As intended the telepathic contact helps to both focus Lord Markelhay and bring you to his attention. The Warden wince for a second out of surprise but collects himself before anyone can notice and speaks.
- People! People, calm down! In the heat of our debate we have overlooked newcomers in our midst! They look as a formidable lot and since they're new they might bring us further perspective to our problem...
Townsfolk quit bickering for a moment, turning their attention to you. A murmur rises through the gathering:
- Who are they?
- Why would anyone bother traveling here in this godforsaken winter?
- Didn't I see them somewhere recently?
- Maybe they come from somewhere that this cold didn't reach. Please, have you seen any warm lands on your way here?
- Bah, with our luck they're somehow responsible for all this.
- One of them wears the mark of the Sun God, the dwarven priest was right!
Lord Warden seems to start to speak up, probably wanting to ask you some questions but before he can begin he is interrupted by a sudden thunderclap, as a lightning bolt drops from the sky and fries random person in the crowd. Before the anguished cry of a dying man ends everyone looks up to notice a peculiar sight - a longboat sailing through the sky as if it was water. As if to confirm your suspicions on the origin of the attack another lightning bolt comes streaking from the figurehead at the prow of the longboat, followed by several warriors jumping down from it, landing among the crowd.
People scatter. Guards react and start to place themselves between townsfolk and the invaders, and more importantly around Markelhay. The boat makes a hard dive and crashes in the ice-covered river with more soldiers coming out of it as soon as it stabilizes. You shake off your confusion and react.
***
As you spring into action you smell the familiar stench and notice the rotting flesh on the assailants - those of them that have any flesh at all that is. Your observations are reinforced when two quickest reacting enemies both move on to tear a good, solid bite of the nearest civilians, forgoing the clubs they were wielding. Undead. Great. Must be a theme week.
Encounter 1: Sky Raiders - Initiative, Movement and General Commentary
This is it boys and gurls, roll for initiative... oh wait, I did that for you already
Initiative
26 - Flesh-Crazed Zombies
25 - Marek
15 - Zombie Shamblers
12 - Gosok Skyborn
11 - Isirius Thray
10 - Berak
9 - Decrepit Skeletons
8 - Skeletons
5 - Quill
0+ - Guards and Lord Warden (who will make it like a tree and leave)
0 - Meat... I mean civilians
Actions
- Flesh-Crazed Zombie 1 moves to M12 and kills the civilian on L13.
- Flesh-Crazed Zombie 2 moves to Q22 and kills the civilian on P23.
Map Notes
- River is probably quite cold
- Ice is difficult terrain. It also looks tad slippery and thin.
- Campfires are burning bright.
- Boats are difficult terrain and provide cover.
- Tents provide cover but aren't much durable.
- Totem poles could be climbed if you wish to do so.
Important Note
As a reminder you'll have to draw your weapons/implements to be of any use. That's a minor action (see other notes below) unless you have something that overrides this. I'm going to houserule that Isirius can both draw his implement and summon his magical flail with one minor action. And Marek has the unique benefit of his holy symbol being usable without the need of any preparation so long as it is equipped which it is.
(I am sure we'll all swiftly forget about drawing weaponry, but for now let's keep the pretense up :P)
Other Notes
As a reminder for everyone who slept on Combat 101 you get ONE Standard Action, ONE Movement Action, and ONE Minor Action each of your turns. Action Points (AP) can be spent to gain ONE extra action of any kind but they don't recover after battle (we'll cover how they DO recover once we get to a right moment). Only one can be spent AP per battle per person. Map token legend as well as status icon legend got added to first post in combat. The three tokens that did not get covered should be pretty explanatory - civilians, guards and Lord Markelhay who will make it like a tree and leave. Green bars above your tokens are HP, orange ones are healing surges.
Map
(http://dl.dropbox.com/u/15336046/4e PBF/CotWK_E1_T01_01.jpg)
Marek's prayer spreads engulfing his companions as well as several bystanders in glowing light of protection. Sadly the accuracy of his sacred projectile leaves much to be desired as it overshoots the skeleton he was aiming at. The zombies continue their rampage killing several more people - civilians and guard alike, some despite the protection Marek tried to bestow on them.
Meanwhile Gosok seems to hesitate some more as if waiting for something to happen.
Encounter 1: Sky Raiders - Initiative, Movement and General Commentary
Initiative
26 - Flesh-Crazed Zombies
25 - Marek
15 - Zombie Shamblers
11 - Isirius Thray
10 - Berak
9 - Decrepit Skeletons
8 - Skeletons
5 - Quill
5 - Gosok Skyborn
0+ - Guards and Lord Warden (who will make it like a tree and leave)
0 - Meat... I mean civilians
Actions
- Everyone in the party and several NPCs gain +2 power bonus to AC until end of encounter
- Lance of Faith misses
- Zombie Shambler 1 moves to J13 and kills the town guard on J14.
- Zombie Shambler 2 moves to M15 and kills the civilian on N16.
- Zombie Shambler 3 moves to M17 and kills the civilian on L16.
- Zombie Shambler 4 moves to P14 and kills the town guard on O15.
- Zombie Shambler 5 moves to O13.
- Gosok Skyborn delays his action.
Map Notes
- River is probably quite cold
- Ice is difficult terrain. It also looks tad slippery and thin.
- Campfires are burning bright.
- Boats are difficult terrain and provide cover.
- Tents provide cover but aren't much durable.
- Totem poles could be climbed if you wish to do so.
Important Note
S.K. Ren left me with his move plan and it involves Delaying until after Quill. LuckyDee, you're up
Map
(http://dl.dropbox.com/u/15336046/4e PBF/CotWK_E1_T01_02.jpg)
Isirius' scourge landed a solid hit on his target. While the blow didn't seem to do much damage it did manage to stagger the zombie, making it stumble backwards a bit. Meanwhile Berak reached out with his mind to a group of enemies - while there wasn't much in terms of a sentience to attack there he did manage to latch onto the magical force animating his enemies. The effects proved to be pretty spectacular as two of them outright stopped moving and fell and even the last, sturdier looking skeleton, seemed to be noticably weakened.
The undead did not relent their advance though - yet more townsfolk fell, Isirius found himself target of skeletal archers, while the weakened skeleton turned his empty eyesockets towards Marek and assaulted him, cutting a deep wound into pelorite's flesh.
Encounter 1: Sky Raiders - Initiative, Movement and General Commentary
Initiative
26 - Flesh-Crazed Zombies
25 - Marek
15 - Zombie Shamblers
11 - Isirius Thray
10 - Berak
9 - Decrepit Skeletons
8 - Skeletons
5 - Quill
5 - Gosok Skyborn
0+ - Guards and Lord Warden (who will make it like a tree and leave)
0 - Meat... I mean civilians
Actions
- Isirius hits Flesh-Crazed Zombie 2 for 9 cold damage and slides it to R21. Flesh-Crazed Zombie 2 has -2 to attack rolls until start of Isirius' next turn.
- Berak deals 10 psychic damage to Decrepit Skeleton 3 and destroys it.
- Berak deals 20 psychic damage (CRITICAL HIT) to Skeleton 1. Skeleton 1 has -2 to attack rolls until end of Berak's next turn.
- Berak deals 10 psychic damage to Zombie Shambler 2 and destroys it.
- Decrepit Skeleton 1 misses kills the town guard on J9.
- Decrepit Skeleton 2 misses (AUTOMATIC MISS) the civilian on H15.
- Decrepit Skeleton 4 misses the civilian on M20.
- Decrepit Skeleton 5 shifts to P19 and hits Isirius for 3 damage (37 hp left).
- Decrepit Skeleton 6 shifts to Q18 and misses Isirius.
- Skeleton 1 moves to I16 and hits Marek for 13 damage (CRITICAL HIT, 28 hp left). Marek is marked until the end of Skeleton 2's next turn.
- Skeleton 2 moves to L15, charges the town guard at L19 and misses.
- Skeleton 3 moves to K17 and kills the civilian on J18.
Map Notes
- River is probably quite cold
- Ice is difficult terrain. It also looks tad slippery and thin.
- Campfires are burning bright.
- Boats are difficult terrain and provide cover.
- Tents provide cover but aren't much durable.
- Totem poles could be climbed if you wish to do so.
Important Note
*sigh* It seems Invisible Castle is down at the moment. Please use http://orokos.com/roll/ as an alternative roller (does require registration to do anything sadly, otherwise should work similar to Invisible Castle)
New Mechanics Learned
Automatic Hit and Automatic Miss
A natural roll of 20 always hits. A natural roll of 1 always misses.
Critical Hits
On a natural roll of 20, and if the total attack roll is enough to beat targets defense the hit is also a critical hit. Critical hits deal maximum damage without need to roll. Some weapons (mostly magical) add additional dice on a critical hit - those must be rolled (example - Berak's critical hit was on a power that normally deals 1d6+9 damage. Instead it became 15 damage plus an additional 1d8 was rolled due to the magical orb he uses).
Marked
A creature that is Marked takes a -2 penalty on any attack roll that doesn't include the creature that applied this status. Note that creatures with marking capability often have means to apply additional punishment for ignoring the mark.
Map
(http://dl.dropbox.com/u/15336046/4e PBF/CotWK_E1_T01_03.jpg)
Free: Ready the Kopesh (thanks to Battle Harness)
Move: Walk to M18 (path through M20 and N19 to avoid OA)
Attack: Word of Diminishment on L18 (Protection Rune) Attack (http://orokos.com/roll/167150): 1d20+10 12 vs AC (Actually 13, forgot the first round bonus but it doesn't help any), Damage: as if.
Quills flail hits one of skeleton, turning it into an explosion of burning shards and proceeds to smash into another, taking a good chunk out of it as well. Gosok finally joins the action, maneuvering past a civilian and a guard to stand at Quill's side but his blow gets easily parried by the damaged skeleton despite the runes the mul summoned to help. The few remaining civilians - along with Lord Warden - finally begin to evacuate while two remaining guards try their best against unnatural assailants. Two zombies that led this assault make themselves known again, one charging - but missing - Gosok, while other moves back up to kalashtar who hurt it and takes a big and painful bite out of him.
Encounter 1: Sky Raiders - Initiative, Movement and General Commentary
Initiative
26 - Flesh-Crazed Zombies
25 - Marek
15 - Zombie Shamblers
11 - Isirius Thray
10 - Berak
9 - Decrepit Skeletons
8 - Skeletons
5 - Quill
5 - Gosok Skyborn
0+ - Guards
0 - Meat... I mean civilians
Actions
- Quill deals 14 fire damage to Skeleton 2 and 4 fire damage to Decrepit Skeleton 4. Skeleton 2 is marked until end of Quill's next turn. Decrepit Skeleton 4 is destroyed.
- Gosok stops delaying.
- Gosok misses Skeleton 2.
- Gosok enters Runestate of Protection. Adjacent allies have resist all 2.
- A town guard moves to P20 and destroys Decerepit Skeleton 5.
- A town guard misses Skeleton 2.
- Lord Warden and his personal guard evacuate to a safer spot (removed from the map).
- A civilian flees.
- A civilian shifts to G12 and moves to A11.
- A civilian shifts to I18 and moves to I24.
- A civilian flees.
- A civilian shifts to G15 and moves to A15.
- Flesh-Crazed Zombie 1 charges to N17 and misses Gosok.
- Flesh-Crazed Zombie 2 moves to Q22 and hits Isirius for 12 damage (25 hp left). Isirius is dazed until end of Flesh-Crazed Zombie 2's next turn.
Map Notes
- River is probably quite cold
- Ice is difficult terrain. It also looks tad slippery and thin.
- Campfires are burning bright.
- Boats are difficult terrain and provide cover.
- Tents provide cover but aren't much durable.
- Totem poles could be climbed if you wish to do so.
Important Note
Decided to use Stoneskin Icon for Runestate of Protection and Skull Icon for Runestate of Destruction.
New Mechanics Learned
Dazed
Dazed creatures get to use only ONE action per round - so only standard OR move OR minor, not all three. They still can make free actions though. In addition they can't take immediate or opportunity actions, can't flank and grant combat advantage.
Map
(http://dl.dropbox.com/u/15336046/4e PBF/CotWK_E1_T02_01.jpg)
This time around Marek's solar beam hit where it was aimed and burned out a solid chunk of the skeleton making it start to crumble. For his trouble the cleric got smacked up the head by one of the zombies who finally shambled close enough to join the fun.
Encounter 1: Sky Raiders - Initiative, Movement and General Commentary
Initiative
26 - Flesh-Crazed Zombies
25 - Marek
15 - Zombie Shamblers
11 - Isirius Thray
10 - Berak
9 - Decrepit Skeletons
8 - Skeletons
5 - Quill
5 - Gosok Skyborn
0+ - Guards
0 - Meat... I mean civilians
Actions
- Marek deals 17 radiant damage (increased by 5 due to vulnerability) to Skeleton 1. Skeleton 1 is now bloodied. Note: Power of the Sun applied no vulnerability because the skeleton has a bigger one already.
- Zombie Shambler 1 moves to J16 and charges to I18 dealing 8 damage to Marek. Marke is now bloodied.
- Zombie Shambler 3 misses Gosok.
- Zombie Shambler 4 moves to O16 and charges to N19 missing Quill.
- Zombie Shambler 5 moves to O15 and charges to O19 killing the town guard on P20.
- Flesh-Crazed Zombie 2 no longer has a -2 penalty to attack rolls.
Map Notes
- River is probably quite cold
- Ice is difficult terrain. It also looks tad slippery and thin.
- Campfires are burning bright.
- Boats are difficult terrain and provide cover.
- Tents provide cover but aren't much durable.
- Totem poles could be climbed if you wish to do so.
New Mechanics Learned
Bloodied
Bloodied is a simple status effects. By itself it means just one thing - that the creature affected is at half or below of it's hit points. Of course, often things trigger when a creature gets bloodied. Have fun.
Map
(http://dl.dropbox.com/u/15336046/4e PBF/CotWK_E1_T02_02.jpg)
Marek and Berak deal with the remaining two skeletons, with Isirius coming just a wee bit late to be of any help. Those were the last enemies "alive" on the battlefield, and with none of the zombies looking like they're going to get up and the ship's figurehead coming to rest as soon as Berak's conjuration faded out it seems you have won. You catch a breath and look at the bodies strewn around, both undead and those unlucky enough to get caught in the assault.
- Is it over? Is it safe to come out? - somewhere from safe distance someone must've noticed the area gone quiet.
Aaand the first combat is wrapped up. You get a short rest meaning you recover your encounter powers (or PP for Berak) and can spend as many healing surges as you want getting quarter of hp back for each spent.
No plot push forward today because frankly I don't have the will to construct a longer post. Feel free to chat, comment, or just list how many surges you spend and wait for a further post.
240 experience points gained
Vital statistics post-battle
Berak - 35/38 hp, 8/8 surges, 1 ap
Gosok Skyborn - 42/42 hp, 10/10 surges, 1 ap
Isirius Thray - 27/40 hp, 6/7 surges, 1 ap
Marek - 26/41 hp, 7/9 surges, 1 ap
Quill - 49/49 hp, 12/12 surges, 1 ap
Oh and have yourself a bunch of useless stats. Made mostly because it amuses me, take them with a grain of salt.
Note: "Attacks" is a shorthand for amount of targets you've damaged or attempted to damage by using various powers over the battle. If Quill used Cleave to hit two targets it means two "attacks" for stats (including one made without an attack roll). If Isirius hit a target with Flesh Rend and then again next round it also counts as two "attacks" as well.
Berak
Damage Dealt - 124
Damage Taken - 3
Healing Done - 0
Attacks - 9 (including 0 made without an attack roll)
Hits - 8 (89% accuracy)
Critical Hits - 2 (25% critical ratio)
Damage Per Round - 31.00
Damage Per Attack - 13.78
Gosok Skyborn
Damage Dealt - 13
Damage Taken - 0
Healing Done - 10
Attacks - 3 (including 0 made without an attack roll)
Hits - 1 (33% accuracy)
Critical Hits - 0 (0% critical ratio)
Damage Per Round - 3.25
Damage Per Attack - 4.33
Isirius Thray
Damage Dealt - 36
Damage Taken - 23
Healing Done - 0
Attacks - 5 (including 1 made without an attack roll)
Hits - 3 (75% accuracy)
Critical Hits - 0 (0% critical ratio)
Damage Per Round - 9.00
Damage Per Attack - 7.20
Marek
Damage Dealt - 104
Damage Taken - 43
Healing Done - 28
Attacks - 7 (including 0 made without an attack roll)
Hits - 6 (86% accuracy)
Critical Hits - 0 (0% critical ratio)
Damage Per Round - 26.00
Damage Per Attack - 14.86
Quill
Damage Dealt - 125
Damage Taken - 0
Healing Done - 0
Attacks - 10 (including 1 made without an attack roll)
Hits - 8 (89% accuracy)
Critical Hits - 1 (14% critical ratio)
Damage Per Round - 31.25
Damage Per Attack - 12.50
Monster of the match - Flesh-Crazed Zombie #1 (19 damage dealt)
- The column... No! I tire of this pointless ploy. If you won't give me the scepter I will take it of your cold corpses, along with the Kings favor. Get them!! - the last bit is spoken to the hunting hounds - only it turns out they're not hounds at all you learn, as two wolves the size of a pony lunge at Gosok and Marek.
- "Bortek, you blighted fool!" - the girl... no, a gnome woman dressed in magicians garb shouts in frustration but her companion listens not. Armed with a set of axes that you presume was hidden by the same illusion that hid other dangers, the man sprints around the table, tumbles under the wolf assaulting Marek and strikes at Isirius cutting the kalashtar deeply.
- Laugh at me will you? - Bortek's movements are amazingly swift - you're not given a moment to react as he attacks again, this time making a wide cut that misses Quill only due to her size. Thankfully the axe slows down a bit on Isirius body, giving Marek a moment he needs to duck under the attack as well.
Encounter 2: A Warm Welcome - Initiative, Movement and General Commentary
Initiative
27 - Dire Wolves
24 - Bortek, Human Barbarian
23 - Marek
19 - Berak
18 - Isirius Thray
17 - Gnome Illusionist
14 - Quill
12 - Gosok Skyborn
Actions
- Dire Wolf 1 moves to F0:O1 and then charges to G2:F3 and bites Gosok for 9 damage (33/42 hp left).
- Gosok gains 3 temporary hit points from Serene Blade.
- Dire Wolf 2 moves to G8:F9 and misses Marek.
- Bortek moves to F10 and charges to G7 hitting Isirius for 15 damage (22/40 hp remaining).
- Bortek spends an action point missing Quill and Marek but hitting Isirius 14 damage (8/40 hp remaining). Isirius is bloodied.
Map Notes
- Both table and the beddings to the right are difficult terrain. Table also provides cover if you're attacking someone on opposite side of it
- Braziers burn with hot, hot fire
Important Notes
I'm going to put any movement/charging for creatures of size large and above in format of <bottom left corner of the token>:<top right corner of the token>. Hopefully that's clear enough but I'm open to suggestions if it's not.
Map
(http://dl.dropbox.com/u/15336046/4e PBF/CotWK_E2_T01_01.jpg)
Yet again Marek starts the battle by entirely missing his target, and gets a strike with the hilt of the axe to the gut for his trouble. At least he helps a comrade by healing his wounds. Berak has more luck, his attack sends Bortek into the corner, although it only grazes the giant wolf that was in the way. Seconds later a burst of light explodes among the tightly packed group, searing and staggering Quill and Isirius.
Encounter 2: A Warm Welcome - Initiative, Movement and General Commentary
Initiative
27 - Dire Wolves
24 - Bortek, Human Barbarian
23 - Marek
19 - Berak
17 - Gnome Illusionist
14 - Quill
12 - Gosok Skyborn
11.5 - Isirius Thray
Actions
- Marek tries to attack Bortek but gets interrupted by Bortek's opportunity attack dealing 19 damage (17/41 hp), and Dire Wolf 2's opportunity attack that barely misses. Marek is bloodied Marek continues his attack but misses Bortek.
- Marek heals Isirius for 15 hit points (23/40 hp remaining, 4/7 surges remaining). Isirius is no longer bloodied.
- Isirius activates Amulet of Life and heals himself for 10 hit points (33/40 hp remaining, 3/7 surges remaining).
- Berak hits Bortek. Bortek is immobilized (save ends).
- Berak slides Bortek to A13 missing Dire Wolf 2. Dire Wolf 2 takes 5 damage. Bortek falls prone
- Isirius is delaying until after Gosok.
- Gnome Illusionist hits Isirius and Quill for 9 damage (Isirius: 24/40 hp remaining, Quill: 40/49 hp remainin), misses Berak and Marek. Isirius and Quill grant combat advantage (save ends).
Map Notes
- Both table and the beddings to the right are difficult terrain. Table also provides cover if you're attacking someone on opposite side of it
- Braziers burn with hot, hot fire
New Mechanics Learned
Opportunity Attacks
Using ranged or area attacks while near an enemy or trying to move away from them other than through shift and teleportation (or forced movement) will give them ability to perform an opportunity attack, as Marek learned this turn.
Prone
Prone creatures can only move by crawling, teleporting or being subject to force movement. They have a -2 penalty to attack rolls, and grant combat advantage to enemies attacking them in melee but have a +2 bonus to defenses against ranged attacks. This condition can be ended by spending a move action to stand up.
Map
(http://dl.dropbox.com/u/15336046/4e PBF/CotWK_E2_T01_02.jpg)
Quill jumps on the table, between all those tasty, tasty foodstuffs and swings her flail at the wolf. The weapon loops around the wolf's throat giving the kobold a chance to yank and bring the creature down - somewhat strangled, but sadly not to death. Meanwhile Gosok swings at the other wolf, surprisingly enough hitting it. He is soon joined by Isirius who spends a moment to breathe a cloud of acid at the gnome on the other side of the table before swinging his scourge at wolf and yet again the gnome, hurting both deeply.
The wolves do not relent despite this, Gosok and Marek find themselves full of new holes. From the corner comes a cry:
- You. Will. Not. Hold. Me! - accompanied by a stomp as Bortek breaks Berak's hold on him and moves half a step forward.
Encounter 2: A Warm Welcome - Initiative, Movement and General Commentary
Initiative
27 - Dire Wolves
24 - Bortek, Human Barbarian
23 - Marek
19 - Berak
17 - Gnome Illusionist
14 - Quill
12 - Gosok Skyborn
11.5 - Isirius Thray
Actions
- Quill deals 24 fire damage (CRITICAL HIT) to Dire Wolf 2. Dire Wolf 2 falls prone and is marked until end of Quill's next turn.
- Quill gains 3 temporary hit points.
- Quill no longer grants combat advantage.
- Gosok heals Marek for 10 hit points (27/41 hp remaining, 5/9 surges remaining). Marek is no longer bloodied. Gosok and his allies have +2 bonus to damage rolls until end of Gosok's next turn.
- Gosok deals 15 lightning damage to Dire Wolf 1. Gosok's allies get a +2 power bonus to damage rolls against Dire Wolf 1 until end of Gosok's next turn. Dire Wolf 1 has a -2 penalty to attack rolls until end of Gosok's next turn.
- Gosok enters Runestate of Protection. Adjacent allies have resist all 2.
- Isirius deals 20 acid damage to Gnome Illusionist. Gnome illusionist now takes 5 ongoing acid damage (save ends). Area C4:A6 is now a dangerous zone.
- Isirius spends an action point dealing 23 necrotic and psychic damage to Dire Wolf 1 and 12 necrotic and psychic damage to Gnome Illusionist. Dire Wolf 1 and Gnome Illusionist are now bloodied. Dire Wolf 1 and Gnome Illusionist are dazed until end of Isirius' next turn.
- Isirius gains concelament until end of his next turn.
- Dire Wolf 1 hits Gosok for 14 damage (3 damage surpressed by thp, 22/42 hp remaing).
- Gosok gains 3 temporary hit points from Serene Blade.
- Dire Wolf 2 stands up and attempts to attack Marek but is interrupted by Quill who uses Combat Challenge (Combat Challenge (http://orokos.com/roll/174686): 1d20+11 13 1d10+6 15) but misses. Dire Wolf 2 continues its attack and hits Marek for 12 damage (15/41 hp remaining). Marek is bloodied.
- Bortek stands up. Bortek is no longer immobilized.
Map Notes
- Both table and the beddings to the right are difficult terrain. Table also provides cover if you're attacking someone on opposite side of it
- Braziers burn with hot, hot fire
Map
(http://dl.dropbox.com/u/15336046/4e PBF/CotWK_E2_T02_01.jpg)
Marek's ray of light hits the wolf, burning him. Meanwhile Berak's mental assault staggers the gnome... but does not put her down. Sizzling from the acid around she looks at you defiantly:
- "So this is it?.. You won't see me begging for my life - For the Winter King!" - the gnome slams her staff into the ground and a wave of psionic force tears into Isirius and Berak. True to her word they don't see her begging. In fact for a second they don't see her at all, as if she was gone. When the effect ends all that is left is a pool of melting leftovers...
Encounter 2: A Warm Welcome - Initiative, Movement and General Commentary
Initiative
27 - Dire Wolves
24 - Bortek, Human Barbarian
23 - Marek
19 - Berak
17 - Gnome Illusionist Whoops
14 - Quill
12 - Gosok Skyborn
11.5 - Isirius Thray
Actions
- Marek deals 13 radiant damage to Dire Wolf 1. Nobody gets a to-hit bonus because no-one was specified. Dire Wolf 1 gains vulnerable 3 radiant until end of Marek's next turn.
- Bortek grants combat advantage to Berak and can't willingly move closer to Berak until end of Berak's next turn.
- Berak deals 18 psychic damage to Gnome Illusionist. Gnome Illusionist has -4 penalty to all defenses until end of Berak's next turn.
- Gnome Illusionist takes 5 ongoing acid damage from Isirius.
- Gnome Illusionist hits Isirius and Berak for 21 psychic damage (Isirius: 3/40 hp remaining, Berak: 5 damage resisted, 19/35 hp left). Isirius and Berak are bloodied. Isirius and Berak cannot see the Gnome Illusionist (save ends).
- Gnome Illusionist no longer takes ongoing 5 acid damage.
- Gnome Illusionist takes 5 acid damage from Isirius' zone and dies.
- Isirius and Berak can see the Gnome Illusionist('s corpse).
Map Notes
- Both table and the beddings to the right are difficult terrain. Table also provides cover if you're attacking someone on opposite side of it
- Braziers burn with hot, hot fire
Map
(http://dl.dropbox.com/u/15336046/4e PBF/CotWK_E2_T02_02.jpg)
Your concentrated efforts take down one of the wolves, and the other one has some trouble chewing through Quill's armor. Meanwhile Bortek seems to be bidding his time.
Encounter 2: A Warm Welcome - Initiative, Movement and General Commentary
Initiative
27 - Dire Wolves
23 - Marek
19 - Berak
18.5 - Bortek, Human Barbarian
14 - Quill
12 - Gosok Skyborn
11.5 - Isirius Thray
Actions
- Quill hits Dire Wolf 2 for 15 fire damage. Dire Wolf 2 is bloodied. Dire Wolf 2 is marked until end of Quill's next turn.
- Gosok heals Isirius for 10 hit points (13/40 hp remaining, 2/7 surges remaining). Gosok and his allies have +1 bonus to all defenses until end of Gosok's next turn.
- Gosok hits Dire Wolf 1 for 12 lightning damage and slides him.
- Dire Wolf 1 no longer has -2 penalty to attack rolls.
- Gosok and his allies no longer have +2 bonus to damage rolls.
- Isirius deals 10 force damage to Dire Wolf 1 killing it.
- Dire Wolf 2 misses Quill.
- Bortek delays until after Berak.
Map Notes
- Both table and the beddings to the right are difficult terrain. Table also provides cover if you're attacking someone on opposite side of it
- Braziers burn with hot, hot fire
Map
(http://dl.dropbox.com/u/15336046/4e PBF/CotWK_E2_T03_01.jpg)
Despite the attacks the wolf remains alive... if not well. The barbarian on the other hand finds himself contained yet again - he tries to throw an handaxe at the kobold but yet again Quill's short stature saves the day as the attack flies too high.
- Cowards!
Encounter 2: A Warm Welcome - Initiative, Movement and General Commentary
Initiative
27 - Dire Wolves
23 - Marek
19 - Berak
18.5 - Bortek, Human Barbarian
14 - Quill
12 - Gosok Skyborn
11.5 - Isirius Thray
Actions
- Marek misses Dire Wolf 2. Marek and all his allies gain a +2 power bonus to attack rolls until Marek's next turn and have 5 temporary hit points.
- Marek hits Dire Wolf 2 for 11 radiant damage. Nobody gets a to-hit bonus because no-one was specified. Dire Wolf 2 gains vulnerable 3 radiant until end of Marek's next turn.
- A static mote appears in B12.
- Bortek no longer grants combat advantage to Berak.
- Bortek is slowed until end of his turn.
- Bortek moves to B11 and misses Quill.
- Bortek is no longer slowed.
Map Notes
- Both table and the beddings to the right are difficult terrain. Table also provides cover if you're attacking someone on opposite side of it
- Braziers burn with hot, hot fire
General Notes
Technically Death Surge wouldn't trigger because Gosok slid the wolf away from 3-square radius for the trigger before it died. But I'm going to let that slide in favor of moving the turn along and because it was easy to miss with wolf dying before map could reflect his new position. Oh and shift != slide :P
Map
(http://dl.dropbox.com/u/15336046/4e PBF/CotWK_E2_T03_02.jpg)
Quill and Gosok finish off the last wolf, but the mul finds that his winds are not as quick to summon as he thought. This mistake almost costs him dearly as, despite Berak's best attempts, he soon finds himself face to face with an angry barbarian. The axe rises...
... and falls wide, chipping a bit off the table instead of Gosok.
Encounter 2: A Warm Welcome - Initiative, Movement and General Commentary
Initiative
23 - Marek
19 - Berak
18.5 - Bortek, Human Barbarian
14 - Quill
12 - Gosok Skyborn
11.5 - Isirius Thray
Actions
- Quill hits Dire Wolf 2 for 10 fire damage. Dire Wolf 2 is marked until end of Quill's next turn.
- Gosok hits Dire Wolf 2 for 12 lightning damage killing it.
- Rest of Gosok's move is invalid, see OOC for explanation.
- Gosok and his allies no longer have +1 bonus to all defenses.
- Isirius heals for 10 hit points (23/40 hp + 5 thp remaining, 1/7 surges remaining). Isirius is no longer bloodied. Isirius has +2 bonus to all defenses until start of his next turn.
- Isirius no longer grants combat advantage (Saving Throw (http://orokos.com/roll/175814): 1d20 12).
- Marek heals for 10 hit points (25/41 hp + 5 thp remaining, 4/9 surges remaining). Marek is no longer bloodied. Marek has +2 bonus to all defenses until start of his next turn.
- Marek and his allies no longer have +2 power bonus to attack rolls.
- Berak misses Bortek.
- A static mote appears in A12.
- Bortek is slowed until end of his turn.
- Bortek moves to D10, then charges to F8 and misses Gosok.
- Bortek is no longer slowed.
Map Notes
- Both table and the beddings to the right are difficult terrain. Table also provides cover if you're attacking someone on opposite side of it
- Braziers burn with hot, hot fire
Map
(http://dl.dropbox.com/u/15336046/4e PBF/CotWK_E2_T04_01.jpg)
Blow after blow, after blow you send towards the barbarian, yet in the end he stands before you still.
- That's all you've got? - great axe cuts through the air again... and only air thankfully, it seems that you attacks at least got Bortek off balance enough not to hit you.
- %&#@!!
Encounter 2: A Warm Welcome - Initiative, Movement and General Commentary
Initiative
23 - Marek
19 - Berak
18.5 - Bortek, Human Barbarian
14 - Quill
12 - Gosok Skyborn
11.5 - Isirius Thray
Actions
- Gosok shifts to G8. Quill shifts to F7. Isirius shifts to G7.
- Quill hits Bortek for 19 fire damage. Bortek is slowed and cannot shift until end of Quill's next turn. Bortek is marked until end of Quill's next turn.
- Gosok shifts to F9 and hits bortek for 7 lightning damage. Bortek has -2 penalty to all defenses until end of Gosok's next turn.
- Isirius no longer has +2 bonus to all defenses.
- Isirius teleports to G10. Isirius has +2 power bonus to all defenses until end of his next turn.
- Isirius hits Bortek for 18 damage. Bortek has -2 penalty to attack rolls until start of Isirius' next turn.
- Isirius gains +3 power bonus to AC until end of Gosok's next turn.
- Marek no longer has +2 bonus to all defenses.
- Marek hits Bortek for 12 radiant damage. Bortek gains vulnerable radiant 3 until end of Marek's next turn. Quill gains a +2 power bonus to next attack roll against Bortek.
- Berak deals 14 psychic damage to Bortek.
- Bortek misses Quill and Gosok.
Map Notes
- Both table and the beddings to the right are difficult terrain. Table also provides cover if you're attacking someone on opposite side of it
- Braziers burn with hot, hot fire
"Important" Notes
Well there went my good rolls streak >:|
Map
(http://dl.dropbox.com/u/15336046/4e PBF/CotWK_E2_T05_01.jpg)
Quill's attack seemed to finally leave a mark on Bortek. Then again so did the barbarian's blow leave a mark on Quill, sending the kobold backwards and crashing to the ground. Bortek, frothing from his mouth now continued the swing, aiming at Gosok. The mul parried and held his ground but even so the attack took some wind out of him.
Encounter 2: A Warm Welcome - Initiative, Movement and General Commentary
Initiative
23 - Marek
19 - Berak
18.5 - Bortek, Human Barbarian
14 - Quill
12 - Gosok Skyborn
11.5 - Isirius Thray
Actions
- Quill hits Bortek for 20 fire damage. Quill has +2 power bonus to attack rolls and +4 power bonus to damage rolls against Bortek until end of encounter. Bortek is marked until end of Quill's next turn.
- Bortek is bloodied. Action interrupted! Bortek hits Quill for 20 damage (25/49 hp + 0 thp remaining), pushing her to F6 and knocking her prone. Berak misses Gosok but still deals 10 damage (17/42 hp +0 thp remaining) to him. Gosok is bloodied. Gosok gains 3 temporary hit points.
- Quill stands up and is no longer prone.
- Bortek is no longer slowed and can again shift.
Map Notes
- Both table and the beddings to the right are difficult terrain. Table also provides cover if you're attacking someone on opposite side of it
- Braziers burn with hot, hot fire
Map
(http://dl.dropbox.com/u/15336046/4e PBF/CotWK_E2_T05_02.jpg)
Marek fires a blast of his Lance at Bortek the Barbarian.
Lance of Faith on F8 (vs Reflex): 1d20+8=18, 1d8+7=12 (http://orokos.com/roll/177890)
Quill gains +2 power bonus on next attack roll against Bortek
Move: Shift E4->D3
Did you forget to put in the coordinates for the last map update?
You continue to rain blows at Bortek, hoping to not give him a chance to retaliate. Gosok's strikes open the barbarian up for Isirius' blow which connects to the skull with a sickening sound, leaving the enemy on receiving end dazed and defenseless against Marek's beam of holy light. Berak's psychic assault is the final straw, turning barbarian's already weakened mind into a mush. Bortek gurgles, staggers around for a moment then finally falls down.
You are battered and slightly tired. The smell of food of the table is annoyingly inviting. So are the comfortable looking beds located near eastern wall of the room. Cold is slowly seeping into the place through the doors you left open. There are three doors out from the room aside from the ones you came through - on the western wall, on the western side of northern wall and on the eastern side of the northern wall.
Encounter 2: A Warm Welcome - Initiative, Movement and General Commentary
Final Actions
- Gosok hits Bortek for 9 lightning damage. Bortek has -2 penalty to all defenses until end of Gosok's next turn.
- Gosok spends an action point and hits Bortek for 12 lightning damage. Bortek gains Vulnerable all 2 (Vulnerable all 5 against opportunity attacks) until end of Gosok's next turn.
- Gosok enters Runestate of Destruction. Allies have +1 bonus to attack rolls against enemies adjacent to Gosok.
- Isirius no longer has +3 power bonus to AC.
- Bortek no longer has -2 penalty to attack rolls.
- Isirius hits Bortek for 12 necrotic and psychic damage (increased by 2 due to vulnerability). Bortek is dazed until end of Isirius' next turn. Isirius has partial concelament until end of his next turn.
- Isirius gains +3 power bonus to AC until end of Gosok's next turn.
- Isirius no longer has +2 power bonus to all defenses.
- Marek hits Bortek for 15 radiant damage (increased by 3 due to vulnerability). Bortek gains vulnerable radiant 3 until end of Marek's next turn. Quill gains a +2 power bonus to next attack roll against Bortek.
- Berak hits Bortek for 24 psychic damage (increased by 2 due to vulnerability) and kills him.
210 experience points for everyone
You have reached a milestone!
- Everyone gains 1 Action Point
- Berak recovers use of Living Missile
- Isirius recovers use of Yan-C-Bin's Breath
- Marek recovers use of Shield of Faith
- Quill recovers use of Villain's Menace
You have found loot!
- Bortek's gauntlets draw your attention for some reason. After some examination you reach the conclusion that they are Burning Gauntlets
Vital statistics post-battle
Berak - 19/38 hp, 8/8 surges, 2 ap
Gosok Skyborn - 17/42 hp, 10/10 surges, 1 ap
Isirius Thray - 23/40 hp, 1/7 surges, 1 ap
Marek - 25/41 hp, 4/9 surges, 1 ap
Quill - 25/49 hp, 12/12 surges, 2 ap
As per usual you can (and should) take a short rest aaaaand more useless stats 4 u
Note: "Attacks" is a shorthand for amount of targets you've damaged or attempted to damage by using various powers over the battle. If Quill used Cleave to hit two targets it means two "attacks" for stats (including one made without an attack roll). If Isirius hit a target with Flesh Rend and then again next round it also counts as two "attacks" as well.
Berak
Damage Dealt - 61
Damage Taken - 16
Healing Done - 0
Attacks - 7 (including 0 made without an attack roll)
Hits - 5 (71% accuracy)
Critical Hits - 1 (20% critical ratio)
Damage Per Round - 10.17
Damage Per Attack - 8.71
Gosok Skyborn
Damage Dealt - 67
Damage Taken - 33
Healing Done - 20
Attacks - 6 (including 0 made without an attack roll)
Hits - 6 (100% accuracy)
Critical Hits - 0 (0% critical ratio)
Damage Per Round - 11.17
Damage Per Attack - 11.17
Isirius Thray
Damage Dealt - 105
Damage Taken - 59
Healing Done - 20
Attacks - 8 (including 2 made without an attack roll)
Hits - 6 (100% accuracy)
Critical Hits - 0 (0% critical ratio)
Damage Per Round - 17.50
Damage Per Attack - 13.13
Marek
Damage Dealt - 51
Damage Taken - 31
Healing Done - 25
Attacks - 6 (including 0 made without an attack roll)
Hits - 4 (67% accuracy)
Critical Hits - 0 (0% critical ratio)
Damage Per Round - 8.50
Damage Per Attack - 8.50
Quill
Damage Dealt - 88
Damage Taken - 29
Healing Done - 0
Attacks - 6 (including 0 made without an attack roll)
Hits - 5 (83% accuracy)
Critical Hits - 1 (20% critical ratio)
Damage Per Round - 14.67
Damage Per Attack - 14.67
Monster of the match - Bortek (78 damage dealt)
As Quill eats and cares for her wounds she realizes something isn't right. She feels sluggish, and her wounds hurt more than they should. And the meat... it tastes foul! Taking a second look at the "roast" she picked up the kobold notices it's actually part of a human arm. Quick glance at the table reveals a similar disgusting picture - the delicious looking food and drinks suddenly are replaced by bits and pieces from various humanoidal races and cups filled with blood.
A voice booms through the air:
(https://dl.dropboxusercontent.com/u/15336046/4e%20PBF/WKspeak-cooltextcom.png)
Only one of the healing surges worked, the other got spent to no effect. Until next extended rest Quill can not heal hit points other than through Second Wind, does not recover spent encounter powers, and does not benefit from milestone daily power regain houserule.
Do note that this technically happened during short rest, and as such Quill is at 37/49 hp and without Steel Serpent Strike, Takedown Strike, Villain's Menace and one out of two uses of Shifty Maneuver