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Post Mortem / [M|AoMr+Ao100|99%|17|YASD] Another day, another mancubus...
« on: September 10, 2013, 13:49 »Spoiler: Mortem (click to show/hide)
And I just got Sharpshooter for first time. Knocking back enemies half the time I shoot... that was fun while it lasted. :( Death was both stupid and sudden. Today lesson: do not shoot at anything when fully healthy mancubi is in your sight and you are standing next to barrel. Back down!
At least I fulfilled one of req for Mancubus rank... (kill 5 mancubi with a pistol) Now to meele still 3 of them... eugh.
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Requests For Features / Suggestion: small informational feature about traits
« on: July 20, 2013, 07:38 »
Hi, I noticed this game some time ago and liked it very much! I am just after first win on Medium. 20 deaths until then, including "oh god entire level is lava'ed *sizzles after 2 steps* YASD". Well, it is roguelike, no fairness there. :)
I feel there are some things that require only few minutes of coding, but would make life for new players much easier.
I feel there are some things that require only few minutes of coding, but would make life for new players much easier.
- On title bar of game window would be nice to add game version, like this "Doom, the Roguelike (0.9.9.7)".
- On Traits screen for basic and advanced traits something like "Enables on level x:" is needed. For example, for marine when Son of a bitch is selected it would be like this: Enables on level 2: Triggerhappy
- Similarly, something like "Disables:" is needed. For previous example it would be like this: Disables: Vampyre, Survivalist
- Different colors for disabled traits (due to blocking), traits not yet eligible and traits maxed out (for current state of character).
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