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Messages - aka_Cthulhu

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16
For the longest time ever, I stuck with pretty much a similar build. Shotguns and close range weapons, usually with skills aimed at the berserker, and all was well. I like playing Ao100, and usually I find all I need. Sometimes the Jackhammer, sometimes the butcher's cleaver. If I'm lucky I'd mod a nano shrapnel from a super shotgun and slowly but surely kill everything on the floor. And on a very lucky run, I even got to wield the Dragonslayer (unfortunately, I didn't find the berserker armor). However, a long while back I tried that on Arch666 on Hurt Me Plenty and I saw the fatal flaw on what I've been doing. It takes way too long to clear a floor. Not to mention it was noisy as hell blasting a shotgun from a safe distance.

So I went and tried pistols first. And I gotta say it was a ton of fun using gun kata. I can clear crowds of enemies at such a fast speed that it felt too easy. Though my previous encounter with an agony elemental soon showed some problems, it was still a ton of fun.

Of course, not having the screen on a near-permanent berserk state of red-ness was good too.

I should start trying out other weapons as well. Maybe rockets or energy weapons on my next run. Any suggestions on a specific weapon build for fun times?

17
Discussion / Re: Agony Elementals are... well, agonizing
« on: February 15, 2014, 07:45 »
Yeah. Another death and another DoomRL life lesson.

Cyberdemons aren't that bad really. Even a cave of them would be cake, since even if I don't have tough as nails the modded energy shield ensures I take little damage. If I recall it's got 80 percent resistance on fire and 50 percent on energy and acid. A small step down on the inquisitors set.

And, not counting the cyberdemon (and obviously the agony elemental) an aimed shot with the speedloader+grammaton full auto kills anything in 2-3 shots, and sometimes only one shot. Any armor the barons of hell have is rendered near destruction. 'course, this is on just hurt me plenty, so there's also that.

The worst part is that I was almost prepared for this. I was one power mod away to turning a super shotgun into a nano shrapnel.

And in hindsight, perhaps I should have taken that shielded armor.

18
Discussion / Agony Elementals are... well, agonizing
« on: February 15, 2014, 07:11 »
So here I was, running a pistol build on Ao666. I was past the 100th floor, and all was well. Had my trusty speedloader pistol on one hand, and the grammaton cleric beretta on the other (a lucky find, too, considering I found it quite early on). I had nothing to fear for most part, since in time I got a fireproof energy shield with extra defense thanks to a power mod. I was able to clear crowds while surrounded with ease (thanks to gun kata) and only get hit once or twice (and thanks to the armor, that didn't matter much.) Hell, nightmare arachnotrons posed little threat as they went down in two shots. All I needed to do was make sure I stock up on as much ammunition I could find, and that was easy enough.

And then it happened.

It was hubris. A cave full of agony elementals, and I thought I could take them on before they land a hit. I was only able to bring down one. Just one. The lost souls were easy enough. The full auto fire of the beretta can kill a number of them when lined up. Aiming for the agony elemental was not. Since I relied on gun kata to do the reloading for me, the moment when I couldn't finish the agony elemental in one clip spelled my doom. Soon enough, I was surrounded. All the skills I invested in for most part focused on shooting, and due to the large amount of ammunition I had, I only had few medpacks.

I could have escaped, but it was a matter of being obsessive that I tried to take down every enemy on each floor, and I wasn't going to run away from that. With steely eyed determination, I tried to take down as many lost souls as I can. On a corner in the cave where only three enemies could attack me, I made my final stand. It was hubris that ended the life of my player... well, that and probably a hundred lost souls swarming upon me.

Man, in hindsight, it's such a waste.

19
Discussion / Re: Oh dragonslayer why do you taunt me
« on: July 05, 2013, 08:10 »
Finally got it! Still, not even past the 100th floor at Ao666. It's gonna be a looooong game.

20
Discussion / Re: A short review on DoomRL
« on: May 12, 2013, 02:22 »
In the event that another update is made, I'll get to crackin' on a new article regarding the game. Perhaps a guide, or a run on the game. Perhaps a lets play while I'm sozzled on tequila.

For now, I'll make a thread about the game in our forums, to spread the word out. Don't really use Facebook, but our site has one, so it'll probably be mentioned there as well.

21
Discussion / Re: Oh dragonslayer why do you taunt me
« on: May 12, 2013, 02:14 »
By far the stupidest idea I had in trying to lift the DS up was checking to see that if I happened to die, while berserk, while standing on the damn thing, unarmed, in the hopes that the dang sword would happen to save my life. Needless to say, all that effort climbing down Ao100 went to waste. A tiny voice in my head, which was probably the voice of reason, went "well, should've seen that one coming"...

The thing taunts me so many times in Ao100 and 666. I figured that at least at 666 levels I'd get a chance to get both that and the armor. No dice. Just one of them, and a lot of uniques. With my successful run, my whole inventory was a cart full of uniques, since I went with OP gear that's more practical and boring and effective, with no need to hang on to more than two medpacks.

22
Requests For Features / Re: New unique items
« on: May 11, 2013, 23:55 »
I have half on an idea, not even sure if this is even possible.

So I remember the acid spitter, and I thought "well, what about something that uses the dead bodies of your enemies?"

Like, a corpse spitter, perhaps? You can reload the gun/cannon by standing on a corpse. Main mode of firing launches all the ammo, and it'd hit like a rocket with splash damage, as well as covering the floor with blood. Alternate fire would be a weaker shot, hitting a single opponent for a fraction of the ammo cost.

23
Discussion / Re: What I've learned from Ao666
« on: May 10, 2013, 21:02 »
It kinda feels the enemies are more accurate once you go past level 100. Perhaps it's more of a case of there being more and more enemies. Though the Inquisitor set is OP, I almost died due to something stupid; I completely forgot that it's not immune to acid, so I almost died in a later level when trying to move my character through acid during a fight.

Armor early on was my only issue. Never seemed to get anything useful; even went with the Necroarmor for several levels. For overall defense, I went with a Cerebus mod on a Duelist armor. Then I stuck with the lava armor for a hundred levels or so, switching back and forth with the Cerberus Duelist. Cerberus boots for terrain hazardous levels, and antigravity phaseshift for the rest until I used the Inquisitor set. Quite dumb of me, but it took me a while to realize that the Malek armor and Nyarlathotep boots was the pair needed for the set.

The Butcher's Cleaver is pretty dang fun on Agony Elemental caves. The entire floor was covered in blood, or at least 70 to 80 percent of the floor was covered.

Swarms of former humans have become pretty dangerous on later levels if I try to melee, since they can take out bits of my armor's durability. For that purpose, the nanoshrapnel super shotgun works wonders; and pretty much the normal enemies go down in three to four blasts.

It's freaking noisy though. Kind of reminds me of a scene on the first Expendables, with the rapid fire shotgun.

24
Discussion / A short review on DoomRL
« on: May 10, 2013, 20:27 »
Ah, not quite sure where to put this. So... basically, I'm a member and mod of a place called Freakin' Awesome Network. It was formerly a place called Wrestlecrap, which was one huge wrestling forum. Eventually, it grew to the point where it became a forum for a lot of random topics, mostly pertaining to pop culture and whatnot, so the site and forum changed. The site itself is slowly trying to built up its content with all sorts of article, reviews included. Since I'm part of the writing team, I went and decided to do some reviews on roguelikes, starting with Doom.

Here it is: http://www.freakinawesomenetwork.net/2013/05/doom-the-roguelike/ - frankly, I'm afraid I am a bit too sloppy with it, and I think that sometime later on I'll make a more polished review or guide to it.

And, if anyone is interested, here's the forum of the site: http://officialfan.proboards.com/ - gonna try to get more people interested in the game later on with a thread.

25
Discussion / What I've learned from Ao666
« on: May 10, 2013, 07:11 »
Greetings, all. Well, since it's my first post and all, I figure I should post about my experience in surviving 666 levels of hell.

-In hindsight, I should have picked at least Hurt Me Plenty. I went with the lower difficulty to have an idea of what to expect, but by the time I reached level 200, it became a matter of killing everything on sight as fast as I can.
-Barons become much more accurate later on, and they can take a chunk of armor away so fast. Early on, the lava armor was very useful alongside the cerberus boots, but against Barons they quickly go down to zero durability.
-The Inquisitor set is a near game breaker. Arch-Viles, Mancubi, Revenants... all three are weaker than former humans at a long range fight by the virtue of the set having a 100 percent resistance to fire.
-Of course, Barons still require caution. Nightmare Arachnotrons are by far the toughest enemy. The caves of them are pure hell.
-Using a scout, I thought of going melee with blademaster. With the butcher's cleaver, there's no need to get that skill, and the weapon serves as a fantastic melee weapon from start to end.
-The Nano Shrapnel mod is another game breaker, if you're patient. This is especially the case if you use a super shotgun for that mod. The reduced damage is fixed from the double hit nature of the shotgun, without the limited range of the double shotgun. You might as well shoot in the dark until you know the enemy in the distance is dead. No reloads, just an endless stream of shotgun blasts.
-Whether it's the shotgun or the cleaver, everything gets killed fairly quickly. From Cyberdemons to Agony Elementals.
-Of course, it was all made much easier with the berserker trait.
-Getting the items for the nano shrapnel, thanks to so many levels, is usually just a matter of when than if. Got very lucky that I got most of what I needed before level 200, though I did not realize the benefits of the Inquisitor set until much later.
-However, getting the Dragonslayer is still outside my reach. I got the berserker armor, and I figured that I need that for the sword, but finding the latter was impossible.

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