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1
Discussion / Re: [VIDEO] Let's Play Doom: The Roguelike - New Series
« on: March 30, 2013, 18:23 »
nice videos
2
Discussion / Re: Oh dragonslayer why do you taunt me
« on: March 30, 2013, 17:52 »
Berserker armor has -70% move speed according to the wiki. Am I missing something, or is it just really bad?
3
Century Lounge / [U|Ao100|YAAM Dragonslayer blademaster]
« on: March 29, 2013, 21:13 »
My first Ultra Violence Ao100 game. Tried a few times and died a few times, and did completed a M and H Ao100 run before this one.
Two levels of intuition to start with, and a few levels later without entering a level in the middle of a bad spawn, I got a successful character running.
With intuition everything becomes predictable, and the AI was under heavy shotgun abuse from then on.
After getting hellrunner for move speed and dodge chance I got wizkit with finesse. I wanted wizkit 2 to make modable assemblies asap. After this setup, I could get blademaster and jugler.
In the midgame I was still mostly using shotguns. I made a Tactical shotgun, and was planning on making a focused double shotgun, but then I found a super shotgun and modded it T3P2. Every once in a while I was whacking things with my power-modded chainsword. Jugler came in handy for swapping between tactical shotgun, super shotgun and chainsword.
At some point I found a fully modifiable plasma shotgun. At the time I was regularly running out of ammo, and using either out of shells or energy cells at time relying on my chainsword.
Then at level 53 I found dragonslayer so I finally became full melee. The next 47 levels played fast. In the end I was running around at 0.1s speed, but I only reached that speed at lvl 97 (antigrav boots+agility mod).
The game took over 1 day, but most of that time the game was just running in the background without me playing it. I took a long break between finding and wielding the dragonslayer.
Two levels of intuition to start with, and a few levels later without entering a level in the middle of a bad spawn, I got a successful character running.
With intuition everything becomes predictable, and the AI was under heavy shotgun abuse from then on.
After getting hellrunner for move speed and dodge chance I got wizkit with finesse. I wanted wizkit 2 to make modable assemblies asap. After this setup, I could get blademaster and jugler.
In the midgame I was still mostly using shotguns. I made a Tactical shotgun, and was planning on making a focused double shotgun, but then I found a super shotgun and modded it T3P2. Every once in a while I was whacking things with my power-modded chainsword. Jugler came in handy for swapping between tactical shotgun, super shotgun and chainsword.
At some point I found a fully modifiable plasma shotgun. At the time I was regularly running out of ammo, and using either out of shells or energy cells at time relying on my chainsword.
Then at level 53 I found dragonslayer so I finally became full melee. The next 47 levels played fast. In the end I was running around at 0.1s speed, but I only reached that speed at lvl 97 (antigrav boots+agility mod).
The game took over 1 day, but most of that time the game was just running in the background without me playing it. I took a long break between finding and wielding the dragonslayer.
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Sandy Peterson,
level 24 Hell Knight 1st Lieutenant Scout,
completed 100 levels of torture on level 100 of Hell.
He survived 282292 turns and scored 2415764 points.
He played for 1 day, 1 hour, 36 minutes and 13 seconds.
He was a man of Ultra-Violence!
He killed 3556 out of 3556 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of 100!
-- Special levels --------------------------------------------
Levels generated : 0
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (silver cluster)
Experience Medal
Veteran Silver Badge
Veteran Gold Badge
Centurial Platinum Badge
-- Graveyard -------------------------------------------------
###############=====#######################################
..............=====................=..;.=.................#
...............=====.....+.......==X=...==.........0......#
..............%=====.............=..======....|......0....#
....%...^...%..=====...0........==.======............[....#
...........%...=====...........^=...===...................#
.........%..%..=====................====.%!...............#
.##/###...%...%=====...............====..####+#...........#
.#.|..#%.......=====...%...........======#=|.=#...........#
==|...#.......|=====..%...%..#######=====#===.=...........#
==||.|#..%..|}.=====.|||%%...#.....*.=.===|==.==..........#
=#####==..%.....=====..%%%|..#.......#===#..|.=...........#
....==.==..}....=====..%%%...####+####...####=#...........#
....===.=.;|....=====.......................==............#
....=====.......=====.....|..............%..==..0..^...|..#
.....===........=====.......0............%.==.=...|===|}.%#
...............=====........................==....=====|%.#
...............=====.....0...................==...====.}|.#
...............=====............"......^........\.=====}..#
##############=====########################################
-- Statistics ------------------------------------------------
Health 100/50 Experience 854152/24
ToHit Ranged +10 ToHit Melee +20 ToDmg Ranged +0 ToDmg Melee +15
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 3)
Hellrunner (Level 3)
Eagle Eye (Level 5)
Brute (Level 5)
Juggler (Level 1)
Berserker (Level 1)
Dodgemaster (Level 1)
Intuition (Level 2)
Whizkid (Level 2)
Blademaster (Level 1)
Int->Int->Bru->Bru->Ber->HR->HR->DM->Fin->Fin->WK->WK->Bru->MBm->Bru->Jug->Bru->HR->Fin->EE->EE->EE->EE->EE->
-- Equipment -------------------------------------------------
[a] [ Armor ] Malek's Armor [3/3] (100%)
[b] [ Weapon ] Dragonslayer (9d9)
[c] [ Boots ] antigrav plasteel boots [2/2] (100%) (A)
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] cerberus duelist armor [0] (O)
[b] large med-pack
[c] large med-pack
[d] large med-pack
[e] large med-pack
[f] large med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] homing phase device
[n] homing phase device
[o] envirosuit pack
[p] thermonuclear bomb
[q] thermonuclear bomb
[r] power mod pack
[s] blood skull
[t] Hell Staff
[u] cerberus phaseshift boots [0/0] (100%) (A)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 90% feet 95%
Fire - internal 60% torso 90% feet 85%
Plasma - internal 60% torso 90% feet 60%
-- Kills -----------------------------------------------------
199 former humans
320 former sergeants
366 former captains
124 imps
66 demons
210 lost souls
86 cacodemons
159 hell knights
497 barons of hell
163 arachnotrons
11 former commandos
20 pain elementals
303 revenants
293 mancubi
390 arch-viles
48 nightmare imps
93 nightmare cacodemons
54 nightmare demons
66 nightmare arachnotrons
7 nightmare arch-viles
1 elite former human
4 elite former sergeants
5 elite former captains
5 elite former commandos
44 bruiser brothers
8 shamblers
8 lava elemental
4 agony elementals
2 Cyberdemons
-- History ---------------------------------------------------
On level 11 he assembled a tactical shotgun!
Level 17 was a hard nut to crack!
On level 18 he assembled a fireproof armor!
On level 22 he assembled a chainsword!
On level 23 he assembled a tactical boots!
Level 24 was a hard nut to crack!
On level 26 he found the Hell Staff!
On level 27 he assembled a micro launcher!
Level 28 blasted him with an unholy atmosphere!
Level 29 was a hard nut to crack!
On level 30 he was bombarded!
Level 31 was a hard nut to crack!
On level 31 he found the Malek's Armor!
On level 32 he stumbled into a complex full of arch-viles!
On level 35 he stumbled into a complex full of mancubi!
Level 36 was a hard nut to crack!
Level 40 was a hard nut to crack!
On level 43 he found the Hellwave Pack!
On level 44 he was walking in fire!
On level 45 he stumbled into a complex full of arch-viles!
On level 46 he ran for his life from lava!
He nuked level 46!
On level 50 he found the Railgun!
On level 53 he found the Dragonslayer!
On level 54 he was targeted for extermination!
Level 55 blasted him with an unholy atmosphere!
Level 56 was a hard nut to crack!
On level 58 he stumbled into a nightmare cacodemon cave!
Level 59 was a hard nut to crack!
On level 61 he was targeted for extermination!
On level 62 he assembled a cerberus armor!
On level 64 he found the Anti-Freak Jackal!
On level 76 he stumbled into a complex full of revenants!
On level 76 he was targeted for extermination!
On level 78 he assembled a cerberus boots!
On level 81 he stumbled into a complex full of revenants!
On level 82 he assembled a cerberus armor!
On level 83 he stumbled into a nightmare arachnotron cave!
He nuked level 90!
He nuked level 91!
On level 92 he ran for his life from acid!
On level 94 he stumbled into a nightmare cacodemon cave!
On level 95 he was targeted for extermination!
On level 95 he assembled a antigrav boots!
On level 100 he finally completed 100 levels of torture.
-- Messages --------------------------------------------------
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood! There is a Megasphere lying here.
There is a Megasphere lying here.
MegaSphere! You need to taste blood!
You use a homing phase device. You feel yanked in a non-existing direction!
There are stairs leading downward here. You need to taste blood!
You did it! You completed 100 levels of DoomRL! You're the champion! Press
<Enter>...
-- General ---------------------------------------------------
76 brave souls have ventured into Phobos:
57 of those were killed.
2 didn't read the thermonuclear bomb manual.
And 5 couldn't handle the stress and committed a stupid suicide.
12 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
11 killed the bitch and survived.
--------------------------------------------------------------
4
Discussion / Re: Oh dragonslayer why do you taunt me
« on: March 29, 2013, 19:03 »
That wasn't too hard
5
Discussion / Re: Oh dragonslayer why do you taunt me
« on: March 29, 2013, 02:35 »
First thing I tried was the berserk pack, but that obviously didn't work. I think ill watch the anime first before I even move :P.
I'm not sure if I want to be permanently berserk the rest of the game, but I also don't want to miss anything special (if there is any) by not wielding it.
I'm not sure if I want to be permanently berserk the rest of the game, but I also don't want to miss anything special (if there is any) by not wielding it.
6
Discussion / Oh dragonslayer why do you taunt me
« on: March 29, 2013, 02:18 »
Just sitting on the floor, mocking me
during my ao100 UV 100% game on level 53
now I can't continue until I figure this one out :3.
during my ao100 UV 100% game on level 53
now I can't continue until I figure this one out :3.
7
Century Lounge / [M|Ao100|YAAM] Easy melee]
« on: March 25, 2013, 23:07 »
My first Ao100 win. Played the entire game with shotguns and melee. Found nothing better than a combat knife, but still managed to steamroll everything.
The high fire resistance combined with berserk made the game very easy, fire damage dealing arch-vile where the most common enemy (lol).
Found trigun, nuclear weapons and a few nukes, but never had to use them.
The high fire resistance combined with berserk made the game very easy, fire damage dealing arch-vile where the most common enemy (lol).
Found trigun, nuclear weapons and a few nukes, but never had to use them.
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Jacob Orine, level 21 Cacodemon Sergeant Major Scout,
completed 100 levels of torture on level 100 of Hell.
He survived 200285 turns and scored 700300 points.
He played for 5 hours, 6 minutes and 45 seconds.
He didn't like it too rough.
He killed 1722 out of 1722 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of 100!
-- Special levels --------------------------------------------
Levels generated : 0
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
Medal of Prejudice
Experience Medal
Armorer Silver Badge
Veteran Bronze Badge
Centurial Bronze Badge
Centurial Silver Badge
Centurial Gold Badge
-- Graveyard -------------------------------------------------
###########################################################
./........0#......./.#.............#.=====.0.../.......####
##########/#.......#+#......|......#.=###====#/#...;...####
.#......././.......#.#.............#.#...===./.####/#######
.#.......#.#.......#.#######/#######.#..=.=.X#.#.......####
./.......#.#......./...|............./.".==..#.#....+..####
#####/####/##==+#######|####/####/#######=####/####/#######
./..........=.==.=.+....#...|...#..../%..0...0.........####
.#.........===.===.#...|#..===..#..=.=........===......####
.#.........===..==.#....+.=====.=.=0=#=.......===......####
.#########==########....#.=====.#=.=.#.^.....=.=.......####
...................+==..#.===.=.==...+......=.==.......####
.###...###+#.##/###===./###===##==#######+###=+===#=#######
./....%..../.....====.....0/....==.=.+....#..=.====.=..####
.###....../......===/#######....====.=....#..==.====...####
##......./..###/#==#.......#%..=======....+.......+=...####
=..%...............#.......#.......=.=....#########....####
=/.........#......./.......#........==0...+.;.....+....####
=..########################################################
###########################################################
-- Statistics ------------------------------------------------
Health 46/50 Experience 449022/21
ToHit Ranged +0 ToHit Melee +10 ToDmg Ranged +0 ToDmg Melee +15
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 3)
Hellrunner (Level 3)
Reloader (Level 2)
Brute (Level 5)
Juggler (Level 1)
Berserker (Level 1)
Dodgemaster (Level 1)
Intuition (Level 1)
Whizkid (Level 2)
Shottyman (Level 1)
Blademaster (Level 1)
Bru->Bru->Ber->HR->HR->DM->Bru->MBm->Fin->Jug->Fin->WK->WK->Bru->Bru->HR->Fin->Rel->Rel->SM->Int->
-- Equipment -------------------------------------------------
[a] [ Armor ] Lava Armor [4/4] (100%)
[b] [ Weapon ] chainsword (8d3) (P)
[c] [ Boots ] Nyarlaptotep's Boots [6/6] (100%)
[d] [ Prepared ] super shotgun (11d4)x2 [2/2] (A1P3T1)
-- Inventory -------------------------------------------------
[a] combat pistol (3d3) [15/15]
[b] nuclear plasma rifle (1d7)x6 [24/24]
[c] nuclear plasma rifle (1d7)x6 [24/24]
[d] napalm launcher (7d7) [1/1] (A2)
[e] Trigun (3d6) [3/6]
[f] Revenant's Launcher (7d6) [1/1]
[g] Railgun (8d8) [40/40]
[h] shotgun shell (x44)
[i] large med-pack
[j] large med-pack
[k] homing phase device
[l] homing phase device
[m] thermonuclear bomb
[n] thermonuclear bomb
[o] onyx armor pack
[p] shockwave pack
[q] Hellwave Pack
[r] plasteel boots [2/2] (100%) (A)
[s] acid-proof boots [0/0] (100%)
[t] rocket box (x20)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 30%
Fire - internal 0% torso 75% feet 30%
Plasma - internal 0% torso 50% feet 0%
-- Kills -----------------------------------------------------
150 former humans
144 former sergeants
166 former captains
85 imps
25 demons
154 lost souls
57 cacodemons
69 hell knights
125 barons of hell
57 arachnotrons
3 former commandos
17 pain elementals
139 revenants
153 mancubi
187 arch-viles
19 nightmare imps
51 nightmare cacodemons
67 nightmare demons
23 nightmare arachnotrons
2 nightmare arch-viles
4 elite former humans
3 elite former sergeants
2 elite former captains
16 bruiser brothers
3 shamblers
1 Cyberdemon
-- History ---------------------------------------------------
On level 8 he assembled a tactical shotgun!
He sounded the alarm on level 10!
On level 14 he found the Lava Armor!
On level 14 he assembled a chainsword!
On level 17 he found the Necroarmor!
On level 19 he assembled a tactical boots!
On level 20 he found the Nyarlaptotep's Boots!
On level 22 he found the Trigun!
On level 30, hell froze over!
He sounded the alarm on level 32!
On level 43 he assembled a chainsword!
On level 47 he assembled a tactical shotgun!
Level 50 was a hard nut to crack!
On level 54 he found the Railgun!
Level 57 blasted him with an unholy atmosphere!
On level 67 he stumbled into a nightmare cacodemon cave!
Level 72 blasted him with an unholy atmosphere!
On level 74 he ran for his life from acid!
On level 79 he stumbled into a complex full of mancubi!
On level 80 he stumbled into a complex full of arch-viles!
On level 81 he was bombarded!
On level 81 he found the Revenant's Launcher!
On level 88 he stumbled into a nightmare cacodemon cave!
On level 89 he stumbled into a nightmare cacodemon cave!
On level 90 he found the Hellwave Pack!
On level 96 he stumbled into a nightmare demon cave!
On level 98 he stumbled into a nightmare demon cave!
On level 100 he finally completed 100 levels of torture.
-- Messages --------------------------------------------------
You open the door. There are stairs leading downward here. You need to taste
blood!
You need to taste blood!
You need to taste blood!
You feel more calm.
You open the door.
You open the door.
You open the door.
You open the door.
There is a steel boots [1/1] (100%) lying here.
You open the door.
There are stairs leading downward here.
You did it! You completed 100 levels of DoomRL! You're the champion! Press
<Enter>...
-- General ---------------------------------------------------
47 brave souls have ventured into Phobos:
39 of those were killed.
1 didn't read the thermonuclear bomb manual.
And 2 couldn't handle the stress and committed a stupid suicide.
5 souls destroyed the Mastermind...
5 killed the bitch and survived.
--------------------------------------------------------------
8
Bug Reports / [0997G linux i386] Segfault melee attack angel of shotgun
« on: March 24, 2013, 09:25 »
Reproducible bug when using 'f'ire command + direction key while wielding a melee weapon during an angel of shotgunry game.
Code: [Select]
Program received signal SIGSEGV, Segmentation fault.
0x08142f93 in TBEING__ATTACK (AWHERE=..., this=<error reading variable>)
at src/dfbeing.pas:1434
1434 src/dfbeing.pas: No such file or directory.
(gdb)
9
Nightmare! / [N!|46%|YASD] Woot I got medpacks left! Oh wait, Im dead
« on: January 04, 2008, 22:02 »
" You swap your weapon. The arch-vile raises his arms! You are engulfed in
flames! Your blue armor is completely destroyed! You die!..."
-lol-
I had plenty of medpacks left and even some phase devices, but decided to swap my empty chaingun to my plasma rifle. The AV was low on hp, so one shot would have killed me. I should have use a medpack instead of changing weapons. It was a close call. Pretty stupid :P.
This was a pretty good (lucky) game overall. Kill % is low, thats because ive had the stairs generated closeby a few times, and im not gonna pass on the opportunity to skip a level on nightmare ^^.
N! is pretty hard (duh), this is my best one so far.
flames! Your blue armor is completely destroyed! You die!..."
-lol-
I had plenty of medpacks left and even some phase devices, but decided to swap my empty chaingun to my plasma rifle. The AV was low on hp, so one shot would have killed me. I should have use a medpack instead of changing weapons. It was a close call. Pretty stupid :P.
This was a pretty good (lucky) game overall. Kill % is low, thats because ive had the stairs generated closeby a few times, and im not gonna pass on the opportunity to skip a level on nightmare ^^.
N! is pretty hard (duh), this is my best one so far.
--------------------------------------------------------------
DoomRL (v 0.9.8.8B) roguelike post-mortem character dump
--------------------------------------------------------------
Andrew Kosnikov, level 7 Cacodemon Major, killed by a arch-vile
on level 16 of the Phobos base.
He survived 20972 turns and scored 156448 points.
He opposed the Nightmare!
He killed 332 out of 720 hellspawn. (46%)
He stormed the Chained Court.
He witnessed the City of Skulls.
-- Graveyard -------------------------------------------------
###########################################################
....+.........#.;.....+.^......"#.+.....+.#h............#.#
....#.........+.......#=#######+#.#.....#.#h.Vh........0#.#
....#.........#########==.....+.+.#.....#.#hhVVh........#.=
###+#.........+....hhh#=}|...+#.#.#######.#######/#######.=
....+.........#.......=h|V=...#.#.......+....h......0....==
+#######+####+####+#######h=###+####+#######/####+####+#==#
....+.#.............#./....==...#.......+O.s....+....[....#
....#.#.+0........^.#.#....==...#.......#+##....#.hhhh=...#
....#.#.............#.#.....=...+.......#s.......=Oh=..=..#
....#.#######+#######.#.=.......#.......#s.s.s..==.O=.==..#
....+.................===.......#......[+O.O.===#..[......#
+#######+####+####+##=====+####/####+#######+#==#+####+####
....+......0#.#.......=====...}.........+0........#hBhh0..#
....#.......#.#.......#................0#########+#h#h....#
....####+####.+.......#........V.....0..#..0.}..+.+.#h.h..#
#####...."^.#+#########.................#......^#.#.#######
....+....>..+.........+..>....X.........+.......#.#.......#
###########################################################
###########################################################
-- Statistics ------------------------------------------------
Health -2/50 Experience 21250/7
ToHit +6 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Son of a bitch (Level 2)
Eagle Eye (Level 2)
Cateye (Level 1)
Triggerhappy (Level 2)
SoB->SoB->TH->TH->EE->EE->Cat->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] modified plasma rifle (1d9)x8 [40/40] (D1)
[c] [ Boots ] protective boots [4/4] (100%)
[d] [ Prepared ] modified chaingun (1d6)x5 [0/50] (S1)
-- Inventory -------------------------------------------------
[a] blue armor [2/2] (100%)
[b] blue armor [2/2] (100%)
[c] 10mm ammo (x100)
[d] 10mm ammo (x100)
[e] 10mm ammo (x100)
[f] 10mm ammo (x100)
[g] 10mm ammo (x87)
[h] power cell (x50)
[i] power cell (x50)
[j] power cell (x16)
[k] small med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] phase device
[p] phase device
[q] phase device
[r] phase device
-- Kills -----------------------------------------------------
55 former humans
81 former sergeants
30 former captains
8 imps
32 demons
22 lost souls
4 cacodemons
5 barons of hell
13 hell knights
7 arachnotrons
8 former commandos
5 pain elementals
2 arch-viles
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
On level 15 he he found the City of Skulls.
He fled the City in terror!
On level 16 he finally was killed by a arch-vile.
-- Messages --------------------------------------------------
You hear the scream of a freed soul! The arch-vile raises his arms! You are
engulfed in flames!
The arch-vile raises his arms! You are engulfed in flames!
Fire -- Choose target... The missile hits the arch-vile. The missile hits
the arch-vile. The missile hits the arch-vile. The missile hits the
arch-vile. The missile hits the arch-vile. The missile hits the arch-vile.
The missile hits the arch-vile. The missile hits the arch-vile. The
missile hits the arch-vile.
Fire -- Choose target... The missile hits the arch-vile. The missile hits
the arch-vile. The missile hits the arch-vile. The missile hits the
arch-vile. The missile hits the arch-vile. The arch-vile raises his arms!
You are engulfed in flames! Your blue armor is damaged!
Your weapon is empty.
You swap your weapon. The arch-vile raises his arms! You are engulfed in
flames! Your blue armor is completely destroyed! You die!...
-- General ---------------------------------------------------
Before him 214 brave souls have ventured into Phobos:
189 of those were killed.
4 of those were killed by something unknown.
2 didn't read the thermonuclear bomb manual.
And 7 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 12 souls claim to have killed him...
3 sacrificed itself for the good of mankind.
9 killed the bastard and survived.
--------------------------------------------------------------
10
Discussion / Re: Nerfing the Chaingun
« on: January 02, 2008, 16:13 »
I like the fact that with SoB2 and TH I can survive the arena on a higher difficulty level. Its really fun to see the game scale up at that point in the game.
Maybe its more interesting to limit TH to just one trait rather than reducing its bonus by half, in addition to lowering the base damage of a chaingun by 1, or lowering its accuracy.
Shotguns and what traits to choose:
Rel->Rel->SM->
Reload speed -40%, reload on move.
Overall very expensive traits. Shottyman allows you to dodge and shoot, but that tactic is not effective against sergeants, AV's, and to many barons/knights/cacodemon. The range of the double shotgun is not so good. Its also very dangerous to use when there are to many barrels around.
Problem with these traits is that they are exclusively usefull for shotguns (and possibly rocket launchers), but there are alot of situations where using a shotgun is sub-optimal.
I suggest at least removing the requirement to take Rel2 so you can take Rel(1)->SM.
Fin->Fin->Wiz
To pimp an advanced shotgun you need another 3 traits. Most characters are lvl 9 when they finish the game, so you can only pick 2x3 traits that you will use during the last 1/3th of the game. The fire speed bonus isnt going to help as much as it would with a chaingun, so this is a rather expensive combo. This combo is flexible and can also be usefull for other weapons.
HR->HR->HR->
+30% speed, +30% dodge chance. Compared to the other defensive traits, HP+66%, or armour+75%, this is rather weak. This combo 'could' be good with SM, but the bonus to speed would have to be increase significantly.
I would suggest at least doubling the movement speed bonus to +20 speed each trait for a total of +60% speed. Increasing the speed bonus might make melee games more enjoyable also.
Fin->Jug->
There is the possibility of altering the Jugler trait, so you can also swap weapons at no action cost in addition to automaticly using a prepared melee weapon. This might make shotguns more usefull to use combined with chainguns, but would also be very usefull to use with other weapons like rocket launchers, plasma rifle, BFG.
Shotguns are overall pretty weak, bad range, bad damage, bad traits, and hard to find in-game. My last test game on hard took me till lvl 6 to find anything better than a normal shotgun. Another testgame I found a double shotun on lvl 2, but there is always a chaingun on lvl 2 or 3 on hard.
Maybe its more interesting to limit TH to just one trait rather than reducing its bonus by half, in addition to lowering the base damage of a chaingun by 1, or lowering its accuracy.
Shotguns and what traits to choose:
Rel->Rel->SM->
Reload speed -40%, reload on move.
Overall very expensive traits. Shottyman allows you to dodge and shoot, but that tactic is not effective against sergeants, AV's, and to many barons/knights/cacodemon. The range of the double shotgun is not so good. Its also very dangerous to use when there are to many barrels around.
Problem with these traits is that they are exclusively usefull for shotguns (and possibly rocket launchers), but there are alot of situations where using a shotgun is sub-optimal.
I suggest at least removing the requirement to take Rel2 so you can take Rel(1)->SM.
Fin->Fin->Wiz
To pimp an advanced shotgun you need another 3 traits. Most characters are lvl 9 when they finish the game, so you can only pick 2x3 traits that you will use during the last 1/3th of the game. The fire speed bonus isnt going to help as much as it would with a chaingun, so this is a rather expensive combo. This combo is flexible and can also be usefull for other weapons.
HR->HR->HR->
+30% speed, +30% dodge chance. Compared to the other defensive traits, HP+66%, or armour+75%, this is rather weak. This combo 'could' be good with SM, but the bonus to speed would have to be increase significantly.
I would suggest at least doubling the movement speed bonus to +20 speed each trait for a total of +60% speed. Increasing the speed bonus might make melee games more enjoyable also.
Fin->Jug->
There is the possibility of altering the Jugler trait, so you can also swap weapons at no action cost in addition to automaticly using a prepared melee weapon. This might make shotguns more usefull to use combined with chainguns, but would also be very usefull to use with other weapons like rocket launchers, plasma rifle, BFG.
Shotguns are overall pretty weak, bad range, bad damage, bad traits, and hard to find in-game. My last test game on hard took me till lvl 6 to find anything better than a normal shotgun. Another testgame I found a double shotun on lvl 2, but there is always a chaingun on lvl 2 or 3 on hard.
11
Discussion / Re: Nerfing the Chaingun
« on: January 02, 2008, 03:16 »
Damage of chaingun:
SoB1: 1d6x5 -> 1d7x5 (+17%)
SoB2: 1d7x5 -> 1d8x5 (+14%)
TH1: 1d8x5 -> 1d8x7 (+40%)
TH2: 1d8x7 -> 1d8x9 (+30%)
SoB3: 1d8x9 -> 1d9x9 (+12%)
Total: 1d6x5 -> 1d9x9 (+170%)
As far as I can tell, triggerhappy needs nerfing, possibly reducing its effect by half, adding one shot instead of 2:
SoB1: 1d6x5 -> 1d7x5 (+17%)
SoB2: 1d7x5 -> 1d8x5 (+14%)
TH1: 1d8x5 -> 1d8x6 (+20%)
TH2: 1d8x6 -> 1d8x7 (+17%)
SoB3: 1d8x7 -> 1d9x7 (+12%)
Total: 1d6x5 -> 1d8x7 (+87%)
b) A ~20% nerf
c) Dunno, depends on the delay I guess
d) Again, idunno since there are no numbers on accuracy. This might increase the usefullness of Eagle Eye
SoB1: 1d6x5 -> 1d7x5 (+17%)
SoB2: 1d7x5 -> 1d8x5 (+14%)
TH1: 1d8x5 -> 1d8x7 (+40%)
TH2: 1d8x7 -> 1d8x9 (+30%)
SoB3: 1d8x9 -> 1d9x9 (+12%)
Total: 1d6x5 -> 1d9x9 (+170%)
As far as I can tell, triggerhappy needs nerfing, possibly reducing its effect by half, adding one shot instead of 2:
SoB1: 1d6x5 -> 1d7x5 (+17%)
SoB2: 1d7x5 -> 1d8x5 (+14%)
TH1: 1d8x5 -> 1d8x6 (+20%)
TH2: 1d8x6 -> 1d8x7 (+17%)
SoB3: 1d8x7 -> 1d9x7 (+12%)
Total: 1d6x5 -> 1d8x7 (+87%)
Quote
a) reduce single bullet damage to 1d5a) This would only reduce the damage by ~15%
b) reduce number of bullets to 4 per shot
c) increase firing time
d) reduce accurancy
b) A ~20% nerf
c) Dunno, depends on the delay I guess
d) Again, idunno since there are no numbers on accuracy. This might increase the usefullness of Eagle Eye
12
Discussion / Re: Your traits of choice?
« on: January 02, 2008, 02:34 »
For v 0.9.8.8B:
Traits I pick during my games:
- Normal game (using chaingun):
SoB->SoB->TH->TH->EE->EE->Cat->Iro->SoB->Cat->EE->Iro->
Combo 1: SoB->SoB->TH->TH->...
You need 2x SoB for TH. Triggerhappy will increase your damage by:
SoB1: 1d6x5 -> 1d7x5 (+17%)
SoB2: 1d7x5 -> 1d8x5 (+14%)
TH1: 1d8x5 -> 1d8x7 (+40%)
TH2: 1d8x7 -> 1d8x9 (+30%)
Total: 1d6x5 -> 1d8x9 (+140%)
Combo 2: ...->EE->EE->Cat->...
To further multiply the damage output I take EE. 2x EE lets me take Cat and that wil increase my range. Note that Cat is much cheaper than intuition wich requires 3 traits to detect monsters.
Iro is for survivability, and the effect is multiplied by using health packs/orbs (more hp is regenerated= more dmg prevention).
- Angel of Berserk:
Bru->Bru->Ber->Ber->Ber->Iro->Iro->EE->Iro->
- Agel of Marksmanship:
SoG->SoG->SoG->Fin->Fin->Iro->WK->WK->Iro->EE->EE->Cat
Once you get to WK1 and WK2 you can start adding mods till you get this:
advanced pistol (2d7) [13/13] (D3R3S3M3)
This is why one gun is so much more powerfull than choosing dualgunner, so don't take DG.
Ironman wil fix your low HP, and EE/Cat wil give you more acc/range, after that your unstopable.
Traits, and what they do
- Ironman adds 10 hp to your 50 base hp, this means a 20% increase (also makes health packs/orbs 20% more effective)
- Tough as nails adds 1 armour to your base armour of 1-2-4-6, adding 100%-50%-25%-17%
- Finesse adds 10% speed (x2 needed for Whizkid)
- Whizkid lets you add enhancements, 4 for advanced weapons, increasing this ability is worth 4 traits for the price of one.
- Son of a bitch adds one damage, for a chaingun this is a 17% increase, for a pistol a 25% increase the first lvl
- Eagle Eye adds 4 points to chance to hit, im not sure what % increase that is
- Cateye adds one range to your view, essential for not getting hit
- Son of a gun +1 dmg and +20% speed for pistol, ~45% increase
Traits I pick during my games:
- Normal game (using chaingun):
SoB->SoB->TH->TH->EE->EE->Cat->Iro->SoB->Cat->EE->Iro->
Combo 1: SoB->SoB->TH->TH->...
You need 2x SoB for TH. Triggerhappy will increase your damage by:
SoB1: 1d6x5 -> 1d7x5 (+17%)
SoB2: 1d7x5 -> 1d8x5 (+14%)
TH1: 1d8x5 -> 1d8x7 (+40%)
TH2: 1d8x7 -> 1d8x9 (+30%)
Total: 1d6x5 -> 1d8x9 (+140%)
Combo 2: ...->EE->EE->Cat->...
To further multiply the damage output I take EE. 2x EE lets me take Cat and that wil increase my range. Note that Cat is much cheaper than intuition wich requires 3 traits to detect monsters.
Iro is for survivability, and the effect is multiplied by using health packs/orbs (more hp is regenerated= more dmg prevention).
- Angel of Berserk:
Bru->Bru->Ber->Ber->Ber->Iro->Iro->EE->Iro->
- Agel of Marksmanship:
SoG->SoG->SoG->Fin->Fin->Iro->WK->WK->Iro->EE->EE->Cat
Once you get to WK1 and WK2 you can start adding mods till you get this:
advanced pistol (2d7) [13/13] (D3R3S3M3)
This is why one gun is so much more powerfull than choosing dualgunner, so don't take DG.
Ironman wil fix your low HP, and EE/Cat wil give you more acc/range, after that your unstopable.
Traits, and what they do
- Ironman adds 10 hp to your 50 base hp, this means a 20% increase (also makes health packs/orbs 20% more effective)
- Tough as nails adds 1 armour to your base armour of 1-2-4-6, adding 100%-50%-25%-17%
- Finesse adds 10% speed (x2 needed for Whizkid)
- Whizkid lets you add enhancements, 4 for advanced weapons, increasing this ability is worth 4 traits for the price of one.
- Son of a bitch adds one damage, for a chaingun this is a 17% increase, for a pistol a 25% increase the first lvl
- Eagle Eye adds 4 points to chance to hit, im not sure what % increase that is
- Cateye adds one range to your view, essential for not getting hit
- Son of a gun +1 dmg and +20% speed for pistol, ~45% increase
13
Pre-0.9.9 / [M|AoI|YAVP|100%]The man that nuked himself
« on: December 30, 2007, 22:09 »
The game was pretty easy once i got my chaingun and 2x triggerhappy. The only problem was the cyberdemon. First I overloaded a plasma rifle, then he got scratched. Secondly I overloaded a BFG.. he got wounded.. At that time i had 20% hp so i just nuked him xP.
Its not a 'full win', I dont even have any idea how to do that.
Its not a 'full win', I dont even have any idea how to do that.
--------------------------------------------------------------
DoomRL (v 0.9.8.8B) roguelike post-mortem character dump
--------------------------------------------------------------
Andrew Kosnikov, level 9 Imp Sergeant, sacrificed himself to kill the Cyberdemon
on level 25 of the Phobos base.
He survived 86506 turns and scored 79583 points.
He didn't like it too rough.
He killed 428 out of 428 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Impatience!
He found the Phobos Arena.
He stormed the Chained Court.
He ventured into the Halls of Carnage.
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#........>.................................................
#......X...................................................
#..........................................................
#..................0.......................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health -184/80 Experience 39309/9
ToHit +3 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Ironman (Level 3)
Finesse (Level 1)
Son of a bitch (Level 2)
Eagle Eye (Level 1)
Triggerhappy (Level 2)
SoB->SoB->EE->TH->TH->Fin->Iro->Iro->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] advanced rocket launcher (6d6) [0/1] (R2S2)
[c] [ Boots ] protective boots [4/4] (97%)
[d] [ Prepared ] modified chaingun (1d7)x5 [50/50] (D1)
-- Inventory -------------------------------------------------
[a] blue armor [2/2] (100%)
[b] blue armor [2/2] (100%)
[c] blue armor [2/2] (100%)
[d] 10mm ammo (x100)
[e] 10mm ammo (x100)
[f] 10mm ammo (x100)
[g] 10mm ammo (x100)
[h] 10mm ammo (x100)
[i] 10mm ammo (x100)
[j] 10mm ammo (x100)
[k] rocket (x9)
[l] rocket (x10)
[m] power cell (x50)
[n] power cell (x50)
[o] weapon damage mod
[p] weapon damage mod
-- Kills -----------------------------------------------------
95 former humans
82 former sergeants
24 former captains
27 imps
48 demons
39 lost souls
26 cacodemons
9 barons of hell
1 hell knight
24 arachnotrons
7 former commandos
4 pain elementals
9 arch-viles
2 mancubi
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 6 he stormed the Chained Court.
On level 14 he ventured into the Halls of Carnage.
Then at last he found Phobos Arena!
He nuked level 25!
On level 25 he finally sacrificed himself to kill the Cyberdemon.
-- Messages --------------------------------------------------
thermonuclear bomb. Warning! Explosion in 10 seconds! The Cyberdemon
reloads his rocket launcher. Warning! Explosion in 9 seconds!
Warning! Explosion in 8 seconds!
Warning! Explosion in 7 seconds!
You wear/wield : a advanced rocket launcher (6d6) [0/1] (R2S2) Warning!
Explosion in 6 seconds!
Warning! Explosion in 5 seconds!
Warning! Explosion in 4 seconds!
Warning! Explosion in 3 seconds!
Warning! Explosion in 2 seconds!
Warning! Explosion in 1 seconds!
You stop running.
You hear an explosion! You hear an explosion! You hear an explosion! You
hear an explosion! You hear an explosion! You hear an explosion!
Congratulations! You defeated the Cyberdemon! Press <Enter>
-- General ---------------------------------------------------
Before him 101 brave souls have ventured into Phobos:
90 of those were killed.
2 of those were killed by something unknown.
1 didn't read the thermonuclear bomb manual.
And 4 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 4 souls claim to have killed him...
4 killed the bastard and survived.
--------------------------------------------------------------
14
Discussion / AoB.. I can't do it
« on: December 29, 2007, 00:01 »
Right.. ive tried several AoB games, ... on M mode... and i cant even get past dungeon lvl 3. I never made it to the chainsaw.
Usually I run out of medpacks, get shot down by a hotgun, get crowded, blasted by barrels, or eaten by a few yellow 's'.
I must have tried at least 15 times (I dont savescum).
I know how to press tab to run. I know how to drop ammo on the floor to lure them near the door. I know how to wait and run around for a good oportunity to kill them. Any more ideas?
Anyway i give up on AoB xD.
Usually I run out of medpacks, get shot down by a hotgun, get crowded, blasted by barrels, or eaten by a few yellow 's'.
I must have tried at least 15 times (I dont savescum).
I know how to press tab to run. I know how to drop ammo on the floor to lure them near the door. I know how to wait and run around for a good oportunity to kill them. Any more ideas?
Anyway i give up on AoB xD.
15
Pre-0.9.9 / [E|100%|YAVP] win on easy mode ^^
« on: December 28, 2007, 23:23 »
One attempt, one win ^^ just to get the diffiulty lvl achievement.
[Edit: Corrected topic name(it's not AoMr)]
--------------------------- DoomRL Player Info ------------------------------
Skill rank : Corporal former human 1702
Experience rank : Imp former sergeant 1111
Games won : 4 Partial wins : 0 former captain 352
All kills : 5791 Standard wins : 4 imp 429
Melee kills : 240 Full wins : 0 demon 707
lost soul 606
To achieve Sergeant rank: cacodemon 266
-- reach level 15 baron of hell 147
-- reach l5 in the Angel of Berserk challenge Cyberdemon 4
-- reach l10 in the Angel of Marksmanship challenge hell knight 133
arachnotron 155
To achieve Demon rank: former commando 59
-- kill 200 demons pain elemental 40
-- kill 100 enemies in melee arch-vile 41
-- kill 20 demons in melee mancubus 39
Difficulty level achievements Deaths Kills
I'm too young to die! : won (1 win total) none 359
Hey, Not Too Rough : won (2 win total) 46 2686
Hurt Me Plenty : won (1 win total) 19 2746
Ultra-Violence : none none none
Nightmare! : none none none
-----------------------------------------------------------------------------
I still need to get past lvl 5 on AoB, and i need to kill a bunch of demons in melee for the next rank, but i just cant get past lvl 3 :/.--------------------------------------------------------------
DoomRL (v 0.9.8.8B) roguelike post-mortem character dump
--------------------------------------------------------------
Bobby Prince, level 10 Imp Corporal, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 100113 turns and scored 43670 points.
He was too young to die!
He killed 407 out of 407 hellspawn. (100%)
This ass-kicking marine killed all of them!
He found the Phobos Arena.
He stormed the Chained Court.
He ventured into the Halls of Carnage.
He faced The Wall.
And he cleared it completely!.
-- Graveyard -------------------------------------------------
###########################################################
...........................................................
...........................................................
....###...........###....###...............................
....###...........###....###..........###..........###.....
....###...........###....###..........###..........###.....
..............................###.....###..###.....###.....
..............................##...........###.............
..###.................................|....###.............
..###..................................|}..................
..###...................................|..................
.......###....................X............................
.......###..........................................###....
.......###..........................................#>#....
.............................................###....###....
.............................................###...........
.............................................###...........
...........................................................
...........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 52/50 Experience 40702/10
ToHit +6 ToDmg Ranged +3 ToDmg Melee +3
-- Traits ----------------------------------------------------
Finesse (Level 2)
Son of a bitch (Level 3)
Eagle Eye (Level 2)
Cateye (Level 1)
Whizkid (Level 2)
Fin->Fin->WK->WK->EE->EE->Cat->SoB->SoB->SoB->
-- Equipment -------------------------------------------------
[a] [ Armor ] blue armor [2/2] (75%)
[b] [ Weapon ] modified plasma rifle (1d8)x8 [4/68] (R1M2)
[c] [ Boots ] plasteel boots [8/8] (75%)
[d] [ Prepared ] modified rocket launcher (6d6) [1/1] (R3)
-- Inventory -------------------------------------------------
[a] modified chaingun (1d6)x5 [28/50] (S3)
[b] green armor [1/1] (61%)
[c] 10mm ammo (x50)
[d] rocket (x5)
[e] power cell (x50)
[f] power cell (x50)
[g] power cell (x50)
[h] power cell (x50)
[i] power cell (x8)
[j] large med-pack
[k] large med-pack
[l] weapon reload mod
[m] weapon reload mod
[n] weapon reload mod
[o] weapon speed mod
[p] weapon speed mod
[q] weapon magazine mod
[r] weapon magazine mod
[s] weapon magazine mod
-- Kills -----------------------------------------------------
93 former humans
81 former sergeants
12 former captains
12 imps
35 demons
31 lost souls
27 cacodemons
10 barons of hell
1 Cyberdemon
24 hell knights
9 arachnotrons
10 former commandos
4 pain elementals
3 arch-viles
7 mancubi
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 4 he stormed the Chained Court.
On level 10 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 11 he ventured into the Halls of Carnage.
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
Cyberdemon. The missile hits the Cyberdemon. The missile hits the
Cyberdemon. You need to taste blood! The Cyberdemon reloads his rocket
launcher.
Fire -- Choose target... The missile hits the Cyberdemon. The missile
hits
the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
Cyberdemon. The missile hits the Cyberdemon. The missile hits the
Cyberdemon. The missile hits the Cyberdemon. You need to taste blood!
Fire -- Choose target... The missile hits the Cyberdemon. The missile
hits
the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
Cyberdemon. The missile hits the Cyberdemon. The missile hits the
Cyberdemon. The missile hits the Cyberdemon. The missile hits the
Cyberdemon. You need to taste blood!
Fire -- Choose target... The missile hits the Cyberdemon. The
Cyberdemon
dies. Congratulations! You defeated the Cyberdemon! Press <Enter> You
need to taste blood!
-- General ---------------------------------------------------
Before him 68 brave souls have ventured into Phobos:
59 of those were killed.
2 of those were killed by something unknown.
1 didn't read the thermonuclear bomb manual.
And 3 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 3 souls claim to have killed him...
3 killed the bastard and survived.
--------------------------------------------------------------
[Edit: Corrected topic name(it's not AoMr)]
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