Chaosforge Forum

DoomRL => Requests For Features => Topic started by: GinDiamond on March 23, 2013, 14:26

Title: "Mid"-Classic Doom feature?
Post by: GinDiamond on March 23, 2013, 14:26
I really liked 0.9.9.6. Sure, it had some glaring bugs (Fireangel didn't work, some enemies were "too smart", liquid spawning problems), but other than that, I think that 0.9.9.6 siginfied the climax of the "modern-age classic" DoomRL.

I mean, Classic DoomRl was when you had the 10 levels and no special levels and just the Cybie to deal with. The "modern-classic" DoomRl is the one like 0.9.9.1 to 0.9.9.6, the one with 11 special levels, all the same, not much changing, same exotic/unique weapons/mods/stuff, and similar assemblies all the way.

Sure, I like 0.9.9.7, but I feel that new special levels change the entire feel of the game. It's like playing Inferno for the first time--you don't know what's going to happen, you're caught off-guard, and you feel kind of lost, now that your usual routine has been overhauled.

I would really like to see a "0.9.9.6" mode in new DoomRl versions.
Title: Re: "Mid"-Classic Doom feature?
Post by: LuckyDee on March 23, 2013, 14:38
Hmmm. You registered around the same time as I did, so I'll assume you started playing around the same time too. Isn't starting 0997 actually the same as starting 0996 back when, then? I mean, not knowing what's going to happen and stuff?

I think I know what you're saying, but I actually kinda like the thrill of it. And you can still play 0996, of course.
Title: Re: "Mid"-Classic Doom feature?
Post by: GinDiamond on March 23, 2013, 14:51
nah, I started playing literally the day after 0.9.9.4 was released. I had no idea about how big of a game DoomRl was and will become. I was just some innoccent player. However, I quickly learned, and seeked out older versions of DoomRL. I watched Game Hunter's tuts on youtube, and I have to say, I've become quite good. Not as good as 2Dev or anybody who can go through Inferno as Nightmare! and not get hit once.

But no. 0.9.9.7 is not the same as 0.9.9.6 at all.
Title: Re: "Mid"-Classic Doom feature?
Post by: raekuul on March 23, 2013, 15:50
You young whippersnappers! I remember when we only had version 0.9.8.10. In those days there weren't any of your new-fangled assemblies or fancy-schmancy master traits or high-falutin' classes! No! We only had UAC's leftover shit! And we had to pry it out of the dead marines' cold hands first! Uphill! In the snow! Both ways!

[/fogey]

(EDIT: Oh to hear that as said by Tabitha St. Germain)
Title: Re: "Mid"-Classic Doom feature?
Post by: tehtmi on March 23, 2013, 17:32
You young whippersnappers! I remember when we only had version 0.9.8.10. In those days there weren't any of your new-fangled assemblies or fancy-schmancy master traits or high-falutin' classes! No! We only had UAC's leftover shit! And we had to pry it out of the dead marines' cold hands first! Uphill! In the snow! Both ways!

I was definitely going to say this.  "Modern classic" DoomRL is clearly 0.9.8.10 :P
Title: Re: "Mid"-Classic Doom feature?
Post by: Thomas on March 23, 2013, 18:22
Now when you first won DoomRL, was it on ITYTD?

Bzzzzzt, you suck, real DoomRL just kicks you in to level 1 the moment you run DoomRL.exe (well, DoomRL.bat, I suppose)

To actually add to this thread beyond a stupid joke, I'm not sure if there's going to be much demand for past version mods - especially considering that there's been recent talk about putting all versions up as an archive (http://forum.chaosforge.org/index.php/topic,6147.0.html) in 2 weeks or so.