Chaosforge Forum
DoomRL => Mortem Archives => Post Mortem => 0.9.9.4 => Topic started by: Deathwind on October 20, 2011, 12:33
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This is a repost from the modding board
Here's a screenshot of wave 24 http://forum.chaosforge.org/index.php/topic,1075.msg39017.html#msg39017
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DoomRL (v.0.9.9.4) roguelike post-mortem character dump
Module : Angel of Patience (1.4.2)
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Deathwind, level 12 Marine, managed to survive the challenge
on round 25 of the Patience Arena.
He survived 49862 turns and scored 117189 points.
He played for 1 hour, 44 minutes and 38 seconds.
He wasn't afraid to be hurt plenty.
He killed 781 out of 781 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Graveyard -------------------------------------------------
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#...>.........%......#......##......}^...........|.........
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#...^.|.......###.......%............|...........##........
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-- Statistics ------------------------------------------------
Health 15/70 Experience 60860/12
ToHit Ranged +0 ToHit Melee +8 ToDmg Ranged +0 ToDmg Melee +12
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 1)
Finesse (Level 2)
Tough as nails (Level 2)
Brute (Level 4)
Berserker (Level 1)
Badass (Level 1)
Vampyre (Level 1)
Bru->Bru->Bru->Bad->Ber->MVm->TaN->TaN->Fin->Fin->Iro->Bru->
-- Equipment -------------------------------------------------
[a] [ Armor ] Malek's Armor [1/3] (2%)
[b] [ Weapon ] pistol of patience (1d3) [6/6]
[c] [ Boots ] tactical boots [1/1] (100%)
[d] [ Prepared ] pointed stick (1d3)
-- Inventory -------------------------------------------------
[a] modified red armor [6/6] (70%) (P)
[b] red armor [4/4] (100%)
[c] energy-shielded vest [1/1] (100%)
[d] large med-pack
[e] phase device
[f] homing phase device
[g] homing phase device
-- Resistances -----------------------------------------------
Acid - internal 0% torso 30% feet 0%
Fire - internal 0% torso 30% feet 0%
Plasma - internal 0% torso 30% feet 0%
-- Kills -----------------------------------------------------
13 former humans
18 former sergeants
7 former captains
41 imps
10 demons
502 lost souls
5 cacodemons
25 barons of hell
4 hell knights
17 arachnotrons
24 former commandos
4 pain elementals
28 mancubi
9 revenants
16 nightmare imps
32 nightmare cacodemons
15 nightmare demons
11 bruiser brothers
-- History ---------------------------------------------------
On level 0 he assembled a tactical boots!
On level 0 he assembled a tactical armor!
On level 0 he assembled a tactical armor!
On level 0 he found the Malek's Armor!
-- Messages --------------------------------------------------
Boom! You are hit! You need to taste blood!
You need to taste blood!
The mancubus hits you. You feel more calm.
You hit the mancubus. Boom! Boom! Boom!
You hit the mancubus. The mancubus dies. You advance to level 12! Press
<Enter>...
Boom! Boom! You are hit! Your Malek's Armor is damaged!
You hit the mancubus.
You hit the mancubus. The mancubus hits you. Your Malek's Armor is
damaged!
You hit the mancubus.
You hit the mancubus. The mancubus dies. Round 25 complete! The boice
booms: "Congratulations, mortal! You have completed the challenge and
proven your worth! I hereby grant you the title of Angel of Patience!" The
crowds cheer. The voice continues: "You are free to go, mortal.
Remember to come back for a visit when you're done with Hell!"
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The only reason I was on HMP was for practice for HNTR, I just got lucky.
MVm gives alot of hp and zerk. The hp means I don't need to sit and recharge and the double melee damage and high brute bonuses were essential to kill those late game mobs. In all honesty I think I would have died much earlier if i didn't get Malek's Armor as it give a great speed boost and essential resistances. I spent most of the game charging from target to target in the center of the map letting friendly fire thin out the ranks. I'll try a proper pistol run next.
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I recall my own really-far run being melee on AoPt. 'Course, this was back when regeneration was ten times as fast and (I think) Archviles were around, so they're very different results.
I changed the mortem tags to reflect how they should be written for modules. This is nothing you should have known to do, and I will be adding it to the rules shortly.
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I, uh, restored the regeneration. Also, you (GH) actually never met any Viles during that run, so the results are somewhat comparable.
Regardless, the scaling on HMP+ is beyond idiotically ridiculous, so this is a damn nice feat anyway.
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The difficulty appears to hit a bit of a cap, the levels appeared to be mostly the same for the last 4-5 waves.
The screenshot gives a good idea what I was facing toward the end.