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1
Bug Reports / Re: I cannot escape that level
« on: November 19, 2009, 16:51 »
I use the vikeys for movement on a laptop. hjkl are left, down, up, right, respectively, and yubn are the diagonals. It does require switching around some other keybindings, most notably u (i use 'a' for apply).
At first it might take some getting used to, but I've found that on a laptop i can use this just as fast as i can use the numpad on a normal keyboard.
At first it might take some getting used to, but I've found that on a laptop i can use this just as fast as i can use the numpad on a normal keyboard.
2
0.9.9 / Re: [M|97%|YAVP] I'm back :D
« on: November 16, 2009, 14:42 »Gametime of five hours =O And I thought I was a slow player with all of my games besides the pacifism ones taking at least two.Heh, I spent a lot of time backtracking and exploring every corner.. I'm a bit obsessive like that. Perhaps I'll try to go faster next time.
3
0.9.9 / [M|97%|YAVP] I'm back :D
« on: November 16, 2009, 14:16 »
First win since I got back! Not terribly impressive, but I'd like it chronichled anyway :)
Carried the thermies for a long time in the hopes of getting the special ending, but no invulnerability was spawned on Phobos Hell lvl 9
Carried the thermies for a long time in the hopes of getting the special ending, but no invulnerability was spawned on Phobos Hell lvl 9
Code: [Select]
--------------------------------------------------------------
DoomRL (v.0.9.9) roguelike post-mortem character dump
--------------------------------------------------------------
Turgor, level 10 Imp Lance Corporal, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 144286 turns and scored 98697 points.
He played for 5 hours, 48 minutes and 13 seconds.
He didn't like it too rough.
He killed 533 out of 549 hellspawn. (97%)
He held his right to remain violent.
He saved himself 2 times.
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Grim Reaper's Badge
Hell Champion Medal
UAC Bronze Badge
Reaper Bronze Badge
Reaper Silver Badge
Reaper Gold Badge
-- Graveyard -------------------------------------------------
###########################################################
#...................X......................................
#..........................................................
#.......................................................###
#.......................................................###
#......................}|..............###..............###
#......................................###.................
#........###...........................###.................
#........###...............................................
#........###...............................................
#..........................................................
#....................................................###...
#....................................................###...
#.........###......................#.................###...
#.........###..............................................
#.........###..............................###.............
#..........................................###.............
#..........................................###.............
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 54/70 Experience 49268/10
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Ironman (Level 2)
Finesse (Level 2)
Son of a bitch (Level 2)
Whizkid (Level 1)
Triggerhappy (Level 2)
Ammochain (Level 1)
SoB->SoB->TH->Fin->Fin->WK->MAc->TH->Iro->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [2/4] (47%)
[b] [ Weapon ] modified BFG 9000 (10d8) [9/169] (B2)
[c] [ Boots ] Gothic Boots [10/10] (193%)
[d] [ Prepared ] advanced rocket launcher (6d8) [0/1] (B3P2T1)
-- Inventory -------------------------------------------------
[a] modified plasma rifle (1d8)x6 [40/40] (A1P1)
[b] modified plasma rifle (1d7)x6 [68/68] (B2)
[c] advanced BFG 9000 (10d8) [10/130] (B1T1)
[d] modified red armor [4/4] (87%) (B)
[e] Angelic Armor [1/7] (17%)
[f] rocket (x14)
[g] rocket (x14)
[h] rocket (x14)
[i] rocket (x14)
[j] rocket (x9)
[k] power cell (x40)
[l] power cell (x70)
[m] small med-pack
[n] small med-pack
[o] large med-pack
[p] homing phase device
[q] envirosuit pack
[r] thermonuclear bomb
[s] thermonuclear bomb
-- Kills -----------------------------------------------------
76 former humans
86 former sergeants
28 former captains
87 imps
53 demons
60 lost souls
28 cacodemons
22 barons of hell
1 Cyberdemon
38 hell knights
25 arachnotrons
7 former commandos
2 pain elementals
8 arch-viles
7 mancubi
5 revenants
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 6 he stormed the Chained Court.
On level 9 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 10 he found the Gothic Boots!
On level 12 he found the Necroarmor!
On level 14 he ventured into the Halls of Carnage.
On level 21 he entered the Vaults.
He came, he saw, but he left.
On level 22 he was foolish enough to enter the Mortuary!
On level 22 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 23 he entered the Lava Pits.
He decided it was too hot there.
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
The missile hits the Cyberdemon.
Fire -- Choose target...
The missile hits the Cyberdemon. The Cyberdemon fires! You are hit!
You wear/wield : a modified BFG 9000 (10d8) [169/169] (B2)
You use a large med-pack. You feel fully healed.
Fire -- Choose target...
Fire -- Choose target...
The missile hits the Cyberdemon.
Fire -- Choose target...
The missile hits the Cyberdemon. The Cyberdemon fires! You are hit!
Your red armor is damaged!
Fire -- Choose target...
The missile hits the Cyberdemon. The Cyberdemon dies. You feel
relatively safe now. Congratulations! You defeated the Cyberdemon!
-- General ---------------------------------------------------
Before him 18 brave souls have ventured into Phobos:
16 of those were killed.
And 2 couldn't handle the stress and committed a stupid suicide.
--------------------------------------------------------------
4
Discussion / Re: Hello again
« on: November 16, 2009, 12:20 »
Sure, I'll go to the channel. It was on Quakenet, right?
5
Discussion / Hello again
« on: November 15, 2009, 18:24 »
Hi everybody! I guess most of you don't know me, since I've been away for a while but i just tried the latest version of DoomRL and upon seeing my name still in special thanks list i knew i had to return.
First of all I would like to apologize to Kornel and the rest of you who were here at the beginning for my sudden absence, personal stuff and all that, yeah it's all good now, how have you all been?
Second, wow Kornel, you just kept improving DoomRL! It is much better than i remembered, and seems to be harder, but that could be because i am a bit rusty. I've been playing non stop for about 4 hours now, finally got a char to hell but lack of healing opportunities and a Revenant that kept getting revived by an Arch-vile somewhere put an end to my run. I don't remember encountering one of those on the version i used to play (Revenants that is, I remember the introduction of Arch-viles).
I like the expansion of items, and the traits seem to be much better balanced than they were. I was also somewhat pleasantly surprised to see that you can't just get enemies to go to a spot by just dropping some item (I guess that got the name giftdropping?) unless they want it. I could go on and on I guess, but for now I'm going to familiarize myself with the game again.
First of all I would like to apologize to Kornel and the rest of you who were here at the beginning for my sudden absence, personal stuff and all that, yeah it's all good now, how have you all been?
Second, wow Kornel, you just kept improving DoomRL! It is much better than i remembered, and seems to be harder, but that could be because i am a bit rusty. I've been playing non stop for about 4 hours now, finally got a char to hell but lack of healing opportunities and a Revenant that kept getting revived by an Arch-vile somewhere put an end to my run. I don't remember encountering one of those on the version i used to play (Revenants that is, I remember the introduction of Arch-viles).
I like the expansion of items, and the traits seem to be much better balanced than they were. I was also somewhat pleasantly surprised to see that you can't just get enemies to go to a spot by just dropping some item (I guess that got the name giftdropping?) unless they want it. I could go on and on I guess, but for now I'm going to familiarize myself with the game again.
6
Berserk! / Re: Berserk! 0.8 - Release Candidate 2
« on: January 14, 2007, 15:42 »-- Berserk! (0.8 RC 2) Post Mortem -----------------------------------
Character name : Turgor
Game type : Endless
Nights survived : 4
Monsters killed : 342
STR: 11 DEX: 14 END: 10 WIL: 11
Speed: 109 HP: 0/120 EN: 88/105
Base damage: 1d6+6 Weight: 10
-- Graveyard ---------------------------------------------------------
..................................................
..................................................
........T...TT.T....T...T.................T.......
......T...........T...T.......#....T..%:.T........
...........#.........T...#........T...............
.........#T....%........%.....T.T%...:............
..........:.#...........:%%.......................
...#.T................T%%.:.......T..........:....
...........%%..TT.......%.%.%....T......T.........
........................%...%.T.T..............%..
...........#............:..........T......T..%..%.
..................:...%:..:...................::..
..................%..%.%:...:.................%...
.........%........%...:%%.%.......................
...............T.%..:.:%...%......................
...T..#.........T.T...%.......#............#.%....
..M......T..........%..::..%...T.............:....
...T.:..%.:...T.....:%%%....T.....T...............
....%%...%:.....................%.................
....:%iM:M%%::.......%............T....%.....%T...
..b%%:iMM%:.%%.%.................%......:.........
.BBb:%%ii.Mi....:......:..T...T...................
.BMM%b.iMMM.............%......T.bT..........T....
.b@@Mb.B.b.b..b.b....%%..................b.........
..................................................
-- Weapons left ------------------------------------------------------
Crossbow (0/60)
-- Kills (342) -------------------------------------------------------
33 bulldemons
208 beasts
23 mandagores
2 nightmares
43 imps
32 skeletons
1 wraith
-- Skills (4) --------------------------------------------------------
Ironman (level 4)
-- Messages ----------------------------------------------------------
The bulldemon hits you!
The bulldemon hits you!
You're hit!
The mandagore misses you.
You miss the beast.
The beast misses you.
The mandagore hits you!
The bulldemon hits you!
You die!...
Press <Enter>
-- Achievements ------------------------------------------------------
Max kills in one turn : 12
Longest killing sequence : 12 kills in 1 turns.
Survived for : 1562 turns
Died on : Forest
Reason of death : killed by a bulldemon
replaying works like a charm
skeletons are really weak. but i guess that's a good thing since Wraiths can gather quite a big amount around them.
7
Berserk! / Re: Berserk! 0.8 - Release Candidate 2
« on: January 14, 2007, 14:53 »
Shooting enemies outside of your vision with a crossbow tells you what you hit
Haven't got much other comments yet besides that i'm having fun but i hate imps.
Haven't got much other comments yet besides that i'm having fun but i hate imps.
8
Announcements / Re: Move IRC Channel to WorldIRC?
« on: January 05, 2007, 10:09 »
Do you know wether they banned your ip specifically, or just the whole ip range? If they just banned you, get a new ip, and run that identd server they require (mIRC has one built-in).
9
Requests For Features / Re: Picking up Chainsaw on Chained Court
« on: December 14, 2006, 11:33 »Spoiler (click to show/hide)
10
Off Topic / Re: I am Back!!??
« on: December 14, 2006, 11:23 »
Hey jake, wb :)
yeah you missed several betas (i missed a couple too), and DRL has greatly improved.
Were you around for the 7drl Berserk! that kornel made? worth checking out!
yeah you missed several betas (i missed a couple too), and DRL has greatly improved.
Were you around for the 7drl Berserk! that kornel made? worth checking out!
11
Pre-0.9.9 / Re: I held... the BIG GUN.
« on: December 09, 2006, 12:05 »
The wall is even easier if you abuse the silly AI.
but if you wanna do it without such tactics, an RL with 30 rockets is enough to follow xdwishere's advice
Spoiler (click to show/hide)
but if you wanna do it without such tactics, an RL with 30 rockets is enough to follow xdwishere's advice
13
Announcements / Re: Move IRC Channel to WorldIRC?
« on: December 01, 2006, 22:33 »
I don't really care what server i go to.. soif there needs to be a change, go ahead.
14
Discussion / Re: Next Project?
« on: November 25, 2006, 13:44 »
heh i play CRL a bit too Santiago, but not nearly as much as DRL i'm afraid ;)
15
Discussion / Re: Next Project?
« on: November 25, 2006, 10:43 »
I am offcourse eager for you to continue work on DoomRL, it is one of the best roguelike game today imo.
But since you say you need to take a break, just go for whatever crazy idea you have :) I would love to see that game/engine you were working on with multiple heights on the same map though (was that GenRogue or Carceri?)
But since you say you need to take a break, just go for whatever crazy idea you have :) I would love to see that game/engine you were working on with multiple heights on the same map though (was that GenRogue or Carceri?)