Chaosforge Forum

DoomRL => Bug Reports => Topic started by: mcz117chief on November 01, 2010, 14:34

Title: DoomRL typos
Post by: mcz117chief on November 01, 2010, 14:34
Tavana edit: CORRECTED typos will be listed below. If a typo is on this list then it has been corrected in the repository.

Code: (Corrected Typos) [Select]
All being descriptions should now be typo free.
All instances of "an" instead of "a" for grammar (with monsters).

Malek edit: Merged topic. Use this to report future DoomRL related typos.

I believe you have a typo in the description of the pinky demon. It says though but i think it should say tough.
Title: Re: DoomRL typos
Post by: ParaSait on November 01, 2010, 16:10
People still read descriptions? 0_o
Title: Re: DoomRL typos
Post by: thelaptop on November 01, 2010, 17:21
Yes they do.

It's nice to know that there's another stickler for detail to give DoomRL more polish.

/me chuckles
Title: Re: DoomRL typos
Post by: mcz117chief on November 02, 2010, 01:40
So... do i get an internet cookie ? :D
Title: Re: DoomRL typos
Post by: ParaSait on November 02, 2010, 04:44
So... do i get an internet cookie ? :D
Sure! Here, use this
javascript:document.cookie="rewardcookie=chocolate"
:D
Title: Re: DoomRL typos
Post by: thelaptop on November 02, 2010, 05:43
I'm tempted to give him an evercookie (don't try to access the site that google returns if you know what is good for you), but I'm not that evil yet.

;-)
Title: Re: DoomRL typos
Post by: mcz117chief on November 02, 2010, 09:31
Found another mistake in the description.
it says "Big, flying, red, horned heads. They spit with huge explosive plasma balls.

The "with" makes no sense here, unless they travel together with a plasma balls at their side and both of them spit together, or they spit at you sulliva and at the same time plasma balls than it would make a little sense, but i dont think it is the case.
Title: Re: DoomRL typos
Post by: Kornel Kisielewicz on November 02, 2010, 09:50
Tavana, I leave this one for you.
Title: Re: DoomRL typos
Post by: Kornel Kisielewicz on November 02, 2010, 09:51
Tavana, this one's for you.

Oh, and cookie awarded (insert fanfare).
Title: Re: DoomRL typos
Post by: mcz117chief on November 02, 2010, 09:58
Whoops, I just noticed that I posted this in the wrong section, sorry for the inconvinience.

Move'd - Malek
Title: Re: DoomRL typos
Post by: Game Hunter on November 02, 2010, 13:23
FYI, there are more than a few typos in the game, splashed here and there. Making a new topic for each and every one is a little much, how about we combine all of them into one large typo thread? The OP can keep track and add them all into a single post.

A few more to worry about:

- Highscores: Angel of Purity reads as AoP, should read as AoPu to differentiate between AoPc (as per AoMr/AoMs/AoMC subclasses)
- Highscores: "killed by a [enemy]" sometimes needs to be "kill by an [enemy]" for enemies like Arch-viles and Arachnotrons
- Player Info (Medals): A lot of words ending in "ing" should be replaced by their past-tense counterparts. This includes:
--- Completing -> Completed
--- Finishing -> Finished
--- Finding -> Found
--- Pulling -> Pulled
--- Visiting -> Visited
--- Present tense also works -- Might have missed a few of the hidden ones, but the mainstream ones are corrected.
- Player Info (Badges): Sometimes UV is spelled "Ultra-violence" and other times spelled "Ultra-Violence": best to pick one
- Player Info (Badges): Longinus Diamond badge is cut off: "Complete Unholy Cathedral on N! without Brut", could change "without" to "w/o" or remove "Complete" (as per the angel badges) -- changed to "Complete UC on Nightmare! without Brute"

There are likely more in the help section, but I need to finish up some impending HW first.

EDIT: Items marks in green are corrected. -Tavana
Title: Re: DoomRL typos
Post by: mcz117chief on November 02, 2010, 13:58
Good idea, pls, moderator, create a STICKY that deals with typos.
 Thank you
Title: Re: DoomRL typos
Post by: Malek Deneith on November 02, 2010, 16:26
Edit: Bleh... apparently merging topic sets post via date anyway sooo mcz117chief gets the first post in sticky :P
Title: Re: DoomRL typos
Post by: rchandra on November 02, 2010, 22:04
combat translocator: "this is a wierd device / this is a piece of wierd technology" -- Fixed -Tavana
wierd should be weird
Title: Re: DoomRL typos
Post by: Tavana on November 03, 2010, 01:58
I've hijacked the first post on the thread to list typos that I've corrected. Quite a few of these I've already fixed, just not writted down yet. Please keep them coming! =)
Title: Re: DoomRL typos
Post by: Game Hunter on November 03, 2010, 15:20
Okay, time to look through the help file... (p means paragraph)

Bold words are to be added, Stricken words are to be removed.

General: There are a lot of "--" in the document. Often they are used appropriately, but there are instances where punctuation would get the job done, making the paragraphs easier to read through.
Getting Started, p1: Show Player screens are far more than 3 now, more like 10
Getting Started, p2: "Corporal" -> "Private First Class"; space missing just before left parenthesis
Getting Started, p6: perks probably doesn't need quotations; "levelled" -> "leveled"
Getting Started, p7: "Advanced Traits" is proper but "master traits" is not, pick one
Getting Started, screenshot: player's name is supposed to be light blue instead of dark
Getting Started, p10: "sob" should probably be capitalized and/or dotted to emphasize acronym
Getting Started, p11: two instances of -- and one of -, choose one for consistency (applies to any future uses, Find & Replace works wonders for stuff like this)
Getting Started, p12: after quoting each tactic once (since these are words being used in a proper context anyway), future quotes are unnecessary; levelling -> leveling; ...descending to the next level.
Getting Started, p13: no mention of armor #s; ...the number in bracketsparentheses indicates...
Getting Started, p14: need space between Kill and 'em; "rock landscape" appears in other areas, should probably change parenthetical to "such as on the first level"
Getting Started, p16: "u" is also used for pulling levers, may want to mention the priority
Getting Started, p18: needs a mention that the alt-fire button is "F"; "special" from special fire probably does not need to be in quotes
Getting Started, p19: "special" from special reload probably does not need to be in quotes; "Reloading is automatic if you have the proper ammo in your inventory." <-- confusing statement, there is no non-automatic reload, perhaps reword so it is obvious that you will reload as much as the ammo in your inventory will allow
Getting Started, p22: callback to p13, at the very least keep the two paragraphs next to each other (if already fixed in p13, p22 can likely be removed)
Getting Started, p33: "Try to check out the "@" screen...", alternatively, use "character" screen and make note of the button you need to press after
Getting Started, p34: callback to p18, at the very least keep the two paragraphs next to each other (if already fixed in p13, lever mention can be removed; could stand to mention water/acid/lava
Getting Started, p36: "Common - Hmm... thisThese items are..."; "Most of them can beare generated randomly, others are dropped by enemies using them, and still otherswhile some of them will appears in certain places..."; armor/boots can only hold one mod without WK
Getting Started, p37: mentioning unique before they are defined is a bit haphazard; "...usually more powerful versions of standardcommon items,..."; exotics hold the same mods as commons (two for weapons, one for armor/boots)
Getting Started, p38: Uniques -> Unique; (I'm just going to rewrite this while keeping the message clear.) "The rarest and most powerful type of items. Most are fantastic upgrades to their common counterparts, and some carry very interesting properties, including regeneration, penetration, and absolute destruction. Unique items can only be encountered by chance, although certain special levels have a higher chance of one appearing. Modding a unique depends on the specific item involved."
Getting Started, p39: put this somewhere closer to the various other item mentions (like powerups and consumables)
Getting Started, p40: put this somewhere closer to the various command mentions
Getting Started, extra: missing any mention of artifacts, even if vague. Example: "Artifact - Items of this category are revered as the best in the game. It can only appear on certain special levels, after overcoming a great challenge. There are only two known artifacts so far."

Whew. That's the big section: I'll hit the other areas later. (Introduction has no problems, by the way.)
Title: Re: DoomRL typos
Post by: rchandra on November 03, 2010, 17:24
levelled / leveled is a British/US choice, though both forms are generally acceptable world-wide.
Title: Re: DoomRL typos
Post by: thelaptop on November 03, 2010, 17:42
Kornel is polish, so to polish up the writing, maybe we should use something that is more... American in spelling?  I'm assuming that most of the people are comfortable with American spelling, also brevity (we save one more character for some words given the difference between AmE and BrE forms).
Title: Re: DoomRL typos
Post by: Kornel Kisielewicz on November 03, 2010, 23:21
Just a general note - I try to adhere to US english.
Title: Re: DoomRL typos
Post by: thelaptop on November 04, 2010, 00:03
Just a general note - I try to adhere to US english.
I've studied in the US for three years of my life, and I still write the way I write.

Gave my TA a lot of grief.  But the community partners whom I worked with were very delighted with the alternative spellings and phrases that they were seeing in the reports, so I think it was win-win.

Anyway, we all heard the God Hand.  AmE it is.
Title: Re: DoomRL typos
Post by: Tavana on November 04, 2010, 01:07
One a side note, I've somewhat changed the manual a bit already. I'll take a look at it again shortly.
Title: Re: DoomRL typos
Post by: Game Hunter on November 04, 2010, 12:46
One a side note, I've somewhat changed the manual a bit already. I'll take a look at it again shortly.
If you think an editor would help the process, I'd be glad to take a look at the revised copy (that is, if there's an easy way to send it). Again, the focus would be on syntactic and semantic edits, but I could whip up entirely new descriptions at request.
Title: Re: DoomRL typos
Post by: grommile on November 04, 2010, 16:04
Another one that's been nagging at me for years:

"You don't have enough place in your backpack." should be "You don't have enough space in your backpack."
Title: Re: DoomRL typos
Post by: ParaSait on November 04, 2010, 16:51
Another one that's been nagging at me for years:

"You don't have enough place in your backpack." should be "You don't have enough space in your backpack."
lol that's kinda like a literal translation from Dutch, "Je hebt niet genoeg plaats in je rugzak".
Title: Re: DoomRL typos
Post by: Thomas on November 05, 2010, 19:41
Getting Started, p38: Uniques -> Unique; (I'm just going to rewrite this while keeping the message clear.) "The rarest and most powerful type of items. Most are fantastic upgrades to their common counterparts, and some carry very interesting properties, including regeneration, penetration, and absolute destruction. Unique items can only be encountered by chance, although certain special levels have a higher chance of one appearing. Modding a unique depends on the specific item involved."

I'm quite sure that no unique can be modded. The reason exotics were added was to make the not-so-fantastic moddable uniques a bit more common and in a defined class of their own.
Title: Re: DoomRL typos
Post by: rchandra on November 05, 2010, 21:02
Cybernetic Armour (like normal armour) and Railgun (once only, irrespective of whizkid) can be modded.  Perhaps others can?
Title: Re: DoomRL typos
Post by: Game Hunter on November 05, 2010, 22:51
I'm quite sure that no unique can be modded. The reason exotics were added was to make the not-so-fantastic moddable uniques a bit more common and in a defined class of their own.
Cybernetic Armour (like normal armour) and Railgun (once only, irrespective of whizkid) can be modded.  Perhaps others can?
In addition, Railgun allows for a single modification to it. (Although I suppose this could be a bug.) Not really sure about the others, although it's true that the modding capabilities of all uniques together are really low. I would revise my original statement to say the following: "Allowed modifications on unique items are exceedingly rare, though this is to be expected for items of such high quality."
Title: Re: DoomRL typos
Post by: Tormuse on February 13, 2011, 22:38
A minor error, but since no one's mentioned it...

In the "more" text for Nightmare Cacodemons, it says "If a normal cacodemon wouldn't be bad enough...  These creatures seem a nightmarish version of the imp."

Looks like somebody copy+pasted the text from nightmare imps and forgot to change that one word.  :)

And if you want to be a *real* stickler for details, I think it reads better if you change "wouldn't be" to "isn't"

The description should be completely changed in 0.9.9.2. If not, and I'm crazy, it will be changed for 0.9.9.3 - Tavana
Title: Re: DoomRL typos
Post by: Nameless on February 15, 2011, 18:08
There's an error in the description of Shockwave Packs: 'useful' should be spelled with one L.

Changed. - Tavana
Title: Re: DoomRL typos
Post by: Thomas on February 16, 2011, 01:22
This is kind of like a typo.
Blue arrows appear in the player screen to show you that you can scroll upwards if there's a bit of text above your current position in the screen.
...but there's no coresponding downward arrows, so it's not very obvious whether there's any text below your screen or not.
Title: Re: DoomRL typos
Post by: Game Hunter on February 16, 2011, 08:09
There's an alternate fire called "whisper of" and the rest is chopped off. Probably want to rewrite it to fit (or allow second-line wrapping).
Title: Re: DoomRL typos
Post by: rchandra on February 16, 2011, 09:40
In the mortem, if you find the mod cache, it says "destroyed the evil withing".  It should probably be "within", or maybe "thing" if you want.

-Barely missed getting into 0.9.9.2 release. =/ -Tavana
Title: Re: DoomRL typos
Post by: Kashi on March 01, 2011, 05:38
Quote
Generic McDoomguy, level XX [Insert XP rank here] [Insert Badges rank here], couldn't evade a revenant's fireball

Not that much of a typo, but I guess we all already know that Revs fire seeker missiles and not fireballs.
Title: Re: DoomRL typos
Post by: rchandra on March 09, 2011, 23:11
Juggler's description:
"automaticaly" should be "automatically"
Title: Re: DoomRL typos
Post by: Solarn on March 20, 2011, 03:44
Not that much of a typo, but I guess we all already know that Revs fire seeker missiles and not fireballs.
That one's lifted directly from Doom 2 though, so I think it should be left as it is.
Title: Re: DoomRL typos
Post by: rchandra on March 25, 2011, 16:41
On trying to reload a weapon that has a Nano mod:
"The weapon cannot be manualy reloaded"
should be "manually"
Title: Re: DoomRL typos
Post by: Thexare on May 06, 2011, 14:14
On the Tristar Blaster's description:

"Now this is a wierd weapon."

The bolded bit should be weird.
Title: Re: DoomRL typos
Post by: GrimmC on May 10, 2011, 09:54
I believe "fireball" is only from ZDoom's obituaries. (Which the original Doom did not have.) The manual says missiles.
Title: Re: DoomRL typos
Post by: s0ulman on May 21, 2011, 08:42
Upon entering The Mortuary it says: "Can this be real?? The floor is is covered by blood..."

Moreover, I think it should be "covered with blood".
Title: Re: DoomRL typos
Post by: drugon on July 01, 2011, 09:22
Hell Staff ingame description: "Now this is a interesting piece of equipment..." It should be not "a" but "an". At least thus is written here: http://doom.chaosforge.org/wiki/index.php?title=Hell_Staff
Title: Re: DoomRL typos
Post by: Solarn on July 04, 2011, 02:37
Upon entering The Mortuary it says: "Can this be real?? The floor is is covered by blood..."

Moreover, I think it should be "covered with blood".
"Covered in blood" would be even better.
Title: Re: DoomRL typos
Post by: thelaptop on July 04, 2011, 03:07
"Covered in blood" would be even better.
Or "Can this be real?? This is one bloody floor..."
Title: Re: DoomRL typos
Post by: Ander Hammer on September 01, 2011, 18:06
Bullet Dance:

Righteousness -- and superior firepower -- has triumphed!"

Missing the first quotation mark.

Rocket Box:

"Now this is REAL 'boombox'!"

should be

"Now this is a REAL 'boombox'!"

10mm Ammo Chain:

"That reminds you about action films you've seen long ago."

might be better as

"This reminds you of an action film you saw a long time ago."
Title: Re: DoomRL typos
Post by: gilgatex on September 03, 2011, 08:40
It says "You have no armor that needs repairing".  It should be "Your equipped armor does not need repairing". 

I do have armor that needs repairing.  It's just not equipped :)  So technically the first statement is incorrect.
Title: Re: DoomRL typos
Post by: drugon on September 08, 2011, 03:27
Just completed 0.9.9.4. In post mortem it's written: "1 souls destroyed the Cyberdemon..." It should be: "1 soul destroyed the Cyberdemon..."
Title: Re: DoomRL typos
Post by: rchandra on September 08, 2011, 16:40
In a losing mortem, the last history entry is often something like:

"On level 17 he finally smitten by a cacodemon"
should be: "he was finally smitten" or even "he finally was smitten" (in case they all say 'finally' but not all deaths need 'was')

or, you could even get rid of 'finally': "On level 17 he was smitten by a cacodemon."
Title: Re: DoomRL typos
Post by: Thexare on September 09, 2011, 12:33
That issue comes up pretty commonly, rchandra. Formers have the same issue - all of them, I think.

(yes, I've managed to be killed by a pistol-carrier. It was embarassing.)
Title: Re: DoomRL typos
Post by: Thomas on September 18, 2011, 22:54
  On level 39 he ran for his life from lava!
  On level 39 he finally rode a mancubi rocket.

(this also appears at the top of the mortem)

You ride a mancubus rocket, the word 'mancubi' is the plural of mancubus.
Title: Re: DoomRL typos
Post by: rchandra on September 22, 2011, 01:19
After you prepare for a full win, it says you sense a 'menance' instead of 'menace'.
Title: Re: DoomRL typos
Post by: Zalminen on September 22, 2011, 13:30
Hmm, I think there's a little mistake in the keybindings help screen:

'f' -- Alternative Fire of equipped weapon (if available)
'F' -- Special fire weapon (depending on weapon)


Isn't f the normal fire command?
Title: Re: DoomRL typos
Post by: Ander Hammer on September 22, 2011, 14:22
Wait, has this been reported?

The Doomguy seems to pick up ammo with weird syntax.

"You picked up 50 of shotgun shell."

Shouldn't this (and similar messages) omit the 'of' and make the ammo type plural (unless it's a stack of one?)
Title: Re: DoomRL typos
Post by: Bloax on January 04, 2012, 09:50
Diamond badges --
Gatekeeper - "Clear Anomoly ..."
Title: Re: DoomRL typos
Post by: Hamster on January 06, 2012, 14:33
In AoPc description: "The monsters are beings too! They don't deserve to be killed! It's all the fault of that damn Cyberdemon, he should be NUKED!"
Not Cybie now, it's Mastermind who should be nuked...

The same in Ao100: "100 levels, and you win. No Cybie, no JC, no special levels, just 100 normal levels."

Heroic Diamond Badge desription: "Received ALL medals".
The only past time, all other descriptions say "receive", "win", etc.
Title: Re: DoomRL typos
Post by: Klear on January 09, 2012, 05:32
This may have already been reported, and maybe it's intentional, but I think

Spoiler (click to show/hide)
Title: Re: DoomRL typos
Post by: rchandra on January 14, 2012, 08:03
the comic quote for Bullet Dance doesn't have an opening ".
Title: Re: DoomRL typos
Post by: Shoop da Whoop on January 20, 2012, 13:09
Outside-of-the-game typo: file version of doomrl.exe (0.9.9.5!) is... still 0.9.9.1. Same for 0.9.9.4 .exe.
Title: Re: DoomRL typos
Post by: Klear on January 21, 2012, 09:00
The description for Vampyre doesn't state that the kills have to be melee... at least I think that ranged kills don't give you health.
Title: Re: DoomRL typos
Post by: snowstorm on January 22, 2012, 10:10
Well here's something that threw me off.

Quote
You guess the Arachnotrons had to come from somewhere. Hi, mom. She doesn't have a plasma gun, so thank heaven for small favors. Instead, she has a super-chaingun.

I at that time had an armor with 90% bullet res. It's only the 2nd time I get to her and I just don't know better. Mastermind does plasma damage(as the wiki says). "She doesn't have a plasma gun", but she has a super-chaingun that deals plasma damage. What the-?!? A plasma shooting super-chaingun?
It's the first time I decided to trust a description and it threw me off.  ...  I still nuked her, posthumously though :D

I vote for a slight retouch of the description.
Title: Re: DoomRL typos
Post by: tinyrodent on January 22, 2012, 10:19
In general there is no obvious way to tell what kind of damage a particular enemy deals. I think this information should be readily available somehow.
Title: Re: DoomRL typos
Post by: Uitë on January 22, 2012, 10:34
In general there is no obvious way to tell what kind of damage a particular enemy deals. I think this information should be readily available somehow.
Consistent use of colour could communicate this effectively, say white for bullet, brown for fire, green for acid and blue for energy. Most projectiles follow this already, but not all.
Title: Re: DoomRL typos
Post by: snowstorm on January 22, 2012, 12:09
I don't think there is even one person here who hasn't played Doom and doesn't know from there which enemies shoot what. Doomrl would be nothing more than the ASCII if you really haven't. It's the flesh of the fantasy you indulge in.
With that in mind, coloring the projectiles, although adequate, wouldn't change much. Plus you see them for only parts of a second.

Anyway, I was just ranting about foolishly assuming that the final bosses weapon would be easily resistible.
Title: Re: DoomRL typos
Post by: Uitë on January 22, 2012, 12:28
Actually, I've played the original Doom only once that I can remember, and that was at least 16 years ago. There's no nostalgia factor with me, and I really do enjoy the game on its own. I imagine I'm not alone in this, so it's not that strange people (especially the younger generation) would have no working knowledge of the intricacies of a game from 1993. But I fear I'm getting off topic.
Title: Re: DoomRL typos
Post by: Klear on January 25, 2012, 08:33
With Intuition, you can see levers with "Force explosion (here)", but they kill the barrels in the whole level.
Title: Re: DoomRL typos
Post by: tehtmi on January 25, 2012, 21:55
With Intuition, you can see levers with "Force explosion (here)", but they kill the barrels in the whole level.

What it actually says is
Quote
There is a lever (forces explosions) here.

Here is where the lever is, not where the explosions are forced.  I can understand the confusion, but the "here" matches the pattern of all other items when you walk over them.
Title: Re: DoomRL typos
Post by: Klear on January 26, 2012, 02:37
Oh! I feel stupid now =)
Title: Re: DoomRL typos
Post by: Uitë on January 26, 2012, 03:13
Not really a typo, but I've noticed that the player is always called 'he'. Somehow I doubt there are very many, but it would be nice to be able to adress the female players properly.
Title: Re: DoomRL typos
Post by: tehtmi on January 26, 2012, 03:49
Not really a typo, but I've noticed that the player is always called 'he'. Somehow I doubt there are very many, but it would be nice to be able to adress the female players properly.

This has come up before, and the response seemed fairly ambivalent (or perhaps mixed) to me.  I would be in favor of adding a config option to select player gender, but I'd be open to what other people have to say on the topic.
Title: Re: DoomRL typos
Post by: thelaptop on January 26, 2012, 07:52
If we follow canon, Doomguy has always been a "he".  Not to say that having a gender choice variable hiding somewhere is not a good thing; it is mostly cosmetic and will probably require quite a bit of work fixing all the un-extracted strings from within the source code, so not sure if this is a high enough priority.
Title: Re: DoomRL typos
Post by: Matt_S on January 26, 2012, 10:14
Doomguy is, after all, a Son of a Bitch/Gun ;)
Title: Re: DoomRL typos
Post by: Klear on January 27, 2012, 04:41
And Dualgunners always "left with two girls."
Title: Re: DoomRL typos
Post by: Uitë on January 27, 2012, 05:55
And Dualgunners always "left with two girls."
That doesn't automatically mean it's a man :p
Title: Re: DoomRL typos
Post by: So_1337 on January 27, 2012, 06:08
Not so much a typo as much as it's an issue of proper English, but when you pick up the Light-Amp Goggles, it says "You see further." As a general rule, further is more for metaphorical distances, farther is what you'd want to use for physical distances. (Reference (http://grammar.quickanddirtytips.com/further-versus-farther.aspx).)

I feel like a jerk for even pointing it out, especially given how many English-as-a-second-language folks we have involved in the project. In any case, there you have it.
Title: Re: DoomRL typos
Post by: Klear on January 27, 2012, 11:01
I feel like a jerk for even pointing it out, especially given how many English-as-a-second-language folks we have involved in the project. In any case, there you have it.

You may be glad to hear that I found this interesting, since I never realized there was such a distinction. Thanks.
Title: Re: DoomRL typos
Post by: Klear on January 30, 2012, 14:20
I was just reading a post mortem post (http://forum.chaosforge.org/index.php/topic,5168.msg41670.html#new) and noticed that under kills it says "4 lava elemental" without plural.
Title: Re: DoomRL typos
Post by: Motorheadbanger on February 01, 2012, 15:03
There is 'Anomoly' In the Gatekeeper Diamond Badge's description.
Title: Re: DoomRL typos
Post by: Tormuse on February 06, 2012, 11:49
The opening of the game has the following text:

Quote
Now you've got to sit around and wait for your squadmates, who are supposed to check out what happened on", Phobos.

I don't think that quotation mark and comma are supposed to be in between the words "on" and "Phobos."

Also, this may be a bit of a YMMV thing, but the very last line of the game after you kill the Spider Mastermind is "or could it have?"  I think that would read better as "or could it?"  It's shorter and punchier and, in my opinion, makes a better final line of the game.
Title: Re: DoomRL typos
Post by: Uitë on February 06, 2012, 12:20
Or is it?

Dun dun dun!
Title: Re: DoomRL typos
Post by: Alpro on March 04, 2012, 21:05
Not sure if this goes here, but it is more a typo than a bug so...

Help says MMB to swap weapons and MMB on self for equipment. It is actually the opposite.
Also it doesn't mention alt+RMB on self for special reload.
Title: Re: DoomRL typos
Post by: HexaDoken on March 09, 2012, 08:49
"There is a steel boots <blah> lying here."
Should be either "There are steel boots <blah> lying here" or "There is a pair of steel boots <blah> lying here".
Pretty much same applies to all other boots.
Also, not sure that it should go here, but, GateKeeper bronze badge tells me to reach Hell, but I got it after reaching Deimos.
Title: Re: DoomRL typos
Post by: Uranium on March 09, 2012, 09:25
Also, not sure that it should go here, but, GateKeeper bronze badge tells me to reach Hell, but I got it after reaching Deimos.
The old GK bronze was reaching Hell through the Hellgate, so it's likely that the description hasn't been changed.
Title: Re: DoomRL typos
Post by: Holo on March 14, 2012, 11:44
[v0.9.9.6G Windows]

On the Badges Screens 'Ultra-Violence' is not consistent and some references to it the V in violence is not capitalized.

Capped Correctly:
-UAC Gold Badge, Veteran Gold Badge, Veteran Platinum Badge

Not Capped Corectly:
-Inquisistor Platinum Badge, Centurial Platinum Badge


Also, when it references HMP, in the difficulty selection screen it shows "Hurt Me Plenty", and on the medals it shows "Hurt me Plenty". Should be capped like the difficulty listing.
-UAC Silver Badge, Veteran Silver Badge
Title: Re: DoomRL typos
Post by: dtsund on March 14, 2012, 15:53
"You are hit!  That hurt!  You' going berserk!" should probably be "You are hit!  That hurt!  You're going berserk!"
Title: Re: DoomRL typos
Post by: Pricklyman on March 22, 2012, 14:05
Don't know whether this has been mentioned before, but in the manual Introduction - see attachment. (Should read "planet")
Title: Re: DoomRL typos
Post by: Tormuse on March 24, 2012, 19:03
"There is a steel boots <blah> lying here."
Should be either "There are steel boots <blah> lying here" or "There is a pair of steel boots <blah> lying here".
Pretty much same applies to all other boots.

The same with Light-Amp Goggles.
Title: Re: DoomRL typos
Post by: HexaDoken on March 24, 2012, 22:31
Actually, the same with pretty much everything that is plural.
Title: Re: DoomRL typos
Post by: LuckyDee on April 02, 2012, 23:16
See the kill-rate bug report (http://forum.chaosforge.org/index.php/topic,5484.0.html) for further details. According to the Player Info/Wiki, the Medal of Prejudice requires you to get 'a perfect kill-rate', but only getting 100% kills isn't enough - maybe a win is required as well? If the settings for this achievement are correct, please adjust the description.
Title: Re: DoomRL typos
Post by: Klear on April 03, 2012, 02:08
Well, most of the medals/badges implicitly require you to win the game to be awarded.
Title: Re: DoomRL typos
Post by: LuckyDee on April 03, 2012, 12:01
A lot of them do yeah, but most explicitely state so (Win This And That Game, Complete Angel Of Whatsit), or the implication is too obvious (Obtain All Medals, Defeat Mastermind w/o Damage). In the Medal of Prejudice, both the explicit and implicit requirement for a win is absent (since you can actually achieve a 100% kill-rate without winning, QED).
Title: Re: DoomRL typos
Post by: LuckyDee on April 19, 2012, 09:12
Don't know if these are known yet (probably are):

* Level 100 of Ao100 is displayed as 'Level 10' in the HUD
* Apparently, I assembled 'a' assault rifle and 'a' energy pistol, instead of 'an' insert appropriate weapon here
Title: Re: DoomRL typos
Post by: SugarOrc on May 12, 2012, 03:54
http://doom.chaosforge.org/wiki/Jackhammer
"Damage:    (8d3)x2/24-48"
Must be "x3/24-72"
Title: Re: DoomRL typos
Post by: LuckyDee on May 13, 2012, 12:07
Unless there's a reference I'm missing, I think the Enviromental boots should be called Environmental boots.
Title: Re: DoomRL typos
Post by: Hamster on May 23, 2012, 13:50
You don't want to know who's scythe this is...
Should be whose.
Title: Re: DoomRL typos
Post by: Klear on June 17, 2012, 09:12
2 showed that it can outsmart hell itself.
I think this should say "2 showed that they can outsmart hell itself." Unless I'm misunderstanding the phrase.
Title: Re: DoomRL typos
Post by: Sanctus on June 26, 2012, 13:36
http://doom.chaosforge.org/wiki/Plasma_shotgun
Damage:    8d3/8-24

Just taken plasma shot 7d3 damage
Title: Re: DoomRL typos
Post by: tehtmi on June 26, 2012, 20:44
You can fix problems on the wiki yourself.  In fact, doing so is encouraged!  (You can log in with you forum username and password.)

There is a lot of out-of-date information, and probably plenty of outright mistakes as well. ;)
Title: Re: DoomRL typos
Post by: Sanctus on June 27, 2012, 17:31
Done
Title: Re: DoomRL typos
Post by: Hamster on November 27, 2012, 21:33
That's not a typo, but anyway.
Upon saving:
Code: [Select]
Game saved. Press <Enter> to exit. Press <Enter>...I think, words "Press Enter" should not be repeated.
Title: Re: DoomRL typos
Post by: Hamster on December 04, 2012, 07:30
Again, not actually a typo.
\backup\!readme.txt
Code: [Select]
Player and Score backup.

To control the amount of files see PlayerBackups and ScoreBackups variables in doomrl.ini.
Should be config.lua.
Title: Re: DoomRL typos
Post by: ih8regin on April 04, 2013, 02:00
0.9.9.7 AAo666 (from read mortem, there's only one AAo666 mortem so far): "On level 666 he finally completed 100 levels of torture.". Wasn't it 666 in fact?
Title: Re: DoomRL typos
Post by: thelaptop on April 04, 2013, 06:16
That one was deliberate.
Title: Re: DoomRL typos
Post by: Klear on April 04, 2013, 06:32
It looks like a typo, though. I bet that people will keep reporting it in the future...
Title: Re: DoomRL typos
Post by: White Rider on April 04, 2013, 13:03
The level feeling indicating a lever that floods the entire floor with lava reads as following:

"You feel that smell? That gasoline smell? Oh hell..."

I'm not sure how to feel about "feeling" a smell; I usually smell smells. You know, with my nostrils, on my nose...
How about "You smell that? It reeks of gasoline...Oh hell..." or something similar.

...Why is it gasoline, anyway?
Title: Re: DoomRL typos
Post by: thelaptop on April 04, 2013, 13:20
That one's metaphoric.
Title: Re: DoomRL typos
Post by: Matstaal on April 24, 2013, 17:54
Angel of Impatience, I found a nuke. I pressed G to pick it up, and the game asked me if I wanted to activate it Y/n

I chose no, and the text said something like "I knew you were a resonable guy"

don't remember the exact quote, but I am certain reasonable was misspelled as resonable

not certain if you get the same message when deciding not the activate a nuke on standard game play. will check it out next time I get the opportunity.
Title: Re: DoomRL typos
Post by: yaflhdztioxo on April 24, 2013, 20:31
Asking first was clearly an accident.  Bug fixed :)
Title: Re: DoomRL typos
Post by: thelaptop on April 24, 2013, 23:23
Typo fixed in repo.  Thanks for reporting!

/me glares at yaflhdztioxo
Title: Re: DoomRL typos
Post by: ZicherCZ on April 24, 2013, 23:25
Asking first was clearly an accident.  Bug fixed :)
Someone is in for quite a shock.
Title: Re: DoomRL typos
Post by: Evilpotatoe on May 08, 2013, 18:17
Quartermaster angelic badge : Complate AAoRA

Aaaaargh !
Title: Re: DoomRL typos
Post by: LuckyDee on May 08, 2013, 18:20
Please make that 'Contemplate AAoRA'; would make for another badge I can actually earn :)
Title: Re: DoomRL typos
Post by: Sereg on May 08, 2013, 19:06
Please make that 'Contemplate AAoRA'; would make for another badge I can actually earn :)

Lol! Me too... If only it were that easy. I contemplate a lot of things. I could be the next 2Dev if all these "complete" typos were fixed so they read "contemplate".
Title: Re: DoomRL typos
Post by: thelaptop on May 09, 2013, 08:39
Fixed in repo.  Thanks.
Title: Re: DoomRL typos
Post by: White Rider on May 11, 2013, 22:25
Found these in config.lua. Words that need correcting are bolded for emphasis.

Quote
-- Specifies wether items in inventory and equipment should be colored

Quote
-- Sets wether message coloring will be enabled. Needs [messages] section.

"wether" should be "whether"

Quote
-- Menu styles can be LETTER for letter choince only menus, CHOICE for only arrow
-- selection or HYBRID for both. Note that additional commands (like BACKSPACE for
-- in-menu drop and TAB for swap) wont work in the LETTER mode.

1. "choince" should be "choice"?
2. "wont" should be "won't"

Quote
-- Setting to false will prevent DoomRL from waiting for confirmation
-- when too many messages are printed in a turn. Usefull for Speedrunning.

"Usefull" should be "Useful"

Quote
-- This is the global internet connection switch, allowing DoomRL
-- to use internet connection features. Think twice before disabling
-- it, or you'll loose the features listed below and MOTD and ModServer
-- support!

"loose" should be "lose"

Quote
-- DoomRL by default uses it's own mod server, where we host only screened
-- mods from the DoomRL community. A day may come when there will be an
-- unofficial server, for example for mods in testing. You can specify it
-- here. Note that this overrides the default server.

"it's" should be "its"
Title: Re: DoomRL typos
Post by: thelaptop on May 11, 2013, 23:42
Lua comments were out of purview -- I might need to polish those more than the polish that they are getting.

But those are lower priority since you only need to poke at them once or twice, as opposed to the exposed UI in-game.
Title: Re: DoomRL typos
Post by: White Rider on May 12, 2013, 00:18
I figured as much.
I only noticed them because I was dinking around with the config.lua and noticed a few things that could use sprucing up.
Title: Re: DoomRL typos
Post by: White Rider on May 15, 2013, 00:54
Regarding the "you feel like you're being targeted" level feeling, where enemies periodically teleport near you, with a message something like "Suddenly, [name of enemy] appears near you!" or something.

There should an "a" before [name of enemy], so that it appears "Suddenly, a [name of enemy] appears near you!".
...Oh, but then there are enemies with names that start with a vowel, like imps and agony elementals (o.o), what do
Title: Re: DoomRL typos
Post by: LuckyDee on November 14, 2013, 13:04
Found a Shielded Armor for the first time. Description reads:

"While it is massive, you no longer fear the little ones."

While should be replaced by since or something along those lines.
Title: Re: DoomRL typos
Post by: thelaptop on November 14, 2013, 18:35
Danke.  I've rephrased it a little.
Title: Re: DoomRL typos
Post by: LuckyDee on November 14, 2013, 23:44
Danke.

Funny choice of words: I actually had to look up 'while' in the dictionary to be sure of myself, since the German 'weil' would mean exactly the right thing :)
Title: Re: DoomRL typos
Post by: Tormuse on November 15, 2013, 13:47
A couple of old ones that have been there for a while:

In the mortem, it says "sacrificed itself for the good of mankind."  It should be "themselves" or maybe "himself" if there is just one person.

Also, "showed that it can outsmart Hell itself."  It should be "showed that they can outsmart Hell itself."  (or "he" in the place of "they" if it's just one person)

In conclusion, you don't call people "it."  :)
Title: Re: DoomRL typos
Post by: thelaptop on November 15, 2013, 17:04
In conclusion, you don't call people "it."  :)
Sure.  But we're talking about souls, not people.  Souls ain't people.
Title: Re: DoomRL typos
Post by: Tormuse on November 15, 2013, 22:56
Erm...  Not sure if you're joking or not, but it should still be "themselves" and "they" anyway, because they're plural, whereas "it" is singular.
Title: Re: DoomRL typos
Post by: GinDiamond on November 17, 2013, 10:54
In the Doomrl Hall of Fame, Archangel of 666 runs are recognized as A100 runs.
Title: Re: DoomRL typos
Post by: thelaptop on November 17, 2013, 17:30
In the Doomrl Hall of Fame, Archangel of 666 runs are recognized as A100 runs.
"Not a bug/typo" -- Calling it "ArchAngel of 100" and then giving it 666 levels is even more ridiculous than just using Ao100 as the game marker.

Kornel, prepare to take the blame of including varying numbers in your naming scheme... ready... and NOW!

/me blames Kornel
Title: Re: DoomRL typos
Post by: The Good Rogue on May 15, 2016, 05:22
Quote
To achieve 2nd Lieutenant rank:
-- aquire a total of 9 Silver badges
-- aquire one Gold badge

Should read "acquire".
Title: Re: DoomRL typos
Post by: thelaptop on May 15, 2016, 06:52
Should read "acquire".

I'm not seeing where this is occurring.  Can you be more specific?

Edit: I think it has been fixed in repo within 2 days of releasing DoomRL 0.9.9.7.  Thanks for reporting though.
Title: Re: DoomRL typos
Post by: The Good Rogue on May 15, 2016, 07:23
Sorry for a false alarm, then.