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 1 
 on: Yesterday at 17:59 
Started by CrashGordon94 - Last post by CrashGordon94
So I got my first Hard mode victory after struggling to get a handle on things and bouncing between multiple builds.

Ended up trying Onslaught! Very fun and flexible-ish Master.

Some little comments:
1) My inventory was overflowing much of the run after I "got going" and I modded the crap out of everything to a degree where I ran out of places to put mods.
2) For a while I had a Vampiric AV3 9mm Auto Rifle, it was replaced with the Pierce Rifle you see here later on since I had a Vampiric Mod burning a hole in my pocket after Infernal Lock.
3) I meant to go to Black Site but I spent the required Multitool earlier on that same level, whoops. :( Should've left a spot on my Chaingun for a fancy mod too instead of Auto-Calibration. Oh well.
4) With everything in place, I seemed surpringly ammo efficient, I probably could've done with holding fewer stacks of ammo or skipping Efficient but I don't know, better safe than sorry I figure.

And a note on the final boss...
Spoiler (click to show/hide)

Crash Gordon, level 17 Marine, defeated
The Summoner against all odds.
He survived for 10567 turns.
The run time was 2h 14m 39s.
He scored 5942 points.
He liked it HARD!

CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L2 - Lockdown
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 - Low Power
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L2 - Exalted Summons
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
Io Nexus - Infestation
IO L5 -> Infernal Lock
Infernal Lock - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - Exalted Summons

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  JoviSec Gold Badge
   * Win a game on at least HARD

He killed 604 out of 604 enemies.

  8 corrupted commandos
  12 reavers
  18 ice fiends
  15 cybeross
  3 hellish sergeants
  22 fiends
  15 cryoreavers
  15 security drones
  4 military sentrys
  5 exalted ravagers
  4 toxibeross
  11 armored ravagers
  15 hellish soldiers
  6 corrupted grunts
  83 former grunts
  16 exalted reavers
  2 corrupted heavys
  2 combat drones
  3 exalted kerbeross
  13 kerbeross
  8 hellish commandos
  6 military bots
  5 CRI bots
  2 guardian bots
  11 plasma ravagers
  2 former CRI sergeants
  21 former guards
  7 former sergeants
  2 corrupted guards
  15 CRI marines
  17 ravagers
  3 corrupted sergeants
  12 fire fiends
  1 former CRI grunt
  1 Summoner
  10 siege ravagers
  18 turrets
  11 cryobeross
  4 former commandos
  9 CalSec bots
  5 security bots
  4 former CRI commandos
  20 toxic reavers
  29 archreavers
  2 exalted soldiers
  20 exalted fiends
  8 security sentrys
  15 rocket turrets
  8 CalSec sentrys
  19 corrupted soldiers
  27 former soldiers
  3 hellish heavys
  3 former CRI soldiers
  8 toxic fiends

Traits
  Hellrunner L3
  Sustained fire L3
  Army Surplus L3
  Whizkid L3
  Angry Motherfucker L1
  ONSLAUGHT L3

Trait order
  Hr->SF->Arm->Arm->Whk->Whk->Whk->Hr->
  MON->MON->Hr->Arm->MON->SF->SF->AMf->


Equipment
  Slot #1 : AV3 chaingun +PB
   * Molten 1
   * Auto-calibrated
   * Efficient
   * Precise
   * Poisoned 4
   * Spin-up

  Slot #2 : 7.62 pierce rifle VE
   * Disruptive 3
   * Vampiric 3
   * Anti-armor
   * Calibrated 2

  Slot #3 : JAC .44 SMG PB
   * Molten 1
   * Efficient
   * Splatter

  Body    : medi-fiber armor B2
   * Durable
   * Loading feed
   * Medi-fiber
   * Swift

  Head    : AV3 combat helmet B2A
   * Health Monitor
   * Heatvision 3
   * Durable
   * Plated
   * Sealed

  Utility : AV2 auto AMP
   * Auto accelerator
   * Automatic reloader


Inventory
  7.62 ammo (x100)
  7.62 ammo (x64)
  .44 ammo (x50)
  .44 ammo (x50)
  .44 ammo (x35)
  plasma grenade (x3)
  gas grenade (x1)
  CRI phase kit (x3)
  multitool (x1)
  large medkit
  large medkit

 2 
 on: Yesterday at 17:52 
Started by CrashGordon94 - Last post by CrashGordon94
Yeah, currently Blademaster is beyond brutal once you reach proper level. I love it how you can just run past your enemies and they fall apart, packs of enemies become ''how to carve them in fewest turn'' challenge.

Kind of interesting how there's a skill like that for each class but they do it with different weapon types (Marine Onslaught with all autos, Scout Gun Kata with Pistols/SMGs and Technician Blademaster with melee).

 3 
 on: Yesterday at 10:09 
Started by CrashGordon94 - Last post by PsihoKekec
Yeah, currently Blademaster is beyond brutal once you reach proper level. I love it how you can just run past your enemies and they fall apart, packs of enemies become ''how to carve them in fewest turn'' challenge.

 4 
 on: May 12, 2021, 15:42 
Started by CrashGordon94 - Last post by CrashGordon94
I found this challenge generally wasn't bad except for the painful earlygame. Once you've got Bladedancer and a pair of knives it stops hurting so bad and from there it totally snowballs. Running into a Mk2 Manufacture Station on Callisto 6 and picking up a pair of AV2 Katanas did me some favors too. ;)

For my route choices, I went with Mimir Habitat for hopes for an ADV blade (and I got one! AV3 Machete I think it was, but I didn't use it for long because of the aforementioned Katanas), Biolabs for the ENV armor and then CRI Labs because I had like 5 Keycards!

I ended up with more mods than I could physically put on all of my gear, so I ended up dumping them.

I didn't get 100% kills because I kept getting crashes on CRI Labs 2 when I walked into an area near a particular turret, thankfully it saved a file both time sbut I eneded up just running to Armory quickly on the third boot up.

I also kept running into awesome Exotic guns I couldn't use befcause of the challenge. :|


Crash Gordon, level 18 Technician, defeated
The Summoner against all odds.
He survived for 9584 turns.
The run time was 1h 50m 12s.
He scored 4531 points.
He took MEDIUM risks.
He was an Angel of Berserk!

CALLISTO L2 - Low Power
CALLISTO L2 -> Mimir Habitat L1
Mimir Habitat L1 - Lockdown
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L1 - Low Power
Conamara Chaos Biolabs L3 -> Containment Area
Containment Area - cleared
Io Nexus -> CRI Laboratory L1
CRI Laboratory L1 - Lockdown
CRI Laboratory L2 -> CRI Armory
CRI Armory - cleared
The Shattered Abyss - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - Exalted Summons

Awards
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Berserker Bronze Badge
   * Reach Io on Angel of Berserk
  Berserker Silver Badge
   * Complete Angel of Berserk (AoB)

He killed 481 out of 482 enemies.

  8 corrupted commandos
  22 reavers
  21 ice fiends
  9 CRI commandos
  1 CRI bot MkII
  6 CRI sergeants
  1 hellish sergeant
  21 fiends
  13 CRI turrets
  9 cryoreavers
  23 security drones
  3 exalted ravagers
  6 toxibeross
  6 armored ravagers
  5 hellish soldiers
  3 corrupted grunts
  53 former grunts
  11 exalted reavers
  1 corrupted heavy
  4 CRI soldiers
  2 combat drones
  1 kerberos
  1 hellish commando
  19 CRI bots
  1 guardian bot
  10 plasma ravagers
  3 former CRI sergeants
  14 former guards
  9 former sergeants
  2 corrupted guards
  34 CRI marines
  14 ravagers
  2 corrupted sergeants
  12 fire fiends
  4 former CRI grunts
  1 Summoner
  6 siege ravagers
  2 former CRI heavys
  15 turrets
  1 former heavy
  5 cryobeross
  4 CalSec bots
  3 security bots
  2 former CRI commandos
  10 toxic reavers
  3 CRI guards
  28 archreavers
  6 exalted soldiers
  6 exalted fiends
  7 security sentrys
  13 rocket turrets
  11 CalSec sentrys
  1 Swordmaster
  9 corrupted soldiers
  11 former soldiers
  1 former CRI soldier
  3 toxic fiends

Traits
  Whizkid L3
  Powerjack L2
  Juggernaut L3
  Toxicologist L3
  Bladedancer L3
  BLADEMASTER L3

Trait order
  Jgn->Bda->Bda->Bda->Jgn->Whk->MBM->Jgn->
  Whk->MBM->Whk->Pow->MBM->Tox->Tox->Tox->
  Pow

Equipment
  Slot #1 : AV3 katana PBA
   * Guard shield
   * Hunter 5
   * Critical 25
   * Guarded 15
   * Freezing 2

  Slot #2 : AV2 katana +PB
   * Surrounded
   * Hunter 5
   * Auto-calibrated
   * Ripper 30
   * Resilient

  Slot #3 : demonic sword
   * Frenzy 10
   * Vampiric 5

  Body    : CRI combat armor PBA
   * Plated
   * Metabolic boost
   * Durable

  Head    : vaporscan helmet PB
   * Durable
   * Plated
   * Smoke screamer

  Utility : AV2 utility AMP
   * Auto-med 10
   * Powerful


Inventory
  plasma grenade (x1)
  gas grenade (x3)
  gas grenade (x1)
  frag grenade (x2)
  CRI phase kit (x1)
  multitool (x5)
  stimpack (x3)
  stimpack (x2)
  small medkit (x2)
  large medkit
  red keycard (x2)

 5 
 on: May 12, 2021, 10:58 
Started by CrashGordon94 - Last post by CrashGordon94
I struggled against this challenge for so long, after banging my head against it for so long I finally managed to squeak past it this time!

I had settled on Entrenchment for my build for this since it's what got me the furthest in before now, always picking the Gatling and opening with all three levels of Whizkid to get Loading Feed and Efficient, then the prerequisites for MEN, after that working on Toxicologist.

Some notes:
1) I like this Mastery generally. :)
1a) Someone mentioned using multi-shell-per-shot Shotguns like the Plasma, Dual or Frag with this Master due to the ammo cost reduction. While it did work even at level one, the gun wouldn't fire with 1 Shell left. Maybe I could get 3 shots out of one with Second Chamber depending on how it works but it didn't work alone.
2) This challenge is a real pain in general...
3) Since I got an EMP Mod, I decided to skip Infernal Lock and go to Black Site instead, even without spare keycards. Worked out fine except I went to the wrong vault. Whoops.
4) I had some real close calls with getting my Armor destroyed and running out of healing in Beyond L1. I managed to get new armor and find just enough healing to survive but still never had a surplus of medkits again. :(
5) Toxicologist was really helpful in places, even without Wizard!

Crash Gordon, level 13 Technician, defeated
The Summoner against all odds.
He survived for 6055 turns.
The run time was 1h 0m 55s.
He scored 4077 points.
He took MEDIUM risks.
He was an Angel of Hubris!

IO L3 -> Io Black Site L1
Io Black Site L1 - Exalted Summons
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - Exalted Summons

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  Untouchable Ribbon (+50)
   * Won taking less than 1000 damage
  Hubristic Silver Badge
   * Complete Angel of Hubris (AoH)

He killed 227 out of 227 enemies.

  4 CRI bots
  33 archreavers
  6 hellish soldiers
  11 ravagers
  21 turrets
  3 exalted kerbeross
  6 exalted fiends
  1 former CRI grunt
  25 reavers
  9 fire fiends
  2 hellish sergeants
  3 former CRI commandos
  3 cybeross
  4 military drones
  11 rocket turrets
  6 hellish commandos
  3 exalted ravagers
  2 military sentrys
  1 Summoner
  12 CRI marines
  5 toxic fiends
  5 kerbeross
  6 former CRI soldiers
  4 former CRI sergeants
  15 toxic reavers
  8 armored ravagers
  6 siege ravagers
  9 exalted reavers
  7 plasma ravagers
  6 CRI guards

Traits
  Whizkid L3
  Powerjack L1
  Cover Master L2
  Sustained fire L1
  Toxicologist L3
  ENTRENCHMENT L2

Trait order
  Whk->Whk->Whk->Cov->Cov->SF->MEN->Pow->
  Tox->MEN->Tox->Tox

Equipment
  Slot #1 : 7.62 gatling BE
   * Efficient
   * Disruptive 3
   * Peacekeeper
   * Spin-up

  Slot #2 : AV1 plasma shotgun
   * Autoloader

  Slot #3 : AV3 12ga auto-shotgun
   * Calibrated 2
   * Sustain

  Body    : AV2 combat armor B
   * Durable
   * Auto-med 10
   * Loading feed

  Head    : blast helmet B
   * Durable
   * Blast shield

  Utility : AV2 utility AMP
   * Powerful
   * Metabolic boost


Inventory
  energy cell (x100)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x75)
  EMP grenade (x3)
  EMP grenade (x2)
  CRI phase kit (x1)
  multitool (x3)

 6 
 on: May 11, 2021, 13:21 
Started by PsihoKekec - Last post by PsihoKekec
It's an old issue, when you shut down the security on Callisto, the shut down robots are counted twice if you wreck them.

 7 
 on: May 10, 2021, 23:02 
Started by PsihoKekec - Last post by ZicherCZ
He killed 614 out of 604 enemies.
102% kill rate? Damn, you're really good.
I do not question the legitimity of your win, just pointing out a possible bug.

 8 
 on: May 09, 2021, 22:25 
Started by PsihoKekec - Last post by thelaptop
Woah... I've never tried a sniper build in JH -- I've always felt that long distance-shooting isn't a favoured tactic in the mechanics of the game.  But your mortem has made me reconsider my opinions.

Nice damageless Summoner kill!

 9 
 on: May 09, 2021, 14:44 
Started by PsihoKekec - Last post by PsihoKekec
Decided to the Sniper route, got lucky and found hunting rifle already on the Mimir 1, so at the CalSec I got AV3 hunting rifle which was kind of meh and Jackhammer that saved me in multiple close encounters. On Europa 1 I made common 7,62 sniper rifle, due to it's more bountiful ammo, of course couple of enemies dropped the same weapon on the next level. On Asterius 1 I found vampire pack and held on it until Asterius Breach in hope of some good weapon there. My hopes dashed, I slapped it on my sniper rifle. It greatly cut down on the need for healing.

On IO 3 (or was it 4?) I skipped the doors blasting and got surprise by a pack of of reavers from behind the door and pack kerberos from behind the corner, using a CRI pack to escape and then pick them off from the distance. On the Hub I got a near DRL experience as I ran into two packs of enemie two steps out of elevator, a close shave.

On the IO 5 I got sandwiched between incoming lockdown bots and CRI commandos, with no CRI pack I used stealth to sneak behind commandos, who were quickly dispatched by the bots, into corner, from where I started to plink the bots, but then on the other side a pack of arch and toxic reavers broke down the doors of the vault. I was saved by appearance of a single CRI marine who distracted the long enough for me to take out the last CRI bot, got into cover against the reavers and started plinking them. Found another vampiric mod in the vault which I slapped on the Jackhammer. Then I took the elevator to storage area, where my impatience got me into hard fight from three directions, used my last stimpack to ward off heavy poisoning. Found a really snappy AV3 plasma rifle that served me to the end.

Gateway and beyond went rather well, with no mayor hiccups, Summoner went down damageless.

Code: [Select]
PsihoKekec, level 17 Scout, defeated
The Summoner against all odds.
He survived for 11655 turns.
The run time was 2h 29m 58s.
He scored 5955 points.
He liked it HARD!

CALLISTO L2 -> Mimir Habitat L1
Mimir Habitat L1 - Low Power
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L2 - Volatile Storage
EUROPA L3 -> Asterius Habitat L1
Asterius Habitat L2 - Low Power
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - cleared
IO L3 - Volatile Storage
IO L5 - Lockdown
IO L5 -> Infernal Lock
Infernal Lock - cleared
BEYOND L2 - Exalted Summons
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels

He killed 614 out of 604 enemies.

  41 archreavers
  3 exalted ravagers
  18 corrupted grunts
  35 fiends
  4 plasma ravagers
  10 military bots
  9 exalted fiends
  26 rocket turrets
  16 turrets
  6 military sentrys
  18 security sentrys
  1 former CRI grunt
  3 exalted reavers
  5 CalSec bots
  8 former CRI soldiers
  2 corrupted guards
  1 Summoner
  4 corrupted sergeants
  18 ravagers
  12 combat drones
  9 former soldiers
  17 former guards
  1 former heavy
  10 fire fiends
  10 siege ravagers
  11 former sergeants
  8 exalted soldiers
  6 cryobeross
  4 corrupted heavys
  10 CRI marines
  2 guardian bots
  13 former CRI commandos
  31 corrupted soldiers
  2 former CRI heavys
  3 hellish commandos
  66 former grunts
  22 toxic reavers
  23 ice fiends
  3 former CRI sergeants
  17 armored ravagers
  14 CRI bots
  23 reavers
  7 corrupted commandos
  8 toxic fiends
  4 cybeross
  9 security drones
  12 cryoreavers
  8 kerbeross
  4 former commandos
  8 CalSec sentrys
  3 toxibeross
  11 security bots

Traits
  Eagle Eye L1
  Hellrunner L2
  Juggler L1
  Hoarder L2
  Dodgemaster L1
  Whizkid L3
  Deadly precision L3
  SNIPER L3

Trait order
  EE->PP->Hor->PP->Hor->Whk->Whk->MSN->
  Whk->MSN->PP->Jug->MSN->Hr->Hr->Dm->


Equipment
  Slot #1 : 7.62 sniper rifle PBA2V
   * Critical 25
   * Vampiric 3
   * Hunter 4
   * Balanced 1
   * Extended Mag 4

  Slot #2 : 12ga jackhammer PV
   * Vampiric 3
   * Point Blank 8
   * Jackhammer
   * Calibrated 2

  Slot #3 : AV3 plasma rifle BA2
   * Balanced 1
   * Extended Mag 6
   * Calibrated 1
   * Barbed 4
   * Deadly 6

  Body    : AV2 combat armor B3
   * Fire-resistant
   * Loading feed
   * Durable
   * Compartments
   * Painkiller

  Head    : battle helmet PA
   * Crit Enhancer 25
   * Aim assist
   * Battle hardened

  Utility : AV2 utility AMP
   * Auto-med 10
   * Carrier


Inventory
  energy cell (x28)
  12ga shell (x50)
  7.62 ammo (x100)
  7.62 ammo (x69)
  plasma grenade (x1)
  EMP grenade (x3)
  krak grenade (x1)
  CRI phase kit (x2)
  multitool (x4)
  stimpack (x1)
  small medkit (x3)
  small medkit (x3)
  small medkit (x1)
  large medkit
  large medkit
  large medkit
  large medkit

 10 
 on: May 05, 2021, 22:16 
Started by ritingon - Last post by ritingon
Brutal number of bots/turrets on Europa 2 (on AoS no less).  Tried to set them to purge.  Game crashes.  Logs are attached.

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