch-viles
5 elite former humans
5 elite former sergeants
2 elite former captains
2 bruiser brothers
2 shamblers
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
On level 7 he marched into the Military Base.
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Deimos Lab.
He destroyed the evil within and reaped the rewards!
On level 10 he assembled a tactical boots!
On level 12 he romped upon the Abyssal Plains.
He slaughtered the beasts living there.
On level 16 he found the Tower of Babel!
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Azrael's Scythe!
He then destroyed the Unholy Cathedral!
On level 19 he assembled a nanofiber armor!
On level 20 he was foolish enough to enter the Mortuary!
On level 20 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 22 he entered the Lava Pits.
On level 22 he assembled a cerberus boots!
On level 22 he found the Medical Powerarmor!
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
You feel more calm.
You start running!
You are hit! That hurt! You' going berserk! You feel like a killing machine!
You need to taste blood!
Carmack raises his hands and summons hellspawn! You need to taste blood!
You need to taste blood!
Carmack raises his hands and summons hellspawn! You need to taste blood!
You hit the lost soul. The lost soul dies. You need to taste blood!
John Carmack reloads his rocket launcher. You need to taste blood!
You hit John Carmack. You're going berserk! The lost soul hits you. You need
to taste blood!
You hit John Carmack. You need to taste blood!
You hit John Carmack. You're going berserk! You need to taste blood!
You hit John Carmack. John Carmack dies. Congratulations! You defeated John
Carmack! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
6 brave souls have ventured into Phobos:
5 of those were killed.
1 souls destroyed the Mastermind...
1 showed that it can outsmart Hell itself.
--------------------------------------------------------------
While the title could be a bit misleading, it has a reason as to why I chose to put that. Simply enough, it was the absurd amount of times I got to evade certain death by force of... what? RNG? Miracles? I don't really know right now, but I lost count of how many times I thought this run would have a premature end. Even with Vampyre, many times I had to do tactical retreats to pull my shit together... At least until I got the Azrael's Scythe, of course. After that, the curbstomp did a 180 and they were running, or would be if it weren't because they ran towards me. Remembering an old advice when I did the very same thing as done in this mortem, I used the Scythe's altfire in the Mortuary. Eh, I also ran over the Archviles there, too, which was a funny experience.
Funny thing: JC fell in four swift strikes, which was the amount of times I had to use the altfire in the Mortuary. Coincidence? Maybe.
18
Off Topic / Re: Masterspace Full Version Keys + It's Original OST (by me!). TAKE 'EM!!!
« on: December 16, 2013, 15:13 »DD6BA78B
Reposted: Claimed. I had to read the whole thing before doing stuff.
19
Modding / Re: [Design] DukeRL
« on: December 14, 2013, 16:56 »
Try not to overdo it. Things get ugly when you overwork, as one obviously can imagine.
20
General Discussion / Re: Teaser: Remember Doll #2 (and more!)
« on: December 09, 2013, 08:07 »
Looking good
21
Requests For Features / Re: A tiny request - option to play a female character.
« on: August 29, 2013, 20:57 »Everyone's cloned from petri-dishes, remember?What are they, Space Marines?
Anyways, while it would give more... hm... how to put this... Eh, let's go with "aesthetical" variance, it serves no purpose, unless some changes are made in the game to add variety in the mechanics. Which would be like the class system already implemented.
22
Requests For Features / Re: Speed Powerup
« on: January 11, 2013, 06:57 »
Besides, berserking already grants a speed boost.
23
Discussion / Re: Fallout RL
« on: August 25, 2012, 12:10 »Hell, it wouldn't have to be precisely Fallout, just a similar postapocalyptic scenario.
Mad Max? Fist of the North Star?
25
Releases / Re: The Inferno Module
« on: July 21, 2012, 00:38 »You talking to me?No, I'm talking to the one who did the thing. Which, by all accounts, would be tehtmi.
26
Releases / Re: The Inferno Module
« on: July 20, 2012, 14:04 »
You even added teleportitis to the thing. You, insufferable jackwit, deserve an altar in the shrine I'm making in Minecraft.
27
Discussion / Re: Assemblies
« on: July 12, 2012, 10:27 »Everything is okay if you keep one of those equipped, thoughEspecially if you combine it with a BA
28
Discussion / Re: Next RL release (2nd half 2012 edition)?
« on: July 02, 2012, 12:07 »
I vote for BerserkRL. Yeah, all others could be interesting, and all that, but it's been a long time since Berserk was in the spotlight, and in my honest opinion, shouldn't be left in the dark.
29
Requests For Features / Re: Text messages instead sounds (especially wailing)
« on: June 27, 2012, 09:03 »"you hear distant wail (roar, etc)"And I was just hoping to read a zombie "grunt", or a Baron going all "WAAARGH!" on me...
Anyways, leaving jokes aside, having a "deaf" mode would be a nice thing, because deaf people aren't a mythical being on par with unicorns. They need their chance to enjoy the game, and all that, but that would be difficult if they don't hear shit.
30
Requests For Features / Re: The Horrible Ideas Thread
« on: June 27, 2012, 08:59 »You philistine! Be ashamed of yourself this instant!I will add one simple thing to what you said, Klear: "BURN THE HERETIC!"