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Messages - ih8regin

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1
Situation: You corner-shoot with a shotgun, having target cross at a place with no enemies. You can do that repeatedly until harm sounds cease, both in here and in 0997. The shooting mechanics isn't affected, but the sounds are; if you slam F-F-R-F-F-R-... fast enough (2 shots/second or faster) the shot, harm and reload sounds go off at least for one shot. This makes me lose information as a competent corner shooter. Repeatable, but the effect is most pronounced and most detectable when there is someone who's got hurt by the shot.

2
Post Mortem / [U|99%|YAFW] Suddenly a successful Conqueror
« on: March 25, 2024, 08:16 »
Got another screw-up in real life to stop bothering about them for a while, and rummaged through my hard drive discovering an almost-forgotten install of DoomRL. After some easier wins (including HMP AoMr which I had to abandon YAAM when hitting an arach cave staring down 4 barrels of plasma, but with 2 steps to stairs) I have decided to tackle a Conqueror run, initially declaring it would be one should I manage to clear that Unholy Cathedral. I failed to escape the trap in the Anomaly, so had to blast off several cacos in the entry room, then determined to at least try doing damageless Hell's Armory (good thing it rolled instead of Deimos Lab), receiving a rare reward of N+O packs. The run ended up with a literal shower of stuff! Just look at this:


---------------------------------- Inventory -----------------------------------
                                                     |                         
> [a] tactical rocket launcher (6d7) [5/5] (P1)      | The rocket launcher is   
 
[b] plasma shotgun (7d3) [21/30]                   | the most standard way of
 
[c] missile launcher (6d6) [3/4]                   | blowing things up.       
 
[d] nuclear plasma rifle (1d7)x6 [24/24]           |                         
 
[e] nuclear BFG 9000 (8d6) [40/40]                 |                         
 
[f] BFG 9000 (10d6) [130/130] (B1)                 |                         
 
[g] Angelic Armor [7/7] (100%)                     |                         
 
[h] Butcher's Cleaver (5d6)                        | Fire time   : 1,0s       
 
[i] Longinus Spear (8d8)                           | Reload time : 0,8s       
 
[j] shotgun shell (x23)                            | Accuracy    : +4         
 
[k] rocket (x7)                                    | Expl.radius : 2         
 
[l] power cell (x22)                               | Alt. fire   : rocketjump
 
[m] power cell (x70)                               |                         
 
[n] power cell (x70)                               |                         
 
[o] phase device                                   |--------------------------
 
[p] envirosuit pack                                | Press Escape to exit, to
 
[q] agility mod pack                               | wear/wield or use an     
 
[r] fire skull                                     | item press the item     
 
[s] shell box (x100)                               | letter or use Up/Down to
 
[t] shell box (x100)                               | browse and Enter to     
                                                     
| choose, or Backspace to 
                                                     
| drop.                   
--------------------------------------------------------------------------------


Nuke plasma was a very happy find in Armory, or just a tad onward (the run took a lot of interruptions, so my recallings are messy), plasma shotgun dropped right before the Mortuary so I went to take it with me to clear the floor, BFGs were pre-determined find, but also there was a phaseshift in Hell-2, a ballistic vest in Hell-4, an Acid Spitter in Vaults, and that stupid Lava Elemental in the Pits was a SERIOUS PITA, he left me with 18%HP and zero medpaks (IIRC I kept one on hand), and then a very funny blasting cave of mancubi followed suit, lowering me at one time to 2% (1 HP), but an extremely timely large medpack saved my sorry butt. So Spidey went BOOM, JC went up close and personal, for him I've just decided to equip melee and charge to the face. And that 1 missed kill was likely a forgotten lost soul in Hell-1, after I swayed a bit and didn't verify I've cleared the level... Pity.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Material Defender,
 level 16 Arch-Vile Br. General Scout,
 nuked the Mastermind at the Hell Fortress.
 He survived 118967 turns and scored 406450 points.
 He played for 5 hours, 22 minutes and 1 second.
 He was a man of Ultra-Violence!

 He killed 1308 out of 1309 hellspawn. (99%)
 A natural born killer!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 11

-- Awards ----------------------------------------------------

  UAC Star (gold cluster)
  Aurora Medallion
  Conqueror Badge
  Grim Reaper's Badge
  Shambler's Head
  Hell Champion Medal
  Elite Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ......................................................|||.#
  ......................................................|}||#
  ......................................................||X.#
  ......................................................|.|.#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 45/50   Experience 122946/16
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Son of a bitch   (Level 2)
    Eagle Eye        (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)

  Int->Int->HR->HR->Fin->Jug->Fin->WK->WK->DM->EE->Fin->EE->SoB->HR->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [11/11] (87%)
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   antigrav steel boots [1/1] (100%) (A)
    [d] [ Prepared   ]   Butcher's Cleaver (5d6)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [3/5]
    [b] tactical rocket launcher (6d7) [5/5] (P1)
    [c] hyperblaster (2d4)x3 [40/40]
    [d] plasma shotgun (7d3) [21/30]
    [e] missile launcher (6d6) [3/4]
    [f] nuclear plasma rifle (1d8)x6 [24/24] (P1)
    [g] BFG 9000 (10d6) [130/130] (B1)
    [h] red armor [6] (AOP)
    [i] shotgun shell (x50)
    [j] rocket (x14)
    [k] power cell (x70)
    [l] small med-pack
    [m] large med-pack
    [n] phase device
    [o] homing phase device
    [p] agility mod pack
    [q] Nyarlaptotep's Boots [6/6] (100%)
    [r] shell box (x80)
    [s] shell box (x100)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 0%   
    Melee      - internal 0%    torso 50%   feet 0%   
    Shrapnel   - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    100 former humans
    96 former sergeants
    38 former captains
    200 imps
    87 demons
    344 lost souls
    56 cacodemons
    55 hell knights
    74 barons of hell
    48 arachnotrons
    23 former commandos
    28 pain elementals
    38 revenants
    40 mancubi
    35 arch-viles
    8 nightmare imps
    10 nightmare cacodemons
    18 nightmare demons
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 6 he assembled a tactical shotgun!
  Entering level 7 he was almost dead...
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he assembled a tactical armor!
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a hyperblaster!
  He destroyed the evil within and reaped the rewards!
  On level 11 he assembled a antigrav boots!
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  Level 15 was a hard nut to crack!
  On level 16 he found the Tower of Babel!
  On level 17, hell froze over!
  On level 17 he invaded the Unholy Cathedral!
  He nuked level 17!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  Level 19 was a hard nut to crack!
  On level 19 he entered the Vaults.
  On level 19 he found the Acid Spitter!
  He cracked the Vaults and cleared them out!
  On level 20 he found the Butcher's Cleaver!
  On level 20 he was foolish enough to enter Limbo!
  On level 20 he assembled a tactical rocket launcher!
  On level 20 he found the Angelic Armor!
  He managed to clear Limbo from evil!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Nyarlaptotep's Boots!
  He managed to clear the Lava Pits completely!
  On level 23 he stumbled into a complex full of mancubi!
  On level 23, hell froze over!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You start running!
 You hit John Carmack.
 You hit John Carmack.
 You hit John Carmack. John Carmack reloads his rocket launcher.
 You hit John Carmack.
 You hit John Carmack.
 You hit John Carmack. You are hit!
 You hit John Carmack.
 You miss John Carmack.
 John Carmack reloads his rocket launcher.
 You hit John Carmack.
 You hit John Carmack.
 You hit John Carmack. Carmack raises his hands and summons hellspawn!
 You hit John Carmack. John Carmack dies. Congratulations! You defeated John
 Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 406 brave souls have ventured into Phobos:
 347 of those were killed.
 1 of those was killed by something unknown.
 3 didn't read the thermonuclear bomb manual.
 And 21 couldn't handle the stress and committed a stupid suicide.

 34 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 26 killed the bitch and survived.
 5 showed that it can outsmart Hell itself.

--------------------------------------------------------------

Yep, I've got about 10 total A-mods, but no serious boots, so I had to made antigrav out of steel boots. What a disgrace.

3
Yup, "silly masterless build". I can only say a word "TaNk". No Int, no HR until the very end - a principle? Not even a second TH, let alone third! Ber isn't needed in this build as it's fat so zerk won't trigger from enemy attacks.

About AAo666 - you just stairdive past a certain point until you meed a level with "an" unique then you fill it with napalm and collect the prize, and then again stairdive. Still it will be a BIG ordeal.

4
Error handling is always a problem. I'd say the best approach will be making the game check every parameter in the configuration file at loading time, then if any parameter is missing/undefined, define it right there with default value and, if any such definitions happened, rewrite the configuration file. Sanity checks may be done at the same time. This will kill both hares with one stone (or pigeons?) - old configuration customizations will be preserved, and newly added parameters will not cause the game to misbehave.

5
Any hit, no matter how small, deals at least 1 damage to the target, thus even with 10 armor the AoD will slowly get whittled down. I used 2 knife slots for this. A tip: to collect a knife you use not "g" but "u", this takes 1 normal action and places the knife to your hand. Also B-modding a knife will make it do 15 damage, theoretically easing the task fivefold. Yes you need high movement speed, IIRC I always had HR3+tac boots when I came to Cathedral on U or higher, HR2 with boots might be enough, HR2 without boots might need a scout to compete with AoD's speed. Finesse is optional, at least with high speed you can throw a knife at AoD from 3+ distance which he can't cover while you relax after throwing, even without Finesse.

6
IIRC invulnerability is indeed measured in player actions. Yes, Trigun's nuke effect is indeed instantaneous. And IIRC lava element's invulnerability lasts 9 actions. Thus, you wield Trigun first, then eat element (start), then activate Angel Arm (instaBOOM, 1 action spent, level cleared), then eat homie (2), then walk to exit and use it (7-8) thus you should or may have 1 action left which you use to activate another Angel Arm (8-9). The invulnerability would go away but you will survive the nuking.

About measuring invulnerability in actions - there's still a comics in DoomRL comics topic which says "let's full-reload a (shotgun) while invulnerable, and there goes HELL while the doomguy stands under a bubble and sloooowly puts a shell after a shell, everyone dies in a crossfire in the meantime". Hee hee.

7
Throwing knives only, that's for sure, as you take too long to attack with a knife and suffer a face hit, which you can't tolerate for long. Thankfully AoMC makes you reliably do considerable (6 per throw huh? Probably 8 with SoB2, but I'm not really sure which skills are in effect with a thrown knife) damage to Angel so that you won't get too bored fighting him. Technically you *CAN* solve Cathedral even without AoMC and without Bru, but you will need to have a megaton of knives to shove at lost souls (or a lot of medkits and serious armor to absorb their hits while you melee with them). Demons can be sunk in lava without touching them, and AoD will *eventually* also succumb to flying knives as it does not regenerate damage.

8
Post Mortem / Re: [U|AoMC+AoP|100%|YAFW] Inquisitor Platinum
« on: April 29, 2020, 22:38 »
The Trigun, after all, is a portable nuke, it's enough to justify carrying it once found. Even in AoP with no invulnerability globes you can have a lava element. Sometimes (?) you can do like this: wield Trigun, eat the element, use the Angel Arm, use a homie, get the stairs (a homie in Dis does NOT drop you right on the stairs but rather pretty close to them) and you may still have 1 action of invulnerability to nuke out the JC.

9
Grats, first :)

Arch-Viles cannot open doors, neither can cacodemons, so you could safely wipe out viles before opening any vaults.

Also, AoMC can wipe Unholy Cathedral as well, with throwing combat knives. I did that several times. Tedious AF, but doable. Of course, demons would need to get drowned in lava instead of combatting them, because you won't have any berserk, but since lost souls on AoMC are one-shotted with a knife, even if you throw it, the level becomes you vs AoD, and that Angel is sort of predictable so you technically can develop a movement pattern to not let him hit you - provided you have enough speed. You've taken HR sooo late I even wonder why.

10
Forum / HTTPS certificate expired
« on: April 22, 2020, 23:54 »
This forum got its HTTPS certificate expired yesterday. Please fix.

11
Discussion / Re: Quick questions thread!
« on: April 17, 2020, 22:51 »
I'm trying to figure out how to do without Intuition 2, for all the challenges where I can't have that.
Is there any, besides radar shooting with a shotgun and listening for screams?

12
Century Lounge / Re: [U|Ao100|99%|YAVP] Centurial Platinum
« on: April 13, 2020, 22:47 »
Nightmare Cybie is about 90HP fatter than UV Cybie, and thus it's WAY better to stairdive on N! whenever you see one than to try whacking it down. Add 2x XP on N! to boot, and an overall tediousness of AAo666, polish with inability to save (Nightmare! What saves?) and get incorrect output in "cyberdemons killed" statistics, meaning you've met way more than you've killed. Also, are there ever enough AAo666 N! mortems to gather some statistics?

13
Discussion / Re: Quick questions thread!
« on: April 11, 2020, 21:56 »
Intuition 2, then don't enter the monster's range on your turn, let them wander into your vicinity instead. I learned this trick watching one of Tormuse's videos when I finally gave up on trying to figure it out myself - even if it ended up as simple as this. That is, maneuver so that the yet-invisible monster would be marked at the very edge of your FOV, both before and after your move, thus if he'd get closer you will have the first chance to act. Doorways and ambushes aside, of course. With doorways, you would need a lure or wait until all enemies (detectable ofc) on the other side of the door are close to the wall with the door so that they won't see you entering the square with the door. With ambushes, I believe your best bet would be using phase devices prior to an ambush or right after it like in City of Skulls.

14
Century Lounge / Re: [U|Ao100|99%|YAVP] Centurial Platinum
« on: April 10, 2020, 22:00 »
Cyberdemon vs mancubi - there are more differences than just HP pool. First, cybies target, mancubi wander, thus you will always get all the cyberdemons up your face in a small amount of time after entering a level with them, while you can evade most of the mancubi should you hide in a corner and knockback all of visible ones out of range. Second, cybies have more range than the player, meaning you will get rockets fired at you from off screen, and should you play say MAc, this would mean they always will have an edge over you without fire protection, mancubi have equal sight radius. Third, cyberdemons are immune to (their own only, or all cybies'? Unclear) splash, from at least their own attacks, so MAYBE two cybies can eventually kill each other should you say reload a plasma shrapnel being invulnerable, but mancubi DEFINITeLY aren't immune so if caught in crossfire, you have a decent chance to both dodge all mancubi rockets, provided you are at range, and kill some of them while not firing a single shot, but you cannot do the same vs cyberdemons.

15
Discussion / Re: Quick questions thread!
« on: April 07, 2020, 02:47 »
Gonna test that... as I thought you can disassemble anything modded, not just weapons. If it's not true, then you'd anyway need two onyx packs to build that tower shield and lava boots.

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