Levels("CUSTOM",{
name = "Viles",
mortem = "",
mortem_desc = "on Viles",
Create = function ()
Level.fill("prwall")
local translation = {
['.'] = "floor",
[','] = "blood",
['#'] = "rwall",
['X'] = "rwall",
['>'] = "stairs"
}
local map = [[
#######################.............................########################
###########.....................................................############
#####..................................................................#####
##........................................................................##
#..........................................................................#
............................................................................
..................................,,,,,,....................................
..,,,.............................,,,,,,,...................................
..,>,............................,,,,,,,,,..................................
..,,,............................,,,,,,,,...................................
..................................,,,,,,....................................
............................................................................
............................................................................
#..........................................................................#
##........................................................................##
#####..................................................................#####
###########.....................................................############
#######################.............................########################
]]
Level.place_tile( translation, map, 2, 2 )
Level.scatter( area.FULL_SHRINKED,"floor","blood",100)
Level.player(38,10)
end,
OnEnter = function ()
player.eq.weapon = item.new( "ubutcher" )
Level.summon("arch", 1400)
Level.nuke()
end,
OnKill = function ()
end,
OnKillAll = function ()
end,
OnExit = function ()
levels.CUSTOM.mortem = "fled alive the trials"
end,
})