Chaosforge Forum

  • April 12, 2024, 21:02
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Zi

Pages: 1 2 [3] 4 5 ... 10
31
Truly the RNG giveth, and the RNG taketh away.

Blaster/Beretta = super duper duper sweet, but yeah, that lava room...
I can feel the pang of disappointment just looking at it.

Unfortunately no envirosuit/rocket launcher/barrels to utilize.  What happened to all the barrels in the rooms on your side of the lava room?

32
Nightmare! / Re: [N! | 42% | AoB | YAVP] (with demo)
« on: August 20, 2009, 18:47 »
Large medpacks don't grant berserk when used anymore, though, among other changes throughout the ages.  Did N! grant to-hit bonuses to enemies in the old versions, too?

I've been trying for N! AoB without success in the current non-beta test version .9.8.10 - the berserker trait almost never activates for me...

33
Requests For Features / Re: More variety in Ao100 levels
« on: August 20, 2009, 11:16 »
Angelic levels aren't a bad idea.  I want to think about this a bit more and suggest some things that are fun.  I figure I have a significant amount of Ao100 experience relative to most of the players who post here.

34
Discussion / Re: Less random unique generation?
« on: August 20, 2009, 11:09 »
If every unique was nice enough that players would be happy finding them no matter what build they were doing, then this together with totally random unique generation would be truly ideal.  Right now only a subset of the entire group of possible uniques work with every build (special armors and boots, missile launcher, pancor jackhammer, etc), or are good enough to encourage players to change their builds to accommodate them (grammaton, assault shotgun, etc), so finding the uniques not included in such lists leads to disappointment.

35
Discussion / Re: The (un)official DoomRL strategy guide!
« on: August 20, 2009, 11:05 »
Nobody likes a know-it-all, dammit.

:D

With regards to training, how about taking your bog standard build on AoMs?
AoMs is what changed my standard build.  My standard build used to be pistols: SoaG, SoaG, DG, SoaG, EE, EE, CE, etc
But despite the successes I managed to achieve with it (N! Ao100!!!), I still ate too much damage to survive AoMs, so I had to try something different.  Now my standard build is rapid weapons: EE, EE, CE, SoaB, SoaB, SoaB, CE, etc.

36
Discussion / Re: Dragonslayer :D
« on: August 20, 2009, 10:57 »
Has anyone ever seen it on the ground?

I've played a significant amount of games and don't recall ever seeing it.  Although I don't remember much from the early times I played this game.

37
Discussion / Re: Doom comic quotes for traits/uniques?
« on: August 20, 2009, 10:55 »
All the tantalizing hints regarding the master traits.  What a tease.

Have any of the master traits changed significantly from earlier beta builds?

38
Requests For Features / Re: Trait Requests!
« on: August 20, 2009, 10:33 »
I don't notice water taking any more turns to move into or out of.  Or is this a new feature in the beta?

39
Requests For Features / Re: New unique items
« on: August 20, 2009, 10:25 »
Well the +20% move speed is tremendously useful, especially on a permanent item like a weapon (i.e. not armor).

Maybe if the necrogun drained life with each shot, but restored it with each kill?  That could be interesting.  It could even lead to situations when players softened up targets with regular weapons, then switched to the necrogun to finish them off and even come out with more health than he started with.

Costs 1 hp to fire (0.5s firing time).  No need to reload.  Deals 5d5 (maybe a bit less) damage with radius of 2.  For every kill directly from the shot and its blast radius, gain 1hp.  Perhaps +3 accuracy.

40
When I first looked at this thread, I thought to myself "there's no way this will happen to me, I would definitely notice if I was dying to lava."

I was wrong.

I had a very nice UV Ao100 run end on level 17 as invulnerability wore off while standing on lava...idiot.  Had a nice pair of uniques, too - the Antifreak Jackal and Gothic Armor - the latter of which is much better than I used to give it credit for.  Sure, you're slow, but you're also a tremendous tank.  Speed penalties are really harmful, but in this case armor really makes up for it.

41
Pre-0.9.9 / Re: (M|70%|YAVP] Pistolrun, but no AoMr
« on: August 20, 2009, 09:58 »
I was also a pistol lover for the longest time - until I started using the Plasma Rifle and finding it even better.

As for the amount of ammo to carry?  For me, 600 was actually my minimum, and I'd try to carry around 900 or more rounds.  If you're at a deeper level and there's no captains around, you can go through ammo pretty quickly fighting through crowds of high hp enemies.  (And now that I play with chainguns it's 800 minimum and 1100 optimal, yikes.)

Magazine mods are pretty great for pistols though, especially for your off-hand (prepared) slot.  I'm not sure if other players do this often, but I actually use regular reload very often (with dualgunner), and then only dual reload once the regular reload is over and no enemies have come into view, as dual reloading right off the bat could take over 2 seconds, plenty of time for enemies to come into view AND get a shot off.  I like to have a damage modified pistol for my main weapon, though, to give that extra edge against armored foes.  With this combination I might fire, say, four dualshots off to kill an enemy I see, single reload, then notice an enemy has come into view while I was single reloading, then still have four dualshots remaining as my primary pistol has 6/6 ammo while my secondary has 4/8 ammo.  If I had dual reloaded in this situation, that enemy that just approached would have likely gotten a shot off.

42
If I moved to the right, that would take me 1 second (10 turns) so I definitely would have died anyways.

I have an even better one...this time I didn't even get to move.  Look at the messages.
1920 points this time...

--------------------------------------------------------------
 DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------

 Zynx, level 1 Mancubus Overlord, killed by a lost soul
 on level 1 of the Phobos base.
 He survived 32 turns and scored 1920 points.
 He was a man of Ultra-Violence!

 He killed 0 out of 22 hellspawn. (0%)
 My, was he a wimpy chump.
 He was an Angel of 100!


-- Graveyard -------------------------------------------------

  ###########################################################
  ==========================#.|s..#.......................#==
  ==========================#.ssXs#.......................#==
  ==========================+.ssss#.......................#==
  #############+#+#########+#######.......................#==
  ====#.0.#................0......#.......................#==
  ====#...+.......................#.......................#==
  ====#...#........0....0^........#.....s........h........+==
  ====#...#.......................#.......................#==
  ====#...+......................c+........0..^...........#==
  ====#...#....[..................#.......^...............#==
  ====+...#.......................#...........\...........+==
  ====#..0+......................0#...........^...........#==
  ====#...#.......................#........h..............+==
  ====#\..#.......................#........h..............#==
  ====#...#.......................#.......................#==
  ====#...#.......................#################+##+#+##==
  ====#...#..i....................#=======================#==
  ====#...#..ii....}.............0#=======================#==
  ###########################################################

-- Statistics ------------------------------------------------

  Health -2/50   Experience 0/1
  ToHit +2  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Eagle Eye      (Level 1)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   pistol (2d4) [6/6]
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] 10mm ammo (x20)
    [b] small med-pack
    [c] small med-pack

-- Kills -----------------------------------------------------


-- History ---------------------------------------------------

  On level 1 he finally was killed by a lost soul.

-- Messages --------------------------------------------------

 Welcome to the Doom Roguelike... You enter Phobos Base, level 1. The
 air is really humid here... The lost soul hits you. The lost
 soul hits you. The lost soul hits you. The lost soul hits you.
 The lost soul hits you. The lost soul hits you. The lost
 soul hits you. The lost soul hits you. The lost soul hits you.
 The lost soul hits you. The lost soul hits you. The lost
 soul hits you. The lost soul hits you. The lost soul hits you.

-- General ---------------------------------------------------

 Before him 630 brave souls have ventured into Phobos:
 556 of those were killed.
 11 of those were killed by something unknown.
 13 didn't read the thermonuclear bomb manual.
 And 30 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 20 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 18 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

43
Nightmare! / Re: [N!|AoP|75%|25|YASD] AoP is harder than AoMs.
« on: August 20, 2009, 09:43 »
If I had known I would encounter Cybie with no cover between us, overcharging all of my plasma rifles would have definitely been the way to go.  Most of the time when you enter the level, Cybie is some distance away, so that is not the usual modus operandi.  With that in mind, since I had a mere 40% health, I was planning on blindfiring around corners and listening for hits, so shooting all more of my cells in one salvo when I didn't have excess power cells wouldn't have been a wise decision.

The phase device also might have helped put some distance between me and Cybie, but my luck has been horrible with them.  I really thought that one more salvo would have finished things - I guess next time I'll still need to be cautious despite seeing 'mortally wounded'.

I have a demo recorded if anyone wants to see exactly what happened - but given the low amount of downloads of previous demos, I'm inclined to think nobody cares.

44
Requests For Features / Re: New unique items
« on: August 20, 2009, 09:35 »
Dealing damage equal to merely two times the hp drained is definitely not worth it.  Taking a look at killcounts, in a typical win I probably deal over 10,000 damage (after armor!) while taking perhaps 1000 hp in damage.  Preserving your health is fundamental to surviving, so if you're trading it away for something, that something better be really good.

That's probably why I don't think a health draining gun would be appropriate as a main weapon, unless it drained at a very low rate (1 hp per 10 shots?).  Instead, it'd be a viable option if the player was in a situation and thought to him/herself: "Well, if I were to fight this out the usual way, I'd probably lose x hp, but if I used to health drain weapon, I might handle the situation well and only lose y hp to the health drain."  So I think a strong, fast single-target gun (to use against viles or other dangerous targets that could lead to major trouble), or a pretty strong area effect gun (to use against dangerous crowds that can really deal out the pain) would be useful archtypes for this weapon.

However, currently there already are weapons that fill these roles - whatever build you use, the matching weapon will be the fast strong single target attack, and the BFG9000 is the weapon to use against crowds.  So this necrogun will have to be better, to offset its downside.

I do think it's a good idea for a unique weapon, though.

45
Nightmare! / [N!|AoP|75%|25|YASD] AoP is harder than AoMs.
« on: August 19, 2009, 18:46 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------

 Zynx, level 13 Mancubus Overlord, killed by a Cyberdemon
 on level 25 of the Phobos base.
 He survived 84700 turns and scored 401448 points.
 He opposed the Nightmare!

 He killed 1093 out of 1448 hellspawn. (75%)
 He was an Angel of Purity!


-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..............................###.........................
  #..............................###.....###.................
  #..............................###.....#>#........###......
  #........................###...........###........###......
  #........................###......................###......
  #.........###............###...............................
  #.........###..............................................
  #.........###..............................................
  #.........................................###..............
  #..................###....................###..............
  #..................###...............###..###........###...
  #.................C###...............###.............###...
  #..................X.................###.............###...
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/80   Experience 72808/13
  ToHit +6  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Ironman        (Level 3)
    Tough as nails (Level 2)
    Son of a bitch (Level 3)
    Eagle Eye      (Level 3)
    Cateye         (Level 2)

  EE->EE->Cat->SoB->SoB->SoB->Cat->Iro->Iro->Iro->EE->TaN->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   green armor [1/1] (64%)
    [b] [ Weapon     ]   rapid plasma rifle (1d8)x8 [24/40]
    [c] [ Boots      ]   plasteel boots [4/4] (92%)
    [d] [ Prepared   ]   modified chaingun (1d6)x5 [0/50] (S1)

-- Inventory -------------------------------------------------

    [a] modified rocket launcher (6d6) [1/1] (R1)
    [b] modified chaingun (1d6)x5 [50/50] (A1)
    [c] modified plasma rifle (1d9)x8 [0/40] (D1)
    [d] modified plasma rifle (1d8)x8 [14/52] (M1)
    [e] modified plasma rifle (1d8)x8 [0/40] (R1)
    [f] plasma rifle (1d8)x8 [40/40]
    [g] blue armor [0/2] (20%)
    [h] 10mm ammo (x4)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] 10mm ammo (x100)
    [l] rocket (x10)
    [m] rocket (x3)
    [n] phase device
    [o] weapon reload mod
    [p] steel boots [1/1] (100%)

-- Kills -----------------------------------------------------

    105 former humans
    80 former sergeants
    38 former captains
    171 imps
    56 demons
    75 lost souls
    24 cacodemons
    28 barons of hell
    22 hell knights
    28 arachnotrons
    16 former commandos
    9 pain elementals
    10 arch-viles
    12 mancubi
    8 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  Then at last he found Phobos Arena!
  On level 25 he finally was killed by a Cyberdemon.

-- Messages --------------------------------------------------

 Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon.
 You wear/wield : a rapid plasma rifle (1d8)x8 [40/40]
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the

-- General ---------------------------------------------------

 Before him 682 brave souls have ventured into Phobos:
 586 of those were killed.
 12 of those were killed by something unknown.
 32 didn't read the thermonuclear bomb manual.
 And 31 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 21 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 19 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------
Arrrgh!  So close!  Entered the fight with Cyberdemon with 40% health and no medpacks.  And Cyberdemon spawned close to me with no cover in between - so I had to run for cover right off the bat, taking some splash damage along the way.  I even let off a full plasma rifle salvo at it point blank when it was 'mortally wounded', but it wasn't enough.

No uniques were generated, and somehow I missed all my favorite special levels.  Or is the generation of special levels different in AoP?

Next time if I again have low health and no medpacks before Cyberdemon, I'll probably go in not wearing armor - I need all the movement speed I can get, and a few points of protection won't help much against the hard hitting, single shot rocket.

Angel of Purity is harder than Angel of Masochism.  Before playing it extensively, it seemed on paper not as bad - you have access to all those medpacks!  But medpacks aren't easy to obtain - often the enemies which pick them up use them up.  In AoMs, the player gains levels somewhat regularly, and gets supercharged, so perhaps around 10 (or a bit more) supercharges throughout a full game, although you no longer have any other healing.

In AoP - no supercharges, so you never exceed 100% health, and most likely you won't even come across 6 large medpacks, and not that many smalls either.  Also - no berserk or invulnerability, no computer map, no ARMOR SHARDS either.  So health is even more scarce than AoMs, and no 'rambo mode' available.

Playing AoP makes you realize how essential powerups are - moreso than medpacks!  Enemies can take away and consume your medpacks, but cannot take away your health globes and supercharges.  A fortunate berserk lets you plow through dangerous crowds.

Pages: 1 2 [3] 4 5 ... 10