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61
Modding / Re: Modding wishlist
« on: July 09, 2010, 09:05 »
60. Ability to toggle trait picking on level up (ability to disable first trait, ability to give traits every 2nd/3rd/4th level up)
61. Reload trait table every levelup.

62
Off Topic / Re: Now Playing: ...
« on: June 21, 2010, 09:37 »
Hatsune Miku - Ievan Polkka

63
DiabloRL / Re: B1h YAVP Rogue
« on: June 11, 2010, 23:52 »
Yep. Bow is being damaged only when you shoot. Armor and helm - when you receive damage. Shield - when you block something.

64
DiabloRL / Re: B1h YAVP Rogue
« on: June 11, 2010, 23:06 »
Your character opens barrels with kicks not with his/her weapon.

65
Off Topic / Re: Now Playing: ...
« on: June 11, 2010, 11:42 »
Niko Niko Douga Medley (Mario Fusion version)
http://www.youtube.com/watch?v=OM0ib4GxLPwNi

66
Off Topic / Re: Now Playing: ...
« on: June 09, 2010, 02:46 »
Evil Dog - Asshole! (Super Crazy Guitar Maniac Deluxe 3 OST)

67
Modding / Re: Modding wishlist
« on: April 29, 2010, 14:54 »
49. Being.clearSlot(CONST_SLOT) function to free only one slot
50. Being.unEqSlot(CONST_SLOT) function to move equiped item to inventory
51. Item.drop() function to make holder drop item
52. Unlock Level.put in mid-game
53. Ability to control being movement (something like Being.move(COORD_X, COORD_Y))

68
Modding / Re: Invasion (0.9.9.1)
« on: April 29, 2010, 12:55 »
v1.2: Added new weapon and a chance to win for pistol-users.

69
Cannot confirm this bug. Tried to recreate the situation and got normal levelup as usual.

70
Modding / Re: Invasion (0.9.9.1)
« on: April 26, 2010, 14:26 »
Game Hunter, this map is 1:1,5 scaled port of original map. In version 1.2 I'll add some pistols and try to implement Spread Rune. No monsters stats were changed in this map.

71
Modding / Re: Invasion (0.9.9.1)
« on: April 25, 2010, 21:25 »
version 1.1 uploaded. enjoy.

72
Modding / Re: Invasion (0.9.9.1)
« on: April 25, 2010, 11:15 »
Is it the one that would write down the author and their difficulty estimation in the lower left corner?
Yep, exactly this one)
And which had a special lever that basically involved mashing levers to smash enemies?
Me not sure. Me played only 10-12 levels from it.

73
Modding / Re: Invasion (0.9.9.1)
« on: April 25, 2010, 10:57 »
yaflhdztioxo, invuled_beta71b_internal.wad

74
Modding / Invasion (0.9.9.1)
« on: April 25, 2010, 10:21 »
My first mod. Based on INVU01 map from Invasion Unleashed 7.1. Kill hordes of spawning monsters.
Suggestions are wellcome)

75
There were various messages depending on the reason of death in original DOOM. Here they are:
went boom. (barrel)
was killed by a former human.
was burned by an imp.
was slashed by an imp.
was shot by a former sergeant.
was bit by a demon.
was perforated by a former captain.
was melted by former commando's plasma gun.
was spooked by a lost soul.
was smitten by a cacodemon.
got too close to a cacodemon.
was bruised by a Baron of Hell.
was ripped open by a Baron of Hell.
was splayed by a Hell Knight.
was gutted by a Hell Knight.
let an arachnotron get him.
couldn't evade a revenant's fireball.
was punched by a revenant.
was squashed by a mancubus.
was incinerated by an archvile.
splattered by a cyberdemon.
Monster has 2 messages if it has different close and ranged attacks.

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