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 71 
 on: September 03, 2024, 15:20 
Started by Khashishi - Last post by Khashishi
Partial success!

I downloaded mesa3d 24.1.7 from https://github.com/pal1000/mesa-dist-win/releases and the llvmpipe driver to work, which is a software renderer which is pretty slow, even for a turn based game like doomrl. But it's playable. For unknown reasons, I can't get zink or d3d12 to work following the directions of https://www.reddit.com/r/macgaming/comments/126xvrq/running_modern_opengl_windows_games_on_crossover/.

 72 
 on: September 03, 2024, 13:31 
Started by Khashishi - Last post by Khashishi
looks like wine doesn't support OpenGL 3.3. I found something called MGL which supposed to bring support for OpenGL 4.6 to metal, but I don't don't really know how to use it.

 73 
 on: September 03, 2024, 11:53 
Started by Khashishi - Last post by Khashishi
Version 0.9.9.7 with graphics works perfectly fine when run on M1 Mac through game porting toolkit v2 which is based on wine. But unfortunately, 0.9.9.8a does not run using the same emulation setup. "can't create OpenGL context". Obviously, I can't reasonably expect support on this, but I thought I might mention it in case anyone was curious. Maybe there is some fiddling on my end that can get it to work, but I'm not sure.

 74 
 on: September 02, 2024, 17:08 
Started by Omega Tyrant - Last post by Omega Tyrant
Thanks for the compilation, Tyrant.

A small U/X suggestion based on my recent experiences with DRL:
It would be convenient if we had a way to show how much ammo is left in your inventory for the current weapon you're wielding. Feels like there's space to the right of the weapon itself, at least.
I know you can open the menu to look, but not having to stop the action to look and keep track may make gameplay flow better, especially with ammo-hungry stuff like rapids.

There's a lot to go through and respond to here, but for the moment, +1 to having an upgrade to the basic pistol that isn't a special drop you could never see in a given run.

EDIT: Also, after once again staying up until almost 3 AM playing the game, I think it'd be -extremely- helpful to have a clock display somewhere >~<
It can maybe be toggled or something but it'd certainly help with keeping track of time, especially when playing in fullscreen.
ToME has this as an add-on and it's probably the only reason I don't stay awake playing until ungodly hours

Having an ammo display on the UI bar would be convenient and there is certainly space for it. Main issue is ammo boxes and other weapons of the same type with ammo in them, but I would imagine that it wouldn't count them since that isn't ammo you can readily reload with. And if you have an ammo box equipped, it could instead show the ammo left in it.

As for a time display, I personally don't see much use for it, but it is one of those "sure why not" things, as long as there's a clean spot in the UI to fit it in (and it of course isn't too much a pain to program in).

Updated the OPs to include this and a more up-to-date bug list.

 75 
 on: August 29, 2024, 12:59 
Started by Omega Tyrant - Last post by TNT
Thanks for the compilation, Tyrant.

A small U/X suggestion based on my recent experiences with DRL:
It would be convenient if we had a way to show how much ammo is left in your inventory for the current weapon you're wielding. Feels like there's space to the right of the weapon itself, at least.
I know you can open the menu to look, but not having to stop the action to look and keep track may make gameplay flow better, especially with ammo-hungry stuff like rapids.

There's a lot to go through and respond to here, but for the moment, +1 to having an upgrade to the basic pistol that isn't a special drop you could never see in a given run.

EDIT: Also, after once again staying up until almost 3 AM playing the game, I think it'd be -extremely- helpful to have a clock display somewhere >~<
It can maybe be toggled or something but it'd certainly help with keeping track of time, especially when playing in fullscreen.
ToME has this as an add-on and it's probably the only reason I don't stay awake playing until ungodly hours

 76 
 on: August 14, 2024, 18:15 
Started by Kornel Kisielewicz - Last post by drugon
These are great news. I wonder if there are any plans for proper Android port and some new specials. Like Gravitational Beam Emitter from Blame! and Guyver armor for example.
P.S. So throwing knives got a solid buff?

 77 
 on: August 12, 2024, 18:54 
Started by Trar - Last post by Omega Tyrant
Tred teh nue visren wth ienfenite Cybermdeons, it wus herd, bet i set an nue recerd weth killen ovar 1000 Cybermdeons! Vampere2OP!

--------------------------------------------------------------
 DRL (0.9.9.8) roguelike post-mortem character dump
 Module : MOCKRL: CYBEREMOND MADDNES!!1 (0.1.2)
--------------------------------------------------------------

 wow, level 25 Marine, defeated the Mastermind
 in MOCKRL CYBEDEEMON MADENS teh best levl ever maed
 He survived 12713 turns and scored 1960631 points.
 He played for 53 minutes and 35 seconds.
 He was too young to die!

 He killed 1029 out of 1030 hellspawn. (99%)
 He missed one kill to totally be ass-kicking.

-- Awards ----------------------------------------------------

  None

-- Graveyard -------------------------------------------------

  ###########################################################
  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ....................%.....................................#
  ....................%.....................................#
  ....................................................>.....#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 112/60   Experience 3918432/25
  ToHit Ranged +6  ToHit Melee +16  ToDmg Ranged +0  ToDmg Melee +15

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 3)
    Tough as nails   (Level 3)
    Reloader         (Level 3)
    Eagle Eye        (Level 3)
    Brute            (Level 5)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Intuition        (Level 2)
    Badass           (Level 2)
    Shottyman        (Level 1)
    Vampyre          (Level 1)

  Bru->Bru->Ber->TaN->Bad->MVm->Bru->TaN->Fin->Fin->Jug->TaN->Bad->Bru->Fin->Bru->Rel->Rel->Rel->SM->EE->EE->Int->Int->EE->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   rocket launcher (6d6) [1/1]
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] shotgun (8d3) [1/1]
    [b] plasma rifle (1d7)x6 [40/40]
    [c] BFG 9000 (10d6) [20/100]
    [d] shotgun shell (x8)
    [e] shotgun shell (x8)
    [f] rocket (x10)
    [g] rocket (x10)
    [h] rocket (x10)
    [i] rocket (x10)
    [j] rocket (x10)
    [k] rocket (x10)
    [l] rocket (x10)
    [m] rocket (x10)
    [n] rocket (x10)
    [o] rocket (x10)
    [p] rocket (x10)
    [q] rocket (x10)
    [r] rocket (x10)
    [s] rocket (x10)
    [t] rocket (x10)
    [u] rocket (x4)
    [v] power cell (x20)

-- Resistances -----------------------------------------------

    bullet     - internal 60%   torso 60%   feet 60% 
    melee      - internal 60%   torso 60%   feet 60% 
    shrapnel   - internal 60%   torso 60%   feet 60% 
    acid       - internal 80%   torso 80%   feet 80% 
    fire       - internal 80%   torso 80%   feet 80% 
    plasma     - internal 80%   torso 80%   feet 80% 

-- Kills -----------------------------------------------------

    1029 Cyberdemons

-- History ---------------------------------------------------


-- Messages --------------------------------------------------

 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 There are stairs leading downward here. You need to taste blood!
 lol noob Press <Enter>...

--------------------------------------------------------------

 78 
 on: August 12, 2024, 12:35 
Started by Trar - Last post by Trar
0.1.2: ok for real htis tiem

 79 
 on: August 11, 2024, 08:06 
Started by gindandcubes - Last post by gindandcubes
I'm trying to work on a mod idea, and I need destructible ice walls.
First, I tried the ice wall tiles, but this did not seem to work. I thought it would, because the ice walls in the frozen level event can be destroyed pretty easily. I did some digging and I think there's supposed to be a global flag somewhere for these tiles to be destroyed, so I pursued other options.

I tried copying the "register_cell "crate_ammo"" bit from the cells.lua and then making the color bright blue. However, this did not work at all, as hitting these cells point blank with a shotgun did not destroy them.
Next, I looked at milibase.lua in the source code, and found that one should really only have to call "['%'] = "crate_ammo"" to place crate cells, so I tried that. It may work on 0.9.9.7, but not in 0.9.9.8, even though the military base works just fine lol

I tried calling an ammo crate just like in the milibase.lua, but still, even with a plasma shotgun right up next to it, I can't destroy the crate.

What is possibly going on?

 80 
 on: August 11, 2024, 06:41 
Started by Trar - Last post by Trar
0.1.1 update: finally fixed teh bug lollolololololololololololol

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