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91
Requests For Features / Re: New mortem mentions for nuking special levels
« on: June 20, 2012, 11:32 »
I definitely support (+1, i guess) this idea. Making thermonuclear bombs more awesome is okay in my book. It might even make me use them more often...
92
Discussion / Re: Screenshots: ASCII and Graphics
« on: June 11, 2012, 13:31 »My first encounter with the Cyberdemon after all my time playing DOOMRL and I get my ass kicked. :p At least I got to see him...and fight him and die like a man...thanks to the levels being rearranged. I usually died a bit before Cybie in the older versions, although I was gradually becoming more skilled over time if I do say so myself. I got farther down into the levels, but never quite deep enough to see him until now. We'll have to see whether I make it into Hell itself in this version like I did before, and if I'll proceed farther than I ever have before (which would mean fighting the Spider Mastermind, who was real tough even in the original DOOM...).
93
Announcements / Re: DoomRL 0.9.9.6 RELEASED!
« on: February 29, 2012, 10:52 »You already can. Just drop your music files into the mp3 folder and edit musichq.lua accordingly with a text editor. Maybe keep a pristine copy of musichq.lua around in case you accidentally mess it up (good general practice for such things).Didn't know that. I'll try it; thank you!
94
Announcements / Re: DoomRL 0.9.9.6 RELEASED!
« on: February 29, 2012, 10:17 »
The graphics and (most) of the music are better than I expected them to be. Well done, guys!
I do wish there was a way to turn off the game music so I could play my own tracks in the background, though; or maybe replace the game music with my music. I like (most) of the new music, I just wish I could hear my stuff as well. On that note, I'd like to hear the rest of the game's tracks remixed and placed in the game, if at all possible.
The feature I'd probably like the most would be a level editor, again if it's possible (or if it's already out and i don't know about it :p). I already have some good ideas for maps to make...
I do wish there was a way to turn off the game music so I could play my own tracks in the background, though; or maybe replace the game music with my music. I like (most) of the new music, I just wish I could hear my stuff as well. On that note, I'd like to hear the rest of the game's tracks remixed and placed in the game, if at all possible.
The feature I'd probably like the most would be a level editor, again if it's possible (or if it's already out and i don't know about it :p). I already have some good ideas for maps to make...
95
Requests For Features / Re: The Horrible Ideas Thread
« on: November 20, 2011, 13:32 »I vote Game Hunter record this in song (full version, so the whole counting up from first day till the twelfth) and put it on youtube for all of us to loop. =DThat would be win. A doomrl Christmas!
On-topic: It should be possible to implement one or more of the ideas in this thread if what i've heard about modding becoming easier and more accessible is true. That would also be win.
96
0.9.9.4 / Re: [H|98%|20|YASD] Why, phase device, why?
« on: November 19, 2011, 15:38 »
Sometimes the game is just cruel. It's a tough love sort of thing, I think. I've had a similar unlucky experience like yours, I should think. On an AoSh run I saw an armed nuke, a dozen former humans and an archvile right off the bat on level 23. I had previously used my lone homing phase device in the previous level, an arachnotron cave with 3 arachnotrons surrounding me and the exit (i was 3 tiles from the exit). I should have ran, but me and my damnable foresight! I used my two regular phase devices, but the first one brought me to a baron of hell, the second one brought me back to where I was. I tried to run, but I couldn't make it.
Mortem:
Let's hope fate will be kinder to us both in future.
[thelaptop: Please use mortem tags for mortems. Currently the button to add these are missing -- please refer to this to see how to add the mortem tags manually before posting.]
Mortem:
Spoiler (click to show/hide)
Let's hope fate will be kinder to us both in future.
[thelaptop: Please use mortem tags for mortems. Currently the button to add these are missing -- please refer to this to see how to add the mortem tags manually before posting.]
97
Requests For Features / Re: The Horrible Ideas Thread
« on: November 19, 2011, 15:14 »
Angel of Angels
Just like a regular Angel weapon restriction game, except you can choose which weapon or weapon class you wish to restrict yourself to (any at all). The catch is that all enemies also use the weapon you use. For example, if you choose regular shotguns, or the shotgun class as in AoSh, every single enemy uses the regular shotgun/the shotgun class (i suppose they could be randomly distributed, or distributed according to hierachy IE former humans get regular shotgun, mancubi get power-modded assault shotguns) as well. Yes, even the lost souls, barons of hell, Cyberdemons and what have you.
Just like a regular Angel weapon restriction game, except you can choose which weapon or weapon class you wish to restrict yourself to (any at all). The catch is that all enemies also use the weapon you use. For example, if you choose regular shotguns, or the shotgun class as in AoSh, every single enemy uses the regular shotgun/the shotgun class (i suppose they could be randomly distributed, or distributed according to hierachy IE former humans get regular shotgun, mancubi get power-modded assault shotguns) as well. Yes, even the lost souls, barons of hell, Cyberdemons and what have you.