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DoomRL (v.0.9.9.3) roguelike post-mortem character dump
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Game Hunter, level 16 Hell Baron 1st Lieutenant, sacrificed himself to kill the Cyberdemon
on level 25 of the Phobos base.
He survived 147745 turns and scored 769316 points.
He played for 3 hours, 1 minute and 44 seconds.
He opposed the Nightmare!
He killed 1476 out of 1758 hellspawn. (83%)
He was an Angel of Max Carnage!
-- Special levels --------------------------------------------
Levels generated : 10
Levels visited : 10
Levels completed : 7
-- Awards ----------------------------------------------------
UAC Star (gold cluster)
Aurora Medallion
Explorer Badge
Hell Champion Medal
Hell Arena Key
Hell Arena Pwnage Medal
Hell Armorer Badge
Destroyer Bronze Badge
Destroyer Silver Badge
Destroyer Gold Badge
Destroyer Platinum Badge
Destroyer Diamond Badge
Gatekeeper Diamond Badge
Scavenger Platinum Badge
Longinus Diamond Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 0/50 Experience 125484/16
ToHit Ranged +12 ToHit Melee +14 ToDmg Ranged +0 ToDmg Melee +3
-- Traits ----------------------------------------------------
Finesse (Level 3)
Hellrunner (Level 3)
Reloader (Level 3)
Brute (Level 1)
Juggler (Level 1)
Dodgemaster (Level 1)
Whizkid (Level 2)
Shottyman (Level 1)
Fireangel (Level 1)
Fin->Fin->HR->HR->DM->Rel->Rel->SM->WK->MFa->Jug->Fin->HR->Rel->WK->Bru->
-- Equipment -------------------------------------------------
[a] [ Armor ] tactical armor [1/1] (100%)
[b] [ Weapon ] modified plasma rifle (1d7)x6 [40/40] (A1T1)
[c] [ Boots ] tactical boots [1/1] (100%)
[d] [ Prepared ] Longinus Spear (8d8)
-- Inventory -------------------------------------------------
[a] modified combat shotgun (8d3) [5/5] (P1)
[b] chaingun (1d6)x4 [40/40]
[c] missile launcher (6d6) [4/4]
[d] BFG 9000 (10d8) [100/100]
[e] BFG 9000 (10d8) [100/100]
[f] Railgun (8d8) [40/40]
[g] 10mm ammo (x140)
[h] 10mm ammo (x140)
[i] 10mm ammo (x140)
[j] 10mm ammo (x140)
[k] 10mm ammo (x44)
[l] shotgun shell (x45)
[m] shotgun shell (x70)
[n] rocket (x14)
[o] rocket (x14)
[p] power cell (x70)
[q] power cell (x70)
[r] power cell (x46)
[s] firestorm weapon pack
[t] blood skull
[u] lava element
-- Kills -----------------------------------------------------
113 former humans
104 former sergeants
72 former captains
164 imps
121 demons
540 lost souls
54 cacodemons
65 barons of hell
1 Cyberdemon
22 hell knights
49 arachnotrons
32 former commandos
1 Angel of Death
56 pain elementals
20 arch-viles
10 mancubi
29 revenants
4 nightmare imps
5 nightmare cacodemons
8 nightmare demons
2 bruiser brothers
1 shambler
1 lava elemental
1 agony elemental
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 5 he assembled a tactical armor!
On level 8 he assembled a tactical boots!
On level 9 he entered Hell's Armory.
He destroyed the evil within and reaped the rewards!
On level 12 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 13 he found the Lava Armor!
On level 13 he ventured into the Halls of Carnage.
On level 15 he encountered the Phobos Hellgate.
On level 16 he ran for his life from acid!
On level 16 he invaded the Unholy Cathedral!
On level 16 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
On level 17 he found the City of Skulls.
He wiped out the City of Skulls.
On level 18 he found the Necroarmor!
On level 20 he entered the Vaults.
On level 20 he found the Revenant's Launcher!
He cracked the Vaults and cleared them out!
On level 22 he was foolish enough to enter the Mortuary!
He managed to escape from the Mortuary!
On level 23 he found the Railgun!
On level 23 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Phobos Arena!
On level 25 he finally sacrificed himself to kill the Cyberdemon.
-- Messages --------------------------------------------------
footsteps...
You wear/wield : a nuclear BFG 9000 (8d8) [40/40]
Are you sure you want to overcharge the nuclear BFG 9000? This will
overload the nuclear reactor... [Y/n] You overcharge the nuclear BFG
9000! Warning! Explosion in 10 seconds!
Warning! Explosion in 9 seconds!
You wear/wield : a modified plasma rifle (1d7)x6 [40/40] (A1T1) Warning!
Explosion in 8 seconds!
Warning! Explosion in 7 seconds!
Warning! Explosion in 6 seconds!
Warning! Explosion in 5 seconds!
Warning! Explosion in 4 seconds!
Warning! Explosion in 3 seconds!
Warning! Explosion in 2 seconds!
Warning! Explosion in 1 seconds! You hear an explosion!
Congratulations! You defeated the Cyberdemon! Press <Enter>...
-- General ---------------------------------------------------
Before him 87 brave souls have ventured into Phobos:
74 of those were killed.
And 2 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 11 souls claim to have killed him...
2 sacrificed itself for the good of mankind.
9 killed the bastard and survived.
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I have two ideas of how I could achieve it and if you said it was amusing then I'm assuming you probably went with option two.At least by your options, I went with the first one, which (in my opinion) is far more ridiculous and amusing. Option two is taking advantage of new content, which is clever, but not of the level at which people consider me to be a hardcore player.
At least by your options, I went with the first one, which (in my opinion) is far more ridiculous and amusing. Option two is taking advantage of new content, which is clever, but not of the level at which people consider me to be a hardcore player.Heh, actually I hadn't even thought of doing what you did. I was thinking option one was actually what you mentioned at the end of the video and option two was a slight variation of it. Although watching the video reminded me about the AoD's armor which makes even my edited math still wrong. 13, I think is the correct number.
Astranger, by the time you have Fin 3 HR 2 you might as well just try to double chainsaw him to death. With a firing speed that quick, you can hit him without a reaction then run away if you time it right, and even if you don't you only lose 36% HP.I think the RNG was messing with me because I found roughly 6-7 agility mods, 1 tech, 1 power and I had EEx2. I had enough WK had the game given me any mods. I really regretted missing the Hell's Armory because at least I would have been able to pick up a bulk mod or something. I was actually hoping for a skull (not blood) but the closest I came was a shockwave pack.
Heh, actually I hadn't even thought of doing what you did. I was thinking option one was actually what you mentioned at the end of the video and option two was a slight variation of it.Skulls IMO are too rare in the first place to be hoping for (and the only somewhat guaranteed ones show up on the next floor) so I conceived this insane plan as shown in the video. With a T-modded chainsaw (no Thomas, you can't T3 mod it) and Fin(3) you'd have ~0.4sec fire speed, which IS enough to attack him without retaliation...if you time it correctly. Since we only have to worry about the nearest 0.1sec (or 1 turn) then I don't think it's too hard to figure out the timing, but I just didn't want to risk it. Still, double chainsaw would make it take only around 10 hits, as opposed to the 60-some here.
Although watching the video reminded me about the AoD's armor which makes even my edited math still wrong. 13, I think is the correct number.Wiki says 10 armor and, by the calculation of me counting out the hits, I have confirmed this number. At the start of "almost dead" (for a dude of 500 HP this is ~50 HP) and 18 damage per hit (which, with 10 armor, would be 8 per) I hypothesized the AoD would go down in either six or seven hits, depending on how much the last hit counted for. He went down in six, thus proving my hypothesis. I DO have the entire video if you want to count it out yourself...
Wiki says 10 armor and, by the calculation of me counting out the hits, I have confirmed this number. At the start of "almost dead" (for a dude of 500 HP this is ~50 HP) and 18 damage per hit (which, with 10 armor, would be 8 per) I hypothesized the AoD would go down in either six or seven hits, depending on how much the last hit counted for. He went down in six, thus proving my hypothesis. I DO have the entire video if you want to count it out yourself...I'd agree to that. I did try to count how many throws it took at the start of almost dead, but I was kinda sloppy by that hour, but I came up with roughly 25 hits with 12 damage a hit. The 13 is just a reference to what I think a fire skull would need.
The 13 is just a reference to what I think a fire skull would need.I don't think a fire skull is a viable option. I laid out 16 corpses in a 2x8 formation and used the fire skull when the AoD was standing in the middle. He was 'almost unhurt' after the ordeal. Turns out 7d7 explosion damage isn't as great as I thought it'd be.