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Messages - DaEezT

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406
Pre-0.9.9 / Re: YASD - Arachnotron Melee Violence
« on: December 01, 2006, 12:47 »
Do you REALLY think I'm using a BFG shot on one measly Arachnotron?

You're right. Dying is a much more sensible choice ;)

407
Pre-0.9.9 / Re: YASD - Arachnotron Melee Violence
« on: December 01, 2006, 12:37 »
It's always tough when you have so many fully loaded BFGs in your backpack and just can't decide which to use :p

408
DiabloRL / Re: Building a feature list for DiabloRL 0.5.0
« on: December 01, 2006, 11:58 »
Can't you attack diagonally using numpad?

You can.
Just remember to turn off numlock.

409
Discussion / Re: The official Arch-Vile thread
« on: December 01, 2006, 10:18 »
Uhm, you sure we talk about the same things?

I was talking about those scary things... you know
they look something like this
V

410
Pre-0.9.9 / Re: First Win in the New Build
« on: December 01, 2006, 06:05 »
Still I think it was too easy, because you made it without problems "the Royal Way" -- that is with the LS and AA. I think I'll restrict the Mortuary and the Unholy Cathedral to being generated only above ITYTD difficulty... what do you all think? They should be realy special, so there's no place for them on ITYTD :)

Sounds ok to me.

411
Requests For Features / Re: More Interesting Postmortem History
« on: December 01, 2006, 05:29 »
The mortem entries for the special levels could reflect whether the palyer cleared the level or not
"stormed the cathedral" = killed everything and "visited the cathedral" = did not.

"special" weapons ('advanced' etc) could show up
"On level x he was blessed with a stainless blender"

Leaving a level in less than x steps/not killing any monster/exploring less than x%
"he dashed through level x"

You could count the lever pulls prior to getting intuition and make a remark in the end
"he liked to gamble" = pulled a lot of levers

more to come :p

412
Pre-0.9.9 / Re: AoM lv15 from second try
« on: December 01, 2006, 04:57 »
There is also a thread about AoM over at the discussion board.
Maybe you can post some of your finds or some general feedback on AoM there as well.

413
Pre-0.9.9 / Re: Yet Another AoM post
« on: November 30, 2006, 17:53 »
I finally made it to Cybie on AoM and promptly died there :p
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 DaEezT, level 8 Demon Lieutenant, killed by a Cyberdemon
 on level 25 of the Phobos base.
 He survived 122071 turns and scored 29722 points.
 He didn't like it too rough.

 He killed 330 out of 439 hellspawn. (75%)
 He was an Angel of Marksmanship!

 He found the Phobos Arena.
 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He found the Hell's Armory.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
 He faced The Wall.

-- Statistics ------------------------------------------------

  Health 0/50   Experience 22756/8
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Tough as nails (Level 3)
    Son of a gun   (Level 3)
    Dualgunner     (Level 2)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [2/4] (49%)
    [b] [ Weapon     ]   advanced pistol (2d5) [2/6]
    [c] [ Boots      ]   plasteel boots [4/8] (30%)
    [d] [ Prepared   ]   pistol (2d4) [2/6]

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%)
    [b] red armor [4/4] (69%)
    [c] red armor [4/4] (65%)
    [d] phase device
    [e] large med-pack

-- Kills -----------------------------------------------------

    46 former humans
    40 former sergeants
    30 former captains
    8 imps
    51 demons
    34 lost souls
    22 cacodemons
    2 barons of hell
    8 hell knights
    8 arachnotrons
    7 former commandos
    8 pain elementals
    5 arch-viles

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 On level 3 he battled through a maze of rooms.
 Afterwards he fought on Hell's Arena.
 On level 4 he battled through the complex.
 He then stormed the Chained Court.
 On level 5 he battled through the complex.
 On level 6 he found hellish caves.
 On level 7 he found hellish caves.
 On level 8 he found a hellish city.
 He then found Hell's Armory.
 On level 9 he battled through the complex.
 On level 10 he found a hellish city.
 Afterwards he witnessed the Wall.
 On level 11 he battled through the complex.
 On level 12 he battled through the complex.
 He then ventured into the Halls of Carnage.
 On level 13 he found hellish caves.
 On level 14 he battled through a maze of rooms.
 On level 15 he battled through the complex.
 On level 16 he battled through a maze of rooms.
 On level 17 he found a hellish city.
 On level 18 he found hellish caves.
 On level 19 he battled through a maze of rooms.
 On level 20 he battled through the complex.
 On level 21 he found hellish caves.
 On level 22 he battled through a maze of rooms.
 On level 23 he battled through the complex.
 On level 24 he battled through a maze of rooms.
 Then at last he found the Phobos Arena.
 There he finally was killed by a Cyberdemon.

-- General ---------------------------------------------------

 Before him 72 brave souls have ventured into Phobos:
 66 of those were killed.
 3 of those were killed by something unknown.
 1 didn't read the thermonuclear bomb manual.
 And 1 couldn't handle the stress and commited a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 killed the bastard and survived.

--------------------------------------------------------------

I got him down to severly woundet but his last rocket knocked off around 60% which I hadn't anticipated. I was down to one medkit so I didn't want to use it too early.
But those last 4 bullets would propably not have been enough anyway.


I also got to level 8 by rez-scumming

##############################################################################
#····························0\·0#·················0=====····#·#·······#·••··#
#················#··············;#·•················==·······#······[··#·····#
#················#···············#···················=·······················#
#······················^··0··································#····•·····•····#
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#··················#######+###··}|}}|·##········#####·#···•··················#
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#··············%>·########+#####··············##/··#···###···················#
#·········0······#·····························=··················•········•·#
#·················####+#########···········##·==·······########······#·······#
#·········====···#························====·=···············#&············#
#··········===··0#\·····0················===··················0#··········•··#
#·········[·===··#}·········0·············=·········==·········#·········•···#
#···········=····#··································===········#0·····•···•••#
#··········0·········································=·=·······#·····•····•·•#
#·······················0··························=====·······#··········•••#
##############################################################################
DaEezT                     Armor : red armor [4/4] (100%)   Phobos Hell  Lev5

I started on the far right in between 5 Cacodemons and used a phase device which took me to the lower middle part. There wa a computer map and I crept to the exit. But before leaving I fired a bullet down one of those corridors and blew up half the map. Then I remembered the last tiem I had an AV at a safe distance with easy mobs around him and kept shooting down the corridor. I kept doing so from around 7/20% to 8/sumfin. Which is propably the reason why I ran out of ammo when I fought Cybie.

Apart from that it was a pretty tough run. I used up all my meds prior to this level due to incredibly bad starting positions. Didn't find many meds to start with. Not a single nuke either. I had to literally sprint through lava for two levels because I couldn't fight any of the mobs with AVs around.
But then on level 23 the RNG had mercy on me and game me a level with 6 or 7 demons and one commando, nothing else. And to top that it had a supercharge, some ammo and three meds (the only ones I had when I faced Cybie).

So, that's it folks.
Gotta think about it a bit and update the AoM discussion thread.

414
Pre-0.9.9 / Re: AoM lv15 from second try
« on: November 30, 2006, 16:04 »
I never dared pulling that lever in the City of Skulls on AoM.

How did Dualgunner (3) feel and was it worth it?

415
Discussion / The official Arch-Vile thread
« on: November 30, 2006, 03:35 »
I hate them!

... discuss





PS:
Spoiler (click to show/hide)

416
Discussion / Re: Discussion on Angel of Marksmanship
« on: November 30, 2006, 02:22 »
Quick update:

I gave Intuition a try but not havin soag(1)/(2)/dualgunner arealy on really makes the early levels apain. Also the lack of a rocket launcher kinda limits the use of intuition for sniping (maze of rooms anyone?).

I switched my tactics to taking Soag(2) Sg(1) and then Tan (1)(2)(3) and finally Soag(3) at level 7.
It feels a bit easier that way because you tend to have Tan(2) by the time Arachs show up. But I still can't seem to get past 23 :p

417
Bug Reports / Re: Arch-Vile's resurrection
« on: November 30, 2006, 02:07 »
That would be way too easy in case of former human types :-P.
Well, they would appear on the tile with their corpse (ar close to it) and then pick up their stuff ;)

That effect was annoying because all the items hid the stairs down and 'look' only showed the items, so I had to walk around and find the stairs by pressing '>'. D:

418
Pre-0.9.9 / Re: Yet Another AoM post
« on: November 29, 2006, 17:24 »
I just survived this:

##############################################################################
###????#?0?????#????+?????????+???0????????#???0???#????+????+???????+????####
###????#???????#????#########+#??????@?????#???????#????#????#########????####
###????/???????+????#???????+?#?##?????????/???0???/????#????+???????/????####
###????#???????#????#???????#?????????#?V??#########????#????#???????#????####
###?????????????????/???????#?#}|??V???;???/???????/????+????#???????#?•??####
###????####/???????#####/####;#|}}c|||####/####/???#/#######+####+####/#######
###??????•?•???????????????}}|||}}|||}||}|}•????????????/=========#=======####
###????####/???????##?????||;}|}?|}}O•}}|}}|???????####/#=========}=======####
###?????????????????#????|}???•?••••?V??•???????••??????#=========############
###???????????^?????#########/##•????##?????????#???????#=========/=====&=####
###?????????????????/?????????????????/?????????#???????+=========#=======####
######/####+####+#######/####/####/######?????????????????????###+####/#######
###???????#??????^??/?????????????????/|??????????????????????????????0???####
###???????#?????????#????????^????????#?#???????#????????????????0????????####
###??^????#?????????#?????????????????#?#????????%????????????????????????####
###+#######?????????#?????????????????#????????????????????######/############
###???????+?????????+?????????????????+?#?????????????#???????|???????????####
##############################################################################
##############################################################################


I found a computer map and since I was doing good I wanted to go straight to the stairs. But lucky me found an Arch-Vile guarding them (hint: the stairs are hidden under one of the items). So I backed off a few tiles and started bild shooting which lead to me firing about 500 rounds (I'm not kindding!) into the dark, killing one and the same former captain a dozen times and when I finally had the courage to approach the stairs I found three AVs and a Pain Element. I charged into their midsts and used all my medkits and armor to last long enouigh for them to kill each other with their area damage.
So I somehow survived this level without any medkits left and a severly depleted armor cache jsut to die on the next level after just a few steps...
to an AV of course!
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 DaEezT, level 7 Demon Lieutenant, killed by a arch-vile
 on level 16 of the Phobos base.
 He survived 77706 turns and scored 21384 points.
 He didn't like it too rough.

 He killed 307 out of 351 hellspawn. (87%)
 He was an Angel of Marksmanship!

 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He found the Hell's Armory.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
 He faced The Wall.

-- Statistics ------------------------------------------------

  Health -2/50   Experience 16860/7
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Tough as nails (Level 3)
    Son of a gun   (Level 3)
    Dualgunner     (Level 1)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   advanced pistol (2d5) [6/6]
    [c] [ Boots      ]   protective boots [4/4] (81%)
    [d] [ Prepared   ]   pistol (2d4) [6/6]

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%)
    [b] blue armor [2/2] (100%)
    [c] blue armor [1/2] (45%)
    [d] red armor [4/4] (86%)
    [e] red armor [4/4] (72%)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] 10mm ammo (x100)
    [l] 10mm ammo (x100)
    [m] 10mm ammo (x100)
    [n] 10mm ammo (x100)
    [o] 10mm ammo (x100)
    [p] 10mm ammo (x100)
    [q] 10mm ammo (x43)

-- Kills -----------------------------------------------------

    57 former humans
    39 former sergeants
    34 former captains
    22 imps
    47 demons
    29 lost souls
    16 cacodemons
    3 barons of hell
    4 hell knights
    1 arachnotron
    5 former commandos
    6 pain elementals
    1 arch-vile

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 On level 3 he found hellish caves.
 Afterwards he fought on Hell's Arena.
 On level 4 he battled through a maze of rooms.
 On level 5 he battled through the complex.
 On level 6 he battled through the complex.
 He then stormed the Chained Court.
 On level 7 he battled through the complex.
 Afterwards he witnessed the Wall.
 On level 8 he battled through the complex.
 On level 9 he battled through the complex.
 He then found Hell's Armory.
 On level 10 he found a hellish city.
 On level 11 he found hellish caves.
 He then ventured into the Halls of Carnage.
 On level 12 he battled through the complex.
 On level 13 he battled through the complex.
 On level 14 he battled through the complex.
 On level 15 he battled through a maze of rooms.
 On level 16 he battled through a maze of rooms.
 There he finally was killed by a arch-vile.

-- General ---------------------------------------------------

 Before him 66 brave souls have ventured into Phobos:
 62 of those were killed.
 2 of those were killed by something unknown.
 1 didn't read the thermonuclear bomb manual.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 killed the bastard and survived.

--------------------------------------------------------------

Seriously, those things are ridiculous...

419
Bug Reports / Arch-Vile's resurrection [NOT A BUG]
« on: November 29, 2006, 17:17 »
I noticed something strange about the resurrection ability of our beloved Arch-Vile. It doesn't really resurrect but instead spawns a new enemy of the same type as the corpse, including their standard equipment. In my last game this lead to a huge pile of weapons/ammo from all the monsters I killed and eventually this might lead to a crash (dunno what happens if all map tiles are full).
Maybe you could change resurrection so it spwan enemies with empty inventories?





Edit: spelling :p

420
Bug Reports / Rocket blasts go through indescructable walls
« on: November 29, 2006, 13:26 »
I noticed that when you hit an indestructable wall with a rocket the explosion from it reaches through the wall without destroying it and affects everything behind the wall as if it was destroyed.

I've seen the effect on two special levels so far:
Halls of Carnage:
Shooting the room containing the BFG with a rocket results in the BFG being destroyed.

City of Skulls:
You can shoot any of the rooms with a rocket launcher and kill the monsters inside without destroying the walls.

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