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Messages - Ghaleon

Pages: [1] 2
1
Thanks guys! I completely forgot about rocket jump! I will be sure to have a rocket launcher ready for that part of the game from now on and will make things much better in every future run bad luck or not!

As for not running to begin with, I actually normally do but I haven't played this game for a few months and goofed up the ambush point, I was GOING to hit run on my next step, doh...

And going to the right instead of left, I was thinking about that, but tbh I have no clue if that would have been a good idea or not since I can't recall if the bottleneck to the right is that much further away or not. Rocket jumping is definitely a lightbulb moment though.

As for phase devices, one never dropped, and tbh I probably wouldn't have held on to it that early in the game anyway, I never ever found myself ever even possibly needing one until mid deimos, and even then I often don't. I DID get a shockwave device in like floor 3 or something goofy early like that, go figure.

2
I haven't played this game in a while because I've been swamped with new ones I wanna try, and being the hardcore general gamer I am, I actually make a habit of trying new stuff as much as possible.

That said I am in the mood for making noobtacular lets-play-esque videos featuring some of my fave indie/doujin games, and DoomRL was one of the first that came to mind. I wasn't intended to make the video only if I "won" per say, but I was rather upset with how my game ended. Even after watching it over and over I really can't see what I did wrong.

https://www.youtube.com/watch?v=SvOVprVw4bY&feature=youtu.be

I cropped the entire thing to just my death moments, if some vets can tell me what I did wrong I appreciate it... Summarized. I was at the bruiser brothers boss floor, and trigger that initial ambush at the start... Normally what I do is enter run mode and book it to the door with all the health pickups and stuff if needed (and they often are).

Normally, as soon as I get ambushed, the lost souls activate their "charge like a bullet to the point I fly right past you if you attempt to dodge me like a bullet" thing, and I end up only taking a few odd hits from  a demon or two as I reach the door and can proceed to blast them at the bottleneck.

however, this time, the lost souls, right out the ambush, surrounded me in 3 different corners, and if I moved in any direction, they would collide into each other, stopping their charge like a bullet mode...right next to me... I thought, maybe they wont for some technical mechanic reason...so I tried running straight left anyway in hopes they would fly past.. well they didn't.. all 3 proceeded to stay right behind my heels munching all the way, and then the demons caught up, and they did too. And with this giant mass behind me, the caco demons, even if they missed, would hit someone behind me, and I'd take the blast...

As far as I could tell, I was doomed and there was nothing I could do, and as far as I could tell, I never even made a mistake. I was at full health. I just don't know what to do about that. Any advice?

Incidentally, if someone thinks "you should have tac boots/armor".. the game never gave me a 2nd agility mod yet (actually pretty normal, I always get like 4 bulk/technical for every 1 agility/power, qq)

3
That was kinda sarcastic, sorry. Should have remembered to put the ol' internet-sarcasm-alert-winkey-face in. But you could use Juggler, should you end up valuing it enough.

Rockets gibbing enemies is nice yeah, but ive had too many occasions where they blow up loot/ammo.
There have even been a couple floors where i felt "something valuable", fired all of 1 or 2 rockets, missed, and then later on, discover that there was in fact nothing valuable. I thought special drops were immune to complete destruction but evidently not.

4
So I'm doing a 100 floor gunkata, at floor 37 now, everything going fine except for the fact that 9mm is not dropping again. Down to my last ammo box (learning I could 'U' them was a lifesaver). I made myself a tactical shotgun in case of emergency ammo issues but it's pretty weak now. I plan on making some energy pistols for when I run out of regular ammo but I still don't have wizkid yet, I don't even have finesse yet, it's what I'm getting on my next level up.

Anyway, for those interested, the math with pistols works like this:
5 ranks of sunnofa gun = 0.1s attackspeed, dual wield = 0.1 * 1.2 = 0.12 attackspeed - Scout class = 0.11 attackspeed.
Soo, Basically my semi-auto pistols fire faster than a gattling gun (do more damage per bullet too cuz 5 ranks of sunnofa gun, and 2d4 base instead of 1d8 =P. I made them both high power because ammo is an issue more than anything, and I did take keeneye pretty soon.

That said I quit for safety purposes... I've had this problem for awhile now but it's happening particularly frequently right now. So I saved and quit until I hopefully fix it...Basically my game (only doom, no other games or programs) simply goes ape-dung on the controls, it'll mash the keyboard on its own or something. caps lock, open inventory, show grid, un-equip armor, move around randomly (this is why I quit because it could move me to my death), and not slowly either...Very scary... Even if I alt-tab it'll alt-tab back to the game and continue to eff around. It's almost like a virus starts taking over my keyboard but like I said, it's doomrl only. What the dill.

I haven't looked at the tech support/whatever forums yet so I'll do so now but blah. As for Cthulhu, I haven't found a single exotic/unique pistol or mod yet so I'm still running around with dual high-powers. But with 5 ranks of SoG, they seem capable of killing everything before reloading except maybe revanants and bruiser brothers...Note I haven't bumped into any cyberdemons or agony elementals yet. with a 0.11s attackspeed too, I can pretty much just stand there in the open shooting at mancubus without fear of being shot at. Unfortunately they are nearly never alone, and almost always have Arch-villes with them, who maddeningly love hiding behind their meatshield that I don't want to simply blast thru to get at archie since hell is hell because it has no effing ammo (except rockets, lots and lots of effing rockets, argh). =P.

5
I actually didn't realize you could 'U' an ammo box, that will help alot! thanks!

Still have to experiment on the math with gunkata builds but I did the sharpshooter build recently and discovered that 3 ranks of son of a gun makes finesse near useless... In that situation attack speed is multiplicative, not added, so your 0.4s attackspeed merely drops down to 0.34. Hopefully the 20% penalty with the dual wield trait is also multiplicative instead of added, otherwise you are better off using 1 pistol with 5 ranks of SoG over using 2.

That said I managed to die in halls of carnage of all places qq. I was at the end and was just roaming around trying to peg off the last baron for 100% kill completion, I had 44% health and was wearing armor, Id idn't think a baron could hit that hard in one hit.. welp, apparently they can *cries*, I turned a corner looking for it, got acid-balled to the face, and died. Halls of carnage.. seriously, it's like the easiest special floor in the game.. ugh.

6
I actually found that pistols seems really really good as soon as I make it out of the arena...The arena itself though is really nasty because you don't have enough dps to burst down a demon just yet, and I'm not fast enough to outrun them either yet. It's really not that bad if you aren't unlucky, but I kept getting one arena after another after another where I'd spawn right on top of like 2 demons and 1-2 cacodemons. Even with 3 free turns it's just too much for a pistol user with just 1 level =P.

About rapid builds though aside from ammochain, that's correct, I failed to consider how much more useful miniguns would be if they were more accurate. I still can't help but wonder though how one deals with the ammo efficiency issues, because even with pistols (which are more efficient at ammo conservation), ammo is an issue...though I guess maybe it's outweighed by the fact that as dw pistols, you can't use 250x ammo boxes.

I also wanna try single-wield pistol with 3 ranks of sonnofagun, and 2 ranks finesse (only cuz you can't get rank 4 and 5 of SoG until way late). I'll probably try this approach for those general master traits that don't favor any weapons.

Anyway I finished my 100 floor thing with shotgun. It's kinda sad, immediately after I committed to shotguns, I had clerica beretta's drop...like 8 of them, seriously...it was just mean, I also saw a single combat pistol (which I like more but only 1). I got 2 more sniper mods, and a firestorm mod, never got to nano my super shotgun, which would have been nice because I REALLY had to skip killing monsters to conserve ammo later on. Archvilles were the most common enemy, not sure if that's weird or not.

7
Don't know about that, but against a cacodemon (speed 100%), it should be easy to test.

something just occured to me though.. problem is cacodemon's (and others, given different #s), have only a 40% chance of attacking when they actually have the chance to.figuring out when they DID attack between when they COULD have but simply decided not to will be a pain, particularly since I can only fire 6 times before needing to reload with pistols.

I'll try to myself anyway but unless someone beats me to it, I'll welcome any comments to any mechanics I don't know about "such as dualwielding auto-juggler thing mentioned above. maybe some reload mechanic will exist too that I don't know about).

that said I still have to finish my 100 floor challenge first, I just got home today, and the day after is an unusual busy day for me, and 2 days after that are USUAL busy days.. blah, might be awhile.

8
I'm not sure, why don't you test? :D

Seriously, I have a feeling it sits on the 0.1s cap...

that's way better than sitting at 0.3...that said if it sits at 1, I can't imagine how minigun builds would be better excluding ammochain ammo efficiency issues.

As for why I don't test, I intend to, but as I said, I haven't had actual luck with gunkataing yet (the one time I was doing well, I did that agony elemental fiasco event hough I knew it was suicide given my current resources).

There isn't some kind of way to toggle an in game clock is there? Or is the only way I can test is by seeing how many times I can shoot in the timespan of enemy movement whose speed I know in advance?

9
I like your switching build! Good thinking there. :)
Have you played many chaingun games? Pistols have always been like a weaker version of the chaingun...
Have you discovered the plasmatic shrapnel assembly yet?

I played a couple ammochain builds, but i find that i do better using shotguns over miniguns in the early levels (reloader is better for shotguns after all), once i get a plasma gun though, i switch to that ftw. For the scout class though i find the rapid fire master trait thing doesnt appear as good as ammochain, im already having ammo issues with my shotgun, i cant imagine how bad it'd be with rapid fire sans ammochain.

But anyway i never succeeded in a full gunkata build but they seem incredibly powerful over chainguns for me, not plasma but ammo... Plus ive found gunkata to be pretty darn fun. I have yet to try melee though.

Also the scout's minigun traits are just too incompatible with its pistol and shotgun spec since it needs triggerhappy and both the other specs block son of a bitch. So that kinda ruins the "pick traits based on armory/deimos rare drops" plan.

I havent discovered plasma shrap, and i should have crafted it just to kill the possibility of getting it in armory, but i forgot to. Bu it was unneccesary since i had a plasma shotgun already and i liked being able to choose between a normal tactical shotgun for normal use, and the plasma for situations where blowing up my own cover wouldn be too bad.

Also, as for pistols, if i get 5 ranks of son of a gun, my attackspeed is 0.1s instead of 0.0 because 0.1 is the hard cap minimum for attack speed. However if i have dual gunner does it add 20% making it 0.3s? Or does it become 0.12? Or does it go 0.0 x 120% = 0.0 again THEN hard cap at 0.1?

If it goes 0.3 does finesse reduce it down to 0.15 or does it stay at 0.3 since dual gunner 20% thing get calculated after the forced cap thing?

10
For the record, I got good at the game through patience and persistence, not by forum members condemning me to death.  ;)

I recognize that it seems to be part of the culture here on this site to look down on people who complain about the game being too hard or "unfair" or whatever, but personally, I think all feelings are valid and feeling upset that you lost a game that was going really well is very understandable and sometimes it's therapeutic to complain about it.  :)  I don't begrudge anyone for ranting a bit.  (That Elite Former Captain thing looked like a frustrating way to die!)  :|

There was no intention to even SUGGEST that I thought the game was too hard or unfair though =/ ? Hard or not, I just like to dramatically baw at the horrible fate of my character (provided it was horrible). Difficulty is often a selling point to me, not a problem, I'd elaborate but that tends to go into e-peen measuring territory. But you address something important...The forum culture, I'm new here and I don't really know anyone here, so if someone makes some kind of subtle inside-community-understood comment like "share mortems", and that's somehow supposed to tell me to experiment for myself or something, well, then it'll fly past my head =P.


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I don't know if anyone is actually bothered by your questions, but if they are, I would suggest that they just not follow the thread any more.

I like to think that I write posts for the people who want to read em, and if you don't, don't. That said you can never be sure if a new community as a whole you don't know frown upon some things others normally would not, so it doesn't hurt to be careful too IMO.


Oof, I hope you don't mind if I hand out a few tips here, because it looks like you made quite a few mistakes here.  :o

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First off, Abyssal Plains is doable in AoMr, but I would recommend you only try if you have a phase device to get you out of that Agony Elemental ambush.  You do *not* want to get trapped in there and surrounded by bullet-resistant enemies with only bullet weapons.  Phase out, keep your distance, and take them on one at a time.  The elementals only summon stuff when they can see you, (or you shoot them) so as long as they're out of sight, you should be safe from being overwhelmed.

Yeah, tbh I didn't think of phasing out, not sure why. I'll be sure to do that next time. I KNOW being trapped in there as a bullet-only spec was probably suicide as I mentioned but I wanted to see how bad it was...just so I could gauge future runs if it'd be doable or not given more or less equipment.


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Secondly, it looks like you were wearing fireproof armour in there.  Fireproof armour gives a penalty to melee resistance and you were wearing it while fighting enemies with melee attacks!  (Extra owie!)  :o

Oh, it has a penalty to melee? I didn't realize...I was only wearing it though because they already shreded my other armor to bits and I was just desperate for more protection (as in the #, which is 4 on red sooo).


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Thirdly, if you must stay in that ambush, go into the corner so that only three of them can hit you at a time.  Yeah, I know you were going for the fire skull, but still, being surrounded on all eight sides is bad news.  :|
I actually did that, I only moved out later on to finish off and grab the fire skull which I only did because I didn't realize it would do nothing qq. It'd be pretty dumb if I didn't do that before =P...like.. really dumb! Kinda like going there in the first place as a pistol user, but like I said, that was an intentional "see how fast I die" kinda thing. Honestly, I didn't expect to kill the agony elemental at all when I started, so I considered the experiment a success somewhat.

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Fourthly, I think it's worth mentioning that you really never need to use the dual-reload feature of your pistols.  One of the undocumented features of the Dualgunner trait in this version is that if your equipped weapon and your prepared weapon are both pistols, you can swap them in zero time.  This lets you individually reload whichever one you want at any time, which I think might have been handy in this situation.
Oh you mean it has a built in juggler thing for pistols only? I did NOT know that. Thanks a bunch! As for the Agony elemental, I never actually dual reloaded around it, I think it automatically says you dual reload when gun kata reloads for you after killing something...Unless you were referring to that bit about the elite captain, I think I manually dual reloaded there yes *hangs head in shame*... If only I knew they could have laser guns sometimes (increased accuracy at long range, bypasses my armor's bullet resistance, etc, etc).

speaking of which, I just found out for myself in this game that not only can those human dudes pick up loot (I always knew this), and use med kits (knew this too), but if they pick up armor...it actually affects their stats! I blasted a non-elite former sergeant point blank with a combat shotgun like 3 times, and he was still not even almost dead. I thought "this guy must be wearing some ridiculous armor"...sure enough he was (bullet-proof armor).

But yeah, I'll be glad to know about the free mini-juggler thing with that pistol trait.


Anyway since evidently some people don't mind (yay), Another random question, That angelic armor...It seems kinda redundant to me, is there some kind of hidden use I'm not aware of? I mean I can see it's great for melee and bullet resistance, but you get it so late in the game that you are unlikely to see a single former human at all, so bullet/shrapnel resistance is useless (well bullet good for spider queen I guess but she's a complete pushover anyway. The melee thing would be good for actual melee players I suppose but again, it's really late and just seems like a waste somewhat that you can't get this armor BEFORE the unholy cathedral.

Anyway I cleared another HMP. I chose kinda weird traits at the start (hellrunner first, then dodgemaster, then intuition, then finesse, etc). Because I wanted to be able to select gun kata OR shottyman depending on what I got by the armory. Armory had an assault shotgun AND a plasma shotgun (the cover killing part, and ammo difficulty makes it kinda lame but I actually made good use of it when I was low on shells, and for bum-rushing archvilles before they could do anything, etc), so I ended up going shottyman. An otherwise uneventful clear but I thought it was cute that on the 2nd last floor, I got a "Yes, it actually happened. Hell froze over!" event thing =P

Now I'm trying a 100 floor challenge (am at 52 atm), using the same spec, only I dragged out the "neither spec" traits for longer because it took FOREVER to get anything...finally I found a super shotgun so I went shotgun spec, if only I got a nano mod instead of this crummy old sniper mod (sniper mod for shotgun spec...yay). Unfortunately I'm now just going for staircases rather than killing everything because of ammo issues, and yes, I'm making sure I'm blowing stuff up with barrels and rocketlaunchers if I hear archvilles.

Anyway, thanks for the encouragement, I continue to enjoy the game =P

11
It seems I need to clarify some things. I'm not actually whining (and certainly not crying) whenever I *cries* or qq or whatever. I just enjoy my videogames with a certain dramatic flair =P. I mean I'm not a hardcore roleplayer in games that aren't rpgs (I don't even play on rpg servers when they are an option for an mmo or whatever), but if some friend of mine or something kills me in a game, I'll probably exclaim what a monster they are and how I'll get them, or comment on how my character's innocent children are nor orphans, or whatever. Please do not misinterprit my dramtic lamentations for me being actually upset, even to the slightest extent.

As for complaining about marksmanship badge in containment area not being able to blow up the walls (I know you probably can by moding your pistols with explosive ammunition or something but that requires great mod luck and such). That wasn't a complaint in the sense of "that's stupid, blah blah", just more like an observation of inconsistencies (arena adjusts itself to challenges, so I merely noticed that it seems others like containment are overlooked). Plus I was actually praising my lucky stars for getting that juicy combat pistol, and admitted that even attempting the agony elemental with my build/challenge was a bad idea, but figured it would be fun trying it anyway.

Anyway, I have questions that if you do not feel like answering, I wont pester anyone by asking again and again the same question. It' snot that I'm lazy and am scared to experiment (trust me I'm not), I just fancy myself as capable of learning both ways. I find it kind of sad that people who learn best via hands-on experience think the whole world must be like them and also learn best hands on...other people learn best with theory. I'm greedy and I wanna learn both ways as fast as possible whatever is more convenient! that's just who I am, I'm happy with either as they come. But please don't go telling me that one way is correct or not. If you do not want to share some information (like I know is the case for dragonslayer sword mechanics and such), I'll respect those wishes.

Anyway, I do not intend to annoy or pester anyone here with questions, but since it's made obvious that they are seen as such I'll stop...I was just as chatty as I was earlier because I figured I owed people like sylph at hte very least my own efforts of communication in return for what I was given =).

Anyway, nobody was being too blunt or offensive or anything, not sure why some people mention that. No insults were hurled or anything.

12
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I was actually trying to encourage you to move away from this topic and into uncharted territory, but that's alright. Mortems in other discussions are just fine if they serve to illustrate a point, otherwise if it's worth posting it's worth posting on the mortem board.

I'm sorry, I don't understand... is there some forum etiquette thing I'm breaking here? Am I spamming the thread too much? I ask questions alot because I like learning but if people are tired of reading you need not answer, I wont be upset? Seriously I have no clue what you mean by this. I HAVE checked some of the other threads and such but the more I read, the more questions I get =P

One last question, I know HMP is considered the game's version of "hard", and HNTR is "normal"...But, I still feel wussy for not playing UV or N! yet, so angel challenge + HMP seems like a nice middle ground. But sometimes it feels like there's just no way to solve a situation with my self imposed challenge on HMP (I'll go into that further). What difficulty would a "vet" play these angel challenges on provided they are kind of ALMOST able to Clear N! (without any angel challenges), but not quite, and are keep on trying at it? That's kind of the bar I want to be at atm.

anyway...
Died again, was doing good too, was doing HRP marksman medal. Incidently, it's kind of a shame that containment area doesn't give you alternative means of getting that backpack if you lack rockets (I'm not even allowed to use em so blah). I mean it seems that the arena was "smart" enough to give me a mod instead of a rocket launcher, so why aren't containment area/the wall smart enough to put stairs on the other side and give you a homing phase thing or something. Oh well.

I got the alternative to the armory again (forgot what it was called), the double shamblers were actually pretty simple, and i was still just using 2 ordinary joe pistols, well one was a speedloader (people say speedloader is useless for gunkata, and I understand the theory why, but I find sometimes 6 rounds is just not enough for 2 ordinary pistols to take out barons of hell at long distance, and DEFINITELY not revenants...(and of course bosses). Anyway I could have made a high power pistol but one of those and 1 speedloader just makes no sense, and I was waiting for the armory to see if I would get some sweet drops first...which I did. Combat pistol! I immediately made it into a high power combat pistol, which kinda makes a good combo with the speedloader. Make the speedloader your primary, and if 6 shots isn't enough (which it often is with a high power combat on the side), you only need reload the speedloader, and you got 4 more high power dual shots.

Anyway, I was cleaning house (or hell), when that dungeon came up... you know... that one. The one I KNEW would be a VERY bad Idea for a pistol-only character to attempt. But I thought to myself, part of roguelikes is getting killed learning stuff right? Let's see HOW bad an idea it is to attempt it! I thought I een had a chance because I could dish out some great damage on the agony elemental pretty quick, and once she meatshields with lost souls, I had like 10 health kits (I normally don't carry that many but this was part of my plan) to use in conjunction with the arena masters staff. I know they resist fire alot, but they are so squishy, and they are so packed, I figure the aoe from each other would smoke em in one or two shots a go anyway.

Anyway, I got trapped in there obviously, got swarmed, put up a good fight (took like 5 uses of the staff to kill anything!), even KILLED the agony elemental! And she dropped, oh god please be a fire skull to nuke these suckers!...FIRE SKULL (I didn't know lost souls leave no corpses, I thought they left dust along with the blood or something qq)..used it...saw absolutely nothing happen (even the agony elemental didn't blow up, whyyy!?), and got munched on to death... *sobs*.

anyway
Spoiler (click to show/hide)

I died alot since before this game, had many many many bad games cuz of the arena.. being stuck using pistols only in the arena when you don't even have dual gunner yet is awful. Wallshooting works great and all...except like effing 5 games in a row I'd have to deal with 2 demons and a cacodemon or two at the same darn time in there (which is near impossible when you have nothing but a trusty old pistol, sometimes not even armor. Running away from demons only gives me like 3 squares of distance after the full duration of the run that early in the game since I don't have hellrunner yet, and even if I got hellrunner, I'd have to lose son of a gun in a pistol only challenge, which would probably be flat out lunacy).


13
@Ghaleon: Well, like I said earlier, it looks like you won't find your questions going unanswered. I think it's time to take this to the next level and start showing us a mortem or two...

I'll give you my most recent victory...and my most recent shameful defeat (Military base of all things, I was near the end where you get the mod, large health orb, combat shotgun and whatever, and there was nothing left but an elite captain. I had 50% health left, and never, have I ever seen elite captains pose any threat whatsoever... AND he was really far away, so I just carelessly reloaded knowing he might move and shoot me during that time (I didn't have reloader and I was dual gunning so reloading takes awhile).. but no matter, I had green armor, they only use peashooter miniguns, and he was far away, he'd miss most of the time, and when he didn't. I had 25% bullet resist right?

WELL HE HAD A LAZOR GUN MOFO *pewpewpew* *dies instantly*...

I didn't know they sometimes carted around laser guns... *cries*..

anyway, I'll post em up here as soon as I figure out HOW... reading the post mortem forum rules and it's all in imp scratch.

edit:
Here the are (they don't have to be int he mortem subforum if I'm not trying to show em off or anything do they?

Note it looks like I had a bunch of failed games, yeah I failed some, but most of those fails are at like floor 1 me just goofing around experimenting with dodging and stuff, not to mention a few caused by me not understanding how cover worked (grr at that newbie guide was so misleading when it had no pictures working!).

and I had like 3 deaths caused by me trying the 100 floor challenge, and spawning RIGHT NEXT TO like effing 2 hungry demons in the open with no doors to hide behind or barrels to save me right in the first room. how dumb is that... is there anything you can do about that?

Spoiler (click to show/hide)

And my shameful death

Spoiler (click to show/hide)

14
Well, I got the armory in all 3 of my games and cleared it each time, the room that opens up after I kill the shambler never had a rare mod, it's always 2 common mod and 1 schematic...I'm guessing the schematic is the one rare mod once I've "learned" all the mod schematics.

I'm in my 4th game now, and got Deimos lab for the first time, just cleared it and got a sniper mod!....I didn't get a 2nd mod though, and no mod schematic. It had 2 common mods before the shamblers, 2 exotic weapons before as well (Another translocator though, sigh...and a laser rifle!!...well except I am deliberately NOT playing a rapid fire gun build this game since that's what I used in my last 2... doh!).

I got exotic armor though! Cybernetic armor!...oh wait.. that's another bust. *runs away crying*. Oh well, hopefully I'll make good use of my sniper mod at some point, I'm trying gun kata for the first time though and don't really wanna use it on a regular pistol just yet. They seem to get the job done fine and I don't need the accuracy just yet, and if a Clerica whatever drops and I used my sniper mod already I'll cry.

Note I didn't know you get bonuses for clearing stuff without taking a hit, is this armory only? How do you reliably never take a hit from shamblers anyway? I know you can kinda sorta avoid taking hits most of hte time by not moving and just letting it teleport around while you just sidestep back and forth around an area with lots of cover but... well, sometimes they just decide to keep moving towards me and then I got myself either backed into a corner, or with no where to go but directly away (killing the ability to dodge perpendicularly.

I guess maybe if I make a hole in a couple of the rooms...somehow I don't think that's what other people do though.

edit: Oh god, thank god for laser gun, my pistols do nothing against revenants =P.

15
Well I just finished my first Hurt me plenty game, finished 2 not too roughs before this thread. While part of me wants to try ultra violence, or a 100 floor challenge, part of me wants to try different classes/builds on difficulties I'm familiar with, just to see what I like first.

That said, am I unlucky orr.... In all 3 of my completed games, I never, not once, found a single rare mod, no sniper, no onyx, no firestorm, no nano. Furthermore, seems I'm good at attracting situational exotics. translocator, phase shifter (or whatever it's called that makes enemies "tired", whatever), dragonslayer (when I'm not even a melee character), some weird rapid fire bfg (was it bfg10k? I forget) that wiki says can blow yourself up with random secondary explosions even if you shoot really far away form yourself, so I dare not use it...

Every game I finish with just a basic assembly to a basic weapon. qq.

Also has anyone ever tried nuking JC? I'm kinda hitting myself, I had found a nuke on hell 2 or something so I nabbed it for Spider mastermind, then I found ANOTHER nuke on hell 5 or so, which I ignored since my inventory was limited. Then I did the lava pools for you know what... But...there was an invulnerability orb right next the stairs down to dis, so I never even needed to use my lava elemental in dis when I nuked it. I could have nuked jc safely too if only I took the 2nd nuke I found. *cries*.

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