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Messages - Adral

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Discussion / Re: Doomprayer
« on: December 16, 2007, 05:02 »
You are my new hero.

AliensRL / Re: Hello (and suggestions)
« on: November 28, 2007, 10:15 »
Unfortunately, it's been quiet here for a time, so people have to gather again -_-


Adral reporting for duty, for the Glory of the Emperor!

I'd really like to both:
a) be able to play the game without problems. (I have played AliensRL for like 5 minutes)
b) have enough time to consider everything that was posted here. I have always liked discussing suggestions for roguelikes.

So this is a post of "I am not dead, and I'm listening" more than anything else. :P Sorry but I really cannot say much more for now :-/. Keep discussing, though! I'll be sure to check this again when I have some spare time.

Announcements / Re: Berserk! 0.8.5 (unstable) Released!
« on: November 19, 2007, 10:58 »

I'm downloading and compiling it right now. I hope to get some free time to play it, though, since I'm up to the neck with work from the university this term :-/.

Thank you for the release!

Off Topic / Re: Gather around, everyone, to hear this epic tale!
« on: October 29, 2007, 11:33 »
Mayeth I ask what part offended thee so much?

I was just joking. I actually read all that... so it seems it's not only you who were bored. :P

Off Topic / Re: Gather around, everyone, to hear this epic tale!
« on: October 29, 2007, 10:13 »

Thou shalt burn in hell for this. Better yet, thou shalt spend an eternity of Smurf Cola sniffing for this heresy.

(It seems like someone was a wee bit bored :P)

Discussion / Re: Discussion on game development
« on: June 25, 2007, 08:34 »
Hmm, I go away for a (big) while and when I come back I find everybody took out their Heavy Flamers...

Anyway, on this "omg i r l33t3r then u lol" discussion, I think coming up with a playable game is a great endeavor who many people do not manage to accoplish. Whether this game is a RL or any other kind of game is fairly irrelevant, because if you are doing something people are enjoying playing, it means you are a successful developer (because to develop a game there is much more than coding, I think).

Yes, I do not know the intrincacies of any genre, as I have never programmed a game myself (although I plan to start a project soon, if everything goes well), but I guess every style has its nitpicks. And, from a "perceived complexity" point of view, I think RLs might perfectly be among the most complicated games there are. I know lots of failed roguelikes, be it for the lack of content or gameplay, and so coming up with a successful one is no easy task, I think. The sheer complexity of interactions which most of this games show is far beyond what other games show (although that other games might have graphics, realistic physics or whatever). Right now I cannot think of a commercial game which so much detail as Nethack, for instance.

This, however, does not mean I think coding other kind of games is "easy": as I said, every genre has it peculiarities, and another genre, like maybe 4X strategy, might perfectly be "harder" to code than a roguelike. However, I do not think a generalization like "X genre requires more programming skills than Y" is a valid argument, as the ability to come with a *good* game is which is difficult, from my point of view, and not merely reaching a playable state.

Sorry if any of this has already been said, I just wanted to make my point. So thumbs up for all the developers out there which provide us games (preferably if those games are both free and Linux-compatible :P), it is a task I admire a lot ;).

Off Topic / Re: 3D in roguelike
« on: June 05, 2007, 04:50 »
All this "fake 3d" as in 2.5D already exists in CastlevaniaRL. You might want to give it a try. In Petra, the town, there is this feature already.

Announcements / Re: AliensRL for Linux available!
« on: May 20, 2007, 13:26 »
Hmm, I wonder wether I can emulate 64bit linux on a 32 bit machine running VMWare...

Adral, check wether VMWare running on 32bit windows can run a 64bit Linux image file. If so, find me where I can download a proper compatible VMWare image file for it. If you do so, I may compile my games for it.

Well, I have found this thread on the VMWare page:

It basically says that running a 64-bit guest OS depends on your computer's specific capabilities, so I guess that if your computer architecture is 32 bits there isn't much to do here. But there should be no problems if your computer supports 64-bits, even if it is running a 32-bit version of windows.

About an image file for 64-bit linux, I found this Ubuntu image had a 64 bit version too:
although I do not know how VMWare works, so I don't know if this is what you are looking for. Also, it seems to be the "server" edition, so I guess it will not have graphical environment, but the freepascal compiler should be downloadable via wget or something.

I really don't know if this helps with anything :-/

Announcements / Re: AliensRL for Linux available!
« on: May 20, 2007, 08:35 »
First of all, thank you very much for your effort on porting your games to Linux!

Sadly, I haven't been able to play this game, since I have the same 32 vs 64 bits problem than I had with DoomRL.

Thank you again anyway!

EDIT: Typos

Ah, I should have figured it out from your first post.

You said you had an AMD64 and your ldd spew all uses /usr/lib32, so therefore you've installed 64-bit Linux.  The doomrl elf is 32-bit, so you need the corresponding i386 versions of the libvorbisfile, libogg, and libvorbis packages.  I'm guessing you can do that from the package manager.
Yes, I have 64-bit Kubuntu installed on my computer. I have searched the repositories, but I found no way to install 32-bit libraries, is there any way to "force" the game to read the 64-bit version of them (preferably without breaking anything :P)?

Anyway, thank you very much, really. I am still a Linux noob :P. I'll search some more to see if there's a way of installing the missing libraries.

First of all, thanks for the help everyone.

I have done that command, and this is what I got:

Code: [Select]
ldd doomrl =>  (0xffffe000) => /lib32/ (0xf7f08000) => /usr/lib32/ (0xf7e79000) => /usr/lib32/ (0xf7e0a000) => /lib32/ (0xf7df3000) => /usr/lib32/ (0xf7d02000) => /lib32/ (0xf7bc1000)
        /lib/ (0xf7f4b000) => /usr/lib32/ (0xf7afc000) => /lib32/ (0xf7af8000) => /usr/lib32/ (0xf7aa0000) => /usr/lib32/ (0xf7a9a000) => /usr/lib32/ (0xf7a8b000) => not found => not found => not found => not found => /usr/lib32/ (0xf7a87000) => /usr/lib32/ (0xf7a82000)

I have not been playing with ldconfig, at least not consciously. About the different behaviour, executing doomrl_konsole only opens a new konsole window that gets closed a millisecond later, but I get no messages.

It seems like it does not find some files up there, is there any way to fix that, please?

Hey I need some help with the Linux version. I am running Kubuntu 7.04 AMD 64 version, and the game throws me this message when I execute "doomrl"

error while loading shared libraries: cannot open shared object file: No such file or directory

The problem is, I have that library in /usr/lib, so I do not know what I should do. I have tried running it with doomrl_konsole, doomrl_xterm or doomrl_gnome-terminal, but there is no way the game will play. Not even deactivating the sound and music via doomrl.ini (which I suppose is what the vorbis libraries are for).

Any help with this issue, please? I'd really like to get hooked on DoomRL again :P

Announcements / Re: DoomRL - Released!
« on: May 03, 2007, 13:12 »

I have seen there is a Linux version as well, so I'll download it right away!

Thank you, Kornel! ;)

Berserk! / Re: Berserk! 0.8 Linux binary needs testing
« on: April 04, 2007, 05:27 »
Hey, long time no see :P

I have tried this in Kubuntu Edgy AMD64 version, and it works prefectly fine ;)

By the way, since I only use Linux now, is there any chance of having a Linux version of AliensRL++? I'd like to play that too :P. I couldn't try most of this year's 7DRLs because there are only Windows versions for most of these games :-/.

Requests For Features / Re: Tactics!
« on: February 23, 2007, 15:25 »
Sign me in for Energy-based tactics with a greater impact. I wouldn't mind having another stat for that, as long as it's clear what that stat does exactly.

Blade's ideas sound really nice, by the way ;).

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