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106
Discussion / Re: Unholy Cathedral
« on: January 16, 2012, 09:18 »
Kornel did mention something like this a while ago on IRC. Apparently, DS and BA are guaranteed if you can do three fairly ridiculous things on N!.
109
Requests For Features / Re: The Horrible Ideas Thread
« on: January 15, 2012, 14:13 »
Berserk! has plenty of interesting melee attacks, and I can imagine bringing some of them over to DoomRL (when tied to specific weapons) could be interesting.
111
Requests For Features / Re: Assembled Mods
« on: January 11, 2012, 08:33 »
Another take entirely is to remove all assemblies with special mods and remake them with only normal mods. The specials could then be made to go on any piece of equipment you want, without consideration for assemblies.
112
Requests For Features / Re: Assembled Mods
« on: January 06, 2012, 11:26 »
Another take on this: What if you couldn't assemble mods on their own, but only when they're already attached to an item? This would require Whizzkid obviously, and maybe could be exclusive for Technicians? The assembled mods would then collapse into the exotic or unique.
Say that you could make an Onyx out of four Bulks. If you want to make Plate armor, for example, the requirement would be PO, like normal, or alternatively, BBBBP. Still not very likely, but definititely easier to get.
Say that you could make an Onyx out of four Bulks. If you want to make Plate armor, for example, the requirement would be PO, like normal, or alternatively, BBBBP. Still not very likely, but definititely easier to get.