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Messages - Passionario

Pages: 1 ... 7 8 [9]
121
Requests For Features / Re: AoB improvement discussion
« on: April 30, 2009, 00:37 »
AoB SHOULD be really hard.

Debatable. given AoB's relative position in the overall mode unlock scheme.
A truly hard mode should be like Ao100 or AoMs - unlocked late, and not required for anything except high-end ranks.
Something that is unlocked as early, and that is required for as many things as AoB should be moderately hard.

122
Requests For Features / Re: New unique items
« on: April 29, 2009, 05:45 »
And while we're discussing shotguns, here's a unique version of the normal one:

Phase Shotgun
Damage: 6d4
Clip size: 1
Base fire time: 0.8
Base reload time: 1.0
Special: Phase Shotgun ignores walls and doors. Yes, this means that you can hit monsters on the other side of the wall/door without retribution. Mind, it doesn't bypass barrels...

123
Requests For Features / Re: New unique items
« on: April 29, 2009, 02:45 »
If it doesn't feel unique enough, give it the ability to destroy walls with a point-blank shot.

124
Requests For Features / Re: AoB improvement discussion
« on: April 29, 2009, 02:39 »
The second idea is a guaranteed berserk state at the beginning of each level(no free heal, though) This, I feel, would fix everything. EVERYTHING.

I second this suggestion.

After all, the challenge is named AoB, not AoCGDAaCR (Angel of Careful Gift-Dropping Ambushes and Calculated Risks).

125
Requests For Features / Re: New unique items
« on: April 29, 2009, 02:12 »
Quad Shotgun
Four times the gun, four times the fun.
Damage: [6d3]x6
Clip size: 4 / Accuracy: Shotgun
Base fire time: 1.0 / Base reload time: 3.0
Range: Low / Spread: Massive

126
As for AoDg... Too easy, yet inspiring. I'd say - pick 25 traits at the start of the game... and THEN discard one after each stairs. The bottom line is - you should be traitless when facing the CD.
/applaud

Far better than my initial idea, wish I thought of this first.

127
Angel of Feather Fall
DIFFICULTY: Easy/Medium
Due to a genetic mutation, you are almost weightless. You walk and run slightly faster, but suffer massive knockbacks from any shots that hit you.

Angel of Degeneration
Difficulty: Easy
You begin the game with all traits. Every time you descend to the next level, you choose one of your traits and lose it (prerequisites still apply, so you won't be able to choose Eagle Eye (2) if you have Intuition and/or Cateye). Oh, and you don't gain experience.

128
Angel of Monopoly

You are a high-ranking UAC official, travelling to Phobos on a surprise inspection trip disguised as a common marine. The monsters of Hell will be no match for your business instinct!

Pros: As a VIP of sorts, you start with a suit of red armor.

Cons:
1) Being a greedy bastard, you can't use the drop command ("You didn't get where you are by giving out things for FREE!")
2) For the same reason, you can't shoot while aiming at things other than monsters - that is, walls, doors, barrels and empty spaces. You *can* hit them if they happen to be in the way, but the intended target must be a monster ("That would be a waste of precious UAC resources!")
3) Since you aren't an actual Marine, you don't get to pick a starting trait - while you may learn things on the field of battle, you lack initial basic training.
4) Years of corporate intrigue instilled you with deep paranoia. You never receive the 'relatively safe' message.

------------

Angel of Telefrag

Dead monsters leave transporter globes (the stationary auto-teleport kind) instead of corpses. Mortuary is still corpse-strewn, though.

------------

Angel of Style

You refuse to blend in with the common herd.

Pros: You start with a randomly chosen weapon mod.
Cons: You can't shoot with unmodded nonunique weapons. Equipping unmodded nonqunique armor/boots provides no protection.

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