Be much faster than the monster. If you're pulling less than .5 seconds for an action, any monster that takes a second to act will give you a second turn to move before they can react.
Radarshooting is incredibly important. It's also about being able to predict where the AI will put the enemies. I also make sure to clear the rooms before I go into one by firing at anywhere I can't see. Also, in my opinion, the most important thing that you can do to not get hit is to take a lot of turns. If you look at my mortems, I take a TON of turns, even if I take a short amount of time. It's really important to be able to run in place to wait for enemies to possibly pop up. I also use a tactic that I call the "Rolling Retreat" where I back off the second I see an enemy so that I can break LOS with them, and then fire at where they will most likely be. This works on a lot of enemies.
you get the first shot at them...unless they have more than 100% speed.In that case they may get the first shot.It's quite rare, but can happen.
In your visual example, instead of going NW go west one turn and then north. This way you don't put yourself within LOS of so much unexplored territory in a single turn and you have a better chance of being able to corner shoot an enemy when you first see it.
You hit run (,) and pick the wait command as your direction (.)
Also, I'd recommend binding run command to numpad0. So when you play on numpad, you have wait command on 5, and run on 0.
I don't think monsters will shoot you on door-open
What's wrong with the ./, keys?They are far from the rest of most of the buttons, the usual i think is: right-hand on numpad, left hand somewhere near e,f,r.
Like I said, I had no reason to expect anything behind the door.
Welp, time to add nutrition.Shouldn't "feeling hungry" be more in line with being human as in AoHu?
Angel of Nethack!
You feel hungry.
Welp, time to add nutrition.There is worse thing in DoomRL already.
Angel of Nethack!
You feel hungry.
Of course, this is all way off the thread topic, but I'll give this some thought...