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Messages - DaEezT

Pages: 1 ... 4 5 [6] 7 8 ... 30
76
Requests For Features / Re: Request for Comments : Item stacking
« on: December 29, 2007, 09:53 »
I'm a bit unsure about the whole stacking issue.

Mods shouldn't stack IMO. You can apply 1 mod to a normal weapon so you often have the option to mod one of your current weapons (o/c there are exceptions e.g. magazine mods and rocket launchers). If you want to build yourself an Uber Weapon of Mass Pwnage (TM) you have to give up some inventory space to hoard those mods.

Phase Devices could stack for all I care. They are random enough and bring you closer to harm as much as they save you from it. I never ever bother with them so they might as well stack.

Meds are "guaranteed goodness", especially large ones, and stacking them would have a huge impact on balance. Also, I sorta like the offense vs defense choice that ammo vs medkit present ;)

Weapons and armors shouldn't stack obviously.

Either leave everything as it is or make the default ammo stack size bigger, reduce the inventory size and make the backpack increase it like you suggested.

77
Forum / Re: how do i use
« on: December 29, 2007, 02:18 »
get past what?

78
Forum / Re: how do i use
« on: December 29, 2007, 01:30 »
If you are talking about the Challenges and Difficulties in DoomRL: You have to unlock them by beating the game and/or reaching a certain rank.

79
Discussion / Re: Post all Chaosforge games videos here!
« on: December 28, 2007, 11:34 »
Now I finally know what bugged me about that "video": There is no sound! D:
Seriously, DoomRL isn't just as much fun without any sound (and music).

80
Discussion / The End has come
« on: December 28, 2007, 09:18 »
Quote
16:56 < CIA-3> ChaosForge: chaos-dev * r166 /DoomRL/src/ (dfbeing.pas dfdata.pas dfplayer.pas doomrl.lpi): Arch-vile raised monsters no longer give XP

I'll cry myself to sleep tonight.

That is all.

81
Requests For Features / Re: Remove Chained Court
« on: December 26, 2007, 07:11 »
Really? That’s a bit surprising. I can’t really imagine a situation where I would want to be a melee character in a normal game...
Playing a melee character is fun and doing so in a normal game removes many of the frustrating situations that are common to AoB (former sergeant on dlvl2 anyone ;D)
Going melee is also probably the easiest way to beat AoLT.

82
Requests For Features / Re: Remove Chained Court
« on: December 25, 2007, 12:36 »
You know if it’s just meant for melee players then why not just make it spawn only on Angel of Berserk? Same should apply to Unholy Cathedral.
Bad bad bad bad idea!
AoB is all melee but not all melee is AoB :p

83
Requests For Features / Re: Additional Juggler improvement
« on: December 25, 2007, 06:59 »
I fail to see the point in this. Juggler lets you swap weapons for free4 so why should I invest another trait pick into this?
It still does? I thought this was replaced with the new version, where you use prepared melee weapon in melee?
Now that you mention it....
I think I forgot about that D:

84
Requests For Features / Re: Additional Juggler improvement
« on: December 25, 2007, 05:46 »
Yeah it still doesn't quite satisfy me, so how 'bout adding a two new levels on it? On second level, if you have a gun in both of your hands, you could reload them both at the same time by using special reload button (R). Put some points on Reloader to enchance this even more.
Sounds interesting, but would it take the same time as reloading them both separately or less?

On third level, pressing z will, instead of swapping weapon, fire your secondary weapon without switching it to your hand first.
I fail to see the point in this. Juggler lets you swap weapons for free4 so why should I invest another trait pick into this?

85
Requests For Features / Re: Remove Chained Court
« on: December 25, 2007, 01:51 »
Replace it with something like the first boss battle in Zombies Ate My Neighbors. Make it a maze filled with mostly demons and one zombie wielding the chainsaw. :D

86
Bug Reports / Re: Berserk mode bug
« on: December 24, 2007, 05:31 »
There's no 'aggressive' tactics setting any more so the character is locked in 'cautious'. Supposedly this is intentional.

87
Discussion / I played on ITYTD
« on: December 23, 2007, 13:13 »
Yes, I did!
And since Glowie, tekknej and JeredCain already had their fun mocking me on IRC, I thought I'd share my embarrassment with the rest of the DoomRL playing population to make my disgrace complete.
* DaEezT feels so dirty

88
Discussion / Re: 8-Bit Doom Art
« on: December 23, 2007, 12:37 »
Isn't using MS Paint part of Angel of Masochism?

89
Announcements / Re: DoomRL 0.9.8.8 - Released!
« on: December 23, 2007, 12:10 »
Well, maybe Polish Berserkers are thoughtful people who don't run screaming at their victims like normal berserkers do ;D

90
Announcements / Re: DoomRL 0.9.8.8 - Released!
« on: December 23, 2007, 11:59 »
The new "tactics" system is weird for berserking. You're now stuck in "cautious" while being berserk and cannot run. IMO it should be the other way around!?
Also the game crashed on me at ~dlvl20 D:

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