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Topics - DeathDealer

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1
Nightmare! / [N!|Ao100|92%|YAVP] Centurial Diamond as Scavenger!
« on: September 13, 2011, 12:24 »
GH: I'm not sure why you used spoiler tags, given that this the one forum where posting mortems is a necessary part of any OP. I've removed them for now: if you wanted to keep your text spoiler'd, feel free to edit them back in, but please keep the mortem out of the tags.

Alright, this one could of been a lot smoother had I known a few things but I learned a lot. Obviously we all dream of the sick armor and weapons we can create on Ao100 with the Scavenger trait and I got extremely lucky while making some mediocre decisions that cost me the perfect run.

Some highlights:
- Nano pack on level 1 (Caco Vault bleh...). This happened on my eighth try. Wow. Plasma rifle FTW!
- Trigun->Scavenge->Nano pack. 15 levels later->nanoskin gothic armor.
- Cereberus armor + berserk = invincible, next run will take advantage of this.
- Cereberus Gothic Armor is probably the best.
- Three sets of Gothic, of which I grabbed 2.
- Scavenging my original plasma rifle with A1T1N1B2 gave me a technical mod :'(
- Nanoskin Gothic (P) [12/12] + Gothic Set Bonus [+4] + TaN 3 = 19 Armor };)
- Lack of Berserk! trait made this much, much longer than normal.

--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------

 DeathDealer, level 25 Hell Knight Sergeant Major Technician,
 completed 100 levels of torture on level 100 of the Phobos base.
 He survived 642122 turns and scored 5896968 points.
 He played for 7 days, 1 hour, 6 minutes and 9 seconds.
 He opposed the Nightmare!

 He killed 4731 out of 5116 hellspawn. (92%)
 He held his right to remain violent.
 He was an Angel of 100!

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  Experience Medal
  Dervis' Medallion
  Experience Cross
  UAC Star (gold cluster)
  Armorer Platinum Badge
  Centurial Platinum Badge
  Centurial Diamond Badge
  Centurial Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  .........................................=====.............
  .......................................=======.....===.....
  ........................................==============.....
  .....%.................................=.==.==========.....
  ......................................=...===...=.==.......
  .....................................==.......===.=........
  ....................................===........===.........
  ...................................===......=..............
  .=................................====......==.==..........
  .===.............................==...=..=..===..==........
  ..==...................................===....=..===.......
  ..=.....................................==......===........
  ..===............................................=.=.......
  .====.........................X............................
  ..=.==.....................................................
  ....=.....................................................=
  .........................................................=.
  ..........................................................=
  ###########################################################

-- Statistics ------------------------------------------------

  Health 120/100   Experience 1067542/25
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +4  ToDmg Melee +4

-- Traits ----------------------------------------------------

  Class : Technician

    Ironman          (Level 5)
    Finesse          (Level 1)
    Hellrunner       (Level 2)
    Tough as nails   (Level 3)
    Son of a bitch   (Level 4)
    Eagle Eye        (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Badass           (Level 1)
    Scavenger        (Level 1)

  SoB->EE->EE->Int->WK->WK->MSc->Int->Iro->Iro->Iro->Iro->Iro->TaN->TaN->Bad->TaN->HR->Fin->Jug->HR->DM->SoB->SoB->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified nanoskin gothic armor [12/12] (200%) (P)
    [b] [ Weapon     ]   Butcher's Cleaver (5d6)
    [c] [ Boots      ]   modified tactical boots [1/1] (100%) (A)
    [d] [ Prepared   ]   modified high power Railgun (8d11) [20/20] (T1)

-- Inventory -------------------------------------------------

    [a]   modified tactical rocket launcher (6d6) [5/5] (T1)
    [b]   modified hyperblaster (2d4)x5 [40/40] (F1)
    [c]   modified nuclear plasma rifle (1d6)x6 [6/40] (A1B2T2)
    [d]   rocket (x9)
    [e]   power cell
    [f]   power cell (x50)
    [g]   power cell (x50)
    [h]   power cell (x50)
    [i]   small med-pack
    [j]   small med-pack
    [k]   large med-pack
    [l]   large med-pack
    [m]   envirosuit pack
    [n]   modified enviromental plasteel boots [2/2] (96%) (A)
    [o]   modified plasteel boots [4/4] (100%) (APT)
    [p]   modified fireproof gothic boots [10] (O)
    [q]   rocket box (x20)
    [r]   power battery (x120)
    [s]   power battery (x120)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 0%   
    Melee      - internal 0%    torso 50%   feet 0%   
    Shrapnel   - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    514 former humans
    587 former sergeants
    523 former captains
    213 imps
    81 demons
    121 lost souls
    70 cacodemons
    517 barons of hell
    165 hell knights
    270 arachnotrons
    103 former commandos
    11 pain elementals
    405 arch-viles
    328 mancubi
    350 revenants
    53 nightmare imps
    85 nightmare cacodemons
    227 nightmare demons
    24 nightmare arachnotrons
    5 nightmare arch-viles
    62 bruiser brothers
    11 shamblers
    4 lava elemental
    2 agony elementals

-- History ---------------------------------------------------

  On level 1 he found the Nano Pack!
  On level 7 he assembled a tactical shotgun!
  On level 17 he assembled a fireproof armor!
  On level 21 he ran for his life from lava!
  On level 21 he assembled a nanofiber armor!
  Level 24 was a hard nut to crack!
  On level 24 he assembled a enviromental boots!
  On level 24 he found the Hellwave Pack!
  He nuked level 25!
  On level 34 he assembled a cerberus armor!
  On level 35 he ran for his life from lava!
  Level 40 was a hard nut to crack!
  He nuked level 40!
  He nuked level 41!
  On level 42 he stumbled into a nightmare demon cave!
  On level 42 he found the Trigun!
  On level 42 he assembled a enviromental boots!
  On level 42 he assembled a tactical boots!
  On level 44, hell just froze!
  On level 45 he stumbled into a nightmare cacodemon cave!
  On level 45 he found the Lava Armor!
  On level 48 he stumbled into complex full of former humans!
  On level 49 he assembled a tactical rocket launcher!
  On level 50 he stumbled into a nightmare demon cave!
  He sounded the alarm on level 51!
  On level 51 he found the Railgun!
  Level 52 blasted him with unholy atmosphere!
  Level 53 blasted him with unholy atmosphere!
  On level 54 he assembled a hyperblaster!
  Level 57 blasted him with unholy atmosphere!
  On level 57 he assembled a nanofiber skin armor!
  On level 58 he ran for his life from lava!
  On level 60 he stumbled into a nightmare demon cave!
  On level 62 he ran for his life from lava!
  On level 62 he assembled a high power weapon!
  On level 63 he assembled a fireproof boots!
  On level 66 he stumbled into a nightmare demon cave!
  On level 67 he found the Medical Powerarmor!
  On level 68 he stumbled into complex full of revenants!
  On level 71 he stumbled into complex full of former humans!
  On level 72 he stumbled into a nightmare cacodemon cave!
  He left level 72 as soon as possible.
  On level 73 he assembled a chainsword!
  On level 79, hell just froze!
  On level 79 he found the Butcher's Cleaver!
  On level 83 he stumbled into a nightmare cacodemon cave!
  He left level 83 as soon as possible.
  On level 84 he stumbled into complex full of arch-viles!
  Level 84 was a hard nut to crack!
  On level 85 he ran for his life from lava!
  He nuked level 85!
  On level 86 he stumbled into complex full of revenants!
  On level 87 he ran for his life from lava!
  On level 95 he found the Jackhammer!
  On level 96 he stumbled into complex full of arch-viles!
  On level 97 he stumbled into a nightmare demon cave!
  On level 99 he stumbled into a nightmare cacodemon cave!
  He nuked level 100!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 You see : down stairs
 There are stairs leading downward here.
 Run - direction...
 Argh!!! Lava!
 Run - direction...
 Argh!!! Lava!
 Argh!!! Lava!
 Argh!!! Lava!
 Run - direction...
 You feel vulnerable again.
 Run - direction...
 There are stairs leading downward here.
 You swap your weapons instantly!
 You swap your weapons instantly!
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>... 

-- General ---------------------------------------------------

 85 brave souls have ventured into Phobos:
 78 of those were killed.
 1 didn't read the thermonuclear bomb manual.
 And 1 couldn't handle the stress and committed a stupid suicide.

 5 souls destroyed the Cyberdemon...
 1 sacrificed itself for the good of mankind.
 4 killed the bastard and survived.

--------------------------------------------------------------

What I would've done different?
- More careful modding of that Nano plasma rifle. You're guaranteed all the basic and exotic mods you'll ever need in Ao100, just not when you need them when you're a MSc. Personally I'd have gone N1S1B3 on that baby if I'd thought about it before hand. Nanomanufacture optional, not worth waiting for...
- I would not have killed my Nano plasma rifle by Scavenging it. Damn.
- SoB sooner. Especially with regenerating plasma ammo, that stuff goes pretty quick so make it count.
- I found that Cerberus armor to be better than my nanoskin gothic until I found my next power mod. I should've taken better care of it and used it until then.
- Cerberus boots didn't occur to me until way late in the game, never found enough power mods. Definitely worth it.
- high power Railgun (P) instead of (T) I think. I almost disassembled it in hopes of gravity boots but since I was relying on my nuclear plasma rifle after disassembling my Nano rifle it seemed far too risky. And it was really, really useful later.

That's it! Been waiting for Centurial Diamond for a long time now. . . Thank you Classes!

2
Bug Reports / [0.9.9.4] Too many gibbing bodies?
« on: September 13, 2011, 11:58 »
Hard to remember exactly where this happened but I believe a rocket was gibbing a large patch of formers on top of more former corpses. Sorry, it was like level 24 of N! A100 and it took seven days to finish...

Code: [Select]
----------------------------------------------------------------------
Timestamp   : 9/9/2011 8:58:44
Error level : CRITICAL
Message     : Player action exception!

Error message : Access violation
----------------------------------------------------------------------

3
Requests For Features / Ironman Advanced/Master Trait Ideas
« on: April 06, 2011, 13:22 »
The following threads cover similar material, but I thought the whole idea was worth concisely targeting with a new post.

http://forum.chaosforge.org/index.php/topic,4112.0.html


http://forum.chaosforge.org/index.php/topic,4004.0.html


So.

Balance Discussion:
Obviously current balance and trait distribution would suggest that Ironman is plenty desirable without any advanced traits increasing its value. I play on  UV and N! exclusively (Ao100 right now, but most everything) and every build I find Ironman desirable.

In most runs (except Masochism and Pacifism) you don't see it unless it's a YAAM run or someone finished their attack capabilities first. It's usually a secondary priority, defense trait following the attack traits. While that is understandable and even expected from any game (almost every game encourages aggression over defensiveness) what I'd like to do is discuss advanced and/or master traits that could make Ironman a trait that people might reasonably expect to include in the first seven levels of a build.

---Advanced Trait---
Marathon Man
Prerequisite(s): Ironman(2)

"No pain, no gain. You've got inhuman endurance and thews that would make Conan cry. When you're tired you can always pick up the pace, no matter how much it hurts and even the heaviest armors don't slow your sprints."

Effects:
+ While tired the tactics command will return you to the running state at the cost of 5 damage.
+ Ignore armor speed reduction while running.
------

---Master Trait---
Juggernaut
Prerequisite(s): Marathon Man, Berserker
Blocks: Hellrunner, Eagle Eye, Son of a Bitch

"You're the Juggernaut bitch. With enough momentum nothing can withstand your punishing blows."

Effects:
+ When you hit an enemy in melee while running you deal additional damage* and become tired.
+ You can start running while berserk, although it doesn't increase your speed.
+ The Marathon Man benefits allow you to start running again while berserking, at the standard cost.

*I really don't know exactly what amount of damage is appropriate. My first thought would be to double the Brute damage bonus. My second would be to instead increase the damage by 30%.
------

Also I understand that what a Master trait blocks is often more controversial than what it does in the forums. Don't ask me, I don't want to discuss it. A quick breakdown of my thinking for these though.

Hellrunner is awesome enough without even running; if you are going to run the whole game it'd make you a speed demon, not a juggernaut. Eagle Eye is redundant for a melee build and makes a number of the non-melee weapons extraordinarily useful (plasma!) immediately on pickup; that's not the point of the build at all. Son of a Bitch overlaps Brute's territory and is really more of a slap on the wrist than the other two, primarily because the other two are such major restrictions.

Possible problems would be:
+ Speed run medals might need adjustment
+ Should any master traits block Ironman? Marathon Man?
+ Should this replace Blademaster? Do melee characters already have too many options?


Anyway, don't let my interpretations of what might be for Ironman influence you too much...tell me what YOU think!

4
The Doom marine's Kung-Fu is a little weak. I'd give $15 dollars just see every level of Berserk increase his Fist attack speed by 10%.

To keep things from getting totally out of hand with Fin I'd suggest that the Brute speed bonus be applied after Finesse, like the armor speed bonus/penalty is applied after Hellrunner.

I'd also like to suggest that you only get this benefit when fighting without any weapon equipped, unless you have Juggler in which case having no weapon prepared lets you use your Brute enhanced Fist speed like any other melee weapon.
(No plasma rifle-in-hand Karate Master action. Also it would help with the to-be-mentioned-later Juggler issues that would arrise.)

Also since it's now the only weapon that you can't modify, I don't see why people couldn't get a little help improving that most pitiful of attacks.

Here is a table of speed and the formula used to create it.

Atck Spd = [1 - (.15*FinLvls)]*[(1 - .1*BruLvls)]

Fist Attack Speed Chart:
Bru LvlFin LvlAttack Speed (seconds)
1-.9
-1.85
2-.8
11.765
3-.7
-2.7
21.68
12.63
4-.6
31.595
22.56
-3.55
41.51
5-.5
13.495
32.49
23.44
51.425
42.42
33.385
52.35
43.33
53.275


Let's compare this with the combat knife and chainsaw:

Fist(5 Bru/3 Fin)
Spd: .275
Avg Dmg: 1.5 + 15
Dmg/Sec: 60 (59.998)
Dmg Range: 16-19

Chainsaw(5 Bru/3 Fin)
Spd: .55
Avg Dmg: 14 + 15
Dmg/Sec: 52.722
Dmg Range: 19-39

Fist(5 Bru/2 Fin)
Spd: .275
Avg Dmg: 1.5 + 15
Dmg/Sec: 47 (47.142)
Dmg Range: 16-19

Fist(4 Bru/3 Fin)
Spd: .35
Avg Dmg: 1.5 + 12
Dmg/Sec: 41 (40.909)
Dmg Range: 13-15

Combat Knife(5 Bru/3 Fin)
Spd: .55
Avg Dmg: 5 + 15
Dmg/Sec: 36.36
Dmg Range: 17-25

Fist(5 Bru)*
Spd: .5
Avg Dmg: 1.5 + 15
Dmg/Sec: 33
Dmg Range: 16-19

*Only slightly better than the current best possible fist damage (29.7).

Observations:
Without Fin

Wow. More effective than I was guessing originally! So despite sensing a little OP'dness I'm going to make a pro's/con's
list anyway.

Pros:
+ Slightly easier AoB 1st level
+ If you can't find a chainsaw or make a chainsword you're not screwed on Ao100.
+ The chainsaw/chainsword would still be desirable due to the greater damage per hit. You could gib enemies, modify/assemble it, and go berserk more often*.
*Depending on the chance to berserk formula which I don't actually know..
+ Strongman Diamond challenges might stand a chance.
+ Blademaster might just become Kung-fu master with this addition. Although that would require a 12 level investment. Still the speed with which you could take out weak enemies would be God Handly.

Cons:
+ Slightly easier AoB 1st level
+ Much easier Strongman Platinum/Diamond challenges.
+ Juggler problems...
   - What if having no weapon prepared was better than having one prepared? That prepared combat knife (for throwing) is just holding you back!
   - What if you wanted to be able to switch between a chainsaw and your fists? Not currently possible if you have Juggler.
   ...unless having no weapon equipped overrides the juggler/prepared melee feature as suggested. Then everything is awesome.
+ Unmodded chainsaw/chainsword is dps outclassed at the 8 level investment point, although still potentially desirable.
+ Knives are dps outclassed at the 7 level investment point. Though you might still throw them!
+ No Army of the Dead master trait & fist mastery, although you still make out much better than you did! :(

5
I'm a little on the fence about whether this is a problem or not but I've lost a number of characters within the first two enemy attacks because there was no escape from a caco vault or demon vault that I started in around the first 5 levels or so. Does anyone else have an opinion on this? Is it worth debating?

6
Could we get some indication that an enemy has been killed already in a given level, so we know who we've butchered and who we should be butchering? Maybe a quip at the end that says which enemy we killed the most in a N! run?

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