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1831
Requests For Features / Re: Less reliance on the wiki
« on: March 31, 2012, 06:16 »
Personally, I'm in love with the wiki; I'm a sucker for achievements, and as 2DeviationsOut recently demonstrated, it takes about 3 months of continuous playtime to get them all. IMO, the game leaves enough randomness - especially with so many challenge modes - not to suffer from reading through the spoilers; most of the time, you'd only be surprised the first time around, and since there's no way of backtracking this will usually mean another run if the surprise is deadly enough.
If I find an item of which I'm unsure what it does, I'd rather check the wiki than attempt to use it to blow up the Cyberdemon just to find out it's actually a healing item. Having 2 kids means I don't get to play for days on end, so I'll gladly not redo an entire run because I had to guess at something and guessed wrong.
If I find an item of which I'm unsure what it does, I'd rather check the wiki than attempt to use it to blow up the Cyberdemon just to find out it's actually a healing item. Having 2 kids means I don't get to play for days on end, so I'll gladly not redo an entire run because I had to guess at something and guessed wrong.
1832
Bug Reports / Re: [0.9.9.6|Win|C] Killed all enemies. Said I did not kill all enemies.
« on: March 31, 2012, 03:17 »
I was just about to create the same topic when I saw this thread; I was going for the Veteran Bronze and Medal of Prejudice, nuked 3 levels and went for blue on all others (I'm positive about this, the entire run revolved around obtaining these 2 achievements), and I ended up a full 2% short:
I say it's a bug. If I'm completely missing some vital clue here, please lemme know.
--------------------------------------------------------------
DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------
LuckyDee, level 10 Cacodemon Sergeant Scout,
sacrificed himself to kill the Mastermind on level 8 of Hell.
He survived 76909 turns and scored 49111 points.
He played for 1 hour, 55 minutes and 51 seconds.
He was too young to die!
He killed 346 out of 352 hellspawn. (98%)
He held his right to remain violent.
He saved himself 5 times.
-- Special levels --------------------------------------------
Levels generated : 7
Levels visited : 5
Levels completed : 5
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Fallout Gold Cross
Hell Arena Key
Lava Bronze Badge
-- Graveyard -------------------------------------------------
###########################################################
...........................................................
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...........................................................
...........................................................
...........................................................
...........................................................
...&..........................X............................
........................................&..................
...........................................................
...........................................................
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###########################################################
-- Statistics ------------------------------------------------
Health 0/50 Experience 49155/10
ToHit Ranged +2 ToHit Melee +2 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 2)
Hellrunner (Level 2)
Eagle Eye (Level 1)
Juggler (Level 1)
Intuition (Level 2)
Whizkid (Level 2)
Int->Int->HR->HR->Fin->Jug->Fin->WK->WK->EE->
-- Equipment -------------------------------------------------
[a] [ Armor ] Cybernetic Armor [7/7] (61%)
[b] [ Weapon ] tactical shotgun (8d3) [5/5]
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] missile launcher (6d6) [4/4]
-- Inventory -------------------------------------------------
[a] BFG 9000 (10d8) [169/169] (B2F1)
[b] blue armor [2/2] (71%)
[c] red armor [6/6] (85%) (P)
[d] shotgun shell (x64)
[e] shotgun shell (x70)
[f] shotgun shell (x70)
[g] shotgun shell (x70)
[h] rocket (x7)
[i] power cell (x31)
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] power battery (x120)
-- Resistances -----------------------------------------------
None
-- Kills -----------------------------------------------------
42 former humans
44 former sergeants
13 former captains
64 imps
36 demons
58 lost souls
10 cacodemons
18 hell knights
6 barons of hell
22 arachnotrons
3 former commandos
4 pain elementals
11 revenants
4 mancubi
6 arch-viles
2 bruiser brothers
1 lava elemental
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 7 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 8 he encountered the Phobos Anomaly.
On level 11 he assembled a tactical shotgun!
On level 11 he ventured into the Halls of Carnage.
Level 12 blasted him with unholy atmosphere!
On level 14 he assembled a tactical boots!
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
He nuked level 18!
He nuked level 19!
He sounded the alarm on level 21!
On level 22 he entered the Lava Pits.
On level 22 he found the Cybernetic Armor!
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He nuked level 24!
On level 24 he finally sacrificed himself to kill the Mastermind.
-- Messages --------------------------------------------------
You pull the lever... There is a lever (woah!) here.
Are you sure you want activate the thermonuclear bomb? [Y/n]
You use a thermonuclear bomb. Warning! Explosion in 10 seconds! There is a
lever (woah!) here.
Warning! Explosion in 9 seconds!
Warning! Explosion in 8 seconds!
Warning! Explosion in 7 seconds!
Warning! Explosion in 6 seconds!
Warning! Explosion in 5 seconds!
Warning! Explosion in 4 seconds!
Warning! Explosion in 3 seconds!
Warning! Explosion in 2 seconds!
Warning! Explosion in 1 seconds!
Congratulations! You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now.
You hear the scream of a freed soul!
-- General ---------------------------------------------------
17 brave souls have ventured into Phobos:
15 of those were killed.
2 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
1 killed the bitch and survived.
--------------------------------------------------------------
I say it's a bug. If I'm completely missing some vital clue here, please lemme know.
1833
Discussion / Re: Ideas to make DoomRL even faster and furious'er
« on: March 31, 2012, 00:59 »
Don't get me wrong btw - I'm still pretty much of a newbie myself and I'm not taking a swing at you, but the way I see it, asking for this game to be fast and furious is sort of like asking for a boxing match without punches - it makes no sense. The reason I'm so totally hooked on this game is the fact that it does require you to take a moment to think about your next move instead of the think-on-your-feet attitude of the original.
And different styles of playing may well satisfy different urges. If you're going to use a shotgun, you'll likely be furious, but you're going to have to select your traits carefully if you want to be fast as well.
As this was written while you were replying yourself, the answer to "Is this, or is this not Doom", frankly, is "Yes". Yes it is, and yes it's not.
And different styles of playing may well satisfy different urges. If you're going to use a shotgun, you'll likely be furious, but you're going to have to select your traits carefully if you want to be fast as well.
As this was written while you were replying yourself, the answer to "Is this, or is this not Doom", frankly, is "Yes". Yes it is, and yes it's not.
1834
Discussion / Re: Ideas to make DoomRL even faster and furious'er
« on: March 31, 2012, 00:35 »
The 'acknowledge danger button' should be at the start of the game, so's you only have to press it once. From that point on, you should acknowledge that you're in danger. I know you specifically said not to say it, but if you don't want to play just a slight more patiently, then YASD you shall reap.
By the way, you can also press 'R' instead of 'r''r''r''r''r'. It saves wear and tear on the keyboard, but the net result will still be your death.
By the way, you can also press 'R' instead of 'r''r''r''r''r'. It saves wear and tear on the keyboard, but the net result will still be your death.
1835
Discussion / Re: Finally, I have all the badges.
« on: March 30, 2012, 16:00 »
Hey, it doesn't add up: you've received the Armorer Diamond Badge (3 of each unique/exotic), but have only found 2 Energy Shields - although I forgive Doom for not being able to keep track of all these ridiculously large numbers.
1836
Discussion / Re: INT2 vs Berserk
« on: March 30, 2012, 11:59 »
The minimap would give you a good chance to hit them with a shotgun, but when you require precision shooting, it won't be much help at all (in most cases). Clearly, the game contradicts itself in that respect as well - I'm getting the feeling that the enemies outside viewing range should are actually meant to show up in Berserk, but fail to do so due to the colour replacement settings...
1837
Discussion / Re: INT2 vs Berserk
« on: March 29, 2012, 23:47 »
Well, not necessarily I guess - as I mentioned there are multiple ways of looking at it, and as long as the current setup was purposely chosen for, it's totally valid. It's a nice touch in some respects, even.
Though I do think that both the graphics and console version should act the same.
Though I do think that both the graphics and console version should act the same.
1838
Discussion / INT2 vs Berserk
« on: March 29, 2012, 23:41 »
The last few runs I tried building out Scouts on INT, since it saves me a lot of ammo blasting away trying to detect enemies, and offers a better understanding of their move patterns - not to mention it keeps me fleeing from one enemy into the next. I believe I've even read someone's post on combining AoB with INT, which sounds really sensible since you'll want to creep up on enemies.
There is one major drawback to this however: once you go berserk, the crosses indicating enemy presence turn black. This means that they're really hard to spot in out-of-view explored territory, and invisible in unexplored areas. I can imagine this won't change much for the AoB - stuff you can't see, you'll definitely not going to be able to hit - but it annoys the hell out of me in regular games, leading me to actully avoid berserk packs most of the time. Most enemies are dead before they can see me anyway.
The way I see it, you can look at intuition/berserking from 2 angles:
1) You're on a rampage, and are too preoccupied with feeling your blood boil to notice enemies at a distance (which might be the current logic, assuming there is one)
2) You smell blood, and intuition will guide you to your next prey
Whether or not making the INT crosses black in berserk mode was a deliberate choice, there are multiple ways of looking at it - other players might even consider other possible explanations. Opinions?
There is one major drawback to this however: once you go berserk, the crosses indicating enemy presence turn black. This means that they're really hard to spot in out-of-view explored territory, and invisible in unexplored areas. I can imagine this won't change much for the AoB - stuff you can't see, you'll definitely not going to be able to hit - but it annoys the hell out of me in regular games, leading me to actully avoid berserk packs most of the time. Most enemies are dead before they can see me anyway.
The way I see it, you can look at intuition/berserking from 2 angles:
1) You're on a rampage, and are too preoccupied with feeling your blood boil to notice enemies at a distance (which might be the current logic, assuming there is one)
2) You smell blood, and intuition will guide you to your next prey
Whether or not making the INT crosses black in berserk mode was a deliberate choice, there are multiple ways of looking at it - other players might even consider other possible explanations. Opinions?
1839
Discussion / Re: DoomRL Medical Armor Question
« on: March 29, 2012, 12:43 »
You Sir, are a light in the darkness.
1840
Discussion / Re: Finally, I have all the badges.
« on: March 29, 2012, 12:17 »
Give me about 88 days worth of holiday and I might catch up.
Then again...
Then again...
1841
Discussion / Re: DoomRL Medical Armor Question
« on: March 29, 2012, 12:13 »
Methinks I'm putting too much faith in the Wiki...
"The Medical Powerarmor cannot be destroyed by damage."
Couple of extra posts and I can start editing...
"The Medical Powerarmor cannot be destroyed by damage."
Couple of extra posts and I can start editing...
1842
Discussion / Re: DoomRL Medical Armor Question
« on: March 28, 2012, 23:33 »
I just finished a run wearing the Medical armor, but it not being affected by damage is a hoax. Or is it true that it should be affected, but just won't be taken below the magical 20% limit?
1843
Discussion / MRM on DoomRL Wiki / versus other Masters
« on: March 24, 2012, 03:44 »
Since I don't have enough posts to comment directly on the Wiki - yet - I'd like to point out that it lists MRM as requiring FIN2 and DM1. According to v0996, this should be JUG1 and DM1.
On a side note, this is the only Master trait that doesn't require you to be level 6. Most need a set of traits that can't be achieved in fewer levels, and some have the L6 requirement purely to compensate for this, I guess. MRM (FIN1, HR2, JUG1, DM1)... hey wait a sec. That adds up to five, meaning you'll have to be at L6 before being able to chose MRM.
But that would mean that the L6 requirement on MSc (EE2, WK2, INT1) is redundant. Additionally, this means that these 2 traits plus the others listing the L6 requirement (MVm, MAD and MCe) can be obtained at L6, and all others at L7. Wouldn't it be fairer to have all Masters be accessible on the same level? Or are there actually instances in which you would not base your game on aiming for any one of these?
On a side note, this is the only Master trait that doesn't require you to be level 6. Most need a set of traits that can't be achieved in fewer levels, and some have the L6 requirement purely to compensate for this, I guess. MRM (FIN1, HR2, JUG1, DM1)... hey wait a sec. That adds up to five, meaning you'll have to be at L6 before being able to chose MRM.
But that would mean that the L6 requirement on MSc (EE2, WK2, INT1) is redundant. Additionally, this means that these 2 traits plus the others listing the L6 requirement (MVm, MAD and MCe) can be obtained at L6, and all others at L7. Wouldn't it be fairer to have all Masters be accessible on the same level? Or are there actually instances in which you would not base your game on aiming for any one of these?
1844
Bug Reports / Re: [0.9.9.6] Death by lava = "Killed by a soldier"
« on: March 06, 2012, 09:55 »
At least the last one is technically more or less correct, thought it could have been a little more abusive...
1845
Bug Reports / Re: DoomRL doesn't save anythng between sessions (2)
« on: March 05, 2012, 12:58 »
Thanks, that cleared things up. Finally found the time to finish a run, and indeed my death caused stuff to get recorded. Thanks for the tip about saving as well; I think I can do w/o scumming, but now at least I know where I stand.