Chaosforge Forum

DoomRL => Mortem Archives => Post Mortem => 0.9.9.6 => Topic started by: tylor on February 07, 2013, 13:43

Title: [M|AoMr|92%|YAVP] Technicians are awesome (with pistols)
Post by: tylor on February 07, 2013, 13:43
Hello, all, my first post, and my first Angel post mortem:) Wanted to try if I can manage without magic powers of shotguns.
Never found any good pistol, of cause, so I had to make one myself. Storm Bolter is awesome. Sadly, it can't be upgraded further:(
But now I think, may be simple T3P2 pistols can be better. About same amount of bullets per second (with SoG<5), but 4 more damage per bullet. Smaller magazine, though, but may be it can be "fixed" with ammo chain? I heard ammo chains (and may be other ammo boxes?) can reduce firing time, but Wiki says nothing about it. Shell box definitely makes reloading shotgun faster, but by how much?
Technicians special abilitias are all very handy. Being able to heal onself in the heat of battle without losing most of that health while you doing it is great. And level map showing all monsters makes level trivial. Too bad master traits are not very good. Except sharpshooter, that is.

--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
--------------------------------------------------------------

 Adrian Carmack, level 10 Cacodemon Sergeant Major Technician,
 nuked the Mastermind on level 9 of Hell.
 He survived 113838 turns and scored 106453 points.
 He played for 2 hours, 1 minute and 13 seconds.
 He didn't like it too rough.

 He killed 520 out of 562 hellspawn. (92%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 5
  Levels completed : 2

-- Awards ----------------------------------------------------

  Marksman Bronze Badge
  Marksman Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
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  ..........................................................#
  ..................................................X.......#
  ..........................................................#
  ..........................................................#
  .......................................................|..#
  ....................................................%.|}..#
  .....................................................%..|.#
  ..........................................................#
  ..........................................................#
  ........................................................%.#
  ..........................................................#
  ........................................................%%#
  ..........................................................#
  .......................................................%..#
  .........................................................%#
  .....................................................%....#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 47/50   Experience 45968/10
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Hellrunner       (Level 1)
    Son of a gun     (Level 3)
    Eagle Eye        (Level 3)
    Whizkid          (Level 2)
    Sharpshooter     (Level 1)

  WK->SoG->SoG->SoG->EE->EE->EE->MSs->WK->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6/6] (187%) (BP)
    [b] [ Weapon     ]   storm pistol (1d8)x2 [1/9]
    [c] [ Boots      ]   phaseshift boots [4/4] (90%) (A)
    [d] [ Prepared   ]   BFG 9000 (10d8) [100/100]

-- Inventory -------------------------------------------------

    [a] fireproof red armor [2/4] (39%)
    [b] 10mm ammo (x100)
    [c] 10mm ammo (x63)
    [d] 10mm ammo (x100)
    [e] large med-pack
    [f] large med-pack
    [g] large med-pack
    [h] phase device
    [i] power mod pack
    [j] power mod pack
    [k] technical mod pack
    [l] technical mod pack
    [m] fire skull

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    102 former humans
    54 former sergeants
    19 former captains
    71 imps
    53 demons
    123 lost souls
    17 cacodemons
    21 hell knights
    19 barons of hell
    10 arachnotrons
    2 former commandos
    9 pain elementals
    9 revenants
    1 mancubus
    4 arch-viles
    2 bruiser brothers
    1 lava elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 4 he stormed the Chained Court.
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  He left the Armory without drawing too much attention.
  On level 12 he assembled a storm bolter pistol!
  On level 12 he ventured into the Halls of Carnage.
  On level 16 he found the Tower of Babel!
  On level 19 he entered the Vaults.
  He came, he saw, but he left.
  On level 20 he assembled a fireproof armor!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You see : John Carmack (mortally wounded) | floor | [ m ]ore
 The missile hits John Carmack. The missile hits John Carmack.
 You use a large med-pack. You feel fully healed.
 You wear/wield : a red armor [6/6] (190%) (BP)
 You reload the storm pistol. You are hit!
 You see : John Carmack (mortally wounded) | floor | [ m ]ore
 The missile hits John Carmack. The missile hits John Carmack.
 You see : John Carmack (mortally wounded) | floor | [ m ]ore
 The missile hits John Carmack. The missile hits John Carmack.
 You see : John Carmack (almost dead) | floor | [ m ]ore
 The missile hits John Carmack. The missile hits John Carmack.
 You see : John Carmack (almost dead) | floor | [ m ]ore
 The missile hits John Carmack. The missile hits John Carmack. John Carmack
 dies. Congratulations! You defeated John Carmack! Press <Enter>...
 You feel relatively safe now.
 You use a lava element. You feel invincible!

-- General ---------------------------------------------------

 36 brave souls have ventured into Phobos:
 32 of those were killed.

 4 souls destroyed the Mastermind...
 1 killed the bitch and survived.
 3 showed that it can outsmart hell itself.

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Title: Re: [M|AoMr|92%|YAVP] Technicians are awesome (with pistols)
Post by: ZicherCZ on February 08, 2013, 00:14
Congrats on your first Angel! You certainly picked up a good challenge and trait choice for the first one.
To answer your question - ammo boxes do not help at all with firing speed, but the greatly reduce reloading time (to 20% of original time).
Note that Shottyman is not affected by ammoboxes and draws ammo from your inventory, rather from an equipped ammobox (IIRC, this may be fixed for the upcoming 0997 version).
Title: Re: [M|AoMr|92%|YAVP] Technicians are awesome (with pistols)
Post by: skarczew on February 10, 2013, 14:56
Too bad master traits are not very good. Except sharpshooter, that is.
Too bad you are wrong.
Title: Re: [M|AoMr|92%|YAVP] Technicians are awesome (with pistols)
Post by: tylor on February 11, 2013, 03:58
Too bad you are wrong.
I'm not saying that they are bad. They are just worse than others. Or I don't know how to use them right (which is likely). I suppose killing things before they can hurt you is better protection than some situational resistance. I looked through PMs and nearly all technicians are sharpshooter or malicious blades. One scavenger in Ao100.
How am I supposed to use MB? Stack it with nanofiber red armor and tank Mancubi? Most dangerous enemies are plasma anyway.