Chaosforge Forum

  • May 21, 2024, 10:04
  • Welcome, Guest
Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Nick

Pages: 1 ... 5 6 [7]
Requests For Features / Re: Challenge modes ideas - old and new.
« on: February 26, 2013, 10:47 »
About Anger of Light Travel... I suggest to allow player use items directly from the map, with proportional time loss, of course. One just have to repeat the "drop something, take item, use item, take dropped thing again" procedure too often.

Requests For Features / Re: English Grammar/Style NAZI thread
« on: February 26, 2013, 08:00 »
50/50 of both, so 1st half waits till .7 and 2nd half is unneeded. Roger that sir. I think it's time to close or delete the thread.

Requests For Features / English Grammar/Style NAZI thread
« on: February 26, 2013, 02:31 »
"Me fail English? That's unpossible!"
Let's have a dedicated thread for English improvement. This part is important for games with text control, but very few of us are English. Let's have the text message suggestions here. Let's collect all examples of bad style and language misuse here. Add-ons, posts (beginning from this one), maybe the game itself (if any). Can't judge because I have the same trouble so I can't even make add-ons if I'll ever try.

Requests For Features / Re: Challenge modes ideas - old and new.
« on: February 26, 2013, 00:51 »
Angel of the Odd ((C) Edgar Allan Poe). Not very accessible, this challenge is only open for players who've already seen almost everything in their lives so it's somewhere in the bottom of the list. The probability of encountering rare item is very high, you'll probably see one per two levels. As well as inadequately high class monsters, who, all of sudden, appear on common levels. Even up to Long Lost Bruiser Brother, Backup Cyberdemon and Spider Prince.

Requests For Features / Re: Balance suggestions
« on: February 24, 2013, 14:35 »
Actually, Double Elephant already exists as the Super Shotgun. I didn't think about it at time, BEFORE I post :(

Requests For Features / Re: Suggestions
« on: February 24, 2013, 14:32 »
Since we have an odd suggestions thread here, I'll add mine. It's not even a suggestion, it's kinda "if I have".
If I have sources, I'll probably make a Video For Windows driver, emulating a video capture device. Unlike "desktop grabbing recorders", this one will be frame-by-frame in sync with the game steps and will provide all visible battlefield, not just the area you're currently scrolled onto. So it'll be possible to replay the whole game, not as it was played in real time, but quickly, one frame per one move. I think 5 FPS will be OK.

Giving items to enemies... Ahem...
I imagine a Mancubus hitting a Former Human with an edge of a blastwave. Former Human attacks the Mancubus, and I solicitously give him my old Rocket Launcher and run away.

Advanced game physics can be relatively simple but can provide possibilities for very complicated and/or effective tactics. For smart players, of course. I've heard this about hardcore rogue-likes, but never actually tried. DoomRL is the only RL I play.

Requests For Features / Re: Balance suggestions
« on: February 22, 2013, 03:19 »
Looks like I couldn't speak clearly again :(
There are neither RL nor rockets on the Arena for the AoLT.
I need those RL and rockets to get the Backpack, which is probably the most wanted device for AoLT.
Is it done for balance reason, to prevent me from upgrading my "angelic" inventory too easily?

Requests For Features / Re: Balance suggestions
« on: February 22, 2013, 02:28 »
Can I have the Backpack on Normal? There are no RL on Arena.

Requests For Features / Re: Balance suggestions
« on: February 22, 2013, 00:49 »
Is Angel of Light Travel restricted to melee?

Requests For Features / Re: Balance suggestions
« on: February 21, 2013, 10:19 »
Used to be the case. Nerfed because no one used the Shotgun.
I think elimination of the Arena Master must give the Double Shotgun as well as the Staff. At Normal, I usually drop the shotgun there because one full stack of the Chaingun ammo is better than the Shotgun or it's ammo. Unless I already have the DS, of course.

Reduction of random element.  Not rogue-like.
Not THAT much, of course! More corner areas, more good things there, less good things instantly accessible. Non-linear random element feels "more random", if it's done properly. If Minecraft terrain generator just fills the area with random 50% air and 50% solid blocks, who needs it? I probably had not speak clear enough. I've tried to speak about "good" way of correlation and dependence in semi-random functions.

Either way, I love caves. And the fact they are not balanced. Troubles must be troubles, bad luck must be bad. "Be ready for everything, carelessness can kill even a Titan" -- it's my noobish vision of the "roguelikeness", of it's main feature.

No.  Pistols were modelled after their Doom counterparts, not CS.

You can choose to enter the City of Skulls.  Heck, you can even choose if you want to fight

Wait till comes out before you complain any further about access to BFG...
For now, BFG looks like a guaranteed way to make boss levels playable, no matter how lucky the player is. Proper decisions and good knowledge about the game universe almost always lead to victory. One just have to know where to get it, how to collect enough cells and... But I don't think getting BFG must be easier than getting the Backpack. Even if it's "the guaranteed way to ma..." one have to fight for it. Glad to hear one will have to soon.

Requests For Features / Re: Balance suggestions
« on: February 20, 2013, 23:21 »
1) Yeah, but B is required for most basic recipes, T is not that useful.
2) Sounds perfect.
3) Looks like I have to learn more shotgun tricks :(
About the level generation.
4) All rooms are accessible thru doors. So teleports don't affect the gameplay enough. Just imagine a risk of teleporting into unknown place/situation vs. trying to explode the wall vs. leaving the level without checking the place.
5) In cave levels, good weapons must tend to appear in diagonal corner areas, to make player check everything to find them. BTW, I love caves :) they forces me to be cautious and carry enough life-saving supplies.

Requests For Features / Balance suggestions
« on: February 20, 2013, 16:25 »
I'm probably wrong but I feel
1) Gatling must require two Tech mods and a Chaingun, not two Bulk mods. Or, at least, T+B.
2) Both single and double Shotguns must have the Elephant calibre.
3) Double and Combat Shotguns must appear a bit earlier. On Normal, they are too late for the party in 95% cases.

Also, why Angel of Light Travel can't have the RL on Arena and beat The Wall to have the Backpack? Is it done on purpose or?..

Pages: 1 ... 5 6 [7]