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Messages - DaEezT

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421
Pre-0.9.9 / Re: Angel of Berserk win!
« on: November 29, 2006, 13:02 »
And here I can't even figure out how to do this in AoM :p

Grats!

Now do the same on UV :D

422
DiabloRL / Re: DiabloRL 0.4.1-4
« on: November 29, 2006, 09:03 »
THe game should give an error message when you try to switch weapons but your backpack cannot hold the old one (e.g. switching a size 3 falchion with a size 2 shortsword from your otherwise full backpack). Right now it just does nothing and you have to guess what went wrong. Might not be a problem if we had a current/max indicator for inventory space :P

423
DiabloRL / Re: DiabloRL 0.4.1-4
« on: November 29, 2006, 08:21 »
I noticed that there is no way to see the items requirements yet.

Shop screen:

  Enter to buy, Escape to exit.
 Item: a berserk sword (10-20)
 ? Buying at Griswold (100 gold left) ??                         ..==..
 ?                                     ?                         ...==...
 ? berserk sword (10-20)         1     ?                         ...==..==.
 ? cape [4]                      10    ?                         #..==..==..
 ? skull cap [3]                 25    ?                  ###    #...==.==...
 ? berserk sword (10-20)         1     ?               ####.+    #....====....
 ? buckler [3]                   30    ?               #....######.....===....
 ? berserk sword (10-20)         1     ?               #...............==......
 ?                                     ?          ...:.#..@.#........%.==......
 ?                                     ?          ...:....:@.........%.==......
 ?                                     ?          ...............####...==.....
 ?                                     ?          ...............#  #...==.....
 ?                                     ?           ..............#  #:...==....
 ?                                     ?           ...@..........#  #....==....
 ?                                     ?            .............#  #....==....
 ?                                     ?            ..............  ......==...
 ?                                     ?             .......:.....  ..:...==..
 ?                                     ?               .....:::::: ::::...==..
 ?                                     ?                 .....#### #.......==
 ???####????????????????????????????????                           +....####
---######- [........] -------------------------------------- Tristram -######---
   ######               berserk sword (10-20) (Dur 40/40)              ######
    ####                                                                ####



Inventory screen:

 You do not meet the requirements!
 Item: a berserk sword (10-20)
 ?????????????? Inventory ??????????????                         ..==..
 ? Head   : ---                        ?                         ...==...
 ? Neck   : ---                        ?                         ...==..==.
 ? Torso  : ---                        ?                         #..==..==..
 ? Weapon : short sword (2-6)          ?                  ###    #...==.==...
 ? Shield : buckler [1]                ?               ####.+    #....====....
 ? RRing  : ---                        ?               #....######.....===....
 ? LRing  : ---                        ?               #...............==......
 ?-------------------------------------?          ...:.#..@.#........%.==......
 ? berserk sword (10-20)             8 ?          ...:....:@.........%.==......
 ? potion of Healing                 1 ?          ...............####...==.....
 ? 99 gold coins                     1 ?          ...............#  #...==.....
 ? scroll of Town Portal             1 ?           ..............#  #:...==....
 ?                                     ?           ...@..........#  #....==....
 ?                                     ?            .............#  #....==....
 ?                                     ?            ..............  ......==...
 ?                                     ?             .......:.....  ..:...==..
 ?                                     ?               .....:::::: ::::...==..
 ?                                     ?                 .....#### #.......==
 ???####????????????????????????????????                           +....####
---######- [........] -------------------------------------- Tristram -######---
   ######               berserk sword (10-20) (Dur 40/40)              ######
    ####                                                                ####


There isn't much space left to put them. The space below the item name is reserved for magic properties. I'd suggest you put them behind "Item: a berserk sword (10-20)"
e.g. "Item: a berserk sword (10-20) {str: 100}"
and make the requirements the character doesn't fulfill appear red.

424
DiabloRL / Re: DiabloRL 0.4.1-4
« on: November 29, 2006, 08:00 »

--------------------------------------------------------------
 DiabloRL 7DRL PRERELEASE roguelike postmortem character dump
--------------------------------------------------------------

  DaEezT, level 7 warrior, killed the Butcher
  in Butcher's Hideout, after 5710 turns.
  He scored 83200 points, killing 272 hellspawn.

  He advanced to level 7 gainging 29560 experience.
  He found 1362 gold coins.

-- Statistics ------------------------------------------------

  Strength   35/35
  Magic      10/10
  Dexterity  20/20
  Vitality   50/50

  Life 132  Mana 16
  Armor 18  ToHit 60

-- Equipment -------------------------------------------------

  [ Head   ] skull cap [2]
  [ Neck   ]  nothing
  [ Torso  ] quilted armor [7]
  [ Weapon ] falchion (4-8)
  [ Shield ] buckler [5]
  [ RRing  ]  nothing
  [ LRing  ]  nothing

-- Quickslots ------------------------------------------------

  [ Slot 5 ] potion of Healing
  [ Slot 7 ] scroll of Town Portal
  [ Slot 8 ] scroll of Town Portal

-- Inventory -------------------------------------------------

  robe [7]
  cloak [5]
  sabre (1-8)
  blade (3-8)
  buckler [1]
  1362 gold coins

--------------------------------------------------------------


Killed the Butcher on my first try :D

I found a grand total of three additional tp scrolls. It seems to work fine but it's a bit weird because you automatically step through when you walk over it. I'd expected it to require '>' to enter. But I can get used to it.

I also managed to get some of your monsters stuck again

###########
#....s00..#
#....ss0@.'
#.....s0..#
#.........+
#.........#
#####+#####


###########
#....s00..#
#....ss0..@
#.....s0..#
#.........+
#.........#
#####+#####

I can stay in those two spots without them getting any closer.

Oh, and I like the end screen:
Quote
Congratulations! You win the Demo version!
yay! When will it be delivered?


PS: I tried to use the mortem tags but they don't work right. But at least now I know how they work :p

425
Pre-0.9.9 / Re: Yet Another AoM post
« on: November 29, 2006, 03:03 »
I found my first one on level 2 and few more till I died. I also always unequipped the nearly destroyed ones so I could repair them when I come across an armor depot or a shard.
I haven't come across a single phase device and fewer medkits than usual though.

426
Bug Reports / Re: Running not possible on water
« on: November 29, 2006, 02:59 »
Quote
Running not possible on water

Only jesus was able to walk on water, who are you to run?

427
Pre-0.9.9 / Re: Yet Another AoM post
« on: November 28, 2006, 16:43 »
And another mortem for the collection...

But at least it seems that Hellrunner works well for AoM, but even Hellrunner(3) won't help if you enter a room with a pain elemental and an Arch-Vile....

--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 DaEezT, level 7 Imp Sergeant, killed by a lost soul
 on level 23 of the Phobos base.
 He survived 95272 turns and scored 23067 points.
 He didn't like it too rough.

 He killed 323 out of 505 hellspawn. (64%)
 He was an Angel of Marksmanship!

 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
 He witnessed the City of Skulls.
 He faced The Wall.
 He wandered into the Unholy Cathedral.

-- Statistics ------------------------------------------------

  Health -3/50   Experience 16816/7
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Hellrunner     (Level 3)
    Son of a gun   (Level 3)
    Dualgunner     (Level 1)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   advanced pistol (2d5) [2/6]
    [c] [ Boots      ]   plasteel boots [8/8] (76%)
    [d] [ Prepared   ]   rapid pistol (2d4) [0/6]

-- Inventory -------------------------------------------------

    [a] red armor [4/4] (100%)
    [b] red armor [4/4] (100%)
    [c] red armor [4/4] (100%)
    [d] red armor [4/4] (97%)
    [e] red armor [1/4] (3%)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x28)
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] thermonuclear bomb
    [o] large med-pack

-- Kills -----------------------------------------------------

    53 former humans
    34 former sergeants
    19 former captains
    19 imps
    33 demons
    18 lost souls
    34 cacodemons
    5 barons of hell
    4 hell knights
    1 arachnotron
    4 former commandos
    4 pain elementals
    1 arch-vile

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 On level 3 he battled through the complex.
 Afterwards he fought on Hell's Arena.
 On level 4 he battled through a maze of rooms.
 On level 5 he battled through the complex.
 On level 6 he battled through the complex.
 He then stormed the Chained Court.
 On level 7 he battled through the complex.
 On level 8 he battled through the complex.
 On level 9 he battled through the complex.
 Afterwards he witnessed the Wall.
 On level 10 he battled through the complex.
 On level 11 he battled through the complex.
 On level 12 he battled through the complex.
 On level 13 he found hellish caves.
 On level 14 he found hellish caves.
 He then ventured into the Halls of Carnage.
 On level 15 he battled through the complex.
 Then he found the City of Skulls.
 On level 16 he found a hellish city.
 Then he invaded the Unholy Cathedral.
 On level 17 he found a hellish city.
 On level 18 he found a hellish city.
 On level 19 he found hellish caves.
 On level 20 he found a hellish city.
 On level 21 he battled through the complex.
 On level 22 he found hellish caves.
 On level 23 he battled through a maze of rooms.
 There he finally was killed by a lost soul.

-- General ---------------------------------------------------

 Before him 35 brave souls have ventured into Phobos:
 33 of those were killed.
 1 of those was killed by something unknown.
 1 didn't read the thermonuclear bomb manual.

--------------------------------------------------------------

428
Discussion / Re: Discussion on Angel of Marksmanship
« on: November 28, 2006, 14:30 »
Okay. I gave your plan a shot.

In order to do this effectively, you have to constantly change tactics (coward moving, aggresive fire) to make up for the fact that you either won't get eagle eye until levels 4 or 5. I managed to get to Level 3, Second challenge in Hell's Arena. (Last enemy(cacodemon) killed me shortly after I got Dualgunner. I Managed to find a blue armor on floor 2 (squee!) and I had two greens in reserve that I forgot to wear when he broke it. I was out of health packs. (Of which I got five, the top four (two of which I managed to save from a former human) and one on level 2.

Somebody much better than me (I've only gotten to level 17 on easy, 12 on Medium) will probably do well with this.
I never beat 0.9.8 and only beat 0.9.8.5 on ITYTD but I still somehow manage to always get to 15+ in AoM :o

I also use coward while moving around but always switch to aggresive when I encounter an enemy. For early game AoM it's important that you are at least level 2 when you enter the arena so you hit clvl3 (and dualgunner) during the second arena round. beating the three cacodemons on round three without it is pretty hard. Also try running around the edges during the first two rounds so you can kill all the demons and maybe cou can level up to three without having to fight a cacodemon at all (rare).

btw, I got some AoM mortems over at the other forum


So, now for the general update:

After a few runs I kinda lost faith in Eagle eye. It might be the best choice for Cybie but once you hit 20+ surviving becomes really hard (see mortem).
For actually reaching cybie it might be better to take Hellrunner after Soag(3) Dualgunner(1). Combined with coward that might be the best way to reach 25.
But I dunno how muchl Hellrunner will help against Cybie.

A few damage figures I noticed in HNTR:
Soag(2) + Dg(1) can kill the following enemies with one attack (= both pistols fire once):
Former human
Former sergeant
Former captains (just barely)
Imp
Lost souls

Soag(2) + Dg(1) can kill the following enemies without reloading (= both pistols fire 6 rounds each):
Demon (usually down after 4)
Cacodemon

additionaly Soag(3) + Dg(1) can kill the following enemies with one attack (= both pistols fire once):
<nothing yet>

additionally Soag(3) + Dg(1) can kill the following enemies without reloading (= both pistols fire 6 rounds each):
Pain elemental (might also work with Soag(2) but couldn't confirm that)
Hell Knight

That means that once you hit 4 and thus maxed out your damage output you can keep clearing levels until you reach ~15 and  Arachs & Barons start showing up.
You can take Arachs by enaging them at melee range, but getting there can be painful.
Arch-Viles are never a good idea.
Barons are doable but you'll lose a lot of armor and health.

And now a take on the special levels:
The Arena: Not that hard (see top of this post). The earlier you get Dualgunner the better the result.
The Chained Court: Unequip your armor and kill all the humans for free xp. Four beserk packs = four times full health. Don't waste armor. I never tried killing the Cacodemons.
The Wall: Hearing them screem soothens the soul.
Hell's Armory: Kill the two souls and then move up to that middle patch and fire 100-150 rounds torwards the right side. THen proceed killing whatever remains. Free xp and 4 blue armors.
Halls of Carnage: The sergeants are free xp and you can grab the supercharge before leaving. IF you enter with full hp unequip your armor first so it's not damaged.
Unholy Cathedral: I like doing a quick trip around it and then leave
Spider's Lair: Bad idear
The Mortuary: Worst idear


More to come (propably)

429
Pre-0.9.9 / Re: Yet Another AoM post
« on: November 28, 2006, 14:05 »
I always go Soag(1) -> Soag(2) -> Dualgunner(1)
I usually hit level 3 during the arena and that is pretty much the best time to start using two pistols.
I also always equip the first full pistol I find into the prepared slot so I can start using it as soon as I hit 3.
At level 4 I max Soag.

From then on it's still try and error. I tried going Eagle eye (2) and then Dualgunner (2) during my last game but that didn't help with all the Arch-Viles and Arach surrounds and Reload isn't really that helpful either. I'll try maxing Hellrunner after level 4 next.

I'll also post upadtes on my thought over at the discussion thread

430
Pre-0.9.9 / Re: Yet Another AoM post
« on: November 28, 2006, 12:32 »
I just encoutered this:

           ?;????????
          ? ???????? ??
         ??#???????????
        ? ????????#????
        ????#?????A??????
       ??????A?????????A
       ?A???????????????}?
       =????????@??????A#
       ????????????????#
        ???????????????==
        ????????????=====
         ?????????A?====
         ###############


which led to this:
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 DaEezT, level 7 Imp Sergeant, killed by a arachnotron
 on level 23 of the Phobos base.
 He survived 84872 turns and scored 23898 points.
 He didn't like it too rough.

 He killed 260 out of 411 hellspawn. (63%)
 He was an Angel of Marksmanship!

 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He found the Hell's Armory.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
 He invaded Spider's lair.
 He faced The Wall.
 He wandered into the Unholy Cathedral.

-- Statistics ------------------------------------------------

  Health 0/50   Experience 17774/7
  ToHit +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Son of a gun   (Level 3)
    Eagle Eye      (Level 2)
    Dualgunner     (Level 2)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (50%)
    [b] [ Weapon     ]   advanced pistol (2d5) [6/6]
    [c] [ Boots      ]   plasteel boots [8/8] (100%)
    [d] [ Prepared   ]   pistol (2d4) [6/6]

-- Inventory -------------------------------------------------

    [a] red armor [1/4] (8%)
    [b] 10mm ammo (x31)
    [c] 10mm ammo (x100)
    [d] thermonuclear bomb
    [e] large med-pack
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack

-- Kills -----------------------------------------------------

    43 former humans
    23 former sergeants
    18 former captains
    15 imps
    26 demons
    41 lost souls
    14 cacodemons
    1 baron of hell
    11 hell knights
    14 arachnotrons
    2 former commandos
    6 pain elementals
    1 arch-vile

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 Afterwards he fought on Hell's Arena.
 On level 3 he found hellish caves.
 On level 4 he found hellish caves.
 On level 5 he battled through the complex.
 He then stormed the Chained Court.
 On level 6 he battled through the complex.
 On level 7 he found a hellish city.
 Afterwards he witnessed the Wall.
 On level 8 he found a hellish city.
 He then found Hell's Armory.
 On level 9 he battled through the complex.
 On level 10 he battled through the complex.
 On level 11 he battled through the complex.
 On level 12 he battled through the complex.
 On level 13 he battled through the complex.
 He then ventured into the Halls of Carnage.
 On level 14 he found a hellish city.
 On level 15 he found a hellish city.
 On level 16 he found a hellish city.
 Then he invaded the Unholy Cathedral.
 On level 17 he found hellish caves.
 On level 18 he battled through a maze of rooms.
 Then he ventured into the Spider's Lair.
 On level 19 he found a hellish city.
 On level 20 he battled through a maze of rooms.
 On level 21 he found hellish caves.
 On level 22 he found hellish caves.
 On level 23 he found hellish caves.
 There he finally was killed by a arachnotron.

-- General ---------------------------------------------------

 Before him 30 brave souls have ventured into Phobos:
 28 of those were killed.
 1 of those was killed by something unknown.
 1 didn't read the thermonuclear bomb manual.

--------------------------------------------------------------

431
Pre-0.9.9 / Re: Yet Another AoM post
« on: November 28, 2006, 11:10 »
you misunderstand me. I died (see the mortem).
I meant I had that left when the sergeant triggert the explosion :p

I'll edit my post to prevent further confusion ;)

432
Pre-0.9.9 / Re: Yet Another AoM post
« on: November 28, 2006, 10:59 »
How about this:


I just finished off the baron and wanted to walk back to the supercharge and then the exit when this happened:

....#
....#
..0.#
....###
...@...
...###
.h.#

I had a bit over 30hp and some blue armor left when a measly little sergeant couldn't aim his shotty right an blows up the barrel which in turn blows up two more barrels hidden behind the room above me.

The result:
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 DaEezT, level 6 Imp Sergeant, killed by a former sergeant
 on level 12 of the Phobos base.
 He survived 56302 turns and scored 14723 points.
 He didn't like it too rough.

 He killed 208 out of 227 hellspawn. (92%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!

 He stormed the Chained Court.
 He found the Hell's Armory.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
 He faced The Wall.

-- Statistics ------------------------------------------------

  Health -1/50   Experience 11266/6
  ToHit +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Son of a gun   (Level 3)
    Eagle Eye      (Level 2)
    Dualgunner     (Level 1)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   advanced pistol (2d5) [6/6]
    [c] [ Boots      ]   plasteel boots [8/8] (100%)
    [d] [ Prepared   ]   pistol (2d4) [6/6]

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%)
    [b] blue armor [2/2] (100%)
    [c] red armor [4/4] (100%)
    [d] red armor [4/4] (100%)
    [e] 10mm ammo (x4)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack

-- Kills -----------------------------------------------------

    50 former humans
    21 former sergeants
    15 former captains
    32 imps
    32 demons
    33 lost souls
    10 cacodemons
    1 baron of hell
    3 hell knights

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 Afterwards he fought on Hell's Arena.
 On level 3 he battled through the complex.
 On level 4 he battled through the complex.
 He then stormed the Chained Court.
 On level 5 he battled through the complex.
 On level 6 he battled through the complex.
 On level 7 he battled through the complex.
 He then found Hell's Armory.
 On level 8 he found a hellish city.
 On level 9 he found a hellish city.
 On level 10 he found hellish caves.
 On level 11 he battled through the complex.
 Afterwards he witnessed the Wall.
 On level 12 he found a hellish city.
 There he finally was killed by a former sergeant.

-- General ---------------------------------------------------

 Before him 29 brave souls have ventured into Phobos:
 27 of those were killed.
 1 of those was killed by something unknown.
 1 didn't read the thermonuclear bomb manual.

--------------------------------------------------------------


433
Discussion / Re: Discussion on Angel of Marksmanship
« on: November 28, 2006, 08:19 »
First of all: AHHHHHH COLORS!!!!1one one

Anyways.
I gave this a little thought an came up with the following set of weird ideas:

In a normal game your damage output is determined by the weapons you find. Things like the BFG or the rocket launcher (and the advanced versions) do some serious damage. That means investing in defensive skills (ironman, tough as nails) or scouting skills (cat eye, intuition) makes sense, but in an AoM game it's completle different.

AoM doesn't allow you to switch weapons at all and limits you to pistols. So the only way to increase your damage output is by taking the right skills.

Let's look at a level 3 AoM char: (note: I don include any armor values yet because I don't want this to be Cybie specific yet)
Son of a gun (2)
Dualgunner (1)
With an advanced pistol and a normal one the average damage output is:
6 from the advanced pistol (2 * 1-5)
4 on the advanced pistol from Soag
5 from the normal pistol (2 * 1-4)
4 on the normal pistol from Soag
Each attack consists of both pistols being fired once, so one attack averages 19 damage
Both pistols have 6 round clips which means at total of 114 damage between reloads
It also means that each bulled is worth 9.5 Damage, and this is very intersting indeed!
It makes one stack of 100 bullets worth 950 damage

Let's look at the plasma rifle for comparison:
First, let's invest those three skills into Son of a bitch.
That means a grand damage output of (1d8 + 3) * 8 which is an average of 7,5 * 8
Powercells stack up to 50 so one inventory slot filled with powercells is worth 375 Damage

This is very intersting indeed. And we still have one more level of Soag left plus the option for even more damage with Soab.
My point here is that you don't need to fill up your inventory with 10mm ammo, In fact you'll probalby never need more than two stacks at any given moment. Combined with the negated need for carrying around different weapons and their corresponding ammo types this means you are free to fill up your inventory with medkits, phase devices and armors.


Now let's return to the topic at hand: pistolizing Cybie to death!

I'll start with a few things I deem noteworthy:
- Armor seems to be applied to every shot individually, just liek damage bonuses from skills are. So a few heavy hits > many light ones. Which means Soag (3) seems essential
- A long fight means alot of damage from Cybie, so we oughta keep the fight short. This again favors Soag (3) because it also reduces Shooting time.
- Having a high damage output means less total hits needed -> fewer shots (=saves time) -> fewer bullets needed ->  fewer reloads (=saves time)
- Having a high hit-% is imo preferrable to faster reloading or shooting because it reduces the number of misses -> fewer shots needed (=saves time) -> fewer bullets needed ->  fewer reloads (=saves time)

With the above said let'S look at the damage output of a lvl4 player:
Son of a gun (3)
Dualgunner (1)

Assuming Cybie has 4 armor (see original post by Fingerzam) we have the following average damage output:
2 from the advanced pistol ( (2 * 1-5) - 4)
6 on the advanced pistol from Soag (armor already applied once to base)
1 from the normal pistol ( (2 * 1-4) - 4)
6 on the normal pistol from Soag (armor already applied once to base)
Each attack consists of both pistols being fired once, so one attack averages 15 damage.
Both pistols have 6 round clips which means at total of 90 damage between reloads.
It also means that each bulled is worth 7,5 damage.
It makes one stack of 100 bullets worth 750 damage.

Assuming you have an average hitting rate of 66% (2/3) you can hurt Cybie for 560 damage with initially loaded pistols + 1 stack of 100 bullets.
So you really don't need to carry around more ammo. If your hit-% really sux then you'll end up wasting to much time on reloading anyway.

Now what?
Har, we are only level 4!
I think it is save to assume an AoM player will always be level 6 when reaching Cybie (possibly higher, but things can only get easier , so lets do it for 6)
That means we have two more picks ahead of us.
Two skills means that Dualgunner will be the only advanced skill open for us. And brute is useless. So let's look at the rest:

Hellrunner, Ironman, Tough as nails: I'll leave those one to someone with a math fetish. Effectively they decrease the damage you take and thus increase the time between medkits which means more shooting before healing etc. Not my kind of thing :p Also remember wha I said about your inventory: You'll have more space for armors/phase devices/medkits and that could somewhat replace the need for such defensive skills.

Son of a bitch: high damage output = less total hits needed -> fewer shots (=saves time) -> fewer bullets needed ->  fewer reloads (=saves time)

Eagle eye: lower number of misses -> fewer shots needed (=saves time) -> fewer bullets needed ->  fewer reloads (=saves time)

Finesse: Only 10% per level so Dualgunner would be the better choice

Dualgunner: At (1) you fire at 160% and every additional level reduces the time by 20%

So whats my verdict?
Take EagleEye (2)!
The damage potential with Soag(3) and Dualgunner (1) is huge already. The best thing is to make sure you hit as often as possible and thus end it as soon as possible.

Of course I'll try out my wise ass tips myself, unless I run into two Arch-Viles again...

434
Pre-0.9.9 / [M|AoMr] Yet Another AoM post
« on: November 28, 2006, 04:20 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 DaEezT, level 5 Imp Sergeant, killed by a arch-vile
 on level 15 of the Phobos base.
 He survived 55398 turns and scored 13346 points.
 He didn't like it too rough.

 He killed 173 out of 241 hellspawn. (72%)
 He was an Angel of Marksmanship!

 He ventured into the Halls of Carnage.
 He found the Hell's Armory.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
 He faced The Wall.

-- Statistics ------------------------------------------------

  Health -1/50   Experience 9331/5
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Son of a gun   (Level 2)
    Reloader       (Level 1)
    Dualgunner     (Level 2)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [0/2] (18%)
    [b] [ Weapon     ]   advanced pistol (2d5) [6/6]
    [c] [ Boots      ]   protective boots [4/4] (90%)
    [d] [ Prepared   ]   pistol (2d4) [6/6]

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%)
    [b] red armor [4/4] (100%)
    [c] 10mm ammo (x89)
    [d] large med-pack
    [e] small med-pack
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] phase device
    [k] large med-pack
    [l] large med-pack
    [m] protective boots [4/4] (100%)

-- Kills -----------------------------------------------------

    25 former humans
    27 former sergeants
    9 former captains
    23 imps
    20 demons
    25 lost souls
    11 cacodemons
    3 barons of hell
    3 hell knights
    1 pain elemental

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 Afterwards he fought on Hell's Arena.
 On level 3 he found hellish caves.
 On level 4 he battled through the complex.
 On level 5 he battled through a maze of rooms.
 On level 6 he found a hellish city.
 On level 7 he battled through the complex.
 He then found Hell's Armory.
 On level 8 he found a hellish city.
 Afterwards he witnessed the Wall.
 On level 9 he battled through the complex.
 On level 10 he battled through the complex.
 On level 11 he found hellish caves.
 He then ventured into the Halls of Carnage.
 On level 12 he battled through the complex.
 On level 13 he battled through a maze of rooms.
 On level 14 he battled through a maze of rooms.
 On level 15 he found a hellish city.
 There he finally was killed by a arch-vile.

-- General ---------------------------------------------------

 Before him 23 brave souls have ventured into Phobos:
 21 of those were killed.
 1 of those was killed by something unknown.
 1 didn't read the thermonuclear bomb manual.

--------------------------------------------------------------

Everything went so well. Beat the Arena, had alot of med packs, some extra armor (even though I blew up a red armor) but then I made a wrong turn and stood face to face with two arch-viles....

435
Announcements / Re: Move IRC Channel to WorldIRC?
« on: November 28, 2006, 03:22 »
LIke I said on IRC: I won't argue the positive points of moving but I won't be moving myself.

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