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Topics - Xael

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Requests For Features / Envirosuits suggestion.
« on: July 13, 2008, 09:44 »
Reading the pool results, i found out that the envirosuit was one of the more unpopular items out there. So, after some thinking, i came up with a way to make it more useful.

Envirosuits protect from acid, don't they? And it just so happens that hell knights and barons seem to throw green projectiles, which are probably made of acid too. So my suggestion is this: make envirosuits give you an immunity (or at least a serious protection bonus) against those green balls, which will make them infinitely more useful, on par with other items.

2
Discussion / Vaults question
« on: June 14, 2008, 05:49 »
I'm just asking if anybody knows how to break into the Vaults. I know that you can open the rightmost vault by shooting it's left wall, but the left and central ones are impenetrable with this method. I would be very thankfull if somebody gave some hints about this special level.

3
Requests For Features / Harder Angel of 100
« on: January 27, 2008, 06:31 »
  Harder Angel of 100 would be a nice addittion to a new version. It is currently ranked as a Blade challange, but in reality it's quite easy. Once you are past level 35 or so, you are an unstopabble death incarnate: a level 10+ char with modded advanced weaponry, tons of armor, a stack of large meds and homing phase devices and some uniques to boot. And it gets easier as it goes deeper.

 So, my idea is to spawn uniques on deeper levels. For example:

Cyberdemons: yeah, instead of simple knights and barons you'll have to face Cybies. Maybe on harder difficulties, multiple Cyberdemons may spawn. Player should be warned of their arrival, though.

Angels of Death: a powered up version of demons. Since you will be able to use ranged weapons on them, they won't upset the balance. I think.

JC: well, maybe it's too much. But levels 90+ on Nightmare...

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