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16
AliensRL / A very useful site for all things Colonial Marine
« on: September 20, 2009, 17:07 »
I went looking for info on how the pulse rifle actually worked.
What I found was the USCMC Wiki page. Of course, the most important part...
The weapons list.
What I found was the USCMC Wiki page. Of course, the most important part...
The weapons list.
17
Off Topic / A very Alien PBF
« on: September 14, 2009, 15:01 »
Let me tell you quickly about Traveller.
It is perhaps the only system in which your character can die during creation.
Now, introductions out of the way... I've been kicking around the idea of running a game, using the Traveller system, and the setting... well, imagine a mix of Alien Breed / Tower Assault / Aliens Roguelike. That should tell you what to expect (aside from a sudden and painful death with your innards spread out over a few square metres.)
So... do we have any vict- err, volunteers?
It is perhaps the only system in which your character can die during creation.
Now, introductions out of the way... I've been kicking around the idea of running a game, using the Traveller system, and the setting... well, imagine a mix of Alien Breed / Tower Assault / Aliens Roguelike. That should tell you what to expect (aside from a sudden and painful death with your innards spread out over a few square metres.)
So... do we have any vict- err, volunteers?
18
Pre-0.9.9 / [E|96%|YAVP] First Honest Win
« on: September 09, 2009, 08:43 »
(I'm not counting the one time where I got a bug and the Angel of Death was unable to hit me, letting me chainsaw the sod to my heart's content.)
Thoughts and reflections:
-Finding out the AFJ fires explosive rounds came as a bit of a shock. Especially when you fire it first time at an arch-vile at point blank range.
-The lava pits sounded bad. They're worse.
-The vaults... I was able to crack one, which happened to contain the AFJ. The other two... couldn't figure them out, I'm afraid.
-The RNG protects. I managed to grab an I-globe just as I ran into a pack of Mancubi with a pair of arch-viles for company. Would've been hard going even with a BFG...
-Yes, Malek, I'll start playing on M now...
--------------------------------------------------------------
DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------
Mal, level 11 Demon Sergeant, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 137693 turns and scored 49903 points.
He was too young to die!
He killed 466 out of 483 hellspawn. (96%)
He held his right to remain violent.
-- Statistics ------------------------------------------------
Health 50/50 Experience 50276/11
ToHit +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Hellrunner (Level 1)
Tough as nails (Level 2)
Son of a gun (Level 3)
Reloader (Level 2)
Dualgunner (Level 1)
Badass (Level 2)
SoG->SoG->DG->Rel->SoG->Rel->TaN->TaN->Bad->Bad->HR->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [4/4] (61%)
[b] [ Weapon ] modified BFG 9000 (11d8) [60/100] (D1)
[c] [ Boots ] Gothic Boots [10/10] (200%)
[d] [ Prepared ] Anti-Freak Jackal (5d3) [6/6]
-- Inventory -------------------------------------------------
[a] modified pistol (2d4) [6/6] (S1)
[b] Missile Launcher (7d6) [4/4]
[c] green armor [1/1] (100%)
[d] blue armor [2/2] (88%)
[e] modified red armor [2/4] (48%) (M)
[f] red armor [4/4] (100%)
[g] red armor [4/4] (82%)
[h] 10mm ammo (x88)
[i] 10mm ammo (x140)
[j] 10mm ammo (x140)
[k] 10mm ammo (x140)
[l] 10mm ammo (x140)
[m] rocket (x14)
[n] rocket (x5)
[o] power cell (x30)
[p] protective boots [2/2] (100%)
[q] plasteel boots [4/4] (83%)
-- Kills -----------------------------------------------------
65 former humans
72 former sergeants
21 former captains
53 imps
55 demons
59 lost souls
42 cacodemons
8 barons of hell
1 Cyberdemon
19 hell knights
7 arachnotrons
4 former commandos
4 pain elementals
6 arch-viles
10 mancubi
3 revenants
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 4 he stormed the Chained Court.
On level 7 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 9 he found Hell's Armory.
On level 13 he ventured into the Halls of Carnage.
On level 16 he found the Missile Launcher!
On level 20 he entered the Vaults.
On level 20 he found the Anti-Freak Jackal!
He came, he saw, but he left.
On level 23 he entered the Lava Pits.
On level 23 he found the Gothic Boots!
He managed to clear the Lava Pits completely!
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
Fire -- Choose target... You don't have enough ammo to fire the BFG 9000!
The Cyberdemon fires! The Cyberdemon reloads his rocket launcher.
You reload the BFG 9000 with power cell. The Cyberdemon fires! You are hit!
The Cyberdemon reloads his rocket launcher.
The Cyberdemon fires!
You use a large med-pack. You feel fully healed. The Cyberdemon reloads his
rocket launcher.
Fire -- Choose target... The missile hits the Cyberdemon.
The Cyberdemon fires! You hear an explosion!
Fire -- Choose target... The Cyberdemon reloads his rocket launcher.
The Cyberdemon fires! You hear an explosion!
You reload the BFG 9000 with power cell. The Cyberdemon reloads his rocket
launcher.
The Cyberdemon fires! You hear an explosion!
Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
-- General ---------------------------------------------------
Before him 20 brave souls have ventured into Phobos:
14 of those were killed.
1 of those was killed by something unknown.
And 5 couldn't handle the stress and committed a stupid suicide.
--------------------------------------------------------------
Thoughts and reflections:
-Finding out the AFJ fires explosive rounds came as a bit of a shock. Especially when you fire it first time at an arch-vile at point blank range.
-The lava pits sounded bad. They're worse.
-The vaults... I was able to crack one, which happened to contain the AFJ. The other two... couldn't figure them out, I'm afraid.
-The RNG protects. I managed to grab an I-globe just as I ran into a pack of Mancubi with a pair of arch-viles for company. Would've been hard going even with a BFG...
-Yes, Malek, I'll start playing on M now...
19
Discussion / Illustrations of Doom
« on: August 29, 2009, 13:08 »
A brief history lesson first:
Some time ago, Fantasy Flight Games released a boardgame version of Doom. Among other things, this game allowed for special abilities for the Marine players to beef them up a bit before their inevitable death (seriously, we've never won a game as long as we've played.) This of course gave rise to certain "classes" of Marines, specializing for example in laying down suppressing fire with rifles or chainguns, taking hits or busting Hell Knights' faces in with their bare fists.
Enter my imagination.
I got the idea to illustrate some of these classes in action. After asking for volunteers to be pictured on another forum, I set about the task, and completed, if memory serves, 10 images all told. Some better, some worse... eh.
Point of the story: this being a Doom-oriented board, was wondering if there'd be any objection to me showing those off here as well. The catch, though... well, I used furry characters (anthropomorphic/humanoid animals) rather than humans. It's just how I work. So if someone's allergic to a marine with a fox's head or raptors with chainsaws, just say it and I'll speak no more of this matter.
Discuss?
Some time ago, Fantasy Flight Games released a boardgame version of Doom. Among other things, this game allowed for special abilities for the Marine players to beef them up a bit before their inevitable death (seriously, we've never won a game as long as we've played.) This of course gave rise to certain "classes" of Marines, specializing for example in laying down suppressing fire with rifles or chainguns, taking hits or busting Hell Knights' faces in with their bare fists.
Enter my imagination.
I got the idea to illustrate some of these classes in action. After asking for volunteers to be pictured on another forum, I set about the task, and completed, if memory serves, 10 images all told. Some better, some worse... eh.
Point of the story: this being a Doom-oriented board, was wondering if there'd be any objection to me showing those off here as well. The catch, though... well, I used furry characters (anthropomorphic/humanoid animals) rather than humans. It's just how I work. So if someone's allergic to a marine with a fox's head or raptors with chainsaws, just say it and I'll speak no more of this matter.
Discuss?
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