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Messages - Vestin

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31
Discussion / Re: Armor Sets?
« on: October 08, 2009, 13:13 »
Wasn't the shoutbox just removed?  In favor of a web IRC client?
Huh 0_o ? It's still there:
Spoiler (click to show/hide)

32
Discussion / Re: Competitions!
« on: October 08, 2009, 13:07 »
Sounds great. Also - we could make this a bit more public by broadcasting the games live xP.

Yeah, I know I already suggested that in the publicity thread.

I still think it is a good idea.

33
Discussion / Re: Publicity
« on: October 08, 2009, 13:05 »
This gives me another idea - we could make a tutorial video, explaining everything a person needs to know about DOOM:RL and RLs in general to start blasting some zombies. All we need is a good script and a person with sexy voice.

Of course - the response will be MUCH better if we manage to get a female voiceover of it xP...

But you're right, I bitched and bitched without actually giving any kind of solution. So, here's one: If you need someone to edit some kind of movie together, some sessions or whatever, I might be able to help, both at home with premiere or at school with Avid or final cut.
Excellent. Now all we need is to figure out how we want our trailer to look (and sound) and record some games...

34
Discussion / Re: Armor Sets?
« on: October 07, 2009, 19:57 »
Crap, no dice.
Check the shoutbox, that's how they roll ;).

35
Requests For Features / Re: New Master Trait - Desperado ?
« on: October 07, 2009, 18:57 »


No, it is not a bow and arrow, it is a bow and THREE ARROWS!

Furthermore, as a Ranger, I can DUAL WIELD my bows!

Moreover, as a Ranger\Ranger, I can DUAL WIELD my DUAL WIELD


OMG, no ! That would be the 18th comic for me to read QQ...
xP

So yeah, Dualgunner expansion can lead to insanity like dual-wielding two Plasma Rifles. Not good for teh supplies.
Well... Think about it - if someone is desperate enough to pick SoaG twice and lug around enough ammo to feed his dual-PRs... why the hell should we not let him ? Ammochain blocks SoaG anyway so he'd have to either hog all cells he finds (which might STILL not be enough) or simply NOT fire dual-PRs all the time and switch between weapons a lot (and those additional weapons, and their ammo, take space)... or switch between melee and dual-PR wielding, which would be so badass with SoG->SoG->DG that I'd want this to work simply for the show xD.

Sounds quite nice, actually. It DOES have its uses and appeals mostly to pistol-players who want to switch from time to time. Shotgun users would suffer a LOT until getting Shottyman, which means that they would be able to deal some serious dual-SG damage as late as on the 6th level. They would become killing machines at level 9 (MAD), three levels later than they normally would (or, more likely, they would get DG on level 9) but it wouldn't be THAT bad if we simply put a range limit on using both of their weapons at once.

There are TWO very positive things about this idea.
1* It would encourage non-AoMr pistol users to go some crazy stuff with other weapons they find
2* It would allow you to change a pistol-oriented game into a shotgun game as late as at level 3. Sure - at first those SGs would be a bitch to reload but that's exactly why dual-wielding them wouldn't be overpowered at this point...

36
Requests For Features / Re: Challenge modes ideas - old and new.
« on: October 07, 2009, 18:37 »
And maybe that's all you get. Shotty ammo, and maybe some medpacks, but no weapons other than the SSG and the Chainsaw.
This would essentially be locking you with these weapons ;).
You know what ? There's plenty of room for both. Let's make the doomguy start with DS and the chainsaw... on N! AoZ >:] (no locking, of course). It would only be fitting to give him a fighting chance with all those FH sergeants on Phobos Surface xP. The easier modes would start you out with a regular pistol, though...

37
Discussion / Re: Armor Sets?
« on: October 07, 2009, 18:25 »
...Well, I REALLY WANT to donate, I don't need to, but I really want to now. CURSE YOU VESTIN!!!
^^'

Aw, c'mon - remember that you donate as much as you want and gain access regardless of the amount. Show Kornel that you care, even if it would just mean $5 (that's roughly the cost of a BigMac with fries, right?).

38
Discussion / Re: Armor Sets?
« on: October 07, 2009, 17:47 »
Oh hell.

...What needs to be balanced?
Let's just say that some things started out as awesome but were not that carefully crafted... And a whole set of "things" was, IMO, broken by 9.8.10 and might even be left broken until 9.9.1 or 1.0 if there won't be enough consent.

I think things would really speed up if we had a few more active and innovative beta testers...

39
Requests For Features / Re: Challenge modes ideas - old and new.
« on: October 07, 2009, 17:29 »
You might be right Vestin, maybe just a zombie beatdown mode would be just as fun. Maybe you just start with a Chainsaw and a double shotty (not-locked) and go from there...Either way, I'm sure it would be pretty enjoyable.
It would be a nice twist - only (relatively) weak enemies but lots of them.
I guess giving the player two great weapons at the beginning might make it TOO easy... but then again - I'm not that strongly against it. I simply think you'd find them on your own pretty easily.

That made me think... How many more FHs can the Chained Court fit >:] ? If there'd be enough to scare the player into staying inside the starting room, we'll have a really nice zombie infestation scenario...

40
Requests For Features / Re: Challenge modes ideas - old and new.
« on: October 07, 2009, 15:18 »
Well, you need at LEAST the chainsaw locked, because it's not evil dead if you don't have a chainsaw.
It doesn't have to be ED to be awesome ^^'.
With or without the chainsaw - sounds fun, relaxing and quite easy... just the type of challenge we need more of.

41
Discussion / Re: Publicity
« on: October 07, 2009, 13:27 »
I think that the biggest problem with doing any kind of trailer for a game like this is that there aren't a lot of interesting things to show. Don't get me wrong, I love it, but if you have never played any kind of roguelike game you will just look at it and think: What the hell did I just watch?
A little known fact - curiosity didn't really kill the cat; it simple drove it to do lots of interesting and new things ;).

Another problem is actually trying to use game footage. The game isn't designed to be played like a fast paced action game, nor does it look like one.
That's why we're not going to use flashing lights and heavy, fast beat music. That's NOT the only way to promote a game, you know.

There aren't any graphics to draw attention away from the gameplay, which is a good thing for the guy playing it, because he can use his imagination to create a whole world in his mind. However, the person watching it will just get confused because the only thing he sees is a B that's throwing things at a @ in a labyrinth filled with . and #.
We don't need people who would be too stupid to get the idea. We're not promoting RLs in general - we're simply trying to lure people who either know RLs and/or are curious and bright.

I think that the best way to actually get any publicity is to post some sessions on youtube or whatever.
OMG - read what I said. We've figured this out already. THEY said I was supposed to wait :[.

Post a link to this site in the comment box (Duh =P), try to explain what a roguelike is (Just the basics)
Nah - give a link to a site that explains it in detail. And a link to our site and forum.

use cuts between action sequences so people don't have to watch the boring bits (Or, if you want to post a complete game session, don't) but you already figured that out =P
A roguelike playthrough CAN look awesome if you know what you're doing :>.
What's depressing is that is was published slightly earlier than our only DOOM:RL video... and has only a bit more views.

42
Requests For Features / Re: Challenge modes ideas - old and new.
« on: October 07, 2009, 13:03 »
Angel of Evil Dead (working title)
Fight through SWARMS of formers ? Sounds awesome ! Then again - we don't need our weapons locked for that. How about simply Angel of Zombies :> ?

43
Requests For Features / Re: New Master Trait - Desperado ?
« on: October 07, 2009, 11:54 »
i also thought of a reloading penalty (cuz...HOW DO YOU DO THAT ?) but maybe this is too harsh =/.
Sometimes an idea is so inherently broken that nerfing it changes it from overpowering to crap. Sorry. Just let it go.

sawed-offs are the shit and two wielded at the same time can be seen in many movies and games, why not in doomRL ?
I have no idea what movies you watch and what games you play... At this point - I'm not sure I want to know xP.

Anyway - I can take dual UZIs but dual shotguns are just absurd.

44
Requests For Features / Re: Challenge modes ideas - old and new.
« on: October 07, 2009, 07:28 »
It could be an angel of shortsightedness.
How about seeing only the tiles next to the doomguy (i.e.: all 8 of them) and nothing else at all ?
Then again, I have a feeling I already suggested that as Angel of Blindness...

Could be fun, though. You'd either use up a LOT of ammo or stumble through the levels trying to melee everything you DON'T see. Still doable, as the messages would still tell you where special levels and uniques are present and when you hear something writhing in pain because you accidentally shot it ;).

45
Requests For Features / Re: Challenge modes ideas - old and new.
« on: October 06, 2009, 18:11 »
Well, I did, but I didn't see anything (i'll admit that it was at about midnight, so I wasn't exactly paying close attention). and what I mean is that you can't tell anything apart without the descriptions. Like if you see armor, you don't know if it's green or blue or whatever unless you put it on. You can't tell a former human apart from a sergeant until you get shotgunned. I'd say it's about easy to medium. it's not very inventive, but it's all I have.
Sound similar to Angel of Hallucinations and Angel of Insanity ;).

What if instead of mislabeling everything as something else, everything appeared identical? All enemies looked like demons, all guns looked like pistols, something like that?
Now that I think about it... Having three different symbols (first for floor/acid/lava/water, second for the doomguy, third for EVERYTHING ELSE) would be hilarious to watch... All the attack animations would, of course, stay normal. And messages shouldn't give away anything (i.e: you only see what you picked up once you had)...

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