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Messages - Brewtal Legend

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61
Discussion / Re: DooMRL Comics
« on: May 09, 2011, 14:41 »
Ha!. Like the @ inside the helmet.

62
Discussion / Re: DooMRL Comics
« on: May 09, 2011, 08:09 »
Nice ascii art
Quote
I was originally thinking about DRL comics in the sense of Dudley's Dungeon

I loved dudley's dungeon.

63
Discussion / Re: DooMRL Comics
« on: May 08, 2011, 22:46 »
lol.

Funny. Although unless it was in ascii, It's really more of just a regular Doom comic. Nothing specific to DoomRL

Still pretty damn funny though!

64
Discussion / Re: You play too much DooMRL when...
« on: May 08, 2011, 22:15 »
Quote
So is that a Baron or a Hell Knight there?

Lol. Didn't think that far ahead. Your pick I guess.

Anyone else's guess what the weapon, armor, zombies, power up, liquid (slime, lava, or water), or type of barrels those are in the picture too.

Only thing for certain is the walls, doors, lost souls, imp, demon, and nuke.

I was working out some math problems on paper and just drew a commercial at symbol or no real reason. Then started thinking of rogue and made some walls, then started thinking of doomrl and put in the rest. 

65
Discussion / Re: You play too much DooMRL when...
« on: May 08, 2011, 19:04 »


When you find yourself drawing things like this in class.

66
Quote
Similar to the fate of Angel of Darkness

I liked this idea. Kinda miss it.

Maybe you could find a way to combine light travel and darkness modes for a more interesting challenge mode?

67
Off Topic / Re: Now Playing: ...
« on: May 05, 2011, 22:49 »
Thin Lizzy - Angel of Death (Renegade)

68
Off Topic / Re: Now playing... (games)
« on: May 04, 2011, 22:47 »
Shadow man (pc)

69
sausage made of

70
Discussion / Re: Teleporters...yawn
« on: May 04, 2011, 21:46 »
I definitely agree that teleporters seem pretty useless. The only thing they can be good for is knocking an enemy into them and hope they teleport far enough away to let you breath for a sec.

Quote
Firstly I think DoomRL ...... and shockingly true to Doom.

I actually think doomrl has grown quite far away from the source material. The monsters and initial weapons are the same, but the rest of the game is so far off from the original. Things like Cleric Baretta, Dragon Slayer, nukes, traits, getting tired from running, actual enemy AI, challenge modes, and assemblies makes it extremely different from Doom in my opinion. Not for for the worse or better. Just different.

I still think Doomrl is an absolutely fantastic game, but ultimately almost nothing like Doom.

p.s. I would definitely like to see a Doomrl mod for the original Doom though to add things like traits and tactics from doomrl into the original Doom.

71
Modding / Re: doomrl - music pack
« on: May 04, 2011, 21:32 »
Quote
How badly do you want it?  I can put up a bounty if you want.

Well, I want it quite badly to be honest. Unfortunately I cannot currently afford to put any money towards a bounty for it. Flat broke.

I think it makes a lot of sense for there to be an option for randomly selected music for each randomly generated level. Even for the special levels. Just seems to fit given the nature of the game. Would have to find a way to make sure the same song doesn't get played multiple times in a row or too soon since the last time though.

Even though the same level music in other games doesn't bug me, probably since the levels are always the same, in doomrl, it does. Hearing the same music each level, but the levels being technically different each time, just kinda makes the music get old kinda quick. Especially since the game is permadeath and trying aob and constantly getting slaughtered fairly quickly, means I have to hear the level one music quite a lot.

I haven't unlocked Ao100 yet, but can't wait till I do and it seems to be a good idea along side Ao100 too as others have mentioned.

72
Discussion / Re: Color bindings for fun and profit!
« on: May 04, 2011, 20:44 »
is there a way to change the color of the crates? whenever I enter a new level next to blue crates and water while wearing blue armor, I have a hell of a time trying to figure out where the doomguy actual is on the screen.

73
Requests For Features / Re: Some easier to obtain badges?
« on: May 03, 2011, 15:00 »
Quote
it can be sleazed by farming sergeants for shells

Afraid I'm not sure what that means.

74
punch the clown

75
Off Topic / Re: Now Playing: ...
« on: May 03, 2011, 14:48 »
W.A.S.P. - Headless Children

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