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Messages - Vestin

Pages: 1 [2] 3 4 ... 11
16
Requests For Features / Re: New trait - Salvage
« on: October 19, 2009, 02:07 »
We're talking about people who play DoomRL, right? o.o
That is the sanest group of people I communicate with, nowadays ;). I stand by my statement...

17
Requests For Features / Re: New trait - Salvage
« on: October 19, 2009, 01:38 »
How about making it a 2 level trait (...)
Aki... Who in their right mind would spend *TWO CLEVELS* just to get the *** mods out ? That's creating a dead trait.
Either give WK2 the ability to dismantle ALL mods or leave things as they are... IMO - the latter makes more sense.
You USE the mod, it's lost forever but your stuff is better. A fair trade, IMO. And hoarding is not a problem - it's a matter of choice. You either use it, leave it or carry it with you - that's how things should be.

18
0.9.9 / Re: [M|AoMC|100%|Win|0.9.9] Cateye master trait!
« on: October 13, 2009, 15:36 »
...And it was ITYTD, so ;)
Not really, no...

19
0.9.9 / Re: [M|AoMC|100%|Win|0.9.9] Cateye master trait!
« on: October 13, 2009, 12:36 »
THANKS ALOT GUYS I'M TRYING TO HELP THE NEWBIE IMPROVE AND YOU DISAGREE

VERY SUPPORTIVE LOT EH
* Vestin points out that the criticism wasn't constructive one bit.
You can't force anyone to play one way or another. You made your suggestion and it was met with a polite "Thanks but no thanks" and, as you can see, he managed to get 100% regardless. Live with it.

20
0.9.9 / Re: [M|AoMC|100%|Win|0.9.9] Cateye master trait!
« on: October 12, 2009, 19:22 »
That's not skill, that's stupidity :P
* Vestin wags his finger at Aki

21
Requests For Features / Re: New unique items
« on: October 12, 2009, 11:27 »
Although it is ungodly powerful against any single enemy with multiple melee attacks per round. I'm pretty sure only Lost Souls and AoD actually lose out to this armor.
It should also protect against a barrage of plasma bullets, IMO. This way it would have its uses (against arachnotrons, lost souls, commandos) but also weak points (I guess it would otherwise offer low protection, like 2/2 or even 1/1).

22
Requests For Features / Re: New unique items
« on: October 12, 2009, 10:38 »
Wow, overpowered much? O_o
You can say that about virtually anything and it doesn't help a lot.
An idea is only bad if it's:
A) not cool, fun and badass enough
B) not balancable
An idea doesn't have to start out balanced, that's not that it's for. It's meant to give you an idea of something nice that could be implemented. If it is NOT balanced - suggest how it can become so. If it can NEVER become balanced (a rare but possible occasion) - point out why it's most basic concept is intrinsically broken.

And remember - the idea doesn't belong to anyone. You can change it however you like and then ask people what they think about the modified version.

23
Requests For Features / Re: New unique items
« on: October 11, 2009, 21:02 »
For Thorns or X Armor?
Thorns. Your Blink Armor idea is great on its own, consuming every attack after the first one... Although - I think all (or most) types of attacks should count for it to be really effective.

24
Requests For Features / Re: New unique items
« on: October 11, 2009, 18:49 »
Blink Armor: In terms of direct attacks, only the first one each round hits. Splash attacks (Cybie Rockets, Mancubus Cannon, barrels exploding, stuff like that) still work normally.
AWESOME ^^'.

As for the Armor of Thorns... That's what I wanted the Power mod to do on armors.
Also - how about making this unique more badass (i.e.: competitive) and making it deal damage to everything around the bearer every turn PLUS additional damage for hitting him ? No, it's not  OP, firstly because I doubt a lot of people would willfully get surrounded and secondly because it would deal, let's say, 1 or 2 points of damage. It would basically make being surrounded by lost souls a little less painful. Also - we should name it something else... say - Lightning Armor.

25
Requests For Features / Re: Hail to the King trait
« on: October 10, 2009, 03:21 »
It's time to Chew ass and kick bubblegum...And i'm all out of ass.
We REALLY think alike xD. I wanted to post that for some time now...

26
Discussion / Re: Armor Sets?
« on: October 09, 2009, 13:31 »
Wow, What's that like?

;)

I'm really getting a kick out of it. Most of all - the guy's attitude is fantastic.
BTW - do you know Plato's Cave ?
We had a hilarious misunderstanding featuring that. A guy pointed out that the prisoners were chained in the cave, while we "descend to it", by enjoying the media and the Internet, out of out own accord (thus he assumed that the cave represents the media). It went absolutely over the lecturer's head, and the answer was quite vaguely pointing that the metaphor in this case is used pretty imprecisely... while in his following remark he elaborated on the subject in such a way that it was clear that he views the real life as the cave and our virtual realities of the web and the media as the world outside of the cave.

27
Discussion / Re: Armor Sets?
« on: October 09, 2009, 11:40 »
* Aki looks at custom user title

Well, dammit.
We can discuss what art or beauty is, if you'd like ^^'. Passed my Aesthetics 101 last semester... and am on a "Art in the Digital Age" course ATM. There's nothing like like having a PhD WoW player as a lecturer, I can tell you that...

28
Requests For Features / Re: Purpose of Unlockables
« on: October 09, 2009, 11:05 »
Yeah, see? Railgun=Fun
To be honest: Fun(Railgun).
They are not the same thing, you know.

29
Discussion / Re: Armor Sets?
« on: October 09, 2009, 03:44 »
Vestin still can't edit with paint! :D
I sure CAN. Then again - why would I do that when I simply want to cut something out with the Snipping Tool ? It gives me everything I need right off the bat.

30
Discussion / Re: Armor Sets?
« on: October 08, 2009, 17:55 »
Vestin can't edit with paint!
I don't want to xP. The manual Snipping Tool makes it look a bit more artistic.

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