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16
Nightmare! / Re: [N!|AoB/AoOC|11%|YAVP] I sorta wonder how possible that Angelic is...
« on: April 17, 2013, 08:51 »
Chickens. That was how AoD worked prior to .994 (or .993?). And yes, there was a level layout that was later removed from the game - tight maze, so... :>
I should try AoD/AoMr for marksman angelic, looks like it wouldn't be too hard with cateye. The probles as always to survive first levels and to pass anomaly.
Anyone know how AoD respawn interacts with N! respawn?
I should try AoD/AoMr for marksman angelic, looks like it wouldn't be too hard with cateye. The probles as always to survive first levels and to pass anomaly.
Anyone know how AoD respawn interacts with N! respawn?
17
Requests For Features / Re: AoMr & Limbo/Mortuary
« on: April 17, 2013, 02:51 »
I think that mortuary is the place where you should show what you can, it's too late to improve there. What's the point of reward, where you should use it? On spidey? He can be killed with simple pistol easily.
18
Discussion / Re: Quick questions thread!
« on: April 15, 2013, 12:01 »? Like you could use Arena Master Staff to abolish the wallNo, there is no secret way to remove this wall. But if you are lucky you can find alucard's gun with fire damage and blast through wall with it. Or plasma shotgun/plasmatic shrapnel in AoSh.
19
Post Mortem / Re: [H|AoMr|83%|YAVP]Quick Math Lesson: 9<10
« on: April 15, 2013, 07:13 »Quote
I had Lava Element. 9 seconds invulnerability.9 turns, not 9 seconds. Just saying this to prevent yasd of doomguy with >100% movespeed.
20
Nightmare! / Re: [N!|YAAM|YAFW] Double Angelic
« on: April 14, 2013, 02:37 »Thanks for the props, I think for N! 100% ammochain is a no-brainer, but it's probably possible with other builds.Surely it's possible. Made it with usual cateye-whizkid-dodgemaster. Actually I dont see a point of MAc since you can always farm some poor arachno for more cells, but accuracy and tactical information helps you to kill demons where it need to be killed. So different people, different approaches (but i dont really think that someone want to made it with some crappy entrenchment).
Nice with though. It was a great luck that hell armory was spawned instead of deimos lab (seriously it need real nerfing on N!)
21
Discussion / Re: Poll: which medals can we do without?
« on: April 09, 2013, 09:26 »I heard you get an entry to the uniques list even if you just try to wield it without success.It worked that way in .996.
22
Bug Reports / Re: [997G] Demons not active till you shoot at them.
« on: April 09, 2013, 08:20 »
Saw is many times too. But this isn't a bug, it's a feature of new melee AI (implemented in .995 afair).
23
Discussion / Re: Angelic Pacific badge proof of concept
« on: April 08, 2013, 16:11 »
Theoretically you can appear on cell near the stairs on every level (except Anomaly and Babel, but this isn't different from HNTR). So this challenge is doable on UV (and even N!). We can move on now.
No skill or fun here, just bruteforcing level generator. You can even calculate a probability of this.
No skill or fun here, just bruteforcing level generator. You can even calculate a probability of this.
24
Post Mortem / Re: [M|AoLT|97%|YAVP] Still no AoB + Leaky Acid-proof Galoshes
« on: April 08, 2013, 13:51 »
You should compare AoB with no-melee-kills AoLT :> Then everything goes on right places.
25
Discussion / Re: Poll: which medals can we do without?
« on: April 08, 2013, 13:47 »
Srsly guys, I was the only one who voted for Gutt's heart? You need to spawn DS (and that is... difficult), wield it and then go not for A, but for poor SM? It doesn't have any sense.
GCB cross\Gambler shield is just for random. Nothing interesting or challenging.
GCB cross\Gambler shield is just for random. Nothing interesting or challenging.
26
Nightmare! / Re: [N!|AoB/AoOC|YAAM] A Nightmarish Gargulec Cross! (Berserker Diamond!)
« on: April 08, 2013, 07:33 »
That wa a lot of luck. Too bad some challenges only doable that way.
27
Post Mortem / Re: [N!|AoMr+AoLT|YAVP|Marksman/Lightfoot Diamonds]
« on: April 07, 2013, 09:31 »
Yes, i just ran to the stairs. I had everything I need to kill SM and, on other hand, there was no reliable source of bullets (that problem wasn't solved by .997's elite formers). So why should i risk?
28
Post Mortem / [N!|AoMr+AoLT|YAVP|Marksman/Lightfoot Diamonds]
« on: April 07, 2013, 04:33 »
Well, as always the main problem of this game was to survive first levels with killrate good enough to get DG by lvl3 and DM by Babel. Half of my doomguys died before chained court (and getting SoG3+EE1), half of survivers died in anomaly/deimos1 or 2 (because anomaly exausted their supplies), but this was only second who passed Cyberdemon.
And to be honest GCB isn't good at all if not in the hands of sharpshooter.
And to be honest GCB isn't good at all if not in the hands of sharpshooter.
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Aleks997, level 11 Cyberdemon Chaos Br. General Scout,
defeated the Mastermind at the City of Dis.
He survived 40359 turns and scored 404780 points.
He played for 1 hour, 15 minutes and 45 seconds.
He opposed the Nightmare!
He killed 602 out of 969 hellspawn. (62%)
He was an Angel of Marksmanship!
He was also an Angel of Light Travel!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 5
Levels completed : 1
-- Awards ----------------------------------------------------
Grammaton Cleric Cross
Cyberdemon's Head
Mastermind's Brain
UAC Star (bronze cluster)
Hell Armorer Badge
Marksman Diamond Badge
Lightfoot Diamond Badge
-- Graveyard -------------------------------------------------
###########################################################
#####################................................######
####################...............####...............#####
###################.......####.....####.....####.......####
##################........####.....####.....####........###
#################.........####.....####.....####.........##
################..........####..............####..........#
###############............................................
###############....####............................####....
###############....####............................####....
###############....####............................####&...
###############....####............................####....
###############............................................
################..........####..............####..........#
#################.........####.....####.....####.........##
##################........####.....####.....####........###
###################.......####X....####.....####.......####
####################...............####...............#####
#####################....%...........................######
###########################################################
-- Statistics ------------------------------------------------
Health 65/50 Experience 52770/11
ToHit Ranged +2 ToHit Melee +2 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Hellrunner (Level 2)
Son of a gun (Level 3)
Eagle Eye (Level 1)
Dualgunner (Level 1)
Dodgemaster (Level 1)
Intuition (Level 2)
Gun Kata (Level 1)
SoG->SoG->DG->SoG->EE->Int->HR->Int->HR->DM->MGK->
-- Equipment -------------------------------------------------
[a] [ Armor ] powered blue armor [3/3] (100%)
[b] [ Weapon ] Grammaton Cleric Beretta (1d7)x6 [18/18]
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] speedloader pistol (2d4) [6/6]
-- Inventory -------------------------------------------------
[a] 10mm ammo (x100)
[b] 10mm ammo (x65)
[c] large med-pack
-- Resistances -----------------------------------------------
Melee - internal 0% torso 25% feet 0%
Plasma - internal 0% torso 40% feet 0%
-- Kills -----------------------------------------------------
77 former humans
67 former sergeants
56 former captains
142 imps
53 demons
65 lost souls
45 cacodemons
19 hell knights
25 barons of hell
11 arachnotrons
18 former commandos
7 pain elementals
9 revenants
5 arch-viles
1 shambler
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena before it got too hot.
On level 5 he stormed the Chained Court.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
On level 9 he found the Grammaton Cleric Beretta!
On level 9 he assembled a speedloader pistol!
On level 9 he assembled a tactical boots!
On level 9 he assembled a power armor!
He destroyed the evil within and reaped the rewards!
On level 16 he found the Tower of Babel!
On level 17 he ran for his life from lava!
He left level 17 as soon as possible.
On level 17 he invaded the Unholy Cathedral!
He fled the Unholy Cathedral seeing no chance to win.
Level 22 was a hard nut to crack!
He left level 22 as soon as possible.
On level 22 he entered the Lava Pits.
He decided it was too hot there.
He left level 23 as soon as possible.
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
You swap your weapons instantly!
You reload the speedloader pistol.
You swap your weapons instantly!
Fire -- Choose target...
You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
Boom! Boom! The missile hits the Spider Mastermind. The missile hits the
Spider Mastermind. The missile hits the Spider Mastermind. Boom! Boom!
You reload the Grammaton Cleric Beretta.
You swap your weapons instantly!
You reload the speedloader pistol.
You swap your weapons instantly!
Fire -- Choose target...
You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
The missile hits the Spider Mastermind. The Spider Mastermind dies.
Congratulations! You defeated the Spider Mastermind! Press <Enter>...
You dualreload your guns!
-- General ---------------------------------------------------
1410 brave souls have ventured into Phobos:
1228 of those were killed.
11 of those were killed by something unknown.
45 didn't read the thermonuclear bomb manual.
And 26 couldn't handle the stress and committed a stupid suicide.
99 souls destroyed the Mastermind...
6 sacrificed itself for the good of mankind.
64 killed the bitch and survived.
29 showed that it can outsmart Hell itself.
--------------------------------------------------------------
29
Discussion / Re: Opinions on new special levels needed!
« on: April 06, 2013, 14:42 »
Well, now I played a lot of .997 games and I must say one thing: phobos lab must be completely remade. First problem in the demons (and especially N!demons) in caves. This is just blunt, you cannot prepare to them, you cannot do something skillful and tricky to them, you cannot avoid them, you must just go and waste your health. And if you're some kind of glasscannon doomguy - well, you suck and suck hardly. Next is ambushes. It's the same, without twodev's strange no-damage magic you must go right into a trap. Two times. No matter what will you do, its unavoidable.
I also think that this level must have an emergency exit, by walking on acid. Switches then should spawn bridge and reward.
And also I must agree with Equality that "chain"-feeling of special levels was broken, now it is mostly a random extra encounters.
I also think that this level must have an emergency exit, by walking on acid. Switches then should spawn bridge and reward.
And also I must agree with Equality that "chain"-feeling of special levels was broken, now it is mostly a random extra encounters.
30
Nightmare! / Re: [N!|AoMC+AoCn|92%|YAVP] Cybernano armor, attempt at reaper diamond
« on: April 06, 2013, 05:51 »To be honest, without AoMC the only major difference is Hell's Armory/Deimos Lab, since you're lacking firepower you have to be more careful against the commandos, specially if you dont have a plasma rifle yet. I could probably afford not to go straight to intuition without AoMC, which means more SoB to deal with the shamblers. AoMC just lets me play ballsier since knockback and damage is so consistent.Nope, it is really easy, did it just now with all but lava pits special levels, 87% killrate and JC. Max Carnage makes everything much easier. I guess I should look at few diamonds that I haven't yet. Lighfoot? Inquisitor, Eagerness, Masochist?
Some dual angels certainly make some badges trivial, but IMO this one is just tradeoffs.
Spoiler (click to show/hide)