Chaosforge Forum

DoomRL => Discussion => Topic started by: Dakin on May 01, 2008, 09:18

Title: DoomRL expanded
Post by: Dakin on May 01, 2008, 09:18
I had this idea, I wonder how would DoomRL look like if when after defeating last boss, dying, it pulls you, together with it, to one of the hell worlds. Now you are in strange, dark, wide world you don't know and you want to get out.. your ammo soon runs out and you need to use strange weapons and devices found there: made of bones or other unidentified weird material. It is strange world, you don't know where to go or what to do, or what you see.. *grin*
Title: Re: DoomRL expanded
Post by: Cyber Killer on May 12, 2008, 09:54
cool idea, but maybe for a mod/TC
Title: Re: DoomRL expanded
Post by: ParaSait on May 12, 2008, 10:34
cool idea, but maybe for a mod/TC

Yea, that's a good idea.
Title: Re: DoomRL expanded
Post by: Dawgas on May 24, 2008, 00:14
ADOM, in MY DoomRL?
Title: Re: DoomRL expanded
Post by: Darkwaterotter on May 31, 2008, 23:42
ADOM lol
that game is hard

but no that is a good idea
i think maybe also incorporate firearms that require weird ammo
or make upgraded ammo for your current wepons
Title: Re: DoomRL expanded
Post by: Cyber Killer on June 04, 2008, 04:00
sth like half-life with the strage-living-alien guns? as I said ? mod/tc = cool; in the main game = uncool
Title: Re: DoomRL expanded
Post by: Darkwaterotter on June 04, 2008, 19:17
I agree with that having it in the main game
you cant mess with doom
you kill the cyberdemon thats it done

maybe a quake RL
i think that'd be cool
id play that
Title: Re: DoomRL expanded
Post by: Chamber on June 06, 2008, 15:31
DoomRL + different enemy names + grenades = QuakeRL.

Title: Re: DoomRL expanded
Post by: Darkwaterotter on June 07, 2008, 03:22
Yea for the most part...
Title: Re: DoomRL expanded
Post by: Kornel Kisielewicz on June 09, 2008, 07:23
Thatd be the easiest mod to do -- Railgun, Blaster, BFG10K and friends are already there after all :P