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Messages - Almafeta

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61
Discussion / high-level monster XP values
« on: December 17, 2005, 21:11 »
Here are the XP values for the high-level monsters.

120:  Former human commander
150:  Cacodemon
200:  Hell knight
250:  Arachnotron/Baron of Hell
1000:  Cyberdemon

62
Requests For Features / Proposed Feature - Challenge Modes
« on: December 15, 2005, 16:14 »
Angel of angst:  Every monster you kill requires you to sit through a randomly-generated bad poem.

Angel of breakdown:  Guns have a 2% chance of jamming or misfiring per time used, permanantly ruining the gun.

Angel of D&D:  You get +5 HP per level, +1 to hit per level, and +5% to dodge every other level.  You get one trait at chargen, and one trait every three levels.

Angel of deaf:  You don't hear monsters or gunfire.

Angel of disease:  You're dying of cancer -- as long as you're dying, why not take a few demons with you?  Your max HP goes down by 1 for every 1000 moves, to a minimum of 1 plus whatever you get from ironman.

Angel of escape:  You're fighting up to the surface.  You start with red armor and the BFG fighting the cyberdemon, and have to make it to the surface with ever-weaker weapons and limited supplies of ammo for your best weapons, while more and more former humans come against you...

Angel of fire:  Every tile you step on becomes lava.  Backtracking causes the normal damage.

Angel of hallucinations:  The game randomly assigns a new 'psychadellic' monkier (and new color/symbol) to every monster, weapon, special level, etc., at the beginning of the game.  You have no way of knowing what a 'monkey launcher' is until you fire it (is it the BFG or an advanced pistol?), and the 'menacing clown' (represented by a bright yellow c) might be the Cyberdemon, a Baron of Hell, or a former human.

Angel of mutation:  Every level, before you select a trait, one trait you have already selected becomes a level in another trait.

Angel of niceness:  You're pretty much Piffany.  You heal 1 HP/turn, and monsters have a 50% chance of not attacking any turn they have a chance to.  You can't attack OR use weapons.  You win by hugging the Cyberdemon (getting in melee range).

Angel of noise:  You have a rock-n-roll soundtrack following you.  All monsters are automatically aware of your position whenever you enter a level.

Angel of nukes:  You've been ordered to clear out Hell, no matter what.  Every time you enter a level, a nuke is dropped and armed, with a suitably long countdown (250 or 500 turns).

Angel of overkill:  When you kill a monster, you automatically fire one more time at it (if you have ammo), just to 'be sure.'

Angel of ricochets:  Bullets that hit a wall bounce around until they strike something (up to 10 times).

Angel of sanitation:  You take damage when you step on blood or corpses as if you had stepped into acid.

Angel of senility:  You're pretty much the army's LAST hope.  You lose 1 XP per turn, unless you'd drop a level.

Angel of shrapnel:  Using explosive weapons on ammo causes random shots to fire, or (in the case of power cells and rockets) secondary explosions.

Angel of sniping:  Your sight range is increased by 5.  If enemies are close, your to-hit roll takes a (6-distance) penalty.  (Aaah!  Demons and lost souls!  Geddem off me!)

Angel of superspeed:  You move twice as fast, get two chances to dodge attacks, and attack in half the time.  You may only attack in melee.

Angel of telepathy:  You always know where the monsters are, even if you can't see them.  The problem is, whenever you kill, you are stunned for at least 1 turn (more if you killed with excessive overkill...).

Angel of vitality:  You heal 1 HP/turn.  So do the monsters.  Finish them off fast, because if you sit around using Cateye, you'll waste all your ammo only to have them heal, leaving you having to punch them out...

63
Pre-0.9.9 / First YASD I'm proud of...
« on: December 15, 2005, 05:45 »
That was actually the first time I had used Cateye AT ALL...  before, I thought it was a weak trait.  ^^;

64
Pre-0.9.9 / First YASD I'm proud of...
« on: December 13, 2005, 19:22 »
My playcount is artificially low because I install DoomRL onto school computers and play there ^^;

--------------------------------------------------------------
 DoomRL (v.0.9.8 (WIN-S)) roguelike post-mortem character dump
--------------------------------------------------------------

 Boy, level 6 soldier, killed by a arachnotron
 on level 16 of the Phobos base.
 He survived 75880 turns and scored 23068 points.

 He killed 358 out of 377 hellspawn. (95%)
 He held his right to remain violent.

 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He found the Hell's Armory.
 He fought on Hell's Arena.

-- Statistics ------------------------------------------------

  Health 0/50   Experience 18731/6
  ToHit +3  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Tough as nails (Level 3)
    Eagle Eye      (Level 1)
    Cateye         (Level 2)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [2/4] (42%)
    [ Weapon     ]   combat shotgun (6d3) [1/5]
    [c] [ Boots      ]   plasteel boots [8/8] (81%)

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%)
    blue armor [2/2] (96%)
    [c] blue armor [2/2] (100%)
    [d] double shotgun (6d3)x2 [2/2]
    [e] rocket launcher (4d4) [0/1]
    [f] chaingun (1d6)x5 [0/50]
    [g] plasma rifle (1d8)x8 [0/40]
    [h] plasma rifle (1d8)x8 [0/40]
    plasma rifle (1d8)x8 [8/40]
    [j] BFG 9000 (8d8) [2/100]
    [k] rocket (x2)
    [l] rocket (x10)

-- Kills -----------------------------------------------------

    70 former humans
    44 former human sergeants
    17 former human captains
    45 imps
    46 demons
    51 lost souls
    19 cacodemons
    2 barons of hell
    8 hell knights
    1 arachnotron
    3 former human commanders

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through a maze of rooms.
 Afterwards he fought on Hell's Arena.
 On level 3 he battled through a maze of rooms.
 On level 4 he battled through a maze of rooms.
 On level 5 he found hellish caves.
 He then stormed the Chained Court.
 On level 6 he found a hellish city.
 On level 7 he found a hellish city.
 On level 8 he battled through a maze of rooms.
 He then found Hell's Armory.
 On level 9 he battled through a maze of rooms.
 On level 10 he found hellish caves.
 On level 11 he battled through a maze of rooms.
 On level 12 he battled through a maze of rooms.
 On level 13 he battled through a maze of rooms.
 He then ventured into the Halls of Carnage.
 On level 14 he found hellish caves.
 On level 15 he found hellish caves.
 On level 16 he battled through a maze of rooms.
 There finally he was killed by a arachnotron.

-- General ---------------------------------------------------

 Before him 12 brave souls have ventured into Phobos:
 11 of those were killed.
 1 of those was killed by something unknown.

--------------------------------------------------------------

65
Discussion / DoomRL the TRPG
« on: December 13, 2005, 17:18 »
Wait, here it is:

http://gurpsnet.sjgames.com/Archive/Worlds/Doom/

'Doom' and 'Doomstuff' were the original two.

66
Discussion / DoomRL the TRPG
« on: December 13, 2005, 17:16 »
GURPS Doom and the GURPS Doom expansion were from GURPSnet, but GURPSnet recently took down all its conversions.  Luckily, I still have a copy of them.  ^_^

I was actually combining GURPS Lite with GURPS Doom to make a GURPS Doom standalone at one point...  ^^;

67
Discussion / DoomRL the TRPG
« on: December 13, 2005, 15:57 »
You know, the more I play DoomRL, the more I want to reverse-engineer its rules to make a pen-and-paper minigame out of it.

What's better than taking on hell?  Taking on six times as much hell with you and five of your friends!  :D

68
Discussion / Random DoomRL Slogan!
« on: December 12, 2005, 23:49 »
"DoomRL -- it does a body good."

Not to any of MY marines...

"Can't Do It In Real Life? Do It On DoomRL."

So DoomRL is an acceptable substitute for RL?  Oooh.

69
Discussion / Diablo RL?
« on: December 12, 2005, 23:43 »
Okay, after playing DiabloRL, I like what I see.  The only big features that I want implemented are already listed in the 'to do' list, so I don't have much to say -- just have fun making it work!  :3

However, I DID see one problem: the enemies don't 'swarm'.  In Diablo 2, when you fight, melee enemies who can't reach you will circle around you, eventually attacking you from all directions.  In DiabloRL, they sit behind whomever got to you first, meaning you'll have (at most) 3 enemies attacking you at once.  (Ranged enemies usually just fire from where they are.)

I presume that NPC 'allies' will eventually be part of the game, as well?

And I can't wait to see your Carceri Engine.  If it's what it's cracked up to be, I can use it to make FalloutRL.  :3

70
Discussion / DoomRL quotes Shakespeare!
« on: December 09, 2005, 19:45 »
"Oh boy!  A trip to Denmark!"

71
Discussion / DoomRL Forum's design got appriciated :-)
« on: December 03, 2005, 20:59 »
You know what?  DoomRL just got recognized in print.  :>

Page 84 of "Computer Games" magazine listed DoomRL as one of their favorite video game remakes ever.  The list of games they have isn't long, so DoomRL is in some rarefied air.  :>

72
Requests For Features / Just some requests
« on: November 03, 2005, 19:11 »
I was invited to post them here, so:

*Challenge:  Stupid (start with no traits, don't gain new traits as you level up).
*Command:  Use 'w' for Wear/Wield.
*Feature:  Silhouetted.  +10 to be hit when your back's against a wall.  Counts for monsters as well as humans...
*Healing:  You would heal 1 HP every 10 steps for 50 steps after you got hit.  This could be improved by a trait (Fast Healer, heal 10% faster per level).
*Monster:  Zombies.  Weaker than former human soldiers, but they're not generated one at a time, they're generated in packs of 2d6...
*Monster:  Zombie dogs.  No melee, but they're at least twice as fast as you are.
*Trait:  Lucky.  Attacks deal 5% more critical hits per level.
*Weapon:  Autoshotgun
*Request:  Nods to the games Fallout (gauss pistols?), Quake (lightning guns), or Gamma World (death ray pistols, don't work on the undead).

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