- February 11, 2025, 04:20
- Welcome, Guest
Show Posts
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages: [1]
1
AliensRL / Re: Character classes
« on: October 19, 2012, 19:58 »
It shows how picking that class affects the cost of the skills. For example Technical skill is 50% cheaper for the Technician.
2
AliensRL / Re: Exploration bonus message
« on: September 22, 2012, 15:15 »
Also, one of the tips displayed when generating the towers still mentions using "Shift+R" to repair armor.
3
AliensRL / Re: YASD - My first Technician...
« on: September 20, 2012, 00:09 »
From the release announcement: Oh, and everything can be now destroyed (with the right firepower).
4
AliensRL / Re: YASD - My first Technician...
« on: September 18, 2012, 15:39 »
Game Hunter has a video Let's Play series of a Technician that you may be able to learn from.
5
AliensRL / Re: Brightness
« on: September 18, 2012, 15:19 »You make all the tiles bright by opening config lua with a text editor and changing gradual_light to false. Although as stated above it utterly kills the atmosphere. So when i tried it AliensRL lost it's charm and became like an average plain roguelike. But of course it's up to you.You can increase the value for gradual_brightness by a fraction without completely ruining the atmosphere. Also, the config.lua was just added with this version.
6
AliensRL / Re: Shooting out of vision barrels
« on: September 18, 2012, 15:11 »the aliens won't touch them eitherThough I've only seen it once (edit: twice), they will destroy a barrel, if they can't path around it.
7
AliensRL / Re: AliensRL 0.8.2 YAVP Technician
« on: September 15, 2012, 14:46 »Well, to fair it wasn't the first time I'd gifted some ammo to that particular pinkie.Spoiler (click to show/hide)
8
AliensRL / Re: AliensRL 0.8.2 YAVP Technician
« on: September 14, 2012, 22:41 »9
AliensRL / Re: How does one fix elevators?
« on: September 14, 2012, 01:59 »
Yeah, 10 is the maximum number of tools you can carry.
You need to level up technical before you can fix elevators, I forget which level you need. If you don't have enough tools you'll get a message saying how many you need.
You need to level up technical before you can fix elevators, I forget which level you need. If you don't have enough tools you'll get a message saying how many you need.
10
AliensRL / Re: AliensRL 0.8.2 YAVP Technician
« on: September 11, 2012, 21:28 »-- AliensRL 0.8.2 Post Mortem ----------------------------------------
Name : Z
Class : Technician
Rank : Badass
Result : killed the queen and escaped
Score : 20312
Total experience : 18625
Experience left : 5
Game length : 901092 turns
Security keycards : 12
Military keys : 1
Armor : Gyro-stabilizer [0]
Sidearm : .44 colt (5/6)
Primary : M41A pulse rifle (99/99)
Heavy : M56 smartgun (50/50)
Medpacks: 0
-- Graveyard ---------------------------------------------------------
..þ.%..#.°....#...þ...#..°...#..#..ÜÜ..þ#........|.......%....
###-#####----###---#####----##..#.......#..Ü..Ü..|............
..°.#...þ.....#...þ.#.......a#..#þ.ÜÜ...#°.......|............
....#.........#þ...,#.......°#..#.......|..Ü..Ü..|............
°..°#þ.ÜÜ.ÜÜ.#./Ü.%#°.Ü..Ü..#..#..ÜÜ...#.......|............
....|.........|.....|.......°#..#þ......#°.......|............
....#....þ....#.....#......°.#..#.......#..°...°.#............
###-#########-####-###-###-###--###################-##########
.............................|..|.............................
.............................|..|........................%%...
##############################--##############################
#..#
#..#
#..#
#..#
#X.#
-- Skills ------------------------------------------------------------
Sidearms : basic
Light weapons : advanced
Heavy weapons : expert
Technical : master
Medicine : basic
Fitness : expert
Perception : advanced
-- Ammunition --------------------------------------------------------
9mm ammo : 400/400
5.56 ammo : 400/400
.44 ammo : 6/150
M309 ammo : 181/500
M250 ammo : 297/500
60mm gren. : 40/40
12g. shells : 200/200
napalm cartrid: 20/20
frag grenade : 5/6
inc grenade : 3/6
krak grenade : 0/6
-- Other items -------------------------------------------------------
12 * security key
3 * painkiller pack
3 * stimpack
5 * armor pack
1 * military key
1 * military medpack
-- Kills (1631) ------------------------------------------------------
443 juveniles
226 warriors
67 elites
22 praetorians
281 scavengers
272 hunters
55 stalkers
178 drones
79 workers
4 overseers
1 queen
3 defense turrets
-- Messages ----------------------------------------------------------
elite dies.
You reload your weapon.
You barely hit the praetorian! You
lightly hit the praetorian! You hit
the praetorian! You lightly hit the
praetorian! You lightly hit the
praetorian! The praetorian slashes
you! The praetorian shreds you!
You barely hit the praetorian! The
praetorian dies.
You reload your weapon.
You use a military medpack. You feel
a lot better!
You enter the corridor. Entering
Civilian Tower, level 1...
----------------------------------------------------------------------
This was a much more thorough play through. Played with turrets and tech skill more.The six up elevators I could get to on level 4 were all broken, so I fixed the one in civilian tower.
Had two turrets end up fighting each other. Another got this error and was unable to fire. Destroying it stopped the error.
Spoiler (click to show/hide)
11
AliensRL / Re: AliensRL 0.8.2 YAVP
« on: September 10, 2012, 15:48 »
I guess it was just a matter of not having tried to heal while I was exploring that radiated storage level. I was just exploring a radiated security level and it was a different story.
Actually what is really missing is the post mortem information if you win that you died of radiation poisoning soon afterward anyway.That would be a nice touch. Maybe even adjust the score... would give incentive to make a trip to the medical tower.
12
AliensRL / AliensRL 0.8.2 YAVP
« on: September 09, 2012, 17:14 »-- AliensRL 0.8.2 Post Mortem ----------------------------------------
Name : Z
Class : Marine
Rank : Veteran
Result : killed the queen and escaped
Score : 17814
Total experience : 13630
Experience left : 2230
Game length : 310114 turns
Security keycards : 3
Military keys : 0
Armor : Plasteel armor [3]
Sidearm : .44 colt (6/6)
Primary : M41A pulse rifle (99/99)
Heavy : M5 RPG (ready)
Medpacks: 3
-- Graveyard ---------------------------------------------------------
...#..Ü..Ü..Ü..#.........#..# #..#..°.°..#...|a.°...####-##
...#..........a#.........|..# #..####-####...#.....°#.°..°.
..a#..........°#.........#..# #..#.°...°.##-##..Ü...|......
.þ.#...........#.........#..# #..#.......#...#.....|..Ü...
--###########-###-------##..# #..#..Ü....|°.°|°.Ü...|......
a.....a..................#..# #..#......°|...|......|..Ü...
.........................|..# #..#°......|°..|......|......
.........................#..# #..#.......#.°.#.°...#..°.°.
#######################-##..######..#####-####################
............................|....|............................
............................|....|............................
##############################--##############################
#..#
#..#
#..#
#X.#
-- Skills ------------------------------------------------------------
Sidearms : basic
Light weapons : expert
Heavy weapons : basic
Technical : basic
Medicine : basic
Fitness : basic
Perception : advanced
-- Ammunition --------------------------------------------------------
9mm ammo : 400/400
5.56 ammo : 400/400
.44 ammo : 91/150
M309 ammo : 230/500
M250 ammo : 300/500
60mm gren. : 11/40
12g. shells : 200/200
napalm cartrid: 20/20
frag grenade : 1/4
inc grenade : 3/4
krak grenade : 1/4
-- Other items -------------------------------------------------------
3 * medpack
4 * armor pack
3 * security key
10 * multi-tool
5 * painkiller pack
5 * stimpack
1 * military stimpack
-- Kills (934) -------------------------------------------------------
189 juveniles
162 warriors
53 elites
15 praetorians
180 scavengers
145 hunters
49 stalkers
98 drones
37 workers
4 overseers
1 queen
1 defense turret
-- Messages ----------------------------------------------------------
You activate the elevator. Entering
Medical Tower, level 1...
You open the door.
Choose direction to open/close or
activate... You close the door.
You hit the juvenile! You lightly hit
the juvenile! The juvenile dies.
You reload your weapon.
You heavily hit the warrior! You
lightly hit the warrior! The warrior
dies.
You reload your weapon.
There is 12x 9mm ammo lying here.
You enter the corridor. Entering
Civilian Tower, level 1...
----------------------------------------------------------------------
I'm all but certain that I was wearing Plasteel when I picked up the M5. Should I have been able to?Turrets! Woo! (except for the auto targetting of them, though drones have trained me to check my target)
Oops, I really should have checked my experience on the way out.
Radiation seems weak. I explored an entire radiated storage level without even really worrying about it.
13
AliensRL / Re: opinions on 0.8 changes
« on: July 27, 2010, 23:43 »Furniture: I'd be fine with this if it didn't block your vision. Found myself getting ambushed a lot...Now that I think about it, it's probably something Xenomorphs would do.Only half the furniture blocks your view, lockers and crates. Beds and tables can be seen over and I found then quite useful as cover. When I first enter a room with crates I stay against the wall until I've cleared out the buggers.
Quote
Proximity Doors: Made combat much harder to avoid. I get the feeling it's something I can get used to, though.Frankly, I love these. "Gee, I wonder why that door is open even though I'm nowhere near it?" That and not having to get right next to it to open it, more than make up for them being able to follow you through them.
14
AliensRL / AliensRL 0.8 YAVP
« on: July 27, 2010, 23:26 »-- AliensRL 0.8 Post Mortem ------------------------------------------
Name : Ziusudra
Class : Scout
Rank : Badass
Result : killed the queen and escaped
Score : 21736
Total experience : 21475
Experience left : 555
Game length : 123283 turns
Security keycards : 39
Military keys : 4
Armor : Plasteel armor [3]
Sidearm : M4A3 pistol (12/12)
Primary : M41A pulse rifle (99/99)
Medpacks: 5
-- Graveyard ---------------------------------------------------------
........../...#...#..#........#....#..
#####-#####...#...#..#..°..°..|....#..
..........#...#...#..#####-####....#..
..........#...#...#..#..°.....#....###
..........#...#...#..#....%...#....#..
...%......#...#...#..#..Ü..Ü.°#....#..
.%........#..%#...#..#........#....#..
..........#...#...#..#..Ü..Ü..#....#..
..........#...|...#..#°.......#....#..
..........#...#...#..#..Ü..Ü.°#....#..
..........#...#...#..#........#....#..
..........#...#...#X.#...°....#....#..
################### #################
-- Skills ------------------------------------------------------------
Sidearms : master
Light weapons : expert
Heavy weapons : untrained
Technical : advanced
Medicine : advanced
Fitness : expert
Perception : advanced
-- Ammunition --------------------------------------------------------
9mm ammo : 295/400
.44 ammo : 150/150
M309 ammo : 275/500
M250 ammo : 500/500
60mm gren. : 40/40
12g. shells : 200/200
frag grenade : 6/3
inc grenade : 6/3
krak grenade : 4/3
-- Kills (1934) ------------------------------------------------------
556 juveniles
348 warriors
78 elites
15 praetorians
230 scavengers
512 hunters
30 stalkers
97 drones
64 workers
3 overseers
1 queen
-- Messages ----------------------------------------------------------
Choose direction to run...
Choose direction to run...
Choose direction to run...
Choose direction to run...
You barely hit the stalker! You
barely hit the stalker! You criticaly
hit the stalker! The stalker dies.
You reload your weapon.
Choose direction to run...
You enter the corridor. Entering
----------------------------------------------------------------------
I was actually helped by many broken lifts, got more experience while searching for working ones.At one point, I was surprised by a couple Elites and had to limp from Security to Medical on 8% health. Very tense. As was riding up the last lift to see 6 Praetorians waiting for me.
Pages: [1]