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61
Modding / Re: Modding wishlist
« on: July 09, 2010, 09:05 »
60. Ability to toggle trait picking on level up (ability to disable first trait, ability to give traits every 2nd/3rd/4th level up)
61. Reload trait table every levelup.
63
DiabloRL / Re: B1h YAVP Rogue
« on: June 11, 2010, 23:52 »
Yep. Bow is being damaged only when you shoot. Armor and helm - when you receive damage. Shield - when you block something.
64
DiabloRL / Re: B1h YAVP Rogue
« on: June 11, 2010, 23:06 »
Your character opens barrels with kicks not with his/her weapon.
65
Off Topic / Re: Now Playing: ...
« on: June 11, 2010, 11:42 »
Niko Niko Douga Medley (Mario Fusion version)
http://www.youtube.com/watch?v=OM0ib4GxLPwNi
http://www.youtube.com/watch?v=OM0ib4GxLPwNi
66
Off Topic / Re: Now Playing: ...
« on: June 09, 2010, 02:46 »
Evil Dog - Asshole! (Super Crazy Guitar Maniac Deluxe 3 OST)
67
Modding / Re: Modding wishlist
« on: April 29, 2010, 14:54 »68
Modding / Re: Invasion (0.9.9.1)
« on: April 29, 2010, 12:55 »
v1.2: Added new weapon and a chance to win for pistol-users.
69
Bug Reports / Re: [0.9.9.1] (Win) Leveling up on last kill in Hells Arena
« on: April 29, 2010, 12:43 »
Cannot confirm this bug. Tried to recreate the situation and got normal levelup as usual.
70
Modding / Re: Invasion (0.9.9.1)
« on: April 26, 2010, 14:26 »
Game Hunter, this map is 1:1,5 scaled port of original map. In version 1.2 I'll add some pistols and try to implement Spread Rune. No monsters stats were changed in this map.
72
Modding / Re: Invasion (0.9.9.1)
« on: April 25, 2010, 11:15 »Is it the one that would write down the author and their difficulty estimation in the lower left corner?Yep, exactly this one)
And which had a special lever that basically involved mashing levers to smash enemies?Me not sure. Me played only 10-12 levels from it.
73
Modding / Re: Invasion (0.9.9.1)
« on: April 25, 2010, 10:57 »
yaflhdztioxo, invuled_beta71b_internal.wad
74
Modding / Invasion (0.9.9.1)
« on: April 25, 2010, 10:21 »
My first mod. Based on INVU01 map from Invasion Unleashed 7.1. Kill hordes of spawning monsters.
Suggestions are wellcome)
Suggestions are wellcome)
75
Requests For Features / [flavour] Various death messages in mortem.txt
« on: April 22, 2010, 12:46 »
There were various messages depending on the reason of death in original DOOM. Here they are:
went boom. (barrel)
was killed by a former human.
was burned by an imp.
was slashed by an imp.
was shot by a former sergeant.
was bit by a demon.
was perforated by a former captain.
was melted by former commando's plasma gun.
was spooked by a lost soul.
was smitten by a cacodemon.
got too close to a cacodemon.
was bruised by a Baron of Hell.
was ripped open by a Baron of Hell.
was splayed by a Hell Knight.
was gutted by a Hell Knight.
let an arachnotron get him.
couldn't evade a revenant's fireball.
was punched by a revenant.
was squashed by a mancubus.
was incinerated by an archvile.
splattered by a cyberdemon.
Monster has 2 messages if it has different close and ranged attacks.