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Topics - Conker

Pages: 1 [2]
16
Bug Reports / Revised Known Bugs
« on: August 22, 2007, 09:45 »
I realise some of these may be fixed in the beta (wouldn't know, don't have the cash to buy it), but I thought a thread with the known bugs of 0987 might be useful for newbies who looked at the stickied topic and didn't see their bug there. Additions or corrections welcome, I'm far from an expert on this game.

The following bugs are, to the best of my knowledge, still unfixed in .0987  (I'm not talking about the beta here).

1. Damage Bonuses from SoaB and SoaG traits do not work.   * Fixed in the current Beta

2. Teleporters can kill the player by trying to teleport him to the location of the teleporter.

3. Player doesn't gain experience from monsters bleeding to death.

4. Boots have no effect.

5. Rooms occasionally generated without exits

6. Possible corruption of player.dat

7. Backpack issues - Unloading uses the old ammo handling code, and picking up stacks creating unusual amounts (apparently fixed in beta).

8. Two players generated (resulting in monsters 'sniping' you) on Arena levels * Apparently fixed in the beta.

9. Saving doesn't preserve invincibility.

Unsure if these are bugs

10. Player doesn't gain experience from pulling a lever, causing barrels to explode which kill monsters.  * Apparently intended?

11. Monsters can be generated in closed off corridors behind barrels, making them impossible to kill in an AoB game (Renders 100% kill rates in AoB even more unlikely :P)

12. Trying to use the BFG with less than 40 plasma cells in the thing takes 'time'. Considering that trying to shoot any other weapon while empty doesn't take time, this would be a nice consistency fix.


Some of these are based on comments on the forums - like the boots one - and so could be incorrect. If so, please let me know.

This will obviously (hopefully) become obsolete when the new version comes out, but until then, hope this helps someone.

17
Requests For Features / 4 small medkits in starting inventory
« on: August 18, 2007, 19:43 »
I can't be the only person who quits and restarts if he gets less than two of the med-kits on the first level (I play on H difficulty, and they make a big difference in Hell's Arena). I think it'd save a lot of startscumming if people just started with the medkits on the Phobos level in their inventory, as opposed to the lottery it is now of whether you get them. There's definitely no skill to it.

Apologies if this has been suggested before, I had a brief look at the last couple of pages, and it wasn't in the 'FAQ' thread.

18
Bug Reports / What happened here? Teleporter death
« on: July 13, 2007, 09:14 »
Hey, I'm running version 0.987 for Windows on XP.

I read the sticky where the creator mentioned the (rare) possibility of a teleporter sending you to its own location, resulting in an infinite loop, but it said this would be fixed in the next version (and the topic was last edited well before the latest version came out, so I presume it's fixed.

In that case, what exactly happened here?


 Nic, level 4 Former Human Corporal, killed by something...
 on level 7 of the Phobos base.
 He survived 27437 turns and scored 20812 points.
 He wasn't afraid to be hurt plenty.

 He killed 107 out of 119 hellspawn. (90%)

 He stormed the Chained Court.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
-- Graveyard -------------------------------------------------

  ###########################################################
  #............................................0..........^..
  #...######..............|........>...................0#####
  #...#....#...............####/##......................#....
  #...#|&|.#...............#=====#.......|..............#.##+
  #...#.|..#...............#=====#........}...........^.#.#c.
  #...###/##......####.....#=====#.......}....0.........#.#c.
  #.............../%.#.....#######......................#.#cc
  #...............#X.#...........................####...#.###
  #...............####...........................+c.#...#..&.
  #.............................############..%..#iO#...#####
  #.............................#..........#.....####........
  #.................}...........#..........#.....|}..........
  #0.................|..........####/#######.....}...........
  #......###########/##............................%.......##
  #;.....#............#....}................%..............#s
  #......#............#.......=.=.................0........#.
  #......##############.......==.=.0.......................##
  #..........0.................====....0.....................
  ###########################################################

-- Statistics ------------------------------------------------

  Health -10/50   Experience 6050/4
  ToHit +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

    Finesse        (Level 1)
    Son of a bitch (Level 2)
    Triggerhappy   (Level 1)

  Fin->SoB->SoB->TH->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [2/2] (85%)
    [b] [ Weapon     ]   chaingun (1d6)x5 [50/50]
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   rocket launcher (4d4) [1/1]

-- Inventory -------------------------------------------------

    [a] green armor [1/1] (100%)
    [b] chainsaw (4d6)
    [c] combat shotgun (6d3) [5/5]
    [d] 10mm ammo (x38)
    [e] shotgun shell (x50)
    [f] rocket (x10)
    [g] rocket (x10)
    [h] rocket (x10)
    [i] power cell (x50)
    [j] power cell (x50)
    [k] power cell (x50)
    [l] power cell (x30)
    [m] small med-pack
    [n] small med-pack
    [o] large med-pack
    [p] large med-pack
    [q] phase device
    [r] weapon damage mod
    [s] weapon speed mod

-- Kills -----------------------------------------------------

    20 former humans
    16 former sergeants
    14 former captains
    7 imps
    22 demons
    10 lost souls
    9 cacodemons
    2 hell knights

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 7 he finally was killed by something...

-- Messages --------------------------------------------------

 demon. The demon dies. The missile hits the demon. The missile hits
 the demon. The missile hits the demon. The missile hits the demon. The
 missile hits the demon.
 Fire -- Choose target... The missile hits the demon. The missile hits the
 demon. The missile hits the demon. The missile hits the demon. The
 demon dies. The missile hits the demon. The demon is bleeding! The missile
 hits the demon. Boom! The demon loses blood.
 Fire -- Choose target... The missile hits the demon. The missile hits the
 demon. The missile hits the demon. The missile hits the demon. The
 missile hits the demon. The missile hits the demon. The demon dies. Boom!
 You reload the chaingun with 10mm ammo.
 There is 10mm ammo (x30) lying here.
 You feel yanked away! You feel out of place! You feel yanked away! You feel
 out of place! You feel yanked away! You feel out of place! You feel
 yanked away! You feel out of place! You die!...

-- General ---------------------------------------------------

 Before him 47 brave souls have ventured into Phobos:
 46 of those were killed.
 And 1 couldn't handle the stress and commited a stupid suicide.

--------------------------------------------------------------


I just stepped onto the teleporter, and that happened. Could someone explain it please, if it's not a bug?

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