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Messages - Conker

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1
Requests For Features / Re: Some suggestion
« on: May 06, 2008, 04:57 »
He's right about the experience ranks. They're just kind of silly at the moment. And boring, too - everyone's a cacodemon.

2
Requests For Features / Re: DeHackEd
« on: May 06, 2008, 04:52 »
Assuming that such a terminal would be rare, and possibly have a chance of failure, and the stats wouldn't be affected too much (+1 bullet damage is fine, +10 is not. Same for -5% chance of Archvile generation versus -50%), this sounds like a great idea. It should offer a random selection of all the possible effects (like, ten out of the hundred possible ones), but it should word them in an ambiguous way. Similar to D&D players having to word 'wishes' from a genie very very carefully...

3
Requests For Features / Re: Survivors
« on: April 25, 2008, 12:03 »
Perhaps the stronger marines would require you giving them a small/large medpack to recruit them.

4
Requests For Features / Re: Medals
« on: March 28, 2008, 08:58 »
I'm voting for medals. Very nice idea. Once I have found four uniques in one game. Its posible. Two of them was Butchers, one Rail Gun, one Gothic Boots.

Two of the same unique shouldn't be possible - makes the name a bit redundant, for one thing.

5
Pre-0.9.9 / Re: [H]|89%|17] My first "hurt me plenty" victory
« on: March 28, 2008, 08:51 »
I may be being dense here, but... if it's a victory, why have you put '17' at the end of your tags? That spot traditionally denotes what level you reached. Which in your case would be 25 (though the custom is, if you win, to put 'YAVP' or 'Win' instead of 25).

6
Discussion / Re: DoomRL trainer
« on: March 17, 2008, 17:18 »
Thanks a lot. Lack of cheats sincerely hurt this game. I will never understand not having the option to cheat in a game. So many games are so badly hurt because of this, its incredible how much things I'd do with cheats. Best games are those I can play around and do whatever I want the most.

Same thing than "you can't save in nightmare mode". Pointless, lack of options that hurt more than it helps. My opinions of course, but since both world can exist as much as anything else I don't get the problem.

I was so sure you were being sarcastic till I read that second paragraph.

I can't believe people really feel that way, to be honest. Like... Anyone here ever played Resident Evil 4? You know there's a 'one hit kill machine gun', the Chicago Typewriter, that you can unlock? I unlocked that, and my first thought after trying it out was 'What the hell was the point of that? Now I can run through the game and there'll be no challenge whatsoever, and every enemy will die from a spray of bullets in their general direction. Oh yay for me'.

Same applies to this. If you remove all the challenge from a game, what's the point of playing it? Admittedly, exceptions exist - who doesn't love turning on 'All Weapons' in Grand Theft Auto: San Andreas every once in a while and seeing how many cops we can kill before we die, how big an explosion we can make, etc. But... DoomRL isn't one of those exceptions.

7
Requests For Features / Re: Things that should be in DoomRL
« on: March 17, 2008, 04:50 »
I recently played Ultimate Doom and Doom II: Hell on Earth, and I noticed that quite a few things that aren't in DoomRL that would be a great addition, as well as things that I thought would be cool to add to DoomRL.

Secret Doors
Some walls aren't exactly walls, but doors to closed off rooms. Getting into these rooms will be either helpful or harmful, much like certain levers.

Secret doors are generally stupid and pointless in roguelikes, the same would apply here.

Quote
Revenants
Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do.
Revenants are armored skeletons that can fire two missiles per attack, and can hold their own in melee. It took me about three direct missile hits to take out one of these creatures. Also, they can either fire unguided or homing missiles.

Hard to implement 'homing' missiles, considering all attacks are instantaneous. Not impossible though.

Quote
Spectres
Great. Just what you needed. An invisible (nearly) monster.
Spectres are practically the same as the Demons, except that they are partially invisible. Attacks against these bad boys, unless they are melee, have a 50% chance to miss.

Seems redundant. If you want to make your game harder, play on UV or Nightmare.

Quote
Spider Mastermind
You guess the Arachnotrons had to come from somewhere. Hi, mom. She doesn't have a plasma gun, so thank heaven for small favors. Instead, she has a super-chaingun. Crap.
Equipped with a Jackhammer speed Chaingun, the Spider Mastermind is one of the most powerful creatures in the Doom series. She can take up to 18-20 hits from the Rocket Launcher, and deals around 26-28 points of damage with her chaingun per hit to Doomguy. She also constantly shoots until Doomguy moves out of her view, and then he can move back in to score more missile hits.

Would be nice if we had another special level with the Spider Mastermind as a boss. Hell, maybe killing her would make it so all subsequent Arachnotrons are spawned at 'mortally wounded'. Tempting reward when you reach level 20 or so.

Quote
Baphomet, the Icon of Sin
Oremor Nhoj Em Llik Tsum Uoy Emag Eht Niw Ot!
You don't know what the hell it said, but you'd better kill it fast.
The Icon of Sin is a large wall consisting of a goathead with a hole in it's forehead where its 'brains' are located. It can spawn demon cubes which spawn about 1-2 demons (ranging from Imps to Arch-viles). The trick is to get on a platform and wait for the right time to launch a missile into its skull, rinse, wash, repeat. Hopefully you can kill him before enough Arch-viles spawn.

JC.

Quote
Tower of Babel
The tallest tower in Hell, and rejected by God, there has never been a soul that has been able to climb to the top.
The Tower of Babel would be a secret level (much like Hell's Arena, etc) which consists of 20 levels, with no health bonuses or health globes. You'll be fighting harder and harder creatures, and at the top would be something really tough, like four cyberdemons at once or something. Your reward would be just as great as your struggle to the top.

Nice concept, but you realise that this would be tougher than the actual game? Any reward would be pointless, because if you're tough enough to kill four cyberdemons at once, you're tough enough to kill the one cyberdemon at the end quite easily.

I'd suggest perhaps turning it into a branch, toward the end of the game, where you have to run through some kind of 'obstacle course' to get to your reward, but where you're under heavy fire. As in, far too many monsters to ever kill yourself, fire. It'd be a nice hectic challenge for those who're lucky enough to get an invulnerability near the entrance to it.

Quote
IDDQD
ID Delta Q Delta. Degreelessmode on, rock and roll!
You should add a cheat code (much like the wizard/exploration mode of NetHack) where you become invunerable at the cost of losing your highscore/unlocking new modes. Of course, there would be a prompt that asks if you really want to turn it on.

See secret doors. Wizard modes are stupid and pointless.

Quote
Angel of Limits
All that junk is just weighing you down. Holding only two of every item sounds better to you, but with limited supplies, you'll have to  choose your battles wisely...
Basically, you can only hold two weapons (including melee!), two stacks of any ammunition, two armors/boots, two items, and two mods. Not only that, monsters drop half as much equipment as normal.

A bit too 'specific', really. Doesn't seem to add anything that AoLT doesn't already give us.


The above is all just my opinion.

8
Requests For Features / Re: First person graphic mode
« on: March 17, 2008, 04:40 »
If you want to play DOOM with graphics then play DOOM, fool.

Beat me to it.

If you want a grid-based game with a first person perspective, textures, and good gameplay, play Might and Magic I-V/World of Xeen.

9
Special levels would be a good place for the suggested unique monsters (which in turn could have randomized 'good' drops).

10
Nightmare! / [N!|AoLT|20|72%] So close...
« on: March 15, 2008, 04:38 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.9) roguelike post-mortem character dump
--------------------------------------------------------------

 Nic, level 11 Cacodemon General, killed by a arch-vile
 on level 20 of the Phobos base.
 He survived 53278 turns and scored 318280 points.
 He opposed the Nightmare!

 He killed 783 out of 1075 hellspawn. (72%)
 He was an Angel of Light Travel!

 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
-- Graveyard -------------------------------------------------

  ###########################################################
  ##==#.............#.+...==.......+....+.....>...........+..
  ###.#.............#.#....#########...+#.................#..
  ###.#........[0.0.#.#....+.....0.+....#.................###
  ###.#######+#######.#....#.....=.#..0.#............+....#..
  ###.....^.......}...+....#......=#....+.................+..
  ######+####+####+#######+####+####+#######+####+####+######
  ###.......+.........+.......#.........+.......+.........+.}
  ###.......#/#########......V#/#########...O...#+#########..
  ######/####./.......#...Bh..VV/...hh..####+####.+.......#..
  ###.......#.#...00.B#.B.......#.......#.......#.#.......#+#
  ###.......#.#....0..B................./.......#.#.....=.+..
  ######}####/####+#######+#.#./X###/##=####+####+####+#=####
  ###...|%||../.....%./....=.....h....[=+=================+OO
  ###...||}}..#######+#...=.....#.......#=&===============#O.
  ###....}|}..#.....cc#.........#....^..#=================#..
  ###...}.}...#.....cc#.........#######+#=================#..
  ###%.......&#.......+|........+.......+=================+..
  ###########################################################
  ###########################################################

-- Statistics ------------------------------------------------

  Health -15/80   Experience 57418/11
  ToHit +4  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Ironman        (Level 3)
    Finesse        (Level 2)
    Son of a bitch (Level 3)
    Eagle Eye      (Level 2)
    Whizkid        (Level 1)

  EE->SoB->SoB->SoB->Fin->Fin->EE->WK->Iro->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   advanced chaingun (1d7)x5 [65/65] (D1R2S1M1A1)
    [c] [ Boots      ]   modified protective boots [2/8] (8%) (P)
    [d] [ Prepared   ]   BFG 9000 (10d8) [60/100]

-- Inventory -------------------------------------------------

    [a] modified rocket launcher (6d6) [1/1] (R1)
    [b] 10mm ammo (x100)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] rocket (x10)
    [f] power cell (x50)
    [g] small med-pack
    [h] large med-pack
    [i] homing phase device
    [j] thermonuclear bomb

-- Kills -----------------------------------------------------

    108 former humans
    148 former sergeants
    36 former captains
    19 imps
    89 demons
    33 lost souls
    48 cacodemons
    20 barons of hell
    16 hell knights
    25 arachnotrons
    19 former commandos
    5 pain elementals
    2 arch-viles
    10 mancubi

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 6 he stormed the Chained Court.
  On level 12 he ventured into the Halls of Carnage.
  On level 13 he found the Minigun!
  On level 20 he finally was killed by a arch-vile.

-- Messages --------------------------------------------------

 There is a weapon accuracy mod lying here.
 You dropped rocket (x10). You need to taste blood! There is a weapon
 accuracy mod lying here.
 You picked up a weapon accuracy mod. You need to taste blood!
 You use a weapon accuracy mod. You apply the mod to your weapon. You need
 to taste blood!
 You feel more calm. There is rocket (x10) lying here.
 You found 10 of rocket.
 You open the door.
 The arch-vile raises his arms! You are engulfed in flames! Your blue
 armor is damaged! The arch-vile raises his arms! You are engulfed in
 flames! You are hit! You are hit! Your blue armor is completely
 destroyed! You are hit! You are hit! You are hit! You are hit! You
 are hit! You are hit! Boom! The arch-vile raises his arms! You are engulfed
 in flames! You die!...

-- General ---------------------------------------------------

 Before him 300 brave souls have ventured into Phobos:
 279 of those were killed.
 6 of those were killed by something unknown.
 2 didn't read the thermonuclear bomb manual.
 And 5 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 8 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 5 killed the bastard and survived.
 2 showed that it can outsmart hell itself.

--------------------------------------------------------------

So, I feel a little cheated. I walked into that doorway with full health and a reasonable amount of blue armour. There seems to have been no way I could realistically have expected to get attacked by 3 Arch Viles and a Commando in one move, and god knows what else was going to fire if I'd survived that. Meh.

I was trying to go for the Overlord rank, but I'm resigning myself to General now. It's really discouraging to die to bad luck as opposed to bad judgment.

Aside from that, it was a fun game. Got lucky finding my Advanced Chaingun on floor 11 or so. Obviously, I didn't use the minigun. Bad weapon.

11
Discussion / Re: Next Project?
« on: February 16, 2008, 17:49 »
I'd like to see one with a specific 'goal' myself - I hate 'Endurance' games, where you have to see how long you can survive.

12
Requests For Features / Re: Challenge modes ideas - old and new.
« on: February 15, 2008, 01:34 »
Angel of Silence - Sound effects are disabled (no 'Ah, that cry of pain means there's a Baron somewhere over there where I fired my rocket launcher' anymore). Difficulty: Easy

13
Pre-0.9.9 / Re: [M|AoMs|98%|YAVP] Holy crap i hate AoMs challenges
« on: February 13, 2008, 03:11 »
Yeah, 98% is how many you killed. Well done!

14
--------------------------------------------------------------
 DoomRL (v.0.9.8.9) roguelike post-mortem character dump
--------------------------------------------------------------

 Nic, level 7 Cacodemon Major, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 39353 turns and scored 55759 points.
 He didn't like it too rough.

 He killed 305 out of 519 hellspawn. (58%)
 He was an Angel of Masochism!

 He found the Phobos Arena.
 He stormed the Chained Court.
 He fought on Hell's Arena.
 He witnessed the City of Skulls.
 He wandered into the Unholy Cathedral.
-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #.......###..........................................###...
  #.......###..........................................###..#
  #.......###..........................................###..#
  #.........................................................#
  #..........................................................
  #.......|}|................................................
  #........|.................................................
  #........###....###........................................
  #.......X###....###........................................
  #........###....###......#.................................
  #........................#.................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 1/70   Experience 16546/7
  ToHit +4  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman        (Level 2)
    Hellrunner     (Level 3)
    Eagle Eye      (Level 2)

  HR->HR->HR->Iro->EE->EE->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Necroarmor [6/6] (92%)
    [b] [ Weapon     ]   modified plasma rifle (1d8)x8 [16/40] (A1)
    [c] [ Boots      ]   modified protective boots [4/4] (122%) (D)
    [d] [ Prepared   ]   modified BFG 9000 (10d8) [36/130] (M1)

-- Inventory -------------------------------------------------

    [a] combat shotgun (6d3) [5/5]
    [b] rocket launcher (6d6) [1/1]
    [c] modified chaingun (1d6)x5 [40/50] (A1)
    [d] Grammaton Cleric Beretta (2d6) [18/18]
    [e] Minigun (1d5)x10 [100/100]
    [f] modified red armor [2/4] (48%) (M)
    [g] red armor [4/4] (100%)
    [h] red armor [2/4] (49%)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] shotgun shell (x50)
    [l] shotgun shell (x50)
    [m] phase device
    [n] thermonuclear bomb
    [o] thermonuclear bomb
    [p] weapon damage mod
    [q] weapon speed mod

-- Kills -----------------------------------------------------

    85 former humans
    58 former sergeants
    9 former captains
    15 imps
    39 demons
    45 lost souls
    8 cacodemons
    2 barons of hell
    1 Cyberdemon
    2 hell knights
    1 arachnotron
    6 former commandos
    4 pain elementals
    1 arch-vile

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena before it got too hot.
  On level 5 he stormed the Chained Court.
  On level 15 he he found the City of Skulls.
  He fled the City in terror!
  On level 16 he invaded the Unholy Cathedral!
  He fled the Unholy Cathedral seeing no chance to win.
  On level 18 he found the Minigun!
  On level 20 he found the Grammaton Cleric Beretta!
  On level 24 he found the Necroarmor!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 fires! You are hit! You stop running.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The Cyberdemon fires! You are hit!
 You reload the BFG 9000 with power cell.
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
 fires! You are hit!
 You swap your weapon.
 Fire -- Choose target...
 Fire -- Choose target...
 You have no more ammo for the plasma rifle!
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The Cyberdemon dies. Congratulations! You defeated the
 Cyberdemon! Press <Enter>

-- General ---------------------------------------------------

 Before him 282 brave souls have ventured into Phobos:
 264 of those were killed.
 6 of those were killed by something unknown.
 1 didn't read the thermonuclear bomb manual.
 And 4 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 7 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 4 killed the bastard and survived.
 2 showed that it can outsmart hell itself.

--------------------------------------------------------------

This was tough - admittedly, I did it on my first attempt (of the night - I have tried it before, and failed), but it felt hairy. The trick is knowing when to fight and when to run, I think. I also had a little bit of luck with stair placement toward the end.

Only just managed to kill Cybie, as the 1 HP remaining shows. Four BFG shots took him to Almost Dead, and then I ran away (thank you, Hell Runner 3) and hid behind a pillar, waiting for him to appear so I could pop him with my plasma rifle (which only just killed him, it seems). I almost missed him - I'd suggest changing the colour to bright green, like the uniques. Too many things are dull red. Just a thought.

Didn't find any of the uniques particularly useful - Necroarmor, I only had for the Final Fight (admittedly, that must have saved me, considering my HP - though conversely, it could have drained more than the 12 it saved... Hmm... So okay, that was perhaps useful). The weapons were a bit poor, though. Maybe if I'd found them earlier... The earliest I've ever found a unique was the assault shotgun on level 4, but generally it's at least 12+ that I see them.

And now I'm a General, or so it told me. Must have unknowingly finished those requirements before the Colonel ones. Though I feel a bit guilty - my UV/Nightmare win was just a single Nightmare win on Angel of Pacifism - fairly easy.

15
Requests For Features / Re: Challenge modes ideas - old and new.
« on: February 08, 2008, 04:55 »
Nice ideas, Dawgas. Original at least. But the first one I think would be (slightly) easier than you predict. The second... We can't have *that guy* as a regular monster, imagine packs of him. It makes my brain melt.

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