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Messages - Game Hunter

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946
Discussion / Re: The (un)official DoomRL strategy guide!
« on: March 25, 2010, 20:31 »
I hate to seem like an attention-graber, but has anyone looked at my edited guide yet? What do you all think of it? Did I add too much on certain weapons, too many of my own opinions, etc.

I suggest going through again and making changes (as appropriate) for the new version.  For the most part, it's a good read, and your comments help clarify certain things to help players understand just how important they are.

947
0.9.9.1 / Re: [H|93%|22|YASD] Ridiculous Mortuary
« on: March 25, 2010, 18:51 »
My only runs into the Mortuary thus far (only HNTR) involved either Ammochain, AoMC, or AMPLE cells and rockets (talking six slots of cells, four of rockets, and Backpack'd).  Frankly, even on HNTR one should be ridiculously prepared for it, it's just that frustrating.  Although it's hard to state that as your reason for dying, 'cause you were definitely ready enough if we're just talking ammo.  Some tips I can think of:

- Grab a supercharge if you need it, then get the hell out of the center.  Typically I have BFG ready upon entering and (preferably) any kind of phases.  Running helps a good lot until you can reach the left or right edge.
- It takes ~20 turns (2.0 seconds) before Arch-viles can react (which usually involves moving first anyway), so feel free to pelt them with a blast from the get-go.  In this version it has the added benefit of removing a boatload of corpses.
- You're relatively safe once you reach a corner (or left/right sides): with Intuition you should be able to send rockets into the distance, with BFG ready in case anything big starts to show up.  After you can set yourself up in a defensive position, it's simply a game of ammo conservation (or, in Ammochain, a test of patience).

Could be me, but I think BFG shots can't go farther than your field of vision without exploding now.  Perhaps the precise targeting has returned?

All in all it looked like a great run ruined by the omnipotence of the Mortuary.  I've found that, while luck plays a part, high luck isn't necessary until around platinum badges.  With enough practice (although I suggest taking a long break until you feel like playing again) you'll find the game gets easier.

948
in this specific run, I had been going on for a while finding one or maybe two medikits per floor. I had just picked up that globe, when I noticed the baron... walking away calmly didn't work so I tried dropping dead, which seemed to work.
Running is a shotty's best friend: considering you had just picked up a globe, that friend was there for you.  Running greatly increases your capacity to dodge projectiles.  In addition, it lets you get close enough for your double shotty to be effective.

And yeah, shotty-scouting is useful as well.  Hold back on barrel levels, though.  (I've never heard of being able to shoot through closed doors;  a blast from that point-blank range typically absorbs the full spray.)

Little tip: put your combat shotty in the prepared slot for extra room (you'll eventually need the space).

949
Bug Reports / Game crash on ITYTD knife run
« on: March 23, 2010, 16:05 »
An unhandled exception occurred at $004C1F6B :
EAccessViolation : Access violation
  $004C1F6B  TBEINGAI__SCAN,  line 227 of doomai.pas
  $004C077B  TBEINGAI__RUN,  line 38 of doomai.pas
  $004AAC95  TBEING__ACTION,  line 622 of dfbeing.pas
  $0041B146  TDOOM__RUN, line 409 of doombase.pas
  $004020B7  main,  line 92 of doomrl.pas

Put the whole thing down just in case.  As stated above, it was an ITYTD run using only knives (ie, Strongman Silver), Phobos Hell Level 3.  The only thing odd was the very large number of enemies all packed into one area of the map: a couple pain elementals, four cacos, a few imps, and a baron.  A barrel exploded right before this happened.  Savefile was successful after restart.

950
Nightmare! / Re: [N!|AoPc|YAVP] Pacifism Diamond
« on: March 22, 2010, 23:32 »
Hah, that's awesome.  This makes my own post look like a joke.  (...which it is, I only posted it because of the items.)

The RNG does feel a little more forgiving, but I feel that's due in part to the addition of exotics, which will quickly bring about a dominating run.  The wall-peeling blood rooms have ruined my games more than once with every single enemy on my hide from the beginning.

For whatever reason I'd sooner try an AoP N! run than anything else, if only because I won't have to relearn the game strategy for sticking around levels (which is to say, don't stick around floors).  Now that enemies are faster though, that'll make it even harder.

951
0.9.9.1 / [M|AoP|13%|YASV] Yet Another Stupid Victory
« on: March 22, 2010, 23:21 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Peace Hunter, level 10 Cacodemon 1st Lieutenant, sacrificed himself to kill the Cyberdemon
 on level 25 of the Phobos base.
 He survived 16221 turns and scored 45790 points.
 He played for 18 minutes and 27 seconds.
 He didn't like it too rough.

 He killed 59 out of 444 hellspawn. (13%)
 Who gave him the ticket to hell, anyway?
 He was an Angel of Pacifism!


-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Major Icarus Cross
  Compet-n Gold Cross
  Pacifism Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #X.........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #.........................>................................
  #..........................................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health -5865/65   Experience 8354/10
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman          (Level 3)
    Hellrunner       (Level 2)
    Tough as nails   (Level 3)
    Dodgemaster      (Level 1)
    Badass           (Level 1)

  HR->HR->TaN->TaN->Bad->TaN->Iro->DM->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [2/2] (100%)
    [b] [ Weapon     ]   Trigun (3d6) [6/6]
    [c] [ Boots      ]   plasteel boots [4/4] (98%)
    [d] [ Prepared   ]   Grammaton Cleric Beretta (2d6) [18/18]

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%)
    [b] red armor [4/4] (100%)
    [c] red armor [4/4] (100%)
    [d] red armor [4/4] (100%)
    [e] small med-pack
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] phase device
    [r] envirosuit pack
    [s] thermonuclear bomb
    [t] thermonuclear bomb
    [u] thermonuclear bomb

-- Kills -----------------------------------------------------

    6 former humans
    5 former sergeants
    12 imps
    6 demons
    8 lost souls
    9 barons of hell
    1 Cyberdemon
    3 hell knights
    8 arachnotrons
    1 pain elemental

-- History ---------------------------------------------------

  On level 12 he witnessed the Wall.
  Not knowing what to do, he left.
  On level 13 he ventured into the Halls of Carnage.
  On level 14 he found the Trigun!
  On level 15 he encoutered the Phobos Hellgate.
  On level 16 he invaded the Unholy Cathedral!
  He fled the Unholy Cathedral seeing no chance to win.
  On level 20 he entered the Vaults.
  On level 20 he found the Grammaton Cleric Beretta!
  He managed to clear the Vaults completely!
  On level 23 he entered the Lava Pits.
  He decided it was too hot there.
  Then at last he found Phobos Arena!
  On level 25 he finally sacrificed himself to kill the Cyberdemon.

-- Messages --------------------------------------------------

 advance to level 10! Press <Enter>...
 You start running!
 There is a Small Health Globe lying here.
 You feel better.
 You start running!
 You stop running. There are stairs leading downward here.
 There are stairs leading downward here.
 
 You enter a big arena. There's blood everywhere. You hear heavy mechanical
 footsteps...
 Do you want to use the dangerous Angel Arm?? [y/n] You activate the Angel
 Arm! Your life is drained! You hear an explosion! You hear an
 explosion! You hear an explosion! You hear an explosion! You hear an
 explosion! You hear an explosion! You hear an explosion! You feel
 relatively safe now. Congratulations! You defeated the Cyberdemon! Press

-- General ---------------------------------------------------

 Before him 79 brave souls have ventured into Phobos:
 67 of those were killed.
 2 didn't read the thermonuclear bomb manual.
 And 5 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 5 souls claim to have killed him...
 4 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

Nothing to say about this one except the sheer ridiculousness of items I found: two extra nukes AND Trigun/Grammaton combo.  If I didn't know any better I'd think the game just decided to give me the win for this one.  I like the Major Icarus/Compet-n Gold medals, too.  (I nuked the Vaults if you're wondering how I cleared them.)

The level progression for AoP is really weird.  I didn't keep exact track, but I do recall leveling up at the following levels: 3, 6, 9/10(one or the other), 12, Wall(from 12), 15.  The pattern really seems to be (roughly) every three floors, and while I'm not concerned with more traits, I think the description should be modified to address how it actually works.  Honestly I wouldn't mind being rewarded for going into the demon (read: special) levels, since you'd have to hunt them down, even avoid normal stairs, for the sake of faster leveling early on.

I'll do my best not to post any more mortems unless they're really good.  This run was actually a breather for my current project: UV A100. Been having some bad luck with health items and Arch-vile/Mancubus packs.  One day, one day I'll move up to Nightmare!.

Oh, I also found that you can go past 200% health, which makes the normally-blue boosted name appear with a yellow background and gray health.  Got a screenshot if it's a bug that should be reported.

952
Discussion / Re: You play too much DooMRL when...
« on: March 22, 2010, 20:23 »
...you see the lightning flash and think "OH SNAP IT'S A NUKE"
...you look for a homing phase device for a quick trip down the stairs
...ketchup and mustard on a burger remind you of lava
...you get nervous whenever the letters show up on Sesame Street

That first one just happened to me, so...yeah.

953
Discussion / New Fireangel reqs, better or worse?
« on: March 22, 2010, 15:59 »
Old Fireangel requirements:
Ironman(1), Juggler(req. Finesse(1)), Badass(req. Tough as Nails(2))

New Fireangel requirements:
Dodgemaster(req. Hellrunner(2)), Shottyman(req. Reloader(2))

Considering MFa is heavily favored towards a Shotty build, I tried out a AoSg run on UV with Fireangel in mind.  Inevitably the lack of health got to me and I died without so much as a small med-pack to my name on around floor 8 or 9: this could have been either from lack of Badass to keep the globes or lack of TaN to absorb damage, but I can say that the dodging only helped marginally, not much better than the typical running around.  As it was, the fact that it takes at least 1.0s (1.2s for double) to fire means that the enemy almost always attacks after you do, making Dodgemaster worthless.  This could be reconciled by getting much closer (forcing some knockback which sometimes flinches the enemy into moving forward) but still unreliable for a shotty when compared to straight-up damage absorption.

I then took a step back and tried it on HNTR instead, covering the original problems of the first run with the following build:
Rel->Rel->Shotty->TaN->TaN->Bad->HR->HR->DM->MFa

I quite literally completed this only after finishing level 24 (too many caves) but I did get to try it out.  All in all, it worked fairly well: building up towards the typical AotD and then switching to Fireangel was surprisingly capable.  I absorbed damage and kept my health high for much of the first half, then I was able to run up to the harder enemies later on with superior speed and some built-in dodging.  Dodgemaster ends up making a shotty run in Arach caves as easy as an MGK run, a very nice benefit.  Bruisers took forever but with the chokepoint in the middle of the map I didn't take damage.  Cyberdemon was very easy with this build, as I simply stayed within two tiles of him, sidestepped until he fired a rocket, then blasted him with the double.  Given enough shells (probably about 50 or so) he was downed without me ever eating a rocket.

The nice thing about MFa is that it doesn't block a couple of remarkably useful traits for a shotty run, namely HR and Finesse.  HR for the reasons stated before; Finesse is useful not only with the faster firing (which prevents undodgable retaliation) but the potential WK can be great for power mods, making up for the lack of armor-piercing rounds. 

Has anyone else tried out Fireangel with a shotty run in mind?

954
0.9.9.1 / Re: [M|AoMr|72%|25|YAVP] Uniques are for wimps!
« on: March 22, 2010, 15:31 »
Congrats on your first 0.9.9.1 win.

Bruiser Brothers really makes you think ahead on runs like AoMr, AoSg, and (especially) AoB.  I think their HP goes up with the difficulty, too, considering it took forever to kill them in UV, even with AoMC plasma.  'Course, running is as option and with MGK you'll definitely have that.

I like offensive pistol builds myself, although I tend to favor speed before damage, if only because you have more bullets to use earlier on.  In Hell it becomes a conservation problem, which is when the damage really matters (not to mention basically every enemy having armor).  Also, earlier Finesse = earlier Whizkid, which means plenty of modding.  Nice to see someone else picks SoaG #3 over DG too.

955
0.9.9.1 / [U|AoMC|100%|YAFW] One after another...
« on: March 20, 2010, 18:12 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Max Hunter, level 14 Imp Warrant Officer, nuked the Cyberdemon.
 on level 26 of the Phobos base.
 He survived 133113 turns and scored 329814 points.
 He played for 3 hours, 14 minutes and 7 seconds.
 He was a man of Ultra-Violence!

 He killed 916 out of 916 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Max Carnage!


 He saved himself once.

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (silver cluster)
  Hell Champion Medal
  Veteran Platinum Badge
  Destroyer Bronze Badge
  Destroyer Silver Badge
  Destroyer Gold Badge
  Skull Bronze Badge
  Skull Silver Badge
  Arachno Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  ...........................................................
  ...........................................................
  ......................................%....................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ..............................X....|.......................
  ....................................|}.....................
  .....................................|.......%.............
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ......................................%....................
  ...........................................................
  ...........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 46/70   Experience 91724/14
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Ironman          (Level 2)
    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Tough as nails   (Level 3)
    Son of a bitch   (Level 3)
    Whizkid          (Level 1)
    Badass           (Level 1)

  HR->HR->Fin->Fin->TaN->TaN->TaN->Bad->Iro->WK->SoB->SoB->SoB->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified onyx armor [4] (AP)
    [b] [ Weapon     ]   modified plasma rifle (1d7)x6 [22/52] (B1T2)
    [c] [ Boots      ]   modified plasteel boots [8/8] (74%) (P)
    [d] [ Prepared   ]   modified BFG 9000 (10d8) [129/169] (B2)

-- Inventory -------------------------------------------------

    [a] modified missile launcher (6d6) [1/4] (F1)
    [b] BFG 9000 (10d8) [100/100]
    [c] rocket (x14)
    [d] rocket (x14)
    [e] rocket (x12)
    [f] power cell (x70)
    [g] power cell (x70)
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] thermonuclear bomb

-- Kills -----------------------------------------------------

    78 former humans
    88 former sergeants
    32 former captains
    108 imps
    89 demons
    225 lost souls
    34 cacodemons
    67 barons of hell
    1 Cyberdemon
    22 hell knights
    70 arachnotrons
    1 John Carmack
    14 former commandos
    26 pain elementals
    21 arch-viles
    5 mancubi
    33 revenants
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 6 he stormed the Chained Court.
  On level 10 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 14 he ventured into the Halls of Carnage.
  On level 15 he encoutered the Phobos Hellgate.
  On level 17 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 18 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 19 he found the Butcher's Cleaver!
  Then at last he found Phobos Arena!
  He nuked level 25!
  He defeated the Cyberdemon and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 Fire -- Choose target... 
 You swap your weapon.
 Fire -- Choose target...   The missile hits John Carmack.
 Fire -- Choose target...   The missile hits John Carmack.
 Fire -- Choose target...   The missile hits John Carmack. John Carmack
 fires! You are hit!
 You wear/wield : a modified plasma rifle (1d7)x6 [34/52] (B1T2) John
 Carmack reloads his rocket launcher.
 Fire -- Choose target...   The missile hits John Carmack. The missile hits
 John Carmack. The missile hits John Carmack. The missile hits John
 Carmack. The missile hits John Carmack. The missile hits John Carmack.
 Fire -- Choose target...   The missile hits John Carmack. The missile hits
 John Carmack. The missile hits John Carmack. The missile hits John
 Carmack. The missile hits John Carmack. John Carmack dies. You feel
 relatively safe now. Congratulations! You defeated John Carmack!

-- General ---------------------------------------------------

 Before him 57 brave souls have ventured into Phobos:
 48 of those were killed.
 2 didn't read the thermonuclear bomb manual.
 And 4 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 3 souls claim to have killed him...
 3 killed the bastard and survived.

--------------------------------------------------------------

What the hell.  Level 24 rolls around, I have three nukes and two homing and two phases, and I get an invuln: the rest is pretty standard.  With all my phases I still couldn't find the stairs in time to nuke JC, but on AoMC it really didn't matter: barons died to a single BFG shot, and I didn't budge in my onslaught.

I wish this was no saves, but a friend really wanted me to play some League of Legends, so I took a two-hour break for that.  Anyway, some things to mention:

- Exotic onyx armor is AWESOME.  Onyx armor modded with power and agility is more awesome than I can describe with words.  Combined with HR(x2) and TaN(x3), it's like a never-gone Angelic.  Even on Max Carnage, I was able to handle full-on rocket blasts and acid balls like it was a shotty.
- Four arach caves and Spider's Lair gave me more plasma than I could ever use.  I kept my chaingun around for the longest time, but after a while I just had to make room for the cells.  After I finally got SoaB(x3) I was able to one-hit arachs anyway, so more cells for me.
- Butcher's Cleaver?  Really?  That can be forgiven, though, 'cause of the onyx armor and, to some extent, the firestorm missile launcher.

Most of the run was actually pretty easy, save a few health droughts.  After onyx armor, it was just a matter of technique (didn't mod it until 20-21, at which point I was just waiting for it to end).

I've been having a lot of success lately due to exotics.  It certainly makes the RNG more forgiving.

956
Still, bravo.  Not to mention you should have also gotten the Compet-N Gold for doing it in under 20 minutes.  Also this: "On level 26  he finally nuked the Cyberdemon" should be changed to something like "On level 26 he was defeated by the true evil."

Is it me or is the whole "gain a level every two floors" screwy?  I mean take this run, you gained nine levels after 26 floors: that's slightly less than THREE floors per level, not two.

957
Discussion / Re: [0.9.9.1] Ultra violence Hell-gate
« on: March 20, 2010, 11:50 »
At least your first was on a standard run.  I had to do the damn thing for the first time on AoMr and, yes, those Arch-viles scared the hell out of me.  (Or into me, depending on your view.)  I was so glad I saved the invuln from the previous level, it gave me the chance to kill one before I started taking damage.

For those of you who want an idea of how to handle them:
Spoiler (click to show/hide)

958
Maybe you should turn the "creative" method of entering the middle vault into a Simon's Quest of standing in some random dead-end for like, 300 turns until a blue tornado whisks you away to the middle.

I agree in adding phase devices to the level.  I'd go with one in each of the side vaults: forces you to actually do some work and has a chance of some enemy using them instead (I know at least Barons will use them, so ITYTD/HNTR will at least suffer in this respect).  As per the comment on badges, why not change them to reflect the higher chance of successfully completing them?  Getting the Bronze for simply entering is ridiculous as it is (compare to the Mortuary, where a player who knows not what they're doing will in all likelihood get killed).  I'd reorder them as follows:
- Scavenger Bronze: Scavenge the Vaults (ie, get into and kill what's in the side vaults)
- Scavenger Silver: Complete the Vaults (same as Bronze but also the middle)
- Scavenger Gold: Complete the Vaults on UV (same as Silver but Arch-vile/Revenant combo is freaking HARD, even with the BFG)

The jump between "clearing it" and "clearing it on N!" is pretty huge unless you're willing to spend large quantities rockets on the side vaults, potentially destroying all those cells and rockets you need to finish the game.

I've only entered the center vault once, and for what?  An Anti-Freak Jackal.  Sure, it's a great pistol, but it's the kind of I thing I would want 1.) On a AoMr run and 2.) Much earlier, ideally before the Wall.

959
0.9.9.1 / Re: (U/100%/AoMr/YAAM) Blaster Smackdown
« on: March 20, 2010, 11:25 »
Oh, I guess I should have been specific.  The file's my saving on level 3, the same level I got the blaster: just rename it to "save" (no extension), put it in your DoomRL folder and start up the game.  I was so impressed by the RNG of the first few levels that I kept the save-file for posterity.

960
0.9.9.1 / (H|98%|AoLT|YAVP) Look ma, no ammo!
« on: March 20, 2010, 11:22 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Weak Hunter, level 13 Imp Corporal, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 141506 turns and scored 194586 points.
 He played for 4 hours, 47 minutes and 24 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 742 out of 750 hellspawn. (98%)
 He held his right to remain violent.
 He was an Angel of Light Travel!


-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Grim Reaper's Badge
  Hell Champion Medal
  Lightfoot Bronze Badge
  Lightfoot Silver Badge
  Lava Bronze Badge
  Arachno Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..................X|}.......................###...........
  #................###|........................###...........
  #.......###......###.|................###....###......###..
  #.......###......###..................###.............#>#..
  #.......###...........................###.............###..
  #..........................................................
  #..............................................###.........
  #........###..................###..............###.........
  #........###..................###..............###.........
  #........###..................###..........................
  #.......................###................................
  #.......................###................................
  #.......................###................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 45/70   Experience 74311/13
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Ironman          (Level 2)
    Finesse          (Level 2)
    Hellrunner       (Level 1)
    Son of a bitch   (Level 3)
    Whizkid          (Level 2)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  Fin->Fin->SoB->SoB->WK->TH->MAc->SoB->TH->WK->Iro->Iro->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Necroarmor [6/6] (67%)
    [b] [ Weapon     ]   modified plasma rifle (1d9)x6 [0/40] (A3P2)
    [c] [ Boots      ]   modified plasteel boots [1/4] (2%) (A)
    [d] [ Prepared   ]   modified missile launcher (6d8) [4/4] (P2)

-- Inventory -------------------------------------------------

    [a] modified BFG 9000 (10d8) [169/169] (B2)
    [b] Angelic Armor [7/7] (100%)
    [c] rocket (x14)
    [d] power cell (x20)
    [e] large med-pack
    [f] phase device
    [g] phase device
    [h] homing phase device
    [i] thermonuclear bomb

-- Kills -----------------------------------------------------

    70 former humans
    68 former sergeants
    42 former captains
    115 imps
    107 demons
    92 lost souls
    47 cacodemons
    39 barons of hell
    1 Cyberdemon
    40 hell knights
    48 arachnotrons
    12 former commandos
    5 pain elementals
    17 arch-viles
    14 mancubi
    23 revenants
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 9 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 11 he ventured into the Halls of Carnage.
  On level 15 he encoutered the Phobos Hellgate.
  On level 18 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 21 he entered the Vaults.
  On level 21 he found the Necroarmor!
  He managed to scavenge a part of the Vaults treasures.
  On level 22 he was foolish enough to enter the Mortuary!
  On level 22 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 23 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You use a large med-pack. You feel fully healed. The Cyberdemon hits you.
 Fire -- Choose target...   The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The Cyberdemon hits you.
 Fire -- Choose target...   The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon.
 Fire -- Choose target...   The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The Cyberdemon dies. You feel relatively safe now.

-- General ---------------------------------------------------

 Before him 32 brave souls have ventured into Phobos:
 27 of those were killed.
 And 4 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 killed the bastard and survived.

--------------------------------------------------------------

Ridiculous amount of time to complete came from AFK for class.

This is a typical run for Lightfoot Silver, nothing special about the victory (I can't really imagine using anything BUT Ammochain for a run like this, especially on harder difficulties).  What was interesting about this run was that I decided to get the backpack on The Wall, despite having only 100 bullets (including what was in my chaingun), combat w/50 shells, a fully-loaded plasma rifle (no mods = horrible aim), and about 14-19 rockets for non-wall use.  No Arch-viles means every hit at least counts for something, but I must have been insane to try it with that kind of ammo.  Amazingly (from my perspective) I ended it with all the cells, most of the shells, a scant three rockets, and Ammochain under my belt.

As usual, my greed to enter the Vaults with limited phases cost me YAAM, but the Necroarmor was well worth it (and is the reason I chose Ironman later on).  Mortuary was pretty fun, especially with my super-modded plasma and bulked BFG.  I'm not really sure if the assault shotgun is a worthy item for the Mortuary though: perhaps another missile launcher or a nuclear plasma would make sense.  The nuclear BFG at least doubles as a nuke, so there's another guaranteed cybie-killer (along with clearing Spider's Lair).

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