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Messages - Almafeta

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16
Pre-0.9.9 / Re: [M|AoH|0%|Win] Killess game
« on: January 14, 2007, 12:34 »
BTW, this topic gave me an idea:

Angel of Pacifism

The monsters are beings too! They don't deserve to be killed! It's all the fault of that damn Cyberdemon, he should be NUKED!

You start with a Nuke, and due to your pacifistic beliefs you gain a level every two dungeon levels.

Of course - no weapon usage ;].

Remember my 'Angel of Niceness' suggestion?  You don't kill the demons, you save them by hugging their bosses...

17
Pre-0.9.9 / Re: [M|AoH|0%|Win] Killess game
« on: January 13, 2007, 10:37 »
Okay, tough guy, here's your next task:  Get to level 20.  CHARACTER level 20.  =p

18
Pre-0.9.9 / Re: [M|AoH|0%|Win] Killess game
« on: January 13, 2007, 10:30 »
Holy...

I didn't think you'd acutally DO it.  @_@

19
Nightmare! / Re: [N!Win] Nightmare! see me in it's Nightmare!s
« on: January 11, 2007, 20:18 »
Win without killing anything.

You may use two %s to "kill" the end bosses.

20
Discussion / Try DoomRPG for free
« on: January 11, 2007, 10:18 »
Just something I noticed yesterday that I thought DoomRLers might enjoy, for comparison:

Doom RPG

There's a six-minute demo of the Doom RPG.  You can meet people, chop down some doors, kill a few hellhounds and zombies, and get yourself killed in Doom RPG in six minute's time.

It's interesting to compare to the original Doom, and to DoomRL.

21
Bug Reports / Overloaded Level
« on: December 14, 2006, 19:43 »
I just got this room in Level 2 of my game, with the difficulty set to I'm Too Young To Die:


#####
#*h*#
#&**#
+|h&#
#&hh#
#h@&+
#h*h#
#hh&#
###+#


This is ALL of the level I've seen so far.  I'm right were the stairs from the surface dropped me...

(Edited to show color of shotgunners.)

22
Requests For Features / Re: Picking up Chainsaw on Chained Court
« on: December 14, 2006, 07:18 »
Regarding Chained Court I have one more suggestion - maby it should be made like Unholy Cathedral, i.e. melle only? Right now is too easy to switch to shotgun (any kind) and slaughter those poor former humans mercilessly.

Spoiler (click to show/hide)

23
FPC Valkyrie / Documentation error.
« on: December 11, 2006, 19:57 »
I downloaded the Valkyrie code in order to read its documentation, but there's an error in it:  whenever it loads, a malicious code warning is thrown up.  This code continues to pop up several dozen times, even if you choose to ignore the warnings; when it finally quits doing that, all the links on the page are disabled.

24
Requests For Features / Re: The unmaker
« on: December 10, 2006, 16:58 »
It was discussed a few months ago, and ruled by Kornel as being "undoomish."

25
Requests For Features / Re: Tutorial mode
« on: December 10, 2006, 10:39 »
I like this idea a lot.  DoomRL is already the 'starter drug' for the Roguelike genre. this would just make it official...  =D

You could either make "Tutorial" a new main menu option, or a new "difficulty."

The tutorial could be nice, but it isn't completely required, most people can pick this baby up with rather ease, I assure you.

Not necessarially...  one of the people I've hooked DoomRL on recently is having a bit of trouble with the entire roguelike concept.  Having a proper 'basic training' before going into Hell would be handy.

26
Requests For Features / [nt] Armor Piercer
« on: December 10, 2006, 10:32 »
Armor Piercer
"Oooh, I like it!  The sugar-sweet kiss of heavy ordinance!"

Requirement:  SoaB 2

You have learned the sweet spots that demons can't stand to have hurt.  Each level of this trait (up to 2) lets you ignore two points of armor with any attack.

(Possibly allow Brute 2 or SoaG 2 to also be the prerequisite, so you could take Armor Piercer in an AoM or AoB challenge.)

27
Idea for the plasma pistol:  (1d8)x2, 20 shots, firing speed of fastload pistol.  It could be the special prize of a special stage, the BFG of the Marksmanship challenge.

Of course, you'll have to fire at the advanced pistol's speed, anyways, but...

28
Requests For Features / Re: Idea: Arena Mode
« on: December 09, 2006, 10:24 »
I'd ask for one change:  Let Pain Elemental-launched Lost Souls give you XP.

You could also experiment with new monsters and combinations of monsters that would be too dangerous in the normal modes.

29
Pre-0.9.9 / My first ever win!
« on: December 08, 2006, 22:27 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Girl, level 7 Imp Sergeant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 91792 turns and scored 16522 points.
 He was too young to die!

 He killed 270 out of 344 hellspawn. (78%)

 He found the Phobos Arena.
 He stormed the Chained Court.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
 He witnessed the City of Skulls.
 He faced The Wall.
 He wandered into the Unholy Cathedral.

-- Statistics ------------------------------------------------

  Health 49/50   Experience 19149/7
  ToHit +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Tough as nails (Level 3)
    Eagle Eye      (Level 2)
    Intuition      (Level 2)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (77%)
    [b] [ Weapon     ]   plasma rifle (1d8)x8 [0/40]
    [c] [ Boots      ]   plasteel boots [8/8] (97%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] red armor [4/4] (81%)
    [b] red armor [2/4] (43%)
    [c] red armor [4/4] (60%)
    [d] red armor [2/4] (43%)
    [e] chainsaw (4d6)
    [f] fastload double shotgun (6d3)x2 [0/2]
    [g] power cell (x8)
    [h] thermonuclear bomb
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] thermonuclear bomb

-- Kills -----------------------------------------------------

    41 former humans
    23 former sergeants
    5 former captains
    30 imps
    24 demons
    72 lost souls
    28 cacodemons
    5 barons of hell
    1 Cyberdemon
    6 hell knights
    1 arachnotron
    3 former commandos
    2 pain elementals
    2 arch-viles

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 Afterwards he fought on Hell's Arena.
 On level 3 he battled through a maze of rooms.
 On level 4 he battled through the complex.
 On level 5 he found hellish caves.
 He then stormed the Chained Court.
 On level 6 he battled through the complex.
 On level 7 he battled through the complex.
 On level 8 he found a hellish city.
 On level 9 he battled through the complex.
 On level 10 he found a hellish city.
 On level 11 he found hellish caves.
 Afterwards he witnessed the Wall.
 On level 12 he battled through the complex.
 On level 13 he battled through the complex.
 On level 14 he found hellish caves.
 On level 15 he battled through the complex.
 Then he found the City of Skulls.
 On level 16 he found hellish caves.
 Then he invaded the Unholy Cathedral.
 On level 17 he battled through the complex.
 On level 18 he found hellish caves.
 On level 19 he battled through a maze of rooms.
 On level 20 he found a hellish city.
 On level 21 he battled through a maze of rooms.
 On level 22 he battled through a maze of rooms.
 On level 23 he battled through the complex.
 On level 24 he found a hellish city.
 Then at last he found the Phobos Arena.
 There he finally defeated the Cyberdemon.

-- General ---------------------------------------------------

 Before him 28 brave souls have ventured into Phobos:
 27 of those were killed.
 1 of those was killed by something unknown.

--------------------------------------------------------------

Yes, I finally won.  This time, after maxing Tough As Nails, I decided to try to use Intuition to avoid all unnecessary enemies...  but...  I got to the Arena first.

The key to victory really was the fastload double shotgun I found early on.  I was able to clear most all enemies in one blow -- cacodemons in two.  It was even better than the plasma rifle at clearing out the latter (which I only discovered after using about 200 cells of precious power cells).

Spoiler (click to show/hide)

He was huge.  He had huge guts.  :>

30
Discussion / I've converted them. :D
« on: December 08, 2006, 20:29 »
As you may or may not know, I run a furry tavern/restaurant called the Flagon's Tale.  (See, tale sounds like tail, and it's a furry club...  ah, nevermind.)  One day -- three days ago -- someone asked me what game I was playing (they recognized the music), and I showed them.

Now, no less than ten of the regulars there are playing it.  The artists.  The twin girls that are huge Final Fantasy freaks.  The gamers -- the "hardcore", MMO/FPS gamers.  The roleplayers.  That quiet guy who's nice and helpful but rarely speaks up.  I'm teaching them how to play, and much to my chagrin, some of them have already beaten the game -- one of the FF girls, in fact, beat it on her second day of playing.

Kornel, like the zombies we blow through in Phobos Base, your work has infected all my friends.  Good job.  :D

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