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Messages - FrostyTheDragon

Pages: [1] 2 3
1
Requests For Features / Re: New unique items
« on: August 05, 2011, 19:48 »
Time for me to finally submit something that ISN'T from Rise of the Triad.  Be warned, though, this still needs some fleshing out to be both true to the source AND workable in DoomRL (yes I care that it's both).

Sword of Omens
Unique Melee
7d6 fire (unmoddable)
Alt-fire: Sight Beyond Sight: Increases dodge chance by 30% and allows dodging to work regardless of movement circumstances (as in, you can dodge even if moving parallel to the line of fire).  Lasts for 10s and tires the user out afterward.
Special: Increases armor by 2 while either equipped or prepared.

Notes: The reason Pickup and Inventory quotes aren't yet supplied is because in both cases, I want to quote the series that is the origin of the weapon (in case you don't know, this thing's from ThunderCats) without being too blatant, and/or possibly break the fourth wall by wondering what this thing is doing around all these hellspawn.  Since I didn't already have quotes prepared, I chose not to supply any of my own just yet, rather than submit a crap one and ruin an idea.

My excuse for the free armor is, well, the sword's sheath is actually an arm shield (claw shield if you want to be REALLY technical).  Maybe this would work better if it was ONLY while the weapon was prepared, and not actually the equipped weapon?

Also, why does this thing do fire damage when it's very much a physical blade, you may ask?  Simple.  I note in at least the 2011 version of ThunderCats that the sword is capable of cutting through stone very easily.  And yet, I don't want this doing plasma damage as then it's too much of a kid brother to the weapons in Unholy Cathedral.  Giving it fire damage (which can destroy walls) is my compromise in this regard.  (If you're familiar with this weapon in its sources and plasma damage is actually more justified, please let me know.)

Lastly, I'm working on trying to find evidence of this sword reflecting magic attacks in its own series (either the original or the 2011 version), as that's what I REALLY want with the alt-fire - reflecting enemy projectiles.  If I can't find that, what you see here is one alternative.  The other is a blast of energy (I want to avoid this if I can because it'll be too much like the Cathedral weapons again).

All in all, what I'm trying to develop here in terms of game stats is a weapon that won't entirely replace the Cathedral weapons, but may be worth keeping around even if you have them.

2
Requests For Features / Re: New unique items
« on: July 30, 2011, 14:33 »
Flamewall
Unique Rocket Launcher
8d6 [3/3] Unmoddable
Pickup: "They'll bury you in a lunchbox, hellspawn!"
Inventory: The name 'Ballistikraft' is etched on the side... what the hell?
Alt-Fire: Aim at ground.
Special: This gun consumes 3 (!) rockets PER SHOT.

Notes: The Flamewall's area of effect works differently.  When firing normally, the rocket goes 3 squares out.  If it hits something before it reaches that, it does minimum damage.  At the fourth square, when the rocket strikes the ground, it turns into a wave of fire, starting from length 3 at the fourth square, to length 9 (!) at square seven.  Said wave travels some more distance (I haven't determined this yet, although the original kept going until it hit a wall last I remember) before dissipating.  The alt-fire basically starts the wave off right at square one, hitting maximum spread at square four and going from there.

Lastly, I haven't come up with firing or reload times, so ammo per shot is the only way I can prevent overuse.  And that may not even be enough ammo spent to balance the way this works.

3
0.9.9.3 / Re: [H|88%|22|YASD] When things get *VERY* ugly...
« on: July 28, 2011, 22:41 »
Yeah, way too many guns. You should've ditched the Combat Shotgun as soon as you got the Assault Shotgun, and that one once you got the Assault Rifle. By the end, you shouldn't have had any of those guns except the Assault Rifle, Hyperblaster, BFG, and either the Super Shotgun or the Revenant's Launcher. (I'd go with the Super Shotgun.) Even that might've been too many, but it's a great improvement over what you had...

I would actually like to add a couple of things here, Thexare.

Judging from the mortem, he picked up his Assault Shotgun right in the Mortuary.  I say this with confidence because the lower left corner is empty of weapons.  In other words, combined with our advice on the matter, he has zero business keeping it, aside from maybe picking it up just to have it say in his player stats that he did (unless that's just based on having the thing be generated?).

Second, on a Cateye game I'd advise against the Super Shotgun, even in his specific case.  Cateye characters have no business being in shotgun range - what happened to Dreadlord here was more the result of the ammo problems cited earlier.

4
0.9.9.3 / Re: [H|88%|22|YASD] When things get *VERY* ugly...
« on: July 28, 2011, 16:06 »
I see you're taking these playthroughs one level at a time... or are you saving up those old files to practice?

Regardless, I'll tell you one problem I see from the mortem... you're carrying too many weapons at once, crowding out a lot of potential ammo space.  Honestly, with a Cateye build I'd advise ditching the shotguns entirely - in your case, the time to pitch shotguns was right around when you made your assault rifle.  The other problem I see is where you are.  While I have less experience with the Mortuary myself, I would advise running to the upper right (nuclear BFG9000, and I believe it's always there).

Mods are fine as they are - I was going to advise modding the BFG9000 into a high-power weapon, to free up mod space to use for ammo space, but that turns it into a one-shot deal, so that's not a good idea.

As for your note on rampant deaths on early floors of UV due to inexperience - don't fret.  I've been here a while and I note that 85% of my playthroughs regardless of difficulty don't get far either.

Not much else I can say, really.

5
Yeah, Vista on this one and Win7 on my laptop.  NOTEye is probably the one I'll consider more.

Anyways, I reviewed badges and it looks like my next game will be an HMP melee game, maybe even AoB.  Possible badges include UAC Silver, Berserker Silver, Gatekeeper Silver, Strongman Gold (I already have that silver - the mortem's titled "Self-imposed challenges are funny"), and/or Longinus Gold.  (Whether I aim for Strongman Gold or Longinus Gold depends on my experiences in the Unholy Cathedral - if I pass that minimally, odds are I'll forgo Strongman Gold.  And Veteran Silver's too risky in a melee game IMO.)

6
0.9.9.3 / [M|AoRA|81%|YAVP] Sufferin' succotash! Salvation!
« on: July 25, 2011, 19:49 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.3) roguelike post-mortem character dump
--------------------------------------------------------------

 Sylvester, level 9 Cacodemon Sergeant Major, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 48624 turns and scored 107560 points.
 He played for 1 hour and 26 seconds.
 He didn't like it too rough.

 He killed 351 out of 433 hellspawn. (81%)
 He was an Angel of Red Alert!


-- Special levels --------------------------------------------

  Levels generated : 10
  Levels visited   : 2
  Levels completed : 0

-- Awards ----------------------------------------------------

  Armorer Silver Badge
  Quartermaster Bronze Badge
  Quartermaster Silver Badge
  Reaper Bronze Badge
  Reaper Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #0.X.......................................................
  #..........................................................
  #...........................###................###.........
  #...........................###................###.......##
  #...........................###................###.......##
  #........................................................##
  #...}..............###................###..................
  #...||.............###................###..................
  #...|..............###..###...........###..........###.....
  #.......................###........................###.....
  #.......................###........................###.....
  #.....###....................###....###....................
  #.....#>#....................###....###....................
  #.....###....................###....###..................##
  #....................###.................................##
  #....................###.................................##
  #....................###...................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 86/50   Experience 30370/9
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Son of a bitch   (Level 3)
    Eagle Eye        (Level 2)
    Intuition        (Level 1)
    Triggerhappy     (Level 2)
    Cateye           (Level 1)

  EE->SoB->EE->SoB->TH->Int->MCe->SoB->TH->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [4/4] (99%) (T)
    [b] [ Weapon     ]   modified plasma rifle (1d7)x6 [44/52] (B1)
    [c] [ Boots      ]   modified protective boots [2/2] (100%) (A)
    [d] [ Prepared   ]   modified rocket launcher (6d6) [1/1] (T1)

-- Inventory -------------------------------------------------

    [a] nuclear BFG 9000 (8d8) [40/40]
    [b] modified red armor [6/6] (100%) (P)
    [c] Medical Powerarmor [4/4] (100%)
    [d] chainsaw (4d6)
    [e] rocket (x10)
    [f] rocket (x10)
    [g] rocket (x10)
    [h] rocket (x10)
    [i] rocket (x10)
    [j] rocket (x4)
    [k] power cell (x37)
    [l] power cell (x50)
    [m] power cell (x50)
    [n] power cell (x50)
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] homing phase device
    [t] firestorm weapon pack
    [u] blood skull

-- Kills -----------------------------------------------------

    61 former humans
    54 former sergeants
    6 former captains
    67 imps
    49 demons
    54 lost souls
    13 cacodemons
    10 barons of hell
    1 Cyberdemon
    4 hell knights
    9 arachnotrons
    6 former commandos
    4 pain elementals
    5 arch-viles
    3 mancubi
    5 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 9 he assembled a gatling gun!
  On level 11 he ran for his life from acid!
  On level 12 he witnessed the Wall.
  He broke into the Wall, but gave up against the overwhelming forces.
  On level 13 he found the Medical Powerarmor!
  On level 15 he encountered the Phobos Hellgate.
  On level 22 he was foolish enough to enter the Mortuary!
  He managed to escape from the Mortuary!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 hits the Cyberdemon. The missile hits the Cyberdemon. The Cyberdemon
 reloads his rocket launcher. You need to taste blood!
 Fire -- Choose target...
 You see : a Cyberdemon (severely wounded) [m]ore | floor
 The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The missile hits the Cyberdemon. You need to
 taste blood!
 You reload the plasma rifle with power cell. You need to taste blood!
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | floor
 The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 Cyberdemon dies. You feel relatively safe now. Congratulations! You
 defeated the Cyberdemon! Press <Enter>...

-- General ---------------------------------------------------

 Before him 70 brave souls have ventured into Phobos:
 57 of those were killed.

 3 didn't read the thermonuclear bomb manual.
 And 6 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 4 souls claim to have killed him...
 4 killed the bastard and survived.

--------------------------------------------------------------


Angel of Red Alert this time, as I'm still short two silver badges for my next rank.  (If I had a homing phase I'd hit Mortuary just for another silver - as I don't feel I have time to deal with everything there.  For this reason I also considered a hit-and-run on the City of Skulls instead of daring Halls of Carnage - I'm not sure how thermonuclear warheads handle lava.)

Not knowing the right build for an AoRA game, I went with Cateye - this and the odds that I won't survive the Cyberdemon are both excuses for the name I pick.

I somehow luck out right away - four medpacks and 100% health.  Things were going well until level 3, when I had to abandon 100% kills due to time (I make it a point to prolong 100% kills as long as possible).  I would not completely clear another floor until level 6, which gave me a Tracking Computer (or whatever the upgraded Computer Map is called) so I could find all the monsters efficiently. 

Worth noting that I didn't find a combat shotgun until the same floor that I found a rocket launcher - so most of the work was done with a pistol.  Though I did find enough mods to assemble a gatling gun by floor 9 - something I thought was worthwhile given my build covers for accuracy issues somewhat.  It saw use until I ran out of ammo for it around floor 24.

Are there any special levels I can reasonably expect to do in Angel of Red Alert?  I didn't chance most of them, thinking they wouldn't be reasonably clearable in that time.  I was forced to enter The Wall, however, as I hadn't found the regular stairs in time - and I did kill a few barons but didn't feel I could finish the whole thing.

Hell level 2 is worth noting.  I had eight large medpacks by that point.  One archvile, one baron, and one mancubus later (they were all within sight range when I started!), I was down to three and was out a full red armor.

I literally just hit Mortuary for the easy silver, not knowing this run would grant me Armorer Silver.  No way was I clearing it under time pressure, equipped as I may have been.  Luckily the stairs I got when using my homing phase device led to a nuclear BFG9000.  UNluckily, the last two levels did not provide me an invulnerability to use it.

I actually found a chainsaw (since I hadn't grabbed one earlier in the run, that meant insta-berserk) and megasphere on floor 24.  With that in mind, I actually forsook that BFG9000 against the Cyberdemon and just let him have it with my Plasma Rifle.  Game, set, match.

Luck decided to give me a good hand - scratch that, an AMAZING hand - near the end.  Of course, I was taking no chances, having actually lost a Max Carnage game at floor 24 before.  I avoided special levels unless either forced due to time (The Wall) or felt I could get something out of them (the Mortuary).


On another note, I haven't been following things for a while - is window resizing planned for later DoomRL releases?  I actually played this game with a magnifier program to compensate for the resolution of my monitor (1280x1024), because that resolution makes the game window microscopic on my screen.

At this point, my rank means I can completely forgo Bronze badges from here on out - technically I could forgo any badges as I have all challenge modes unlocked, but why not have something to strive for?  I need two silvers for my next rank (the single gold I have is the Vaults one as part of that failed Max Carnage attempt I mentioned).

7
--------------------------------------------------------------
 DoomRL (v.0.9.9.3) roguelike post-mortem character dump
--------------------------------------------------------------

 Raklen, level 3 Cacodemon Sergeant Major, spooked by a lost soul
 on level 8 of the Phobos base.
 He survived 8247 turns and scored 9445 points.
 He played for 8 minutes and 32 seconds.
 He didn't like it too rough.

 He killed 17 out of 113 hellspawn. (15%)
 Who gave him the ticket to hell, anyway?
 He was an Angel of Pacifism!


-- Special levels --------------------------------------------

  Levels generated : 10
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  Technician Bronze Badge
  Armorer Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  .............................sX#...........................
  /#############################################+############
  ...#.....#...................#.#...........................
  ...#.....#...................#.#............|.............;
  ...#.....#...................#.#...........................
  ...#.....#...................#.#.........^.................
  ...#...../........0..........#.#.^i........................
  ...#.....#......ii...........#.#####+######################
  .../.....#.......}.........../.#...........................
  ...#.....#...................#.#i.\.i...^..................
  ...+.....#...........i.......#.#...ii.0................|...
  ...#.....#.c.........i.......#.#h.h.............##..0......
  ...#.....#...".i.............#.#.0......h....##.##..|....##
  ...#.....#...................#.#.......##....##........0.##
  ...#.....#"..................#.#..##..^##.=........##.....>
  ############################+###..##......==.......##......
  ...............h..0............+...........=...............
  ...............|...............#.......;..==......0........
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 704/3
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Hellrunner       (Level 2)
    Dodgemaster      (Level 1)

  HR->HR->DM->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   nothing
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] green armor [1/1] (100%)
    [b] large med-pack
    [c] large med-pack
    [d] envirosuit pack
    [e] thermonuclear bomb

-- Kills -----------------------------------------------------

    5 former humans
    4 former sergeants
    2 imps
    6 lost souls

-- History ---------------------------------------------------

  On level 8 he finally was killed by a lost soul.

-- Messages --------------------------------------------------

 You use a large med-pack. You feel fully healed. The lost soul hits you.
 The lost soul hits you.
 You start running! The lost soul hits you.
 The lost soul hits you.
 Unknown command. Press "?" for help.
 Unknown command. Press "?" for help.
 Unknown command. Press "?" for help.
 The lost soul misses you. The lost soul misses you. The lost soul misses you.
 The lost soul hits you. The lost soul hits you.
 The lost soul misses you. The lost soul hits you.
 The lost soul hits you. The lost soul hits you.
 The lost soul hits you. The lost soul misses you.
 The lost soul misses you. The lost soul hits you. The lost soul hits you.
 You stop running.
 The lost soul hits you. The lost soul hits you.
 The lost soul hits you. You die!... Press <Enter>...

-- General ---------------------------------------------------

 Before him 64 brave souls have ventured into Phobos:
 53 of those were killed.

 1 didn't read the thermonuclear bomb manual.
 And 6 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 4 souls claim to have killed him...
 4 killed the bastard and survived.

--------------------------------------------------------------

I tried to get in a quick attempt at AoPc just to get back into the swing of things before I resume AoMC (I chose AoPc solely because I figured such a game would be FAST).  So far, this challenge looks strictly luck-based, and thus one I delay for as long as I can... but I wonder if I should be going for TaN or Hellrunner first.  (I had "chance to avoid" in mind as a priority, hence my choice of Hellrunner.)

Yes, I got trapped against a wall with no way out.  I only ever got one phase device and I had to use that to save myself from another trap incident earlier.  My biggest mistake in this run is not being aware ahead of time that pacifists can still use shockwave packs (yes, I got one and used it too soon.  Then again, this was the first time I'd SEEN one, ever).

8
0.9.9.2 / Re: [E|95%|26|YASD] Strongman Silver... attempt
« on: March 11, 2011, 12:19 »
*digs out his old Strongman Silver mortem from May last year*

About all I can suggest (since I can't tell whether you were or not from the mortem) is holding on to multiple knives in the event of barrels.  Other than that, you've got a good handle on this one.

Though I will say, you're gutsier than I was when doing this, even before taking JC into account.  (The only special level I hit was Vaults, and only for an easy bronze at the time.)

9
0.9.9.1 / [E|80%|YAVP] Self-imposed challenges are funny.
« on: May 01, 2010, 08:32 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Khoray, level 8 Cacodemon Corporal, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 73107 turns and scored 33004 points.
 He played for 51 minutes and 11 seconds.
 He was too young to die!

 He killed 237 out of 296 hellspawn. (80%)


-- Awards ----------------------------------------------------

  Malicious Knives Cross
  Strongman Bronze Badge
  Strongman Silver Badge
  Scavenger Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..................###..................................###
  #..................###..................................###
  #....###...........###..................................###
  #....###...........X||.....................................
  #....###...........}.|.....................................
  #..............................###.........................
  #..............................###.........................
  #..............................###.........................
  #.................................................###......
  #.................................................#>#......
  #.................................................###......
  #.......###.......###......................###...........##
  #.......###.......###.........###..###.....###...........##
  #.......###.......###.........###..###.....###...........##
  #.............................###..###.....................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 96/50   Experience 23048/8
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

    Tough as nails   (Level 2)
    Brute            (Level 3)
    Berserker        (Level 1)
    Badass           (Level 1)
    Vampyre          (Level 1)

  Bru->Bru->Ber->TaN->TaN->Bad->MVm->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [2/4] (30%) (T)
    [b] [ Weapon     ]   modified combat knife (3d5)
    [c] [ Boots      ]   modified plasteel boots [4/4] (100%) (A)
    [d] [ Prepared   ]   modified combat knife (2d6)

-- Inventory -------------------------------------------------

    [a] modified red armor [4/4] (100%) (T)
    [b] modified red armor [4/4] (100%) (A)
    [c] small med-pack
    [d] small med-pack
    [e] small med-pack
    [f] small med-pack
    [g] small med-pack
    [h] small med-pack
    [i] small med-pack
    [j] large med-pack
    [k] large med-pack
    [l] phase device
    [m] phase device
    [n] phase device
    [o] homing phase device
    [p] envirosuit pack
    [q] thermonuclear bomb
    [r] modified plasteel boots [4/4] (100%) (A)
    [s] phaseshift boots [4/4] (100%)

-- Kills -----------------------------------------------------

    27 former humans
    18 former sergeants
    9 former captains
    50 imps
    40 demons
    58 lost souls
    9 cacodemons
    6 barons of hell
    1 Cyberdemon
    6 hell knights
    4 arachnotrons
    2 pain elementals
    1 arch-vile
    1 mancubus
    3 revenants
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 15 he encoutered the Phobos Hellgate.
  On level 19 he entered the Vaults.
  He came, he saw, but he left.
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You dodge! You need to taste blood!
 You need to taste blood!
 The Cyberdemon reloads his rocket launcher. You need to taste blood!
 The Cyberdemon fires! You are hit! You need to taste blood!
 You need to taste blood!
 The Cyberdemon reloads his rocket launcher. You need to taste blood!
 You need to taste blood!
 The Cyberdemon hits you. You need to taste blood!
 You hit the Cyberdemon. The Cyberdemon hits you. You need to taste blood!
 You hit the Cyberdemon. You're going berserk! You need to taste blood!
 You hit the Cyberdemon. The Cyberdemon hits you. You need to taste blood!
 You hit the Cyberdemon. The Cyberdemon hits you. You need to taste blood!
 You hit the Cyberdemon. You need to taste blood!
 You hit the Cyberdemon. The Cyberdemon hits you. You need to taste blood!
 You hit the Cyberdemon. The Cyberdemon dies. You feel relatively safe

-- General ---------------------------------------------------

 Before him 35 brave souls have ventured into Phobos:
 28 of those were killed.
 1 didn't read the thermonuclear bomb manual.
 And 4 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 2 souls claim to have killed him...
 2 killed the bastard and survived.

--------------------------------------------------------------


Notes for this one:

5/1/10 - 0915

Time to start May off on the right foot with a silver badge challenge.  This time, Strongman, as it may very well be the only silver badge I can get on ITYTD.  Going for Vampyre master trait, so I'm naming the character after a vampire (sort of) in a book I'm writing.  I should also note, I attempted a Gambler's Shield too, but there just weren't enough switches in my game.

First level went well for once.  90% and all medpacks intact.  Hell's Arena was skipped because I'm not feeling THAT manly yet.  Chained Court I wasn't quite sure, and was going to do anyway, but I wound up dumbly taking the wrong stairs.  Oh well.

My decision to carry extra combat knives pays off because in a few situations, I was able to throw one at a barrel and blow up a bunch of hellspawn.  Level 12 was fun because I started surrounded by six demons and on the other side of them was a nice pool of lava.  I sprinted across it and watched the chaos ensue.

There was one thermonuclear bomb, but I had my doubts whether that counted for Strongman.  I picked it up regardless in case I was ill prepared for Cybie.  When using mods on level 14 I quickly found that for melee weapons, it seems the bulk mod is better than the power mod.  Weird.

I hit the vaults strictly for the easy bronze.  With no explosives, going for gold (since I hear silver is bugged) was not going to happen (I didn't quite trust my luck with phase devices yet - and I don't see how else you'd get into the center vault).  Nor was getting whatever unique was in there.

Phobos Hell level 8 was interesting.  An arch-vile trapped by lava, and a horde of arachnotrons backed up by a revenant.  The latter I encountered after finding an invulnerability globe.

I never needed to use that bomb, it turns out, because I got a berserk pack before entering Phobos Arena.  With that in hand, Cybie was easy.


Basically, I had mods coming out of my ears on this one (power mods for blue armor, other mods for the other types).  Health was slightly more challenging - with the sheer amount of medpacks on easy, enemies kept yanking them!  Beyond that, if I knew whether giftdropping actually worked in this version (is it just me or has the AI improved to the point where that's not an option?), I may have considered a 100% game.


Lastly, I find that arch-viles aren't the problem in melee games - Revenants are.


Probably the last ITYTD game played on this comp unless someone new insists on playing.  One silver and one bronze will unlock the rest of the challenges, and I know which one to go for - Angel of Haste.

10
--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Fudd, level 5 Imp Corporal, nuked himself.
 on level 10 of the Phobos base.
 He survived 36627 turns and scored 20256 points.
 He played for 18 minutes and 38 seconds.
 He didn't like it too rough.

 He killed 196 out of 196 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Shotgunnery!


 He saved himself once.

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)

-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ..............................X............................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ........................................>..................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health -5993/45   Experience 9006/5
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Tough as nails   (Level 2)
    Reloader         (Level 2)
    Shottyman        (Level 1)

  Rel->Rel->SM->TaN->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [2/2] (100%)
    [b] [ Weapon     ]   Trigun (3d6) [6/6]
    [c] [ Boots      ]   steel boots [1/1] (100%)
    [d] [ Prepared   ]   combat shotgun (7d3) [5/5]

-- Inventory -------------------------------------------------

    [a] double shotgun (8d3)x3 [2/2]
    [b] blue armor [2/2] (100%)
    [c] blue armor [2/2] (100%)
    [d] shotgun shell (x50)
    [e] shotgun shell (x50)
    [f] shotgun shell (x50)
    [g] shotgun shell (x50)
    [h] shotgun shell (x50)
    [i] shotgun shell (x50)
    [j] shotgun shell (x50)
    [k] shotgun shell (x50)
    [l] shotgun shell (x50)
    [m] shotgun shell (x50)
    [n] power cell (x20)
    [o] large med-pack
    [p] large med-pack
    [q] homing phase device
    [r] envirosuit pack
    [s] envirosuit pack
    [t] power mod pack

-- Kills -----------------------------------------------------

    54 former humans
    36 former sergeants
    17 former captains
    52 imps
    12 demons
    20 lost souls
    3 hell knights
    2 arachnotrons

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 9 he found Hell's Armory.
  On level 9 he found the Trigun!
  On level 10 he finally nuked himself.

-- Messages --------------------------------------------------

 Game loaded. Welcome to the Doom Roguelike... You enter Phobos Base,
 level 10.
 You swap your weapon.
 Do you want to use the dangerous Angel Arm?? [y/n] You activate the Angel
 Arm! Your life is drained! You hear an explosion! You hear an
 explosion! You hear an explosion! You hear an explosion! You hear an
 explosion! You feel relatively safe now. You die!... Press

-- General ---------------------------------------------------

 Before him 25 brave souls have ventured into Phobos:
 23 of those were killed.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 2 souls claim to have killed him...
 2 killed the bastard and survived.

--------------------------------------------------------------


So apparently Angel Arm can still be used in games where firing pistols isn't allowed.  Good to know for the future.

The power cells were in case I stumbled across a plasma shotgun before I got Army of the Dead.

Yeah, that save was literally to test this.  The real playthrough wound up dying in a differently-generated version of level 10, so I didn't really get far from the save in any case.

Also:  Yeah, that name is probably the one I'm going to be using for all AoSg playthroughs, most likely.

11
Fixed the little error you caught in the quote replies.  What made me write it that way?


Anyways, yeah, most of my AoMr games were rather disastrous.  I usually don't LAST long enough to get level 3, even when I do skip Hell's Arena.  Basically, seeing the GCB on level 7 was a sign to me.

As for Chained Court: I usually prefer to have explosives for the place mostly because of said agility mods, but I think next game I will give the use of berserk to cross lava a shot.

As for Phobos Hell 5:  The cacos generally died in two volleys and I believe arch-viles usually went down in four unless I missed a full one.


I will say that after spending a little time on HMP, AoSg is probably my next bet, going for MAD strategy.

12
--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 York, level 9 Imp Lance Corporal, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 78937 turns and scored 81522 points.
 He played for 1 hour, 8 minutes and 45 seconds.
 He didn't like it too rough.

 He killed 383 out of 398 hellspawn. (96%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!


-- Awards ----------------------------------------------------

  Grammaton Cleric Cross
  Hell Champion Medal
  Marksman Bronze Badge
  Marksman Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #......................}.|.................................
  #.......................||.X...............................
  #.......................###................###.............
  #.......................###.........###....###.............
  #............###........###.........###....###.............
  #............###....................###....................
  #............###...........................................
  #.............................................###..........
  #..........................###...###..........###..........
  #..........................###...#>#..........###..###.....
  #..........................###...###...###.........###.....
  #.....###..............................###.........###.....
  #.....###..............................###.................
  #.....###..................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 37/50   Experience 36642/9
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Hellrunner       (Level 2)
    Son of a gun     (Level 2)
    Eagle Eye        (Level 2)
    Dualgunner       (Level 1)
    Dodgemaster      (Level 1)
    Gun Kata         (Level 1)

  SoG->SoG->DG->HR->HR->DM->MGK->EE->EE->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (52%)
    [b] [ Weapon     ]   Grammaton Cleric Beretta (1d8)x3 [18/18]
    [c] [ Boots      ]   plasteel boots [4/4] (100%)
    [d] [ Prepared   ]   Trigun (3d6) [6/6]

-- Inventory -------------------------------------------------

    [a] red armor [4/4] (100%)
    [b] 10mm ammo (x76)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] envirosuit pack

-- Kills -----------------------------------------------------

    52 former humans
    54 former sergeants
    16 former captains
    61 imps
    58 demons
    59 lost souls
    32 cacodemons
    11 barons of hell
    1 Cyberdemon
    9 hell knights
    5 arachnotrons
    5 former commandos
    3 pain elementals
    5 arch-viles
    8 mancubi
    2 revenants
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 7 he found the Grammaton Cleric Beretta!
  On level 14 he found the Trigun!
  On level 15 he encoutered the Phobos Hellgate.
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Fire -- Choose target...   The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The Cyberdemon hits you.
 You use a large med-pack. You feel fully healed. The Cyberdemon hits you.
 You start running!
 The Cyberdemon fires! You dodge! Boom!
 The Cyberdemon reloads his rocket launcher.
 You reload the Trigun with 10mm ammo.
 You swap your weapon.
 You reload the Grammaton Cleric Beretta with 10mm ammo.
 Fire -- Choose target...   The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The missile hits the Cyberdemon.
 Fire -- Choose target...   The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The Cyberdemon dies. You feel relatively safe
 now. Congratulations! You defeated the Cyberdemon! Press <Enter>... You

-- General ---------------------------------------------------

 Before him 14 brave souls have ventured into Phobos:
 13 of those were killed.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 killed the bastard and survived.

--------------------------------------------------------------

Notes for this playthrough:

4/25/10 - 1555

Alright, vacation winding down and things are calm for a time.  Let's see if I can get AoMr right THIS time.  Two things standard to my AoMr playthroughs to this point: I name my character after one of the guys from Cross Edge, who had a 'gun kata' style of fighting (which I went for this time around); and I'm playing it on HNTR because I'm not comfortable enough with HMP to do challenges on it.  Also, I start in front of the base, which isn't my typical choice of start point but I made this change mainly for AoMr purposes.

Agility mod at the start this time.  I used it first level and carried a couple extra pistols, which I'll use spare mods on.

Despite my terrible luck with Hell's Arena in AoMr, I went for it this time around.  Got Dualgunner early in it and had it pretty easy from there, what with how much I'm shooting around the pillars.  The cacodemons in the last round had trouble hitting the broad side of a barn.  I chose to keep my extra pistols in case I found another accuracy or power mod.

Had 4 large medpacks by floor 6, but I still saw no point in going to Chained Court (no explosives readily available to me), so I didn't.

Floor 7 was jackpot - the Grammaton Cleric Beretta!  I chose to keep the power-modded pistol and stashed the agility one for a while.  I found a super shotgun on level 12 and picked it up just for laughs (and dropped it at the end of that level).  Finally chose to drop the spare pistol on level 13, not feeling I'd actually need it.

I could not believe it on level 14 when I found the Trigun.  Now all I needed to do was not screw up.  Hellgate was easy on account of me entering the place supercharged.  I acquired Gun Kata just as I was wrapping up that place. 

Actually, around that point I was feeling damn near invincible, with a huge stash of medpacks and armor and even a few extra goodies I insisted on carrying.

Of course, the game still had cruel tricks up its sleeve, by having me start Phobos Hell level 5 surrounded by four cacodemons, THEN put a cluster of former sergeants surrounding a commando nearby.  THEN spawning two arch-viles right next to each other on TOP of that (luckily I only fought one at a time).

Seeing my ammo count after that level, I chose to abandon my 100% game.  Little did I know I'd get a nice ammo infusion in Phobos Hell level 8.  I had about 10 large medpacks and 3 red armors entering Phobos (why did I say Hell's last time?) Arena, and Cybie was still not a cakewalk by any stretch.

I call this my first real AoMr win because the last time I beat AoMr (on an older version) it was a sacrifice win.  Hardly noticed the dodge benefit from Gun Kata or even Dodgemaster, but the autoreload was worth enough as it is.  I don't know what I'll do without getting uniques like I had this time (maybe go with TaN and Eagle Eye right after Dualgunner instead of going for Dodgemaster?).

So yeah, 3 more bronze badges and I'll unlock Nightmare difficulty, then 2 more each of bronze and silver badges to unlock the remaining challenge modes.

13
This one comes from a game played on a Windows 7 (64-bit) laptop.

The only circumstance I know in this case was that I had just lost another character to errant barrel explosions (caused by a former human shot, it looks like), going from 52% to dead in the course of one action.  When trying to go to the mortem screen, this popped up:

An unhandled exception occurred at $004C1F6B
EAccessViolation : Access violation
  $004C1F6B  TBEINGAI__SCAN,  line 227 of doomai.pas
  $004C077B  TBEINGAI__RUN,  line 38 of doomai.pas
  $004AAc95  TBEING__ACTION,  line 622 of dfbeing.pas
  $0041B146  TDOOM__RUN,  line 409 of doombase.pas
  $004020B7  main, line 92 of doomrl.pas


The saved mortem file also says I died to a lost soul, but take a look at the graveyard screen from the mortem:

  ###########################################################
  ./....#.......#..../....#.......#....+....#.......#....####
  .#....#.......#..0.#....#.......#....#....#.......#....####
  .#..../......./....#..../......./....#....+.......+.;..####
  /#....#.......#....#....#.......#....#....#########...}####
  ./....#.......#...>/....#.......=....+....+.......+====####
  #####/####/####/#######/####+====X#######+####+####+#===###
  ./.......#.#......./...%...=.====..../.......#.#.....=0==##
  .#....%%.#.#.......#.....===.====....#.......#.#.##########
  .#.....%.#.#.......#........=====....#...|.;.+.+.#ssO.0####
  .#/#######/#######/#....%....#s|s....#########+#.#ss...####
  .+.......%...B...../.........#h.s...0/.........#.+sss..####
  #==##.####/####/#######+####/####.#######+####+####+#######
  ==.........#.......+.......#.#.......+.......#.#.......####
  .#=#######+#.......#^......#.#.#######.......#.#.##########
  .#......./......0..#...^...+.+.#h....#..}....+.+.#.....####
  .#...0...#.#.......#########+#.#.....#########+#.#.....####
  ./...0...#.#.......+.........#.+.....+.........#.+.....####
  ###########################################################
  ###########################################################

The only lost souls I see are well out of melee range, so I'm guessing the mortem bugged out when trying to determine what actually killed me, but I don't know.

If there's anything else I need to say, go ahead and let me know.  I still have the mortem file and my notes from this playthrough.

14
0.9.9.1 / Re: [M|100%|YAAM] First play in a long while...
« on: April 18, 2010, 05:33 »
Yeah, the Firestorm I got way too late - by the time I realized I had it, I had no more room to get another level of Whizkid.  And yes, this being my first play in a long while, I wanted to make sure I had Dodgemaster for the Cyberdemon.

As for the Cybie strat - that's how the fight STARTED.  After about shot #4 I thought "I have medpacks, I have Dodgemaster, might as well guarantee my shots by actually seeing him."

Chaingun mods?  I think it was two agility and one power.

The phaseshift mistake is even more embarrassing because I was near a Megasphere at the time.

15
0.9.9.1 / [M|100%|YAAM] First play in a long while...
« on: April 17, 2010, 16:56 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Alex, level 10 Human Private, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 116402 turns and scored 97035 points.
 He played for 1 hour, 46 minutes and 7 seconds.
 He didn't like it too rough.

 He killed 501 out of 501 hellspawn. (100%)
 This ass-kicking marine killed all of them!


 He saved himself 3 times.

-- Awards ----------------------------------------------------

  Medal of Prejudice
  Hell Champion Medal
  UAC Bronze Badge
  Veteran Bronze Badge
  Brick Bronze Badge
  Arena Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #............###...........................................
  #............###...................................###.....
  #............###...........###.....................###.....
  #..........................###................###..###.....
  #..........................###................###.......###
  #...............#.............................###.......###
  #.......................................................###
  #......................................###.................
  #..X.....}.............................###.................
  #......................###.............###..###............
  #......................###..................###............
  #.......##........###..###..................###............
  #.................#>#......................................
  #.................###......................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 48446/10
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 2)
    Dodgemaster      (Level 1)
    Whizkid          (Level 1)
    Triggerhappy     (Level 1)
    Ammochain        (Level 1)

  Fin->Fin->SoB->SoB->TH->WK->MAc->HR->HR->DM->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (65%)
    [b] [ Weapon     ]   modified BFG 9000 (10d8) [10/130] (B1T2)
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   modified plasma rifle (1d8)x6 [40/40] (A2P1)

-- Inventory -------------------------------------------------

    [a] modified missile launcher (6d6) [5/5] (A1B1T1)
    [b] red armor [1/4] (25%)
    [c] rocket (x12)
    [d] rocket (x14)
    [e] power cell (x50)
    [f] power cell (x70)
    [g] power cell (x70)
    [h] power cell (x70)
    [i] large med-pack
    [j] large med-pack
    [k] power mod pack
    [l] agility mod pack
    [m] bulk mod pack
    [n] firestorm weapon pack

-- Kills -----------------------------------------------------

    81 former humans
    48 former sergeants
    27 former captains
    99 imps
    49 demons
    89 lost souls
    26 cacodemons
    15 barons of hell
    1 Cyberdemon
    25 hell knights
    19 arachnotrons
    1 former commando
    4 pain elementals
    6 arch-viles
    2 mancubi
    7 revenants
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 6 he stormed the Chained Court.
  On level 7 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 9 he found Hell's Armory.
  On level 12 he ventured into the Halls of Carnage.
  On level 15 he encoutered the Phobos Hellgate.
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 footsteps...
 You feel vulnerable again.
 You start running!
 Fire -- Choose target...   The missile hits the Cyberdemon. The Cyberdemon
 fires! You are hit!
 You use a large med-pack. You feel fully healed.
 You are hit!
 Fire -- Choose target... 
 Fire -- Choose target... 
 You use a large med-pack. You feel fully healed.
 You reload the BFG 9000 with power cell.
 Fire -- Choose target... 
 Fire -- Choose target...   The missile hits the Cyberdemon.
 Fire -- Choose target...   The missile hits the Cyberdemon. The Cyberdemon
 dies. You feel relatively safe now. Congratulations! You defeated

-- General ---------------------------------------------------

  He's the first brave soul to have ventured into Hell...

--------------------------------------------------------------


So what do I have to say about all this?  Well.... here's my notes log.

4/15/10 - 1530:
First six levels, plus Chained Court and The Arena (two saves mid-game to take short breaks - I'm not used to playing this on a laptop, so my wrists are in an odd position).  Was playing this in the campus lounge while an advertisement for a charity event (something about "Humans vs. Zombies") was being recorded.  I want to consider those people involved in organizing that event avid roleplayers, as they discuss roleplaying-related stuff every time I'm in that lounge area (Thursdays between classes), but I remember one of them saying "There's a difference between roleplaying and playing a game" at some point during the conversation.  Had to stop at Chained Court because I have one last class for the day in 15 minutes.

(Yeah, all three saves were from the first play session.)


4/17/10 - 1845:
Way too many WoW raids and work in a row.  Thankfully I have a little time for some more of this, and didn't bother with any more saves.  My strategy of going for Ammochain might have gotten derailed when I found the missile launcher in The Wall, had rockets been more plentiful.  Whatever, with all the mods I've been finding (I swear, they're way more plentiful than in the last version of DoomRL I'd played), I turned the missile launcher into a longterm secondary weapon.  The lack of any decent weapons in Hell's Armory was offset a bit by all those power cells (which I'm hoarding for a BFG, so I kept a bulk mod pack too).  I chose to carry minimal 10mm ammo into level 11, knowing a kill or two more would get me Ammochain... but the missile launcher was the true winner at the start of that level, seeing as I started in a room with about 10 imps and 3 hell knights and ALL of them were on the other side.

My first experience with napalm was in that room, luckily I wasn't right next to it... Geez, napalm EVERYWHERE on this map!  Level 12, just a city with too many powerups, and one lone commando - so upgrading to the plasma rifle was a given considering I had a few extra mods available to me.  Plasma rifle and Ammochain made the Halls of Carnage WAY too easy.

Well, that's different - I don't remember there being a special level before entering the Hell portion... and why an empty - oh shit, the walls collapsed!  Run to cover!  RUN!!..... phew, back to safety.  The trick would have been much more effective on a first-timer to it if they didn't have Ammochain already.  Also, the ending of that special level seems awfully familiar since I've played the original Doom....

Hell level 1, too many rockets.  Time to have some fun.  How I wound up playing the Hell levels up to level 5 was using the missile launcher whenever possible and resorting to the Plasma Rifle as a backup.  I also chose to skip all special levels after this point, not wanting to screw up a good run.

I didn't run out of rockets by Hell level 5, but I ran into some areas where I couldn't afford to use them.  I lost my phaseshift boots around Hell level 6 because of bad placement of the lava.  Were it not for my medkit stash this run would have been over.  I found a plasma shotgun on the way down but my game choice didn't really fit it so I played with it a bit then dropped it.

My dumbest move came on Hell level 9.  I wanted to start using the BFG9000, but I got a barrel level.  A NAPALM barrel level.  Needless to say, most of them got set off when I shot the first Arch-Vile there.

Cybie was a cakewalk.  Get him in position, run around the edge of a pillar, shoot BFG9000 around a corner.  Took six shots of the weapon.


So yeah, I enjoy this version and may go right back to playing on "Hurt Me Plenty" like I was before.

Also, I know I mention WoW in the notes log... well, my friends there already know of this game, so there went an advertising opportunity.

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