Chaosforge Forum

DoomRL => Discussion => Topic started by: Potman on October 24, 2009, 02:35

Title: Armor breaks too easily
Post by: Potman on October 24, 2009, 02:35
This is one change I really don't like. I never felt they were too hard to break in the first place - quite the contrary, really - but let's not kid ourselves, when the friggin' ANGELIC ARMOR is utterly wiped out by a bunch of shotgun guys and a Baron of Hell, something's wrong.
Title: Re: Armor breaks too easily
Post by: Gargulec on October 24, 2009, 02:47
True dat. I rember seeing shotgunner wipeing 10% of my red armour in single shot!
Title: Re: Armor breaks too easily
Post by: Aki on October 24, 2009, 03:15
I totally agree. Armour breaks wayyyy to easily.

This leads to a couple of things:

1) Arachnotrons breaking a set of Red Armour in one shot.
2) Making TaN wayyyy too useful, as it can't be broken.
3) Makes all mods on armour not called Bulk useless.

I think that armour as a whole needs a re-think.

I'll post an idea later.
Title: Re: Armor breaks too easily
Post by: Malek Deneith on October 24, 2009, 03:21
I agree totally. One more note from me - I think it's annoying that green armor is useless at half hit points. I'd rather have it half of "armor hp" and and hold full protection the whole time and go away without cluttering space (actually more gradual armor degradation of armor generally would be nice - so that red armor doesn't go 4/4 - 2/4 - 0/4 but 4 at 100-75%, 3 at 74-50%, 2 at 49-25 and then 1 till it breaks. And yes, I am aware that would probably require some serious recoding ^^")
Title: Re: Armor breaks too easily
Post by: Potman on October 24, 2009, 04:45
Also the one time I found the Onyx Armor I was having the time of my life. Onyx Armor is awesome.
Title: Re: Armor breaks too easily
Post by: Jarkko on October 24, 2009, 09:14
Also the one time I found the Onyx Armor I was having the time of my life. Onyx Armor is awesome.
Just wait until you find the Onyx Armor pack ;)

I'd also like armours to be more damage resistant. Maybe armours could be made a bit more rare to balance that. It might also lessen the annoying encounters with red armor wearing barons of hell, those suck.
Title: Re: Armor breaks too easily
Post by: Potman on October 25, 2009, 05:01
So I found Cybernetic Armor, and I figured that hey, it'd probably also be pretty awesome since it can't be destroyed, right? Then, sadly, I figured out that it can still take damage and give zero armor points, and can't be taken off.

So I was pretty bummed... until I figured out I can put bulk pack in it. And then I grinned like an idiot.

And then, just now in fact, I found a megasphere. Joy.
Title: Re: Armor breaks too easily
Post by: skarczew on October 25, 2009, 11:19
I'd also like armours to be more damage resistant. Maybe armours could be made a bit more rare to balance that. It might also lessen the annoying encounters with red armor wearing barons of hell, those suck.
I just hate how beings so different from humans can wear armors and use items that should only work on humans.
Not to mention Hell Baron or other hell scumm who I suppose is around 2.5 metre heigh wearing a "kind" of clothing that was meant for an average human.

If they are capable of wearing armors and using stuffs, why not make them use weapons?
"Hi, I am Hell Knigh and I will cut you in a half with this nice Dragonslayer, muahahahahha".
Title: Re: Armor breaks too easily
Post by: Aki on October 25, 2009, 12:05
A little voice tells me that monsters would be unable to weild the thing :>
Title: Re: Armor breaks too easily
Post by: skarczew on October 25, 2009, 15:38
A little voice tells me that monsters would be unable to weild the thing :>
But they can wear the armors and their bodies work the same way as human ones, so they can use medikits.
Interesting.

I'd prefer them to destroy stuff rather than use it.
Title: Re: Armor breaks too easily
Post by: UnderAPaleGreySky on October 25, 2009, 21:45
A little voice tells me that monsters would be unable to weild the thing :>
Well, then they'd go about team killing until they figure it out :P
Title: Re: Armor breaks too easily
Post by: Aki on October 25, 2009, 23:09
But they can wear the armors and their bodies work the same way as human ones, so they can use medikits.
Interesting.

I'd prefer them to destroy stuff rather than use it.

You're missing the point. They couldn't wield the Dragonslayer.
Title: Re: Armor breaks too easily
Post by: skarczew on October 26, 2009, 01:14
You're missing the point. They couldn't wield the Dragonslayer.
Gah, just one weapon that they cannot wield due to some prerequisities :) . But they could use other equips :) .
Title: Re: Armor breaks too easily
Post by: ParaSait on October 26, 2009, 13:13
I agree, the armors are almost frustratingly weak. I've also noticed that the bigger enemies became much more powerful (those Aracho's for example, I dunno wassup with them but geez, they really PWN you now!)

Could that be due to the too weak armor too? Or are they just made more powerful? If so, big enemies should be like in the previous version again. IMO they were perfectly balanced then.
Title: Re: Armor breaks too easily
Post by: Aki on October 26, 2009, 13:27
It's not really "armour" as much as "cardboard". I had a bloody baron take my near-100% blue armour down to quite alot less then half durability.
Title: Re: Armor breaks too easily
Post by: ntc on October 26, 2009, 14:00
Yes... armor is seriously way to weak... fix it...
Title: Re: Armor breaks too easily
Post by: Xander Morhaime on October 26, 2009, 14:01
The trouble with A's is the fact that their plasma attack halves the armour value when calculating for protection.

And I whole-heartedly agree... we either need thougher armour, or more onyx mod packs. :P
Title: Re: Armor breaks too easily
Post by: Malek Deneith on October 27, 2009, 16:24
I decided to do a run while recording armors I find and how fast they go down (For the record: no TaN no hellruner here, HNTR only)

Spoiler (click to show/hide)

Interpret the above as you will. TBH the early game was good, and I didn't live long enough to get to the hell where the real armor destruction begins but the speed at which BoH's on the wall ate through RA (and that was singular shots for most part) was frightening. Might need to do another such run if I feel bored enough with intent of not dying early this time
Title: Re: Armor breaks too easily
Post by: Aki on October 27, 2009, 17:43
Again, it's not so much armour as cardboard.
Title: Re: Armor breaks too easily
Post by: Kornel Kisielewicz on October 28, 2009, 16:20
Post it to the bugtracker.
Title: Re: Armor breaks too easily
Post by: Malek Deneith on October 30, 2009, 03:23
Posted.
Title: Re: Armor breaks too easily
Post by: Sylph on October 30, 2009, 04:25
I personally don't find anything wrong with the rate of decay of armour - I always finish with a few spare suits of blue and red in my inventory (on UV).
Sure, it gets damaged quickly, but that adds interesting inventory economics strategy to the game.
Title: Re: Armor breaks too easily
Post by: Aki on October 30, 2009, 17:24
Armour is Armour - you shouldn't need to carry infinity spare suits of it.