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Messages - Brewtal Legend

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31
Thanks Bloax. Appreciate it.

It took me a LONG time to get as far as I did and I don't have much time to play in general. Even if the new version is gonna make a bunch of changes (yet again) to how the game plays, I hardly feel like starting over from scratch.

32
My external hard drive that I kept DoomRL and most my other games on decided to go catywompus on me a couple weeks ago. I had only just finally reached Sergeant Major a little while before this.

So I no longer have my player profile and have been put off at playing only to have to start over completely.

Anyone happen to have a profile just at Sergeant Major they'd be willing to share? I can't remember all my exact badges, but I know it was 13   bronze and 3 silver.

33
Quote
I would be pretty pissed if I lost my rank because AoH being removed means that I have one less badge that was the one that I got last time that finally got me my last rank. 

Looks like I might be screwed as far as keeping my rank in the new version anyways since my external hard drive that I kept the game on seems to be messing up on me :( waaaaaa!

34
Quote
New final boss!

Spider Mastermind, Mother Demon, or Shubby? What happens to JC?

Quote
Quote from: DooMBringer on November 17, 2011, 15:12
Why do you wish to replace this challenge with other?
http://www.youtube.com/watch?v=EXzQD2SRESs#t=7m34s

:D

I don't see Angel of Haste as Obsolete. :(  It still seems different enough from confident/over confident to keep around. I like the idea of Angel of Haste better than confident/over confident. Why not instead Keep Angel of Haste and make skipping to the latter two episodes an unlockable Episode select feature that is unlocked by beating the respective episodes for the first time? Maybe on a specific difficulty and not on AoH.

What will happen to the Angel of Haste related badges that were achieved? I would be pretty pissed if I lost my rank because AoH being removed means that I have one less badge that was the one that I got last time that finally got me my last rank. 

Is there going to be ending/intermission text and music after each of the 3 episodes?


35
I liked Angel of Haste. :(

36
0.9.9.4 / [M|AoH|62%|YAVP] First win! (half-win anyways)
« on: September 08, 2011, 18:42 »
GH: Don't mind me, just fixing the tag.

My first win after years of playing.

I was originally only going for getting to the mortuary so I could get the third silver badge I needed to get my next rank. But I soon found myself in Phobos Arena.
Unfortunately I wasn't very prepared. I only had one ammo box of shells of 100, my tactical and double shotty. I had a missile launcher with sniper mod too, but only about 10 rockets.

Wasn't doing very well and only had about 6% life left so I said screw it and set off the nuke I found fairly early.

I was getting screwed on health for most the game. I only ever had 3 small med kits and 1 large in my pack when I entered the arena.

Where can I find some tips for taking out the cyber demon in the event that I ever get there again.

It sure was satisfying finally getting to hear Motorhead's "Hellraiser" Which I set as the victory music when the game was over.
--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------

 EyeScream, level 6 Cacodemon Sergeant Scout,
 sacrificed himself to kill the Cyberdemon on level 12 of the Phobos base.
 He survived 39903 turns and scored 32728 points.
 He played for 56 minutes and 17 seconds.
 He didn't like it too rough.

 He killed 185 out of 298 hellspawn. (62%)
 He was an Angel of Haste!

-- Special levels --------------------------------------------

  Levels generated : 9
  Levels visited   : 1
  Levels completed : 0

-- Awards ----------------------------------------------------

  Reaper Bronze Badge
  Runner Silver Badge
  Reaper Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ..............................X............................
  ....................................................>......
  ...........................................................
  ...........................................................
  ...........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 11876/6
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 1)
    Hellrunner       (Level 2)
    Juggler          (Level 1)
    Intuition        (Level 2)

  Int->Int->Fin->Jug->HR->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   plasma rifle (1d7)x6 [40/40]
    [c] [ Boots      ]   plasteel boots [2/2] (70%)
    [d] [ Prepared   ]   shell box (x70)

-- Inventory -------------------------------------------------

    [a]   modified double shotgun (8d3)x3 [0/2] (B1)
    [b]   tactical shotgun (8d3) [6/6]
    [c]   modified missile launcher (6d6) [4/4] (S1)
    [d]   blue armor [2/2] (64%)
    [e]   red armor [2/4] (48%)
    [f]   power cell (x50)
    [g]   power cell (x10)
    [h]   phase device
    [i]   power mod pack
    [j]   technical mod pack
    [k]   bulk mod pack
    [l]   bulk mod pack
    [m]   bulk mod pack
    [n]   hatred skull

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 50% 
    Fire       - internal 0%    torso 0%    feet 25% 

-- Kills -----------------------------------------------------

    30 former humans
    21 former sergeants
    12 former captains
    21 imps
    34 demons
    47 lost souls
    3 cacodemons
    4 barons of hell
    1 Cyberdemon
    2 hell knights
    2 arachnotrons
    3 former commandos
    3 pain elementals
    1 arch-vile
    1 mancubus

-- History ---------------------------------------------------

  On level 7 he encountered an armed nuke!
  On level 8 he stumbled into complex full of former humans!
  On level 9 he assembled a tactical shotgun!
  On level 11 he was foolish enough to enter the Mortuary!
  He managed to escape from the Mortuary!
  Then at last he found Phobos Arena!
  He nuked level 12!
  On level 12 he finally sacrificed himself to kill the Cyberdemon.

-- Messages --------------------------------------------------

 You wear/wield : a plasma rifle (1d7)x6 [40/40] You dodge! Boom!
 You dodge!
 Are you sure you want activate the thermonuclear bomb? [Y/n] You use a
 thermonuclear bomb. Warning! Explosion in 10 seconds!
 Warning! Explosion in 9 seconds!
 You dodge! Warning! Explosion in 8 seconds!
 Warning! Explosion in 7 seconds!
 Warning! Explosion in 6 seconds!
 You dodge!
 Warning! Explosion in 5 seconds!
 Warning! Explosion in 4 seconds!
 You dodge! Boom!
 Warning! Explosion in 3 seconds!
 Warning! Explosion in 2 seconds!
 You are hit! You die!... Press <Enter>... Congratulations! You defeated
 the Cyberdemon! Press <Enter>...

-- General ---------------------------------------------------

 126 brave souls have ventured into Phobos:
 112 of those were killed.
 3 of those were killed by something unknown.
 2 didn't read the thermonuclear bomb manual.
 And 8 couldn't handle the stress and committed a stupid suicide.

 1 souls destroyed the Cyberdemon...
 1 sacrificed itself for the good of mankind.

--------------------------------------------------------------

On a side note, any tips for taking out the Shambler? I encountered him in the armory a few games ago and was taking double shotty hits at him but just couldn't get him down.

37
Discussion / PSX Doom/Doom 64 sounds and music?
« on: September 08, 2011, 13:44 »
Just curious if anyone plays using the music and sound effects from the playstation n64 versions of doom? I've been thinking about setting it up with them but I can't find the sounds yet. Anyone tried it?

Sorry, wasn't sure if this belonged in the modding forum or here.

38
Modding / Re: DoomRL 0.9.9.4 MOD : Simple. Dead Simple.
« on: September 05, 2011, 01:43 »
Code: [Select]
----------------------------------------------------------------------
Timestamp   : 9/4/2011 2:14:30
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $004819F5 :
ESoundException : RegisterSample(wav/dswpnup.wav): An invalid parameter was passed to this function
  $004819F5  TSOUND__REGISTERSAMPLE,  line 164 of d:/Projects/fpcvalkyrie/src/vsound.pas
  $00481B12  TSOUND__REGISTERSAMPLE,  line 177 of d:/Projects/fpcvalkyrie/src/vsound.pas
  $0047C34D  TDOOMCONFIG__SOUNDQUERY,  line 237 of src/doomconfig.pas
  $00480F2A  ITERATE,  line 78 of d:/Projects/fpcvalkyrie/src/vluaconfig.pas
  $00480E77  ITERATE,  line 77 of d:/Projects/fpcvalkyrie/src/vluaconfig.pas
  $00480CBC  TLUACONFIG__RECENTRYFEED,  line 86 of d:/Projects/fpcvalkyrie/src/vluaconfig.pas
  $0047BF7F  TDOOMCONFIG__CREATE,  line 209 of src/doomconfig.pas
  $0041D8F0  TDOOM__LOAD,  line 219 of src/doombase.pas
  $0041E027  TDOOM__RUN,  line 326 of src/doombase.pas
  $004022CA  main,  line 91 of src/doomrl.pas

----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 9/4/2011 23:36:26
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $004819F5 :
ESoundException : RegisterSample(wav/dspodth1.wav): An invalid parameter was passed to this function
  $004819F5  TSOUND__REGISTERSAMPLE,  line 164 of d:/Projects/fpcvalkyrie/src/vsound.pas
  $00481B12  TSOUND__REGISTERSAMPLE,  line 177 of d:/Projects/fpcvalkyrie/src/vsound.pas
  $0047C34D  TDOOMCONFIG__SOUNDQUERY,  line 237 of src/doomconfig.pas
  $00480F2A  ITERATE,  line 78 of d:/Projects/fpcvalkyrie/src/vluaconfig.pas
  $00480E77  ITERATE,  line 77 of d:/Projects/fpcvalkyrie/src/vluaconfig.pas
  $00480CBC  TLUACONFIG__RECENTRYFEED,  line 86 of d:/Projects/fpcvalkyrie/src/vluaconfig.pas
  $0047BF7F  TDOOMCONFIG__CREATE,  line 209 of src/doomconfig.pas
  $0041D8F0  TDOOM__LOAD,  line 219 of src/doombase.pas
  $0041E0F0  TDOOM__RUN,  line 341 of src/doombase.pas
  $004022CA  main,  line 91 of src/doomrl.pas

----------------------------------------------------------------------

Here's the error log.

I also forgot to mention that the main game story still plays when you start up a mod. Seems to me like it probably shouldn't.

39
Modding / Re: DoomRL 0.9.9.4 MOD : Simple. Dead Simple.
« on: September 05, 2011, 00:40 »
Just tried it out. Definitely was dead simple. Fun though.

When I was done though, it didn't go back to the main title screen though. I got a bunch garbled text and numbers in the console then it just crashed and went back to windows.

Also noticed that the arachnotrons use the demon's hurt sound. Don't they have their own that can be used instead?

40
I noticed that the music for the first level is always randomly chosen when ever I play angel of haste but all the others go in the same order. Does this mean there is a way to randomize the music chosen for each level in general?

41
Quote
Judging from this and some other posts, you must be new to challenge games. :P

Come on dude. That's hardly helpful/constructive. Or true. Been playing for years but am a casual player and don't get to play that much. I have played angel of haste before and usually play a challenge game when I do play. I only just now noticed the level names with angel of haste.

Tehtmi and Game Hunters explanations on the other hand were very helpful in clearing it up. From the in game text and the wiki description, I don't really see how anyone would know it worked that way unless they were familiar with the inner most workings of the game.

I do assume that when I died it said I was on phobos hell level 1 but the mortem said I died on phobos base level 8 is a bug. No way that is intentional.

When it says that it effects special level generation, I assume that means that any levels that only spawn on the odd levels won't appear? So the Mortuary for instance should still appear if it spawns on level 22 (or level 11 in this case)?

42
Releases / Re: Skulltag Arena
« on: September 04, 2011, 04:53 »
will this work in 9.9.4?

43
Both are intended actually...

Really?

Why?

No offense, but it doesn't really make sense to me why it would be intended that way. If I was skipping every other level I would expect it to display the level correctly. As it is, if it says I'm on level 6, I have to figure I'm actually on level 12. And if it says I'm on phobos hell level 2, now I have to figure I'm actually on phobos hell level 3/level 18. Kinda annoying in my opinion.

44
Requests For Features / Re: Combine challenges?
« on: September 04, 2011, 03:58 »
ah, Pacifism means you can't attack at all.  you gain levelups sometimes when going down stairs (every third level, plus special levels on those floors).

Ah. ok I get it now. Sorry. I still have one more silver to unlock before I can actually get to play Angel of Pacifism. Got arena and technician silver. Tying to go for reaper silver by playing angel of haste. That and berserker silver are my best chances I think. For my skill level anyways. Still never one a game in since I discovered it in 2008.

Anyways, on topic. I forgot to mention that maybe you shouldn't be able to gain the regular badges by combining challenges since it actually might make some of them easier. Like playing angel of berserk with angel of haste would probably make getting the berserker silver badge much easier.

45
Just played an Angel of Haste game and I noticed that it was not showing the proper level numbers on the bottom right of the screen. I assume it actually was skipping the odd levels since I didn't start on the base level, but the level numbers on screen went from 1 to 7 which is how far I got. I assume I was actually on level 14 though since the level before had an entrance to the halls of carnage.

Another thing is that the music didn't seem to play properly. The music tracks played in sequential order from 1 to 7 instead of skipping every other track as expected.

***edit***

Just played again and made it to level 16 and I noticed that it said phobos hell level 1 in the bottom right when I died which I guess is correct, but in the mortem, it said I died on phobos base level 8. Also,  the music plays in the sequential order from level 2 on up instead of skipping every other track, but level 1 plays a different track. Not sure which one yet.

[thelaptop: fixed the title to reflect correct version number]

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