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1
Discussion / Questions about modding equipment
« on: March 26, 2012, 03:32 »
Hi there,

I am recently playing Ao100 with a Technician and now that I can really go wild with modding stuff, I have a few questions.

1) What are the limits of applying upgrades? Whizkid L2, in theory, allows up to 5 mods on weapons and 3 on armors. Correct? But there must be some other limits because, for example, I found out that I cannot slap 2 power mods on the same armor. Then again, after applying PTA, I suddenly CAN add another one to make Cerberus Armor. What's the rationale here? If I don't want to make it, will I end up with a P2TA armor?

2) Modifying uniques. Which ones can be modified, and which cannot? The ones I can modify can only receive one upgrade, like the Assemblies, or I can do everything I want with them, even making Master Assemblies out of them? Is there a list somewhere?

3) Modding weapons. I am a Tech with Malicious Blades. So far the best weapon I found is a Piercing Combat knife further modified with Bulk - I end up with a 4d6 Piercing weapon, which kicks truckloads of ass (I have two). Can I do better than that?


Anyway with such a build it's all down to survive long enough to get the proper gear. Right now (I'm savescumming, don't have time to do it properly) I am sitting on Onyx Cerberous Armor (P), which together with Malicious Blades makes me pretty much unstoppable. Got the standard stuff - A-modded TTA Plasma, PTA Double Shotty, even a Combat Relocator for surgigal removal of Arch Viles - unless I do some really stupid stuff, nothing can kill me anymore now (I'm on level 60).

2
0.9.9.6 / [H|97%|YAFW] My first legit win!
« on: March 18, 2012, 16:28 »
For most of you this result is nothing special, but for me it was my first win without savescumming - I saved before the Mortuary as I usually do, but didn't need to reload. Perhaps next time I will save one more phase device and feel the Arch Vile pressure!
Also, the 97% is probably not 100% because I made the mistake of entering the Unholy Cathedral - which I promptly left, without melee weapons at hand.

What to say about the run... probably the biggest grin was finding the Jackhammer on Armory, level 10. For one moment there I hoped AmmoChain worked with it too - but never mind, it's already insane as it is with TriggerHappy lvl2. It's what saved my bacon in the Spider's Lair, more than the Plasma rifle.

This was also my first Ammochain run (I usually do shotguns, as most noobs do), and by Melkor, it really rocks, especially with the Hyperblaster - that thing hurts so much and fires so quickly (with Fin level 3), the poor SOBs didn't stand a chance! After realizing how powerful it is, I dropped all my rockets and Missile Launcher.

Hell Staff... got it and brought it down with me, never used it.

What should I try next? UV? Will I get a chance to find Dragonslayer at that skill, in a regular game?

--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 Sandy Peterson, level 13 Demon Sergeant Major Marine,
 nuked the Mastermind on level 9 of Hell.
 He survived 143000 turns and scored 222796 points.
 He played for 3 hours, 13 minutes and 52 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 986 out of 1014 hellspawn. (97%)
 He held his right to remain violent.

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 10

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Aurora Medallion
  Explorer Badge
  Grim Reaper's Badge
  Hell Champion Medal
  Hell Armorer Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .......................................................%..#
  ..........................................................#
  ..........................................................#
  .......................................................%..#
  .............................................%.%%.........#
  ..........................................%........%......#
  ..........................................................#
  .................................................%........#
  ................................................|.........#
  ...........................................X..............#
  ..............................................|...........#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 52/60   Experience 79060/13
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 3)
    Hellrunner       (Level 1)
    Son of a bitch   (Level 2)
    Reloader         (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  Rel->Rel->SoB->SoB->TH->TH->MAc->Fin->Fin->WK->WK->Fin->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [7/7] (71%)
    [b] [ Weapon     ]   BFG 9000 (12d8) [180/220] (B3P2)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   Jackhammer (8d3)x3 [0/9]

-- Inventory -------------------------------------------------

    [a] hyperblaster (2d5)x3 [27/40] (P1)
    [b] red armor [6/6] (100%) (PT)
    [c] shotgun shell (x17)
    [d] power cell (x70)
    [e] power cell (x24)
    [f] power cell (x70)
    [g] power cell (x70)
    [h] power cell (x70)
    [i] power cell (x70)
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] homing phase device
    [n] power mod pack
    [o] technical mod pack
    [p] bulk mod pack
    [q] blood skull
    [r] Hell Staff

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    119 former humans
    100 former sergeants
    38 former captains
    134 imps
    69 demons
    240 lost souls
    52 cacodemons
    35 hell knights
    45 barons of hell
    57 arachnotrons
    15 former commandos
    16 pain elementals
    23 revenants
    22 mancubi
    12 arch-viles
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 5 he found the Arena Master's Staff!
  On level 7 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  On level 10 he found the Jackhammer!
  On level 10 he assembled a tactical boots!
  He destroyed the evil within and reaped the rewards!
  On level 11 he ventured into the Halls of Carnage.
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  He fled the Unholy Cathedral seeing no chance to win.
  On level 19 he stumbled into complex full of hell knights!
  On level 19 he found the Hell Staff!
  On level 19 he assembled a hyperblaster!
  On level 19 he entered the Vaults.
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He overloaded a nuclear plasma rifle on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 cacodemon. The cacodemon dies. You dodge!
 You dodge!
 You see : John Carmack (mortally wounded) | floor | [ m ]ore
 You are hit!
 You see : John Carmack (mortally wounded) | floor | [ m ]ore
 Carmack raises his hands and summons hellspawn! You dodge! The missile hits
 the cacodemon.
 Use scroll to choose weapon, left button to wield, right to cancel... You
 swap your weapons.
 You see : John Carmack (almost dead) | floor | [ m ]ore
 The missile hits the revenant. The cacodemon dies. The cacodemon dies. The
 cacodemon dies. The revenant dies. The revenant dies. You hear the scream of
 a freed soul! The revenant dies. John Carmack dies. Congratulations! You
 defeated John Carmack! Press <Enter>...
 You feel relatively safe now.
 The missile hits John Carmack. The missile hits the lost soul. The missile

-- General ---------------------------------------------------

 86 brave souls have ventured into Phobos:
 82 of those were killed.

 4 souls destroyed the Mastermind...
 1 killed the bitch and survived.
 3 showed that it can outsmart hell itself.

--------------------------------------------------------------

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