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Messages - LockeCarnelia

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1
Discussion / Re: What are the most common abuses of DoomRL?
« on: September 17, 2010, 14:02 »
Ayep.  Still do it all the time.

2
Discussion / Re: What are the most common abuses of DoomRL?
« on: September 17, 2010, 12:04 »
I have to agree with Sylph.

I see no shortage of YASD games on the Post-Mortems, which shows to me that people are still losing pretty often.  Except for me, but that's because I try to play this game to the point where I become one with the Doomguy.

Doomguy Mind Meld, baby.

3
Discussion / Re: Any news updates?
« on: September 16, 2010, 08:43 »
I think that I can only say two words to this:

DoomRL 2.

4
Discussion / Re: Item rarities.
« on: September 15, 2010, 12:29 »
Haha, nice.

5
0.9.9.1 / [E|96%|YAVP] Yet another extremely lucky run.
« on: September 15, 2010, 12:21 »
 --------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Durandal, level 10 Mancubus Sergeant Major, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 129836 turns and scored 46717 points.
 He played for 3 hours, 57 minutes and 52 seconds.
 He was too young to die!

 He killed 363 out of 375 hellspawn. (96%)
 He held his right to remain violent.


-- Awards ----------------------------------------------------

  Lava Bronze Badge
  Scavenger Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #........................###.....................###.......
  #..............###..###..###.....................###.......
  #..............###..###..###.....................###.......
  #..............###..###....................................
  #..........................................................
  #...................................................###....
  #.....###....###............###.....................###....
  #.....###....###............#>#.....................###....
  #.....###....###............###.........###................
  #.....................X}................###................
  #...................##.||...............###........###.....
  #...................###|...........................###..###
  #...................###............................###..###
  #.......................................................###
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 100/50   Experience 44644/10
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

    Tough as nails   (Level 3)
    Son of a bitch   (Level 2)
    Reloader         (Level 2)
    Badass           (Level 1)
    Shottyman        (Level 1)
    Army of the Dead (Level 1)

  Rel->Rel->SM->TaN->TaN->Bad->MAD->TaN->SoB->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [6/6] (100%) (P)
    [b] [ Weapon     ]   Jackhammer (8d3)x3 [6/9]
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   Railgun (8d8) [25/40]

-- Inventory -------------------------------------------------

    [a] missile launcher (6d6) [1/4]
    [b] modified BFG 9000 (10d8) [100/130] (B1)
    [c] blue armor [2/2] (100%)
    [d] red armor [4/4] (99%)
    [e] red armor [4/4] (59%)
    [f] red armor [4/4] (100%)
    [g] shotgun shell (x21)
    [h] shotgun shell (x70)
    [i] shotgun shell (x70)
    [j] shotgun shell (x70)
    [k] power cell (x25)
    [l] small med-pack

-- Kills -----------------------------------------------------

    61 former humans
    55 former sergeants
    7 former captains
    30 imps
    38 demons
    77 lost souls
    25 cacodemons
    8 barons of hell
    1 Cyberdemon
    24 hell knights
    10 arachnotrons
    4 former commandos
    3 pain elementals
    5 arch-viles
    9 mancubi
    4 revenants
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 6 he stormed the Chained Court.
  On level 9 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 14 he ventured into the Halls of Carnage.
  On level 15 he encoutered the Phobos Hellgate.
  On level 19 he found the Jackhammer!
  On level 21 he entered the Vaults.
  On level 21 he found the Railgun!
  He managed to scavenge a part of the Vaults treasures.
  On level 23 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 
 You enter a big arena. There's blood everywhere. You hear heavy mechanical
 footsteps...
 The Cyberdemon fires! You are hit!
 The Cyberdemon reloads his rocket launcher.
 Fire -- Choose target...   The Cyberdemon hits you.
 Fire -- Choose target...   The Cyberdemon hits you.
 Fire -- Choose target...   The Cyberdemon hits you.
 Your weapon is empty.
 Your weapon is empty.
 Your weapon is empty.
 Your weapon is empty.
 You reload the Jackhammer with shotgun shell. The Cyberdemon hits you. The
 Cyberdemon hits you.
 Fire -- Choose target...   The Cyberdemon dies. You feel relatively safe

-- General ---------------------------------------------------

 Before him 28 brave souls have ventured into Phobos:
 16 of those were killed.
 And 2 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 10 souls claim to have killed him...
 10 killed the bastard and survived.

--------------------------------------------------------------
This started off as a rather standard fun run, planning on using the MAD trait with a combat shotgun, and hey, if I get an Assault Shotgun along the way, that'd be nice.

As it turns out, I find two Assault Shotguns in a row on level 6 and 7, enough red armor to clad an elephant, some nice Phaseshift Boots that served me through a near-fatal visit into the Lava Pits, and, to top it all off, the two greatest weapon Uniques in the entire game, almost back to back.

How do I get this lucky?


Edit:

Not to mention the invulnerability globe right before going into Cybie.

6
Discussion / Re: Item rarities.
« on: September 15, 2010, 12:15 »
Yes, indeed, Onyx Packs and Nano Packs are astounding.  I had a Nano Pack on a Cybernetic Armor on a Ao100 run, won that one handily.

Just had an easy "fun-run" that gave me two of the best uniques in the game, along with two Assault Shotguns in a row on level 6 and 7.

7
Off Topic / Re: Now Playing: ...
« on: September 15, 2010, 11:03 »
I'm pretty sure it means something along the lines of, "Death to the White Devil", but who knows?  XD

I'm listening to The Protomen right now.

8
Requests For Features / Re: Suggestion: Slam-Firing
« on: September 15, 2010, 08:01 »
In my opinion, making an already quick-firing weapon like the Assault Shotty even faster firing with no penalty with the slam-fire option is not so good of an idea.  Although it would balance the Assault Shotty a bit more with the Plasma Shotty, since the Plasma Shotty pretty much blows the Assault one out of the water on every single game except for when you get MAD.

9
Discussion / Re: Item rarities.
« on: September 15, 2010, 07:55 »
That simply shows you that the RNG loves you and wants you to run more AoMr games, in my opinion.

10
Discussion / Re: RAILGUN! AAAAAH!
« on: September 14, 2010, 10:01 »
I mean, 8d8 is some pretty nice damage, sure.  But what sets it apart, is that I THINK (Do not quote me on this, please) that the Railgun completely ignores armor when it shoots.

11
Discussion / RAILGUN! AAAAAH!
« on: September 14, 2010, 06:17 »
I got this in my last Ao100 run.  I was normally trying out a Combat Shotty build, and when I got this, that combat shotty got not a lot of use.

Especially on the later levels, this thing EATS Archvile/Mancubus/Baron/Revenant Stacks.

Two shots, and an entire row of the stack simply is dead.

12
Requests For Features / Re: Suggestion: Slam-Firing
« on: September 14, 2010, 06:13 »
No.  Jackhammer basically acts as the Assault version of the DBS.

This'll reduce firing rate of the shotty, and not much else, along with shortening the range to like 5-6.

I can understand how some people would think this is off-balanced, but.... *shrug*  I throw ideas out there, not all of them can be brilliant.  XD

13
Requests For Features / Suggestion: Slam-Firing
« on: September 13, 2010, 08:30 »
Slam Firing is where you take a pump shotgun and hold down the trigger and pump it rapidly, resulting in, basically, a crude semi-automatic shotgun.  This often damages the weapon, though.  Seeing as though the Combat Shotgun is a pump-action, we should be able to do this, and it would help with Combat Shotty Users.

Basically, what it would do is be a special firing mode for Combat Shotties that halves the firing time, but reduces the range of the shotgun to the 8 units that Double-Barreled Shotguns normally use, along with a 5% chance of breaking the weapon outright.

14
Off Topic / Re: Now playing... (games)
« on: September 13, 2010, 07:27 »
DoomRL, of course.

It's amazing what my job will allow me to get away with.

15
Off Topic / Why the Doom Movie Failed
« on: September 10, 2010, 12:47 »
Sorry, this should've been in Off-Topic.

I saw Resident Evil Afterlife last night, that terrible piece of garbage, and began thinking to myself, "How do they screw up simple video game plots?"  Of course, this led me to the greatest, in my opinion, video game movie screw ups EVER.

The Doom Movie.

Oh, it had promise!  The Rock was slated as one of the lead characters, if not THE lead character!  The other actors were.... Not really that important!  Hooray, there's gonna be an FPS-like segment!

But then it all turned horribly, horribly wrong.  Somewhere along the lines, the writers decided that the perfectly acceptable plot of "OH CRAP DEMONS HAVE INVADED MARS" and turned it into, get this, something WORSE than the original plot.  They took the Rock, and instead of making him into the protagonist badass marine, they turned him into the antagonist badass marine, where he would've fit PERFECTLY into the role of good ol' Doomguy.

If they attempted to stay at least faithful to the original game with its storyline, its references, and the fact that it should've just been gun, explosion, and gore porn, it would've been at the very least a cult classic, if not a nice call-back to the days of Predator, Alien, and the rest of them.

But they tried to make it into something that it is not.

They tried to make it into a serious story.  They tried to treat it like a serious topic, and they tried to insert serious drama.  Except that simply doesn't work with Doom.  Doom is about over the top violence, guns, and explosions, not drama and storyline.  I personally think we need someone like Alex Rodriguez or Quentin Tarrantino to give it that over-the-top ludicrous destruction factor if they were to try and redo it.

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