Chaosforge Forum

  • April 23, 2024, 02:12
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Magekind

Pages: 1 [2]
16
Discussion / zero-nine-nine
« on: June 06, 2006, 23:17 »
Weeee.... ummmm.... knew that. Right? We knew that, didn't we, guys? Of course we did!
[/Concerned-like sarcasm]

17
Discussion / zero-nine-nine
« on: June 06, 2006, 12:55 »
Quite to the contrary, I find the forums to be almost as lively as level 15.

18
Pre-0.9.9 / Pistol-only YAVP
« on: June 06, 2006, 12:45 »
That - Is - Hilarious.

Seriously. Love it.

19
Requests For Features / Silly but maybe fun idea
« on: June 06, 2006, 12:35 »
Sword of Fargoal-style. Only with friends and meaner monsters up top.

20
Requests For Features / Magekind's Spontaneous Ideas
« on: June 06, 2006, 12:26 »
Do:
Stat XP: As you use a statistic, you eventually gain a minor bonus in that direction. Use the Run option a lot, or dodge bullets plenty, you could get a small bonus in speed/dodge. Use healing items frequently, you could get an extra 1 or 2 max HP. Shoot from up close a lot, you could gain an extra ToDmg; shoot from long distances, an extra ToHit. Melee a lot, you could gain...

Non-Doom special abilities: It's a Rogue-like, but not Sword of Fargoal.

Shades: Look, there's what's left of the character I brought in here 8 guys ago. And he's still a mean nos fo a hctib.

Don't
Real-time: It's a rogue-like. It's close enough. It's supposed to be more thinking.

Use space to open doors and control to fire: It's DoomRL, not Doom.

Facing/directional bonuses: See previous.

21
Requests For Features / Game Rule Sheets
« on: June 06, 2006, 12:11 »
I could get the DM-nominees together, have them all play three hours of DRL minimum a week, and then put our heads together to come up with the math. Here's really what I'm asking, though: Why do the monsters do what they do? What's the math behind it? Character stats, what's the math behind that? The game itself really doesn't give you most of that until after you die; some of it continues to remain invisible even then. What are those same stats on the monsters?
<br />
<br />Then weapons, how much damage does acid do, how much does lava do? Trajectories and dodging; I know if I take a step just before the imp fires, he'll miss me and massacre the former human captain behind me. What's the math on that? However, I also know a cacodemon will try to outsmart me, and fire ahead of me in the direction I'm going.
<br />
<br />That's what I'm looking for. Just a run-down of the Why Johnny Plays Like Johnny Plays. As for rounds, here's how I would do it:
<br />
<br />First, we have a DM's map, which has everything cleared so we know what's what, and inaccessible to players(Which I can do with Gaiaonline), then we have the play map in the initial post of the play thread. To start, I make a reply that says, "Round 1", or maybe "Round 1 Phobos 1" or something. Then, everyone quotes that, states their simple action, fire, move, reload, get, whatever, and any speech they might make. When everybody's used up all their move(yes, move. Moves would be for someone who used Hellrunner and got an extra turn), DM does the math on the DM map, and pastes the visible changes ont othe player map, states whatever needs stated, and gives the new round.
_____________
I also just noticed I used an asterisk instead of a plus for the door in my little room. I guess that makes it shotgun fire instead of a door.

22
Requests For Features / Graphs for DooM Roguelike
« on: June 05, 2006, 01:45 »
After having read it all, I think we're on the right track.

23
Requests For Features / Game Rule Sheets
« on: June 05, 2006, 01:44 »
I just had this ingenious idea, listen carefully:

I play pen&paper, AD&D, all'a time. And I just recently got introduced to DoomRL - or rather, stumbled across it on www.reloaded.org.

What I'm asking is this: Can we get rule books as it stands? I mean, you know, how all the numbers work together, what the different ASCII characters represent, and the like. Statistics, how they mesh, you know, the works. So I could take it to my favorite forum, post it out and have a multiplayer game of DoomRL, where the players simply post their command intents, an dthe DMs do the math on the board, making a nice long list of what happened.

###################################
#.................#......&.#.....................==========#
#.................*.....%}#.....................===.======.#
#.................#..@.|..#........................................... #
#.............@..###/##...........................................#
#......B...B..s.....................h...h...hh.......................#
#..........................................h.h...........@............ .#
#.......%}}%|}.........>................................;.........#
##################################

You catch my drift?

24
Pre-0.9.9 / Owned, by Hell, for Hell
« on: June 04, 2006, 10:58 »
Boy Scouts do not make good marines, I take it. This poor fellow we reincarnated umpteen bajillion times, and he died on level 2 every time, with the exception of making it to Hell's Arena once. This shall be his final resting place.

--------------------------------------------------------------
 DoomRL (v.0.9.8 (WIN-S)) roguelike post-mortem character dump
--------------------------------------------------------------

 Scout Master, level 1 soldier, killed by a former human sergeant
 on level 2 of the Phobos base.
 He survived 2850 turns and scored 666 points.

 He killed 23 out of 39 hellspawn. (59%)


-- Statistics ------------------------------------------------

  Health -3/60   Experience 449/1
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman        (Level 1)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [ Weapon     ]   shotgun (6d3) [0/1]
    [c] [ Boots      ]   nothing

-- Inventory -------------------------------------------------

    [a] pistol (2d4) [6/6]
    10mm ammo (x100)
    [c] 10mm ammo (x25)
    [d] shotgun shell (x50)
    [e] shotgun shell (x20)
    [f] small med-pack
    [g] small med-pack
    [h] small med-pack

-- Kills -----------------------------------------------------

    12 former humans
    7 former human sergeants
    1 imp

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through a maze of rooms.
 There finally he was killed by a former human sergeant.

--------------------------------------------------------------

Note: I have removed my General section, as it contains the number of characters gone through the game. This is not legitimate, as those characters were cheated upon.

25
Pre-0.9.9 / YASD - JC style
« on: June 04, 2006, 10:34 »
I found it once, on Halls of Carnage, but it hasn't been there since. And I get Halls of Carnage almost every time. Am I missing something? - Or does it know I'm using an external hacker to pin my health forever to 200?

26
Pre-0.9.9 / Reaper Reporting first YAVP
« on: June 04, 2006, 10:09 »
If it's a noteworthy mortem, I make a copy of it and rename the text file to the dead man's name. I can do the crosses on a hill effect with these babies. I also have not yet won without using Cheat-O-Matic yet. I get to level 10 and it's curtains. Halfway there, and they frag me. Last time, I was using a handy level-up switch- I mean, summon monster switch, and... got to looking around to see if I'd cleaned them all up before I hit it again, and made the fatal mistake of holding down the button. He's dead.

27
Sure, they should. I mean, they have arms, right? What's to stop them from thinking, oh, hey, it's a chaingun. Kill the little nos fo a hctib with his own favorite toy. Or better yet, Unkle Funkle uses one of these. Why not me?


Unkle Funkle being the Cyberdemon, "one of these" being a locket rauncher. I mean, rocket launcher.

Pages: 1 [2]