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1
Requests For Features / Corpse degradation
« on: January 06, 2007, 03:59 »
Just a small tweak to curb exp camping on N!, and making it a little more bearable at the same time: when you imagine that a monster is killed over and over again, its corpse gets more an more damaged, until there is virtually nothing worthwhile of it left to raise. So, I'd suggest to implement something like "corpse degradation counter" that would measure the state of mangledness of the monster, and when it reaches a certain limit, the killed monster would eventually leave no corpse. The limit would of course depend on the monster type, but also on the weapon used - the degradation wouldn't be too much for a pistol or chaingun, but would rise dramatically with energetic weapons and RL.
2
Discussion / How did you get to playing DoomRL?
« on: December 29, 2006, 13:33 »
I was just wondering... What prompted you guys to start playing DoomRL? How and where did you fin it?
Myself, I read a review on Abandonia - Reloaded, and since I was in a roguelike mood and got bored with ADoM, I decided to give it a try... and in a few games, I was hooked. :-)
Myself, I read a review on Abandonia - Reloaded, and since I was in a roguelike mood and got bored with ADoM, I decided to give it a try... and in a few games, I was hooked. :-)
3
Bug Reports / Typos
« on: December 21, 2006, 16:35 »
DoomRL is still plagued by several typos in text messages. Help catch those little bugs and smash them!
Several examples:
AoI challenge, when picking / using a medpac:
"You use a small med-pack immidately. You feel healed"
Correctly:
"You use the small med-pack immediately. You feel healed."
* * *
When the Cybie is defeated, in the winning message:
"After you defeat the Cyberdeamon..."
Correctly:
"After you defeat the Cyberdemon..."
Several examples:
AoI challenge, when picking / using a medpac:
"You use a small med-pack immidately. You feel healed"
Correctly:
"You use the small med-pack immediately. You feel healed."
* * *
When the Cybie is defeated, in the winning message:
"After you defeat the Cyberdeamon..."
Correctly:
"After you defeat the Cyberdemon..."
4
Requests For Features / Show me where the all stairs lie...
« on: December 17, 2006, 15:18 »
Could you please make the Computer Map power-up and Intuition lvl2 display also where the stairs are?
Also, would it be possible to disable items to stack on stairs? I don't think the stairs as so tiny to be hidden from sight under a single 10mm ammo clip ;-)
Also, would it be possible to disable items to stack on stairs? I don't think the stairs as so tiny to be hidden from sight under a single 10mm ammo clip ;-)
5
Bug Reports / Phase device that failed to save me
« on: December 16, 2006, 09:00 »
I don't know if this can be considered a bug, but when I activated phase device to get me out of a difficult situation, I ended up dead anyway because the cacodemon's projectile got to me sooner than I could be teleported away. Shouldn't the teleporting action get precedence over any other, or at least last fewer turns?
6
Requests For Features / New Traits
« on: December 11, 2006, 10:24 »
Suggestions for two new traits.
Dodger:
advanced, req. 2 Hellrunner
This trait will allow you to dodge missile and melee attacks more effectively - by 10% per trait level.
Stalker:
advanced?
Allows you to sneak past monsters in their LOS undetected in coward or cautious tac setting. This should probably be an advanced trait too (2 Hellrunner?), as it is very powerful.
Dodger:
advanced, req. 2 Hellrunner
This trait will allow you to dodge missile and melee attacks more effectively - by 10% per trait level.
Stalker:
advanced?
Allows you to sneak past monsters in their LOS undetected in coward or cautious tac setting. This should probably be an advanced trait too (2 Hellrunner?), as it is very powerful.
7
Requests For Features / New Feature: Non-exploding Barrels
« on: December 09, 2006, 11:30 »
Please create non-exploding barrels to replace some of the exploding ones. The non-exploding barrels would be colored red, and would be destructible by normal ranged or melee attack, but don't hurt the player and don't destroy everything in their vicinity.
8
Bug Reports / Nuke bug and mortem file
« on: December 09, 2006, 05:17 »
Version: DoomRL win 0.9.8.5
Platform: Windows XP
Bug description: Activated thermie at the Cybie level, but got killed before the countdown ran out. The bomb did go off and I assume that a partial win should be achieved. However no win message and no mortem was generated, instead the program took the mortem generated in previous game (so I learned that I was killed by arachnotron on L22), and the final score for that game wasn't written in the HighScores.
I did some testing by removing the mortem.txt file from the folder and repeated the process. This time the game crashed, and I got the following error message:
EInOutError: File not found (at $0045A8B6 or something...)
line 138 of vviewer.pas
line 268 of dfhof.pas
line 285 of doombase.pas
line 21 of doomrl.pas
Save game was created successfully, and when loading it I reappeared in Cybie level with -287% health (variable), and got killed by Cybie by a single shot. Normal mortem.txt "Killed by Cyberdemon" was generated, and HighScores showed "Defeated by CD" as well.
Then I tried to simulate the crash with missing mortem file, loaded the crashed save (again with some -265% health), healed myself to full health, and then impaled the Cybie on my shiney LS - this generated a standard win mortem.txt (Marine defeated the CD), but in the HighScores table, the record was shown as "won by sacrifice". This partial win wasn't recorded in Player info, though.
Note: I was playing this on AoB challenge with some heavy savescumming. I also tried to simulate the problem (activate thermie, get killed before it goes off) on a non-Cybie level, but this got me a standard "nuked himself" death, and no crashes.
I'll try to test this futher to see if this bug applies to JC level as well.
Platform: Windows XP
Bug description: Activated thermie at the Cybie level, but got killed before the countdown ran out. The bomb did go off and I assume that a partial win should be achieved. However no win message and no mortem was generated, instead the program took the mortem generated in previous game (so I learned that I was killed by arachnotron on L22), and the final score for that game wasn't written in the HighScores.
I did some testing by removing the mortem.txt file from the folder and repeated the process. This time the game crashed, and I got the following error message:
EInOutError: File not found (at $0045A8B6 or something...)
line 138 of vviewer.pas
line 268 of dfhof.pas
line 285 of doombase.pas
line 21 of doomrl.pas
Save game was created successfully, and when loading it I reappeared in Cybie level with -287% health (variable), and got killed by Cybie by a single shot. Normal mortem.txt "Killed by Cyberdemon" was generated, and HighScores showed "Defeated by CD" as well.
Then I tried to simulate the crash with missing mortem file, loaded the crashed save (again with some -265% health), healed myself to full health, and then impaled the Cybie on my shiney LS - this generated a standard win mortem.txt (Marine defeated the CD), but in the HighScores table, the record was shown as "won by sacrifice". This partial win wasn't recorded in Player info, though.
Note: I was playing this on AoB challenge with some heavy savescumming. I also tried to simulate the problem (activate thermie, get killed before it goes off) on a non-Cybie level, but this got me a standard "nuked himself" death, and no crashes.
I'll try to test this futher to see if this bug applies to JC level as well.
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